Obsidian SDK Setup

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Setting up SourceSDK for Obsidian

The Example Steam Path looks like this in this Tutorial (It really only depends on where you installed Steam):

C:\Program Files\Steam\SteamApps

Note: make sure you replace that folder in the code below with your Steam Path.

Note2: "[USERNAME]" is our placeholder, be sure to replace [USERNAME] with your steam account name (can also be an e-mail address).

  • Go to your SourceSDK Source2007 Bin Folder:
C:\Program Files\Steam\SteamApps\[USERNAME]\sourcesdk\bin\source2007\bin\
  • Open the GameConfig.txt for Editing. (Make sure it's NOT read only)
  • Add this to the list:
"Configs"
    {
            "Games"
            {
                    "Obsidian Conflict"
                    {
                            "GameDir"               "c:\program files (x86)\steam\SteamApps\sourcemods\obsidian"
                            "hammer"
                            {
                                    "GameData0"             "c:\program files (x86)\steam\SteamApps\sourcemods\obsidian\obsidian sdk\obsidian.fgd"
                                    "TextureFormat"         "5"
                                    "MapFormat"             "4"
                                    "DefaultTextureScale"           "0.250000"
                                    "DefaultLightmapScale"          "16"
                                    "GameExe"               "c:\program files (x86)\steam\steamapps\[USERNAME]\source sdk base 2007\hl2.exe"
                                    "DefaultSolidEntity"            "func_detail"
                                    "DefaultPointEntity"            "ai_ally_manager"
                                    "BSP"           "c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vbsp.exe"
                                    "Vis"           "c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vvis.exe"
                                    "Light"         "c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vrad.exe"
                                    "GameExeDir"            "c:\program files (x86)\steam\steamapps\[USERNAME]\source sdk base 2007"
                                    "MapDir"                "c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk_content\obsidian\mapsrc"
                                    "BSPDir"                "c:\program files (x86)\steam\SteamApps\sourcemods\obsidian\maps"
                                    "CordonTexture"         "tools\toolsskybox"
                                    "MaterialExcludeCount"          "0"
                            }
                    }
            }
            "SDKVersion"            "3"
    }

It should look like this, just don't forget to edit the path to where you installed steam and [USERNAME] of course: Source-sdk config.jpg

Important: never add any other FGDs to that code since Obsidian uses it's own. (Request to add other content to the existing ones here instead)

Note: Also to make sure the code won't get deleted, you can do that by making the file read only once you have completed all necessary changes.

Note2: Make sure to replace [USERNAME] with your real username, do not include the brackets [].

Using Obsidian Conflict "SDK" with EP2 content

Created by Blues. Original thread here: http://obsidianconflict.net/forums/viewtopic.php?f=6&t=3424


Copy and paste your OC materials and models folders into the obsidian SDK folder (maybe even the sounds folder). Then you put this gameinfo.txt there, too:

Code:

"GameInfo" 
{ 
   game   "Obsidian Conflict v1.34" 
   title   "OBSIDIAN CONFLICT V1.34" 
   title2   "OBSIDIAN CONFLICT V1.34" 
   type multiplayer_only 
   nomodels 0 
   nohimodel 1 
   nocrosshair 1 
   hidden_maps 
   { 
      "test_speakers"      1 
      "test_hardware"      1 
   } 

   developer "Obsidian Conflict Team" 
   developer_url "http://www.ObsidianConflict.com" 
   icon "resource/obsidian" 

   FileSystem 
   { 
      SteamAppId            420      // This will mount all the GCFs we need (240=CS:S, 220=HL2). 
      ToolsAppId            211      // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc. 
       
      // 
      // The code that loads this file automatically does a few things here: 
      // 
      // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin 
      // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end. 
      //    For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it. 
      // 3. For the first "Game" search path, it adds a search path called "MOD". 
      // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH". 
      // 

      // 
      // Search paths are relative to the base directory, which is where hl2.exe is found. 
      // 
      // |gameinfo_path| points at the directory where gameinfo.txt is. 
      // We always want to mount that directory relative to gameinfo.txt, so 
      // people can mount stuff in c:\mymod, and the main game resources are in 
      // someplace like c:\program files\valve\steam\steamapps\half-life 2. 
      // 
      SearchPaths 
      { 
         Game            |gameinfo_path|. 
         Game            ep2 
         Game            episodic 
         Game            lostcoast 
         Game            |all_source_engine_paths|hl2 
      } 
   } 
} 


Then you go to ...sourcesdk\bin\orangebox\bin, open gameconfig.txt and add this:

Code:

     "Obsidian Conflict 1.34 : EP2 Content" 
      { 
         "GameDir"      "d:\steam\steamapps\SourceMods\Obsidian\Obsidian SDK" 
         "hammer" 
         { 
            "GameData0"      "d:\steam\steamapps\SourceMods\Obsidian\Obsidian SDK\Obsidian.fgd" 
            "TextureFormat"      "5" 
            "MapFormat"      "4" 
            "DefaultTextureScale"      "0.250000" 
            "DefaultLightmapScale"      "16" 
            "GameExe"      "d:\steam\steamapps\*account name goes here*\source sdk base 2007\hl2.exe" 
            "DefaultSolidEntity"      "func_detail" 
            "DefaultPointEntity"      "ai_ally_manager" 
            "BSP"      "d:\steam\steamapps\*account name goes here*\sourcesdk\bin\orangebox\bin\vbsp.exe" 
            "Vis"      "d:\steam\steamapps\*account name goes here*\sourcesdk\bin\orangebox\bin\vvis.exe" 
            "Light"      "d:\steam\steamapps\*account name goes here*\sourcesdk\bin\orangebox\bin\vrad.exe" 
            "GameExeDir"      "d:\steam\steamapps\*account name goes here*\source sdk base 2007" 
            "MapDir"      "d:\steam\steamapps\SourceMods\sourcesdk_content\obsidian\mapsrc" 
            "BSPDir"      "d:\steam\steamapps\SourceMods\obsidian\maps" 
            "CordonTexture"      "tools\toolsskybox" 
            "MaterialExcludeCount"      "0" 
         } 
      } 


Be sure to replace "*account name goes here*" with your your account name. Oh, and match the directions, if it's not "[i]D:\Steam\...[/i]" for you.

I hope I didn't forget anything. Just tell me if something seems to be incorrect.


Useful Tools

Obsidian SDK Installer