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		<updated>2026-05-08T22:10:15Z</updated>
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	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Useful_Source_Modding_Tools&amp;diff=1298</id>
		<title>Useful Source Modding Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Useful_Source_Modding_Tools&amp;diff=1298"/>
				<updated>2011-11-26T01:02:30Z</updated>
		
		<summary type="html">&lt;p&gt;DominicHax: /* Mapping */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}} &lt;br /&gt;
&lt;br /&gt;
{{catup|Obsidian_Conflict|Obsidian Conflict|center}}&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
* '''GCFScape''' - Extract content from Valve gcf, ncf, and vpk files: http://nemesis.thewavelength.net/index.php?p=25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mapping ==&lt;br /&gt;
&lt;br /&gt;
* '''Vbct(Valve Batch Compiler Tool)''' - A batch compiler that is used for a final compile, offers many advanced options: http://qsextreme.com/vbct/&lt;br /&gt;
&lt;br /&gt;
* '''DispED Displacement Prefab Creator''' - Creates complex Displacements for use in Hammer: http://www.violator.eclipse.co.uk/disped/&lt;br /&gt;
&lt;br /&gt;
* '''MAN (Map Analyst)''' - Checks a bsp file for custom content (stuff thats not in the specified gcfs) and zips it in the bsp, all automatically: http://www.softpedia.com/get/Multimedia/Graphic/Graphic-Others/Map-Analyst.shtml&lt;br /&gt;
&lt;br /&gt;
* '''OC Modify Generator''' - Creates Obsidian Conflict mapadd scripts: http://z-server.game.coocan.jp/etc/oc_modify_generator001.zip&lt;br /&gt;
&lt;br /&gt;
* '''Pakrat''' - Packs files into your map using a user friendly interface: http://www.bagthorpe.org/bob/cofrdrbob/pakrat.html&lt;br /&gt;
&lt;br /&gt;
* '''PackBsp''' - Similar to Pakrat, supports newer source games, and other various bug fixes: http://technofovea.com/blog/projects/packbsp&lt;br /&gt;
&lt;br /&gt;
* '''Vmex''' - Decompiles bsp files: http://www.bagthorpe.org/bob/cofrdrbob/vmex.html&lt;br /&gt;
&lt;br /&gt;
* '''BspSource''' - Similar to Vmex, supports newer source games, and addresses several bugs with vmex.: https://github.com/BarracudaATA/BSPSource/downloads&lt;br /&gt;
&lt;br /&gt;
== Materials &amp;amp; Textures ==&lt;br /&gt;
&lt;br /&gt;
* '''360g''' - Creates vmt and vtf files with an easy to use vgui: http://www.softpedia.com/progDownload/360g-Download-177227.html&lt;br /&gt;
&lt;br /&gt;
* '''Source MDL Texture Info''' - Tells you what textures a model is using: http://www.wunderboy.org/sourceapps.php#mdl_tex&lt;br /&gt;
&lt;br /&gt;
* '''VTFEdit''' - Import and Export Textures: http://nemesis.thewavelength.net/index.php?c=178#p178&lt;br /&gt;
&lt;br /&gt;
* '''VTF Shell Extensions''' - Displays vtf thumbnails in windows explorer: http://www.wunderboy.org/sourceapps.php#vtf_shell&lt;br /&gt;
&lt;br /&gt;
* '''SSbump Generator''' - Free Bumpmap and Normal map generator, support for multithreading: http://sourceforge.net/projects/ssbumpgenerator/&lt;br /&gt;
&lt;br /&gt;
== Modeling, Rigging, &amp;amp; Animation ==&lt;br /&gt;
&lt;br /&gt;
* '''3D Studio Max SMD Import/Export Plugins''' - Use smd files in 3dsmax: http://www.wunderboy.org/3dapps.php#max_smd&lt;br /&gt;
&lt;br /&gt;
* '''3D Studio Max VTF Texture Plug-in''' - Use VTF textures in 3DS Max: http://www.wunderboy.org/3dapps.php#max_vtf&lt;br /&gt;
&lt;br /&gt;
* '''Cannonfodders 3dsmax Tools''' - Import and Export smd files in 3dsmax: http://www.chaosincarnate.net/cannonfodder/3dsmax.php&lt;br /&gt;
