Obsidian SDK Setup

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Revision as of 23:10, 7 March 2008 by Skidz (talk | contribs) (New page: __TOC__ {{wip}} == Setting up SourceSDK for Obsidian == The Example Steam Path looks like this in this Tuturial: <pre> C:\Program Files\Steam\SteamApps </pre> '''''Note''''': make sure you...)
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Setting up SourceSDK for Obsidian

The Example Steam Path looks like this in this Tuturial:

C:\Program Files\Steam\SteamApps

Note: make sure you replace that folder in the code below with your Steam Path.


EP1 Engine

Important: the EP1 Engine Section is already deprecatched since Version 1.3 use the OrangeBox Engine. (ToDo: Remove EP1 Engine Section after OC 1.3 is released)

Note: "[example]" is our placeholder for the steam account name (can also be a e-mail address).

  • Go to your SourceSDK EP1 Bin Folder:
C:\Program Files\Steam\SteamApps\[example]\sourcesdk\ep1\bin\
  • Open the GameConfig.txt for Editing.
  • Add this to the list: (just before the last 2 Bracers)
"Obsidian Conflict"
{
	"GameDir"      "C:\Program Files\Steam\SteamApps\SourceMods\Obsidian"
	"hammer"
	{

		"GameData0"		"C:\Program Files\Steam\SteamApps\SourceMods\Obsidian\Obsidian SDK\Obsidian.fgd"
		"MapDir"		"C:\Program Files\Steam\SteamApps\[example]\sourcesdk_content\obsidian\mapsrc"
		"GameExeDir"		"C:\Program Files\Steam\SteamApps\[example]\source sdk base"
		"GameExe"		"C:\Program Files\Steam\SteamApps\[example]\source sdk base\hl2.exe"
		"BSP"			"C:\Program Files\Steam\SteamApps\[example]\sourcesdk\ep1\bin\vbsp.exe"
		"Vis"			"C:\Program Files\Steam\SteamApps\[example]\sourcesdk\ep1\bin\vvis.exe"
		"Light"			"C:\Program Files\Steam\SteamApps\[example]\sourcesdk\ep1\bin\vrad.exe"
		"BSPDir"		"C:\Program Files\Steam\SteamApps\SourceMods\obsidian\maps"
		"TextureFormat"		"5"
		"MapFormat"		"4"
		"DefaultTextureScale"	"0.250000"
		"DefaultLightmapScale"	"16"
		"DefaultSolidEntity"	"func_detail"
		"DefaultPointEntity"	"ai_ally_manager"
		"CordonTexture"		"tools\toolsskybox"
		"MaterialExcludeCount"	"0"
	}
}

Important: never add any other FGDs to that code since Obsidian uses it's own.

Note: Also to make sure the code won't get deleted make the file read only after you don't have to add anything to it.


OrangeBox Engine

Important: Don't use it unless OC 1.3 is released since the folder names doesn't match. (you also need to have the SourceSDK Beta) (ToDo: Remove this Note after OC 1.3 and SourceSDK are released)

Note: "[example]" is our placeholder for the steam account name (can also be a e-mail address).

  • Go to your SourceSDK OrangeBox Bin Folder:
C:\Program Files\Steam\SteamApps\[example]\sourcesdk\orangebox\bin\
  • Open the GameConfig.txt for Editing.
  • Add this to the list: (just before the last 2 Bracers)
"Obsidian Conflict"
{
	"GameDir"      "C:\Program Files\Steam\SteamApps\SourceMods\Obsidian"
	"hammer"
	{

		"GameData0"		"C:\Program Files\Steam\SteamApps\SourceMods\Obsidian\Obsidian SDK\Obsidian.fgd"
		"MapDir"		"C:\Program Files\Steam\SteamApps\[example]\sourcesdk_content\obsidian\mapsrc"
		"GameExeDir"		"C:\Program Files\Steam\SteamApps\[example]\source sdk base 2007"
		"GameExe"		"C:\Program Files\Steam\SteamApps\[example]\source sdk base 2007\hl2.exe"
		"BSP"			"C:\Program Files\Steam\SteamApps\[example]\sourcesdk\orangebox\bin\vbsp.exe"
		"Vis"			"C:\Program Files\Steam\SteamApps\[example]\sourcesdk\orangebox\bin\vvis.exe"
		"Light"			"C:\Program Files\Steam\SteamApps\[example]\sourcesdk\orangebox\bin\vrad.exe"
		"BSPDir"		"C:\Program Files\Steam\SteamApps\SourceMods\obsidian\maps"
		"TextureFormat"		"5"
		"MapFormat"		"4"
		"DefaultTextureScale"	"0.250000"
		"DefaultLightmapScale"	"16"
		"DefaultSolidEntity"	"func_detail"
		"DefaultPointEntity"	"ai_ally_manager"
		"CordonTexture"		"tools\toolsskybox"
		"MaterialExcludeCount"	"0"
	}
}

Important: never add any other FGDs to that code since Obsidian uses it's own.

Note: Also to make sure the code won't get deleted make the file read only once you have completed all necessary changes.