Difference between revisions of "Logic episodic"

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==Entity Description==
 
==Entity Description==

Latest revision as of 12:53, 25 February 2012

Entity.png This Page contains informations about an Obsidian Conflict Entity, which means it is only availible for Obsidian Conflict or rather in that form it is explained.

Entity Description

On Test, fires outputs depending which episodic GCFs are active.


Keyvalues

  • Name targetname <target_source> The name that other entities refer to this entity by.
  • Start Enabled? StartEnabled <choices>


Inputs

  • Kill Removes this entity from the world.
  • KillHierarchy Removes this entity and all its children from the world.
  • AddOutput <string> Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
  • FireUser1 Causes this entity's OnUser1 output to be fired.
  • FireUser2 Causes this entity's OnUser2 output to be fired.
  • FireUser3 Causes this entity's OnUser3 output to be fired.
  • FireUser4 Causes this entity's OnUser4 output to be fired.
  • Test Checks which episodic GCFs are mounted and fires their outputs.
  • Enable Enable so this logic entity can fire outputs.
  • Disable Disable so this logic entity cant can fire outputs.


Outputs

  • OnUser1 Fired in response to FireUser1 input.
  • OnUser2 Fired in response to FireUser2 input.
  • OnUser3 Fired in response to FireUser3 input.
  • OnUser4 Fired in response to FireUser4 input.
  • OnEpisode1 <bool> Fired when the Episode 1 GCFs are mounted.
  • OnEpisode2 <bool> Fired when the Episode 2 GCFs are mounted.