https://wiki.obsidianconflict.net/?title=Alpha_Shadows&feed=atom&action=history
Alpha Shadows - Revision history
2024-03-29T06:56:00Z
Revision history for this page on the wiki
MediaWiki 1.30.0
https://wiki.obsidianconflict.net/?title=Alpha_Shadows&diff=261&oldid=prev
Blues at 22:35, 18 October 2008
2008-10-18T22:35:35Z
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 22:35, 18 October 2008</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><pre>forcetextureshadow mymodels/mymodel.mdl</pre></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><pre>forcetextureshadow mymodels/mymodel.mdl</pre></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Then, to compile your Map with alpha shadows, you click "Expert Mode" and add ''-textureshadows'' to the parameters of ''$light_exe''.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Have fun with this great new feature in the Episode 2 engine, and remember to set those light maps down for better looking shadow maps.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Have fun with this great new feature in the Episode 2 engine, and remember to set those light maps down for better looking shadow maps.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:MapTuts]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Category:MapTuts]]</div></td></tr>
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Blues
https://wiki.obsidianconflict.net/?title=Alpha_Shadows&diff=221&oldid=prev
Skidz at 17:20, 8 April 2008
2008-04-08T17:20:30Z
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 17:20, 8 April 2008</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l53" >Line 53:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Have fun with this great new feature in the Episode 2 engine, and remember to set those light maps down for better looking shadow maps.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Have fun with this great new feature in the Episode 2 engine, and remember to set those light maps down for better looking shadow maps.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
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Skidz
https://wiki.obsidianconflict.net/?title=Alpha_Shadows&diff=220&oldid=prev
Skidz: New page: You may have noticed those nice new shadows in Episode 2 generated from the alpha maps on a models texture. You might have also noticed that your custom models aren't working as they shoul...
2008-04-08T17:19:47Z
<p>New page: You may have noticed those nice new shadows in Episode 2 generated from the alpha maps on a models texture. You might have also noticed that your custom models aren't working as they shoul...</p>
<p><b>New page</b></p><div>You may have noticed those nice new shadows in Episode 2 generated from the alpha maps on a models texture. You might have also noticed that your custom models aren't working as they should, alpha shadows not working. Well there is a step that is required to make your alpha shadows show up.<br />
<br />
In your lights.rad you need to include a new block of information, basically just a list of models that can create alpha shadows during RAD.<br />
<br />
Here is the list from episode 2, it is best to include this list with your lights.rad.<br />
<br />
<pre>forcetextureshadow props_wasteland/exterior_fence_notbarbed002a.mdl<br />
forcetextureshadow props_wasteland/exterior_fence_notbarbed002b.mdl<br />
forcetextureshadow props_wasteland/exterior_fence_notbarbed002c.mdl<br />
forcetextureshadow props_wasteland/exterior_fence_notbarbed002d.mdl<br />
forcetextureshadow props_wasteland/exterior_fence_notbarbed002e.mdl<br />
forcetextureshadow props_wasteland/exterior_fence_notbarbed002f.mdl<br />
forcetextureshadow props_wasteland/exterior_fence001a.mdl<br />
forcetextureshadow props_wasteland/exterior_fence001b.mdl<br />
forcetextureshadow props_wasteland/exterior_fence002a.mdl<br />
forcetextureshadow props_wasteland/exterior_fence002b.mdl<br />
forcetextureshadow props_wasteland/exterior_fence002c.mdl<br />
forcetextureshadow props_wasteland/exterior_fence002d.mdl<br />
forcetextureshadow props_wasteland/exterior_fence002e.mdl<br />
forcetextureshadow props_wasteland/exterior_fence003a.mdl<br />
forcetextureshadow props_wasteland/exterior_fence003b.mdl<br />
forcetextureshadow props_foliage/tree_cliff_01a.mdl<br />
forcetextureshadow props_foliage/tree_cliff_02a.mdl<br />
forcetextureshadow props_foliage/tree_deciduous_01a-lod.mdl<br />
forcetextureshadow props_foliage/tree_deciduous_01a.mdl<br />
forcetextureshadow props_foliage/tree_deciduous_02a.mdl<br />
forcetextureshadow props_foliage/tree_deciduous_03a.mdl<br />
forcetextureshadow props_foliage/tree_deciduous_03b.mdl<br />
forcetextureshadow props_foliage/tree_poplar_01.mdl<br />
forcetextureshadow props_wasteland/interior_fence001a.mdl<br />
forcetextureshadow props_wasteland/interior_fence001b.mdl<br />
forcetextureshadow props_wasteland/interior_fence001c.mdl<br />
forcetextureshadow props_wasteland/interior_fence001d.mdl<br />
forcetextureshadow props_wasteland/interior_fence001e.mdl<br />
forcetextureshadow props_wasteland/interior_fence001g.mdl<br />
forcetextureshadow props_wasteland/interior_fence002a.mdl<br />
forcetextureshadow props_wasteland/interior_fence002b.mdl<br />
forcetextureshadow props_wasteland/interior_fence002c.mdl<br />
forcetextureshadow props_wasteland/interior_fence002d.mdl<br />
forcetextureshadow props_wasteland/interior_fence002e.mdl<br />
forcetextureshadow props_wasteland/interior_fence002f.mdl<br />
forcetextureshadow props_wasteland/interior_fence003a.mdl<br />
forcetextureshadow props_wasteland/interior_fence003b.mdl<br />
forcetextureshadow props_wasteland/interior_fence003d.mdl<br />
forcetextureshadow props_wasteland/interior_fence003e.mdl<br />
forcetextureshadow props_wasteland/interior_fence003f.mdl<br />
forcetextureshadow props_wasteland/interior_fence004a.mdl<br />
forcetextureshadow props_wasteland/interior_fence004b.mdl</pre><br />
<br />
All that is required is to add a new entry, Example:<br />
<br />
<pre>forcetextureshadow mymodels/mymodel.mdl</pre><br />
<br />
Have fun with this great new feature in the Episode 2 engine, and remember to set those light maps down for better looking shadow maps.</div>
Skidz