&lt;br /&gt;
* '''Cannonfodders Model Decompiler''' - Decompiles source engine models: http://www.chaosincarnate.net/cannonfodder/mdldecompiler.php&lt;br /&gt;
&lt;br /&gt;
* '''GUI StudioMDL''' - Compiles qc files: http://www.wunderboy.org/apps/guistudiomdl2.php&lt;br /&gt;
&lt;br /&gt;
* '''L4DMDLMod''' - Fixes Left 4 Dead mdls for use with a mdldecomiler: http://l4dmods.com/downloads/l4dmdlmod.zip&lt;br /&gt;
&lt;br /&gt;
* '''MoM (Model Modifier)''' - Allows you to change and add properties, keyvalues and skins to models:  http://www.map-lounge.de/zips/mom.zip&lt;br /&gt;
&lt;br /&gt;
* '''Wall Worm Model Tools''' - 3dsmax GUI for exporting models straight into Source: http://wallworm.com/projects/utilities/docs/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Audio ==&lt;br /&gt;
&lt;br /&gt;
* '''Audacity''' - Free wav editor and recorder: http://audacity.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
* '''Gold Wave''' - Audio file editor: http://www.goldwave.com/&lt;/div&gt;</summary>
		<author><name>DominicHax</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Useful_Source_Modding_Tools&amp;diff=1297</id>
		<title>Useful Source Modding Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Useful_Source_Modding_Tools&amp;diff=1297"/>
				<updated>2011-11-26T00:56:18Z</updated>
		
		<summary type="html">&lt;p&gt;DominicHax: /* Materials &amp;amp; Textures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}} &lt;br /&gt;
&lt;br /&gt;
{{catup|Obsidian_Conflict|Obsidian Conflict|center}}&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
* '''GCFScape''' - Extract content from Valve gcf, ncf, and vpk files: http://nemesis.thewavelength.net/index.php?p=25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mapping ==&lt;br /&gt;
&lt;br /&gt;
* '''DispED Displacement Prefab Creator''' - Creates complex Displacements for use in Hammer: http://www.violator.eclipse.co.uk/disped/&lt;br /&gt;
&lt;br /&gt;
* '''MAN (Map Analyst)''' - Checks a bsp file for custom content (stuff thats not in the specified gcfs) and zips it in the bsp, all automatically: http://www.softpedia.com/get/Multimedia/Graphic/Graphic-Others/Map-Analyst.shtml&lt;br /&gt;
&lt;br /&gt;
* '''OC Modify Generator''' - Creates Obsidian Conflict mapadd scripts: http://z-server.game.coocan.jp/etc/oc_modify_generator001.zip&lt;br /&gt;
&lt;br /&gt;
* '''Pakrat''' - Packs files into your map using a user friendly interface: http://www.bagthorpe.org/bob/cofrdrbob/pakrat.html&lt;br /&gt;
&lt;br /&gt;
* '''PackBsp''' - Similar to Pakrat, supports newer source games, and other various bug fixes: http://technofovea.com/blog/projects/packbsp&lt;br /&gt;
&lt;br /&gt;
* '''Vmex''' - Decompiles bsp files: http://www.bagthorpe.org/bob/cofrdrbob/vmex.html&lt;br /&gt;
&lt;br /&gt;
* '''BspSource''' - Similar to Vmex, supports newer source games, and addresses several bugs with vmex.: https://github.com/BarracudaATA/BSPSource/downloads&lt;br /&gt;
&lt;br /&gt;
== Materials &amp;amp; Textures ==&lt;br /&gt;
&lt;br /&gt;
* '''360g''' - Creates vmt and vtf files with an easy to use vgui: http://www.softpedia.com/progDownload/360g-Download-177227.html&lt;br /&gt;
&lt;br /&gt;
* '''Source MDL Texture Info''' - Tells you what textures a model is using: http://www.wunderboy.org/sourceapps.php#mdl_tex&lt;br /&gt;
&lt;br /&gt;
* '''VTFEdit''' - Import and Export Textures: http://nemesis.thewavelength.net/index.php?c=178#p178&lt;br /&gt;
