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		<id>https://wiki.obsidianconflict.net/?action=history&amp;feed=atom&amp;title=Alpha_Shadows</id>
		<title>Alpha Shadows - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.obsidianconflict.net/?action=history&amp;feed=atom&amp;title=Alpha_Shadows"/>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Alpha_Shadows&amp;action=history"/>
		<updated>2026-05-14T17:21:11Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Alpha_Shadows&amp;diff=261&amp;oldid=prev</id>
		<title>Blues at 22:35, 18 October 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Alpha_Shadows&amp;diff=261&amp;oldid=prev"/>
				<updated>2008-10-18T22:35:35Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:35, 18 October 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l51&quot; &gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;forcetextureshadow mymodels/mymodel.mdl&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;forcetextureshadow mymodels/mymodel.mdl&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Then, to compile your Map with alpha shadows, you click &amp;quot;Expert Mode&amp;quot; and add ''-textureshadows'' to the parameters of ''$light_exe''.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Have fun with this great new feature in the Episode 2 engine, and remember to set those light maps down for better looking shadow maps.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Have fun with this great new feature in the Episode 2 engine, and remember to set those light maps down for better looking shadow maps.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:MapTuts]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:MapTuts]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Blues</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Alpha_Shadows&amp;diff=221&amp;oldid=prev</id>
		<title>Skidz at 17:20, 8 April 2008</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Alpha_Shadows&amp;diff=221&amp;oldid=prev"/>
				<updated>2008-04-08T17:20:30Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:20, 8 April 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l53&quot; &gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Have fun with this great new feature in the Episode 2 engine, and remember to set those light maps down for better looking shadow maps.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Have fun with this great new feature in the Episode 2 engine, and remember to set those light maps down for better looking shadow maps.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:MapTuts]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Skidz</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Alpha_Shadows&amp;diff=220&amp;oldid=prev</id>
		<title>Skidz: New page: You may have noticed those nice new shadows in Episode 2 generated from the alpha maps on a models texture. You might have also noticed that your custom models aren't working as they shoul...</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Alpha_Shadows&amp;diff=220&amp;oldid=prev"/>
				<updated>2008-04-08T17:19:47Z</updated>
		
		<summary type="html">&lt;p&gt;New page: You may have noticed those nice new shadows in Episode 2 generated from the alpha maps on a models texture. You might have also noticed that your custom models aren&amp;#039;t working as they shoul...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;You may have noticed those nice new shadows in Episode 2 generated from the alpha maps on a models texture. You might have also noticed that your custom models aren't working as they should, alpha shadows not working. Well there is a step that is required to make your alpha shadows show up.&lt;br /&gt;
&lt;br /&gt;
In your lights.rad you need to include a new block of information, basically just a list of models that can create alpha shadows during RAD.&lt;br /&gt;
&lt;br /&gt;
Here is the list from episode 2, it is best to include this list with your lights.rad.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;forcetextureshadow props_wasteland/exterior_fence_notbarbed002a.mdl&lt;br /&gt;
forcetextureshadow props_wasteland/exterior_fence_notbarbed002b.mdl&lt;br /&gt;
forcetextureshadow props_wasteland/exterior_fence_notbarbed002c.mdl&lt;br /&gt;
forcetextureshadow props_wasteland/exterior_fence_notbarbed002d.mdl&lt;br /&gt;
forcetextureshadow props_wasteland/exterior_fence_notbarbed002e.mdl&lt;br /&gt;
forcetextureshadow props_wasteland/exterior_fence_notbarbed002f.mdl&lt;br /&gt;
forcetextureshadow props_wasteland/exterior_fence001a.mdl&lt;br /&gt;
forcetextureshadow props_wasteland/exterior_fence001b.mdl&lt;br /&gt;
forcetextureshadow props_wasteland/exterior_fence002a.mdl&lt;br /&gt;
forcetextureshadow props_wasteland/exterior_fence002b.mdl&lt;br /&gt;
forcetextureshadow props_wasteland/exterior_fence002c.mdl&lt;br /&gt;
forcetextureshadow props_wasteland/exterior_fence002d.mdl&lt;br /&gt;
forcetextureshadow props_wasteland/exterior_fence002e.mdl&lt;br /&gt;
forcetextureshadow props_wasteland/exterior_fence003a.mdl&lt;br /&gt;
forcetextureshadow props_wasteland/exterior_fence003b.mdl&lt;br /&gt;
forcetextureshadow props_foliage/tree_cliff_01a.mdl&lt;br /&gt;
forcetextureshadow props_foliage/tree_cliff_02a.mdl&lt;br /&gt;
forcetextureshadow props_foliage/tree_deciduous_01a-lod.mdl&lt;br /&gt;
forcetextureshadow props_foliage/tree_deciduous_01a.mdl&lt;br /&gt;
forcetextureshadow props_foliage/tree_deciduous_02a.mdl&lt;br /&gt;
forcetextureshadow props_foliage/tree_deciduous_03a.mdl&lt;br /&gt;
forcetextureshadow props_foliage/tree_deciduous_03b.mdl&lt;br /&gt;
forcetextureshadow props_foliage/tree_poplar_01.mdl&lt;br /&gt;
forcetextureshadow props_wasteland/interior_fence001a.mdl&lt;br /&gt;
forcetextureshadow props_wasteland/interior_fence001b.mdl&lt;br /&gt;
forcetextureshadow props_wasteland/interior_fence001c.mdl&lt;br /&gt;
forcetextureshadow props_wasteland/interior_fence001d.mdl&lt;br /&gt;
forcetextureshadow props_wasteland/interior_fence001e.mdl&lt;br /&gt;
forcetextureshadow props_wasteland/interior_fence001g.mdl&lt;br /&gt;
forcetextureshadow props_wasteland/interior_fence002a.mdl&lt;br /&gt;
forcetextureshadow props_wasteland/interior_fence002b.mdl&lt;br /&gt;
forcetextureshadow props_wasteland/interior_fence002c.mdl&lt;br /&gt;
forcetextureshadow props_wasteland/interior_fence002d.mdl&lt;br /&gt;
forcetextureshadow props_wasteland/interior_fence002e.mdl&lt;br /&gt;
forcetextureshadow props_wasteland/interior_fence002f.mdl&lt;br /&gt;
forcetextureshadow props_wasteland/interior_fence003a.mdl&lt;br /&gt;
forcetextureshadow props_wasteland/interior_fence003b.mdl&lt;br /&gt;
forcetextureshadow props_wasteland/interior_fence003d.mdl&lt;br /&gt;
forcetextureshadow props_wasteland/interior_fence003e.mdl&lt;br /&gt;
forcetextureshadow props_wasteland/interior_fence003f.mdl&lt;br /&gt;
forcetextureshadow props_wasteland/interior_fence004a.mdl&lt;br /&gt;
forcetextureshadow props_wasteland/interior_fence004b.mdl&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All that is required is to add a new entry, Example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;forcetextureshadow mymodels/mymodel.mdl&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Have fun with this great new feature in the Episode 2 engine, and remember to set those light maps down for better looking shadow maps.&lt;/div&gt;</summary>
		<author><name>Skidz</name></author>	</entry>

	</feed>