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		<id>https://wiki.obsidianconflict.net/?action=history&amp;feed=atom&amp;title=Oc_return_c17</id>
		<title>Oc return c17 - Revision history</title>
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		<updated>2026-06-13T13:38:00Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Oc_return_c17&amp;diff=629&amp;oldid=prev</id>
		<title>Mega Sean 45: Created page with '{{Oc_map}} {| cellspacing=&quot;4&quot; cellpadding=&quot;1&quot; | '''Mapadd Name''' || oc_return_c17_01 &lt;br /&gt; oc_return_c17_02 &lt;br /&gt; oc_return_c17_03 &lt;br /&gt; oc_return_c17_04 &lt;br /&gt; oc_return_c17…'</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Oc_return_c17&amp;diff=629&amp;oldid=prev"/>
				<updated>2010-06-03T20:13:07Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;#039;{{Oc_map}} {| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Mapadd Name&amp;#039;&amp;#039;&amp;#039; || oc_return_c17_01 &amp;lt;br /&amp;gt; oc_return_c17_02 &amp;lt;br /&amp;gt; oc_return_c17_03 &amp;lt;br /&amp;gt; oc_return_c17_04 &amp;lt;br /&amp;gt; oc_return_c17…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Oc_map}}&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Mapadd Name''' || oc_return_c17_01 &amp;lt;br /&amp;gt; oc_return_c17_02 &amp;lt;br /&amp;gt; oc_return_c17_03 &amp;lt;br /&amp;gt; oc_return_c17_04 &amp;lt;br /&amp;gt; oc_return_c17_05 &amp;lt;br /&amp;gt; oc_return_c17_06a&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:DaMan|DaMan]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Linear/Combat/Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-16&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirement Games:''' || Half-Life 2 &amp;lt;br /&amp;gt; Lost Coast&lt;br /&gt;
|-&lt;br /&gt;
| '''Starting Weapons:''' || weapon_crowbar &amp;lt;br /&amp;gt; weapon_pistol&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
A squad of Rebels that escaped from City 17 have to go back, so they can bring a crystal sample to Dr. Kleiner, and they meet many foes along the way.&lt;br /&gt;
&lt;br /&gt;
==Weapons / Items (part 1)==&lt;br /&gt;
* weapon_crowbar&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
&lt;br /&gt;
==NPCs (part 1)==&lt;br /&gt;
'''Note:''' (&amp;lt;name&amp;gt;) = name of NPC in map&lt;br /&gt;
&lt;br /&gt;
* npc_headcrab (Headcrab)&lt;br /&gt;
* npc_bullsquid (Bullsquid)&lt;br /&gt;
* npc_headcrab_black (Poison Headcrab)&lt;br /&gt;
* Leeches&lt;br /&gt;
* npc_citizen &amp;lt;refugee model and rebel&amp;gt; (&amp;lt;certain names&amp;gt;)&lt;br /&gt;
* npc_vortigaunt (Vortigaunt)&lt;br /&gt;
&lt;br /&gt;
==Weapons / Items (part 2)==&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* weapon_crossbow&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
* weapon_frag&lt;br /&gt;
&lt;br /&gt;
==NPCs (part 2)==&lt;br /&gt;
* npc_houdneye (Houndeye)&lt;br /&gt;
* npc_antlion (Antlion&lt;br /&gt;
* Leeches&lt;br /&gt;
* npc_barnacle (Barnacle)&lt;br /&gt;
* npc_bullsquid (Bullsquid)&lt;br /&gt;
* npc_headcrab (Headcrab)&lt;br /&gt;
* npc_headcrab_black (Poison Headcrab)&lt;br /&gt;
* npc_zombie (Zombie)&lt;br /&gt;
* npc_zombie_torso (Zombie)&lt;br /&gt;
* npc_fastzombie (Fast Zombie)&lt;br /&gt;
* npc_citizen &amp;lt;rebel and refugee models&amp;gt; (&amp;lt;certain names&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
==Weapons / Items (part 3)==&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* weapon_357&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
&lt;br /&gt;
==NPCs (part 3)==&lt;br /&gt;
* npc_headcrab (Headcrab)&lt;br /&gt;
* npc_headcrab_fast (Fast Headcrab)&lt;br /&gt;
* npc_barnacle (Barnacle)&lt;br /&gt;
* npc_citizen &amp;lt;refugee model&amp;gt; (&amp;lt;certain names&amp;gt;)&lt;br /&gt;
* npc_headcrab_black (Poison Headcrab)&lt;br /&gt;
* npc_bullsquid (Bullsquid)&lt;br /&gt;
* npc_houndeye (Houndeye)&lt;br /&gt;