&lt;br /&gt;
* '''VTF Shell Extensions''' - Displays vtf thumbnails in windows explorer: http://www.wunderboy.org/sourceapps.php#vtf_shell&lt;br /&gt;
&lt;br /&gt;
* '''SSbump Generator''' - Free Bumpmap and Normal map generator, support for multithreading: http://sourceforge.net/projects/ssbumpgenerator/&lt;br /&gt;
&lt;br /&gt;
== Modeling, Rigging, &amp;amp; Animation ==&lt;br /&gt;
&lt;br /&gt;
* '''3D Studio Max SMD Import/Export Plugins''' - Use smd files in 3dsmax: http://www.wunderboy.org/3dapps.php#max_smd&lt;br /&gt;
&lt;br /&gt;
* '''3D Studio Max VTF Texture Plug-in''' - Use VTF textures in 3DS Max: http://www.wunderboy.org/3dapps.php#max_vtf&lt;br /&gt;
&lt;br /&gt;
* '''Cannonfodders 3dsmax Tools''' - Import and Export smd files in 3dsmax: http://www.chaosincarnate.net/cannonfodder/3dsmax.php&lt;br /&gt;
&lt;br /&gt;
* '''Cannonfodders Model Decompiler''' - Decompiles source engine models: http://www.chaosincarnate.net/cannonfodder/mdldecompiler.php&lt;br /&gt;
&lt;br /&gt;
* '''GUI StudioMDL''' - Compiles qc files: http://www.wunderboy.org/apps/guistudiomdl2.php&lt;br /&gt;
&lt;br /&gt;
* '''L4DMDLMod''' - Fixes Left 4 Dead mdls for use with a mdldecomiler: http://l4dmods.com/downloads/l4dmdlmod.zip&lt;br /&gt;
&lt;br /&gt;
* '''MoM (Model Modifier)''' - Allows you to change and add properties, keyvalues and skins to models:  http://www.map-lounge.de/zips/mom.zip&lt;br /&gt;
&lt;br /&gt;
* '''Wall Worm Model Tools''' - 3dsmax GUI for exporting models straight into Source: http://wallworm.com/projects/utilities/docs/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Audio ==&lt;br /&gt;
&lt;br /&gt;
* '''Audacity''' - Free wav editor and recorder: http://audacity.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
* '''Gold Wave''' - Audio file editor: http://www.goldwave.com/&lt;/div&gt;</summary>
		<author><name>DominicHax</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Useful_Source_Modding_Tools&amp;diff=1296</id>
		<title>Useful Source Modding Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Useful_Source_Modding_Tools&amp;diff=1296"/>
				<updated>2011-11-26T00:50:16Z</updated>
		
		<summary type="html">&lt;p&gt;DominicHax: /* Mapping */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}} &lt;br /&gt;
&lt;br /&gt;
{{catup|Obsidian_Conflict|Obsidian Conflict|center}}&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
* '''GCFScape''' - Extract content from Valve gcf, ncf, and vpk files: http://nemesis.thewavelength.net/index.php?p=25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mapping ==&lt;br /&gt;
&lt;br /&gt;
* '''DispED Displacement Prefab Creator''' - Creates complex Displacements for use in Hammer: http://www.violator.eclipse.co.uk/disped/&lt;br /&gt;
&lt;br /&gt;
* '''MAN (Map Analyst)''' - Checks a bsp file for custom content (stuff thats not in the specified gcfs) and zips it in the bsp, all automatically: http://www.softpedia.com/get/Multimedia/Graphic/Graphic-Others/Map-Analyst.shtml&lt;br /&gt;
&lt;br /&gt;
* '''OC Modify Generator''' - Creates Obsidian Conflict mapadd scripts: http://z-server.game.coocan.jp/etc/oc_modify_generator001.zip&lt;br /&gt;
&lt;br /&gt;
* '''Pakrat''' - Packs files into your map using a user friendly interface: http://www.bagthorpe.org/bob/cofrdrbob/pakrat.html&lt;br /&gt;
&lt;br /&gt;
* '''PackBsp''' - Similar to Pakrat, supports newer source games, and other various bug fixes: http://technofovea.com/blog/projects/packbsp&lt;br /&gt;
&lt;br /&gt;
* '''Vmex''' - Decompiles bsp files: http://www.bagthorpe.org/bob/cofrdrbob/vmex.html&lt;br /&gt;
&lt;br /&gt;
* '''BspSource''' - Similar to Vmex, supports newer source games, and addresses several bugs with vmex.: https://github.com/BarracudaATA/BSPSource/downloads&lt;br /&gt;
&lt;br /&gt;
== Materials &amp;amp; Textures ==&lt;br /&gt;
&lt;br /&gt;
* '''360g''' - Creates vmt and vtf files with an easy to use vgui: http://www.softpedia.com/progDownload/360g-Download-177227.html&lt;br /&gt;
&lt;br /&gt;
* '''Source MDL Texture Info''' - Tells you what textures a model is using: http://www.wunderboy.org/sourceapps.php#mdl_tex&lt;br /&gt;
&lt;br /&gt;
* '''VTFEdit''' - Import and Export Textures: http://nemesis.thewavelength.net/index.php?c=178#p178&lt;br /&gt;
&lt;br /&gt;
* '''VTF Shell Extensions''' - Displays vtf thumbnails in windows explorer: http://www.wunderboy.org/sourceapps.php#vtf_shell&lt;br /&gt;
&lt;br /&gt;
== Modeling, Rigging, &amp;amp; Animation ==&lt;br /&gt;
&lt;br /&gt;
* '''3D Studio Max SMD Import/Export Plugins''' - Use smd files in 3dsmax: http://www.wunderboy.org/3dapps.php#max_smd&lt;br /&gt;
&lt;br /&gt;
* '''3D Studio Max VTF Texture Plug-in''' - Use VTF textures in 3DS Max: http://www.wunderboy.org/3dapps.php#max_vtf&lt;br /&gt;
&lt;br /&gt;
* '''Cannonfodders 3dsmax Tools''' - Import and Export smd files in 3dsmax: http://www.chaosincarnate.net/cannonfodder/3dsmax.php&lt;br /&gt;
&lt;br /&gt;
* '''Cannonfodders Model Decompiler''' - Decompiles source engine models: http://www.chaosincarnate.net/cannonfodder/mdldecompiler.php&lt;br /&gt;
&lt;br /&gt;
* '''GUI StudioMDL''' - Compiles qc files: http://www.wunderboy.org/apps/guistudiomdl2.php&lt;br /&gt;
&lt;br /&gt;
* '''L4DMDLMod''' - Fixes Left 4 Dead mdls for use with a mdldecomiler: http://l4dmods.com/downloads/l4dmdlmod.zip&lt;br /&gt;
&lt;br /&gt;
* '''MoM (Model Modifier)''' - Allows you to change and add properties, keyvalues and skins to models:  http://www.map-lounge.de/zips/mom.zip&lt;br /&gt;
&lt;br /&gt;
* '''Wall Worm Model Tools''' - 3dsmax GUI for exporting models straight into Source: http://wallworm.com/projects/utilities/docs/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Audio ==&lt;br /&gt;
&lt;br /&gt;
* '''Audacity''' - Free wav editor and recorder: http://audacity.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
* '''Gold Wave''' - Audio file editor: http://www.goldwave.com/&lt;/div&gt;</summary>
		<author><name>DominicHax</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Useful_Source_Modding_Tools&amp;diff=1295</id>
		<title>Useful Source Modding Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Useful_Source_Modding_Tools&amp;diff=1295"/>
				<updated>2011-11-26T00:44:12Z</updated>
		
		<summary type="html">&lt;p&gt;DominicHax: /* Mapping */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}} &lt;br /&gt;
&lt;br /&gt;
{{catup|Obsidian_Conflict|Obsidian Conflict|center}}&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
* '''GCFScape''' - Extract content from Valve gcf, ncf, and vpk files: http://nemesis.thewavelength.net/index.php?p=25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mapping ==&lt;br /&gt;
&lt;br /&gt;
* '''DispED Displacement Prefab Creator''' - Creates complex Displacements for use in Hammer: http://www.violator.eclipse.co.uk/disped/&lt;br /&gt;
&lt;br /&gt;