* monster_bigmomma (Gonarch)&lt;br /&gt;
* npc_helicopter (Helicopter)&lt;br /&gt;
&lt;br /&gt;
==Weapons / Items (part 4)==&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
&lt;br /&gt;
==NPCs (part 4)==&lt;br /&gt;
* npc_metropolice (Civil Protection)&lt;br /&gt;
* npc_cscannner (Scanner)&lt;br /&gt;
* npc_manhack (Manhack)&lt;br /&gt;
* npc_alyx (alyx)&lt;br /&gt;
* npc_kleiner (Dr. Kleiner)&lt;br /&gt;
* npc_barney (Barney)&lt;br /&gt;
* npc_headcrab (lamarr)&lt;br /&gt;
* npc_breen (Dr. Breen)&lt;br /&gt;
&lt;br /&gt;
==Weapons / Items (part 5)==&lt;br /&gt;
* weapon_357&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_uzi&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
&lt;br /&gt;
==NPCs (part 5)==&lt;br /&gt;
* npc_alyx (alyx)&lt;br /&gt;
* npc_metropolice (Civil Protection)&lt;br /&gt;
* Combine APC &amp;lt;inactive&amp;gt;&lt;br /&gt;
* npc_cscanner (Scanner)&lt;br /&gt;
* npc_citizen &amp;lt;citizen model&amp;gt; (&amp;lt;random names&amp;gt;)&lt;br /&gt;
* npc_combinedropship (Combine Dropship)&lt;br /&gt;
* npc_combine_s &amp;lt;soldier&amp;gt; (Combine Soldier)&lt;br /&gt;
* npc_combine_s &amp;lt;elite&amp;gt; (Combine Elite)&lt;br /&gt;
* npc_strider (Strider)&lt;br /&gt;
* npc_gman (gman)&lt;br /&gt;
* npc_vortigaunt &amp;lt;slave model&amp;gt; (Vortigaunt)&lt;br /&gt;
&lt;br /&gt;
==Weapons / Items (part 6)==&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
&lt;br /&gt;
==NPCs (part 6)==&lt;br /&gt;
* npc_helicopter (Patrol Helicopter)&lt;br /&gt;
* npc_combine_s &amp;lt;soldier and shotgunner&amp;gt; (Combine Soldier)&lt;br /&gt;
* Combine APC &amp;lt;active&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Secrets==&lt;br /&gt;
* '''Grenades on boat:''' Not the boat you use, another one that has broke down on shore at the power area. There is a hidden crate of grenades.&lt;br /&gt;
&lt;br /&gt;
* '''Supplies behind the rocks:''' The rocks at the nearest island to the power area, there is a supply crate in there that can be easy to miss if you are using the tug boat. If you're walking, beware Headcrabs coming out of the sand.&lt;br /&gt;
&lt;br /&gt;
* '''A whole new area:''' There is an area alot like the third level in Sandtraps behind the large rocks near the entry to the sewers. Bunch of supplies in that area, including a Crossbow that is hidden in the highest house. Be careful with the Antlions.&lt;br /&gt;
&lt;br /&gt;
* '''Hidden .357:''' There is a hidden .357 Magnum in a cave when you climb the rocks at an area where Bullsquid, and Fast Headcrabs fight. The right tunnel.&lt;br /&gt;
&lt;br /&gt;
* '''Off to Breen's office:''' On Level 4, if you put the crystal on Kleiner's mini-teleporter, then a portal will appear, and you'll be teleported to Breen's office. He doesn't notice you though, instead he'll be continuing is speech with City 17. Don't kill yourself, because soon you'll be right back in Kleiner's office.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* In the levels with Alyx, and Barney, make sure they don't die.&lt;br /&gt;
* The Metrocop at the Trainstation who you saw in Half-Life 2 in Kleiner's monitors is another undercover cop like Barney. DON'T SHOOT HIM.&lt;br /&gt;
* On level 6a, the train will always have mounted guns to take down the Chopper, even if all you can see gets disconnected.&lt;br /&gt;
* There is no RPG in level 5, so the only way to defeat the Strider is with the SMG Grenades.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In Half-Life 2, Barney was suppose to be with Gordon when the Citadel is on full-alert, but instead Barney was with the players when the citadel is on full-alert.&lt;br /&gt;
* About 30 seconds after Alyx gets inside the building where she says goodbye, you'll hear the same scene in Half-Life 2 when Gordon met Alyx.&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

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