* '''MAN (Map Analyst)''' - Checks a bsp file for custom content (stuff thats not in the specified gcfs) and zips it in the bsp, all automatically: http://www.softpedia.com/get/Multimedia/Graphic/Graphic-Others/Map-Analyst.shtml&lt;br /&gt;
&lt;br /&gt;
* '''OC Modify Generator''' - Creates Obsidian Conflict mapadd scripts: http://z-server.game.coocan.jp/etc/oc_modify_generator001.zip&lt;br /&gt;
&lt;br /&gt;
* '''Pakrat''' - Packs files into your map using a user friendly interface: http://www.bagthorpe.org/bob/cofrdrbob/pakrat.html&lt;br /&gt;
&lt;br /&gt;
* '''Vmex''' - Decompiles bsp files: http://www.bagthorpe.org/bob/cofrdrbob/vmex.html&lt;br /&gt;
&lt;br /&gt;
* '''BspSource''' - Similar to Vmex, supports newer source games, and addresses several bugs with vmex.: https://github.com/BarracudaATA/BSPSource/downloads&lt;br /&gt;
&lt;br /&gt;
== Materials &amp;amp; Textures ==&lt;br /&gt;
&lt;br /&gt;
* '''360g''' - Creates vmt and vtf files with an easy to use vgui: http://www.softpedia.com/progDownload/360g-Download-177227.html&lt;br /&gt;
&lt;br /&gt;
* '''Source MDL Texture Info''' - Tells you what textures a model is using: http://www.wunderboy.org/sourceapps.php#mdl_tex&lt;br /&gt;
&lt;br /&gt;
* '''VTFEdit''' - Import and Export Textures: http://nemesis.thewavelength.net/index.php?c=178#p178&lt;br /&gt;
&lt;br /&gt;
* '''VTF Shell Extensions''' - Displays vtf thumbnails in windows explorer: http://www.wunderboy.org/sourceapps.php#vtf_shell&lt;br /&gt;
&lt;br /&gt;
== Modeling, Rigging, &amp;amp; Animation ==&lt;br /&gt;
&lt;br /&gt;
* '''3D Studio Max SMD Import/Export Plugins''' - Use smd files in 3dsmax: http://www.wunderboy.org/3dapps.php#max_smd&lt;br /&gt;
&lt;br /&gt;
* '''3D Studio Max VTF Texture Plug-in''' - Use VTF textures in 3DS Max: http://www.wunderboy.org/3dapps.php#max_vtf&lt;br /&gt;
&lt;br /&gt;
* '''Cannonfodders 3dsmax Tools''' - Import and Export smd files in 3dsmax: http://www.chaosincarnate.net/cannonfodder/3dsmax.php&lt;br /&gt;
&lt;br /&gt;
* '''Cannonfodders Model Decompiler''' - Decompiles source engine models: http://www.chaosincarnate.net/cannonfodder/mdldecompiler.php&lt;br /&gt;
&lt;br /&gt;
* '''GUI StudioMDL''' - Compiles qc files: http://www.wunderboy.org/apps/guistudiomdl2.php&lt;br /&gt;
&lt;br /&gt;
* '''L4DMDLMod''' - Fixes Left 4 Dead mdls for use with a mdldecomiler: http://l4dmods.com/downloads/l4dmdlmod.zip&lt;br /&gt;
&lt;br /&gt;
* '''MoM (Model Modifier)''' - Allows you to change and add properties, keyvalues and skins to models:  http://www.map-lounge.de/zips/mom.zip&lt;br /&gt;
&lt;br /&gt;
* '''Wall Worm Model Tools''' - 3dsmax GUI for exporting models straight into Source: http://wallworm.com/projects/utilities/docs/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Audio ==&lt;br /&gt;
&lt;br /&gt;
* '''Audacity''' - Free wav editor and recorder: http://audacity.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
* '''Gold Wave''' - Audio file editor: http://www.goldwave.com/&lt;/div&gt;</summary>
		<author><name>DominicHax</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Useful_Source_Modding_Tools&amp;diff=1294</id>
		<title>Useful Source Modding Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Useful_Source_Modding_Tools&amp;diff=1294"/>
				<updated>2011-11-26T00:40:20Z</updated>
		
		<summary type="html">&lt;p&gt;DominicHax: /* Materials &amp;amp; Textures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}} &lt;br /&gt;
&lt;br /&gt;
{{catup|Obsidian_Conflict|Obsidian Conflict|center}}&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
* '''GCFScape''' - Extract content from Valve gcf, ncf, and vpk files: http://nemesis.thewavelength.net/index.php?p=25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mapping ==&lt;br /&gt;
&lt;br /&gt;
* '''DispED Displacement Prefab Creator''' - Creates complex Displacements for use in Hammer: http://www.violator.eclipse.co.uk/disped/&lt;br /&gt;
&lt;br /&gt;
* '''MAN (Map Analyst)''' - Checks a bsp file for custom content (stuff thats not in the specified gcfs) and zips it in the bsp, all automatically: http://www.softpedia.com/get/Multimedia/Graphic/Graphic-Others/Map-Analyst.shtml&lt;br /&gt;
&lt;br /&gt;
* '''OC Modify Generator''' - Creates Obsidian Conflict mapadd scripts: http://z-server.game.coocan.jp/etc/oc_modify_generator001.zip&lt;br /&gt;
&lt;br /&gt;
* '''Pakrat''' - Packs files into your map using a user friendly interface: http://www.bagthorpe.org/bob/cofrdrbob/pakrat.html&lt;br /&gt;
&lt;br /&gt;
* '''Vmex''' - Decompiles bsp files: http://www.bagthorpe.org/bob/cofrdrbob/vmex.html&lt;br /&gt;
&lt;br /&gt;
== Materials &amp;amp; Textures ==&lt;br /&gt;
&lt;br /&gt;
* '''360g''' - Creates vmt and vtf files with an easy to use vgui: http://www.softpedia.com/progDownload/360g-Download-177227.html&lt;br /&gt;
&lt;br /&gt;
* '''Source MDL Texture Info''' - Tells you what textures a model is using: http://www.wunderboy.org/sourceapps.php#mdl_tex&lt;br /&gt;
&lt;br /&gt;
* '''VTFEdit''' - Import and Export Textures: http://nemesis.thewavelength.net/index.php?c=178#p178&lt;br /&gt;
&lt;br /&gt;
* '''VTF Shell Extensions''' - Displays vtf thumbnails in windows explorer: http://www.wunderboy.org/sourceapps.php#vtf_shell&lt;br /&gt;
&lt;br /&gt;
== Modeling, Rigging, &amp;amp; Animation ==&lt;br /&gt;
&lt;br /&gt;
* '''3D Studio Max SMD Import/Export Plugins''' - Use smd files in 3dsmax: http://www.wunderboy.org/3dapps.php#max_smd&lt;br /&gt;
&lt;br /&gt;
* '''3D Studio Max VTF Texture Plug-in''' - Use VTF textures in 3DS Max: http://www.wunderboy.org/3dapps.php#max_vtf&lt;br /&gt;
&lt;br /&gt;
* '''Cannonfodders 3dsmax Tools''' - Import and Export smd files in 3dsmax: http://www.chaosincarnate.net/cannonfodder/3dsmax.php&lt;br /&gt;
&lt;br /&gt;
* '''Cannonfodders Model Decompiler''' - Decompiles source engine models: http://www.chaosincarnate.net/cannonfodder/mdldecompiler.php&lt;br /&gt;
&lt;br /&gt;
* '''GUI StudioMDL''' - Compiles qc files: http://www.wunderboy.org/apps/guistudiomdl2.php&lt;br /&gt;
&lt;br /&gt;
* '''L4DMDLMod''' - Fixes Left 4 Dead mdls for use with a mdldecomiler: http://l4dmods.com/downloads/l4dmdlmod.zip&lt;br /&gt;
&lt;br /&gt;
* '''MoM (Model Modifier)''' - Allows you to change and add properties, keyvalues and skins to models:  http://www.map-lounge.de/zips/mom.zip&lt;br /&gt;
&lt;br /&gt;
* '''Wall Worm Model Tools''' - 3dsmax GUI for exporting models straight into Source: http://wallworm.com/projects/utilities/docs/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Audio ==&lt;br /&gt;
&lt;br /&gt;
* '''Audacity''' - Free wav editor and recorder: http://audacity.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
* '''Gold Wave''' - Audio file editor: http://www.goldwave.com/&lt;/div&gt;</summary>
		<author><name>DominicHax</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Useful_Source_Modding_Tools&amp;diff=1293</id>
		<title>Useful Source Modding Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Useful_Source_Modding_Tools&amp;diff=1293"/>
				<updated>2011-11-26T00:37:03Z</updated>
		
		<summary type="html">&lt;p&gt;DominicHax: /* Mapping */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}} &lt;br /&gt;
&lt;br /&gt;
{{catup|Obsidian_Conflict|Obsidian Conflict|center}}&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
* '''GCFScape''' - Extract content from Valve gcf, ncf, and vpk files: http://nemesis.thewavelength.net/index.php?p=25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mapping ==&lt;br /&gt;
&lt;br /&gt;
* '''DispED Displacement Prefab Creator''' - Creates complex Displacements for use in Hammer: http://www.violator.eclipse.co.uk/disped/&lt;br /&gt;
&lt;br /&gt;
* '''MAN (Map Analyst)''' - Checks a bsp file for custom content (stuff thats not in the specified gcfs) and zips it in the bsp, all automatically: http://www.softpedia.com/get/Multimedia/Graphic/Graphic-Others/Map-Analyst.shtml&lt;br /&gt;
&lt;br /&gt;
* '''OC Modify Generator''' - Creates Obsidian Conflict mapadd scripts: http://z-server.game.coocan.jp/etc/oc_modify_generator001.zip&lt;br /&gt;
&lt;br /&gt;
* '''Pakrat''' - Packs files into your map using a user friendly interface: http://www.bagthorpe.org/bob/cofrdrbob/pakrat.html&lt;br /&gt;
&lt;br /&gt;
* '''Vmex''' - Decompiles bsp files: http://www.bagthorpe.org/bob/cofrdrbob/vmex.html&lt;br /&gt;
&lt;br /&gt;
== Materials &amp;amp; Textures ==&lt;br /&gt;
&lt;br /&gt;
* '''360g''' - Creates vmt and vtf files with an easy to use vgui: http://www.map-lounge.de/360g/index.html&lt;br /&gt;
&lt;br /&gt;
* '''Source MDL Texture Info''' - Tells you what textures a model is using: http://www.wunderboy.org/sourceapps.php#mdl_tex&lt;br /&gt;
&lt;br /&gt;
* '''VTFEdit''' - Import and Export Textures: http://nemesis.thewavelength.net/index.php?c=178#p178&lt;br /&gt;
&lt;br /&gt;
* '''VTF Shell Extensions''' - Displays vtf thumbnails in windows explorer: http://www.wunderboy.org/sourceapps.php#vtf_shell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modeling, Rigging, &amp;amp; Animation ==&lt;br /&gt;
&lt;br /&gt;
* '''3D Studio Max SMD Import/Export Plugins''' - Use smd files in 3dsmax: http://www.wunderboy.org/3dapps.php#max_smd&lt;br /&gt;
&lt;br /&gt;
* '''3D Studio Max VTF Texture Plug-in''' - Use VTF textures in 3DS Max: http://www.wunderboy.org/3dapps.php#max_vtf&lt;br /&gt;
&lt;br /&gt;
* '''Cannonfodders 3dsmax Tools''' - Import and Export smd files in 3dsmax: http://www.chaosincarnate.net/cannonfodder/3dsmax.php&lt;br /&gt;
&lt;br /&gt;
* '''Cannonfodders Model Decompiler''' - Decompiles source engine models: http://www.chaosincarnate.net/cannonfodder/mdldecompiler.php&lt;br /&gt;
&lt;br /&gt;
* '''GUI StudioMDL''' - Compiles qc files: http://www.wunderboy.org/apps/guistudiomdl2.php&lt;br /&gt;
&lt;br /&gt;
* '''L4DMDLMod''' - Fixes Left 4 Dead mdls for use with a mdldecomiler: http://l4dmods.com/downloads/l4dmdlmod.zip&lt;br /&gt;
&lt;br /&gt;
* '''MoM (Model Modifier)''' - Allows you to change and add properties, keyvalues and skins to models:  http://www.map-lounge.de/zips/mom.zip&lt;br /&gt;
&lt;br /&gt;
* '''Wall Worm Model Tools''' - 3dsmax GUI for exporting models straight into Source: http://wallworm.com/projects/utilities/docs/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Audio ==&lt;br /&gt;
&lt;br /&gt;
* '''Audacity''' - Free wav editor and recorder: http://audacity.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
* '''Gold Wave''' - Audio file editor: http://www.goldwave.com/&lt;/div&gt;</summary>
		<author><name>DominicHax</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Weapon_manhack&amp;diff=942</id>
		<title>Weapon manhack</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Weapon_manhack&amp;diff=942"/>
				<updated>2010-11-28T10:26:58Z</updated>
		
		<summary type="html">&lt;p&gt;DominicHax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Weapon_manhack ==&lt;br /&gt;
* Weapon_manhack is a friendly green manhack which helps you attack enemies.&lt;br /&gt;
Main uses of weapons, distracting enemies, using it to get combine confused and etc.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Cons''': Can be easily destroyed by enemies, even team mates can destroy them if they want, very weak but still useful as a distraction! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{oc_ent}}&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>DominicHax</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Help:Editing&amp;diff=941</id>
		<title>Help:Editing</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Help:Editing&amp;diff=941"/>
				<updated>2010-11-28T10:23:29Z</updated>
		
		<summary type="html">&lt;p&gt;DominicHax: Added basic editing info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Since there is no editing help yet, I will start with basics.'''&lt;br /&gt;
&lt;br /&gt;
'''* adding pictures is possible, you have to upload them to the wiki though first.'''&lt;br /&gt;
&lt;br /&gt;
To '''bold''' text, ''italicize'' or make &lt;br /&gt;
big headers, use the buttons above the text box.&lt;br /&gt;
&lt;br /&gt;
If you want to separate categories to make them neater &lt;br /&gt;
&lt;br /&gt;
use four of - those without any spaces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sorry that the help section is so limited, I my self am new to wiki editing and such.&lt;/div&gt;</summary>
		<author><name>DominicHax</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Npc_bullsquid&amp;diff=940</id>
		<title>Npc bullsquid</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Npc_bullsquid&amp;diff=940"/>
				<updated>2010-11-28T05:51:32Z</updated>
		
		<summary type="html">&lt;p&gt;DominicHax: added some information on enemy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The bullsquid. ==&lt;br /&gt;
&lt;br /&gt;
* The bullsquid is known to bite, known to spit on its victims, and use its tail to whip its enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''History on the bullsquid:''' The bullsquid used to be called bullchicken.&lt;br /&gt;
&lt;br /&gt;
{{oc_ent}}&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>DominicHax</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Monster_snark&amp;diff=939</id>
		<title>Monster snark</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Monster_snark&amp;diff=939"/>
				<updated>2010-11-28T05:41:50Z</updated>
		
		<summary type="html">&lt;p&gt;DominicHax: Information about the enemy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*The snark can be a very damaging enemy, the snark bites off your skin, if you try to run away it will chase you down then explode. Be careful of the explosion as they are filled with skin burning acid!&lt;br /&gt;
&lt;br /&gt;
{{oc_ent}}&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>DominicHax</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Item_cloak&amp;diff=938</id>
		<title>Item cloak</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Item_cloak&amp;diff=938"/>
				<updated>2010-11-28T05:37:28Z</updated>
		
		<summary type="html">&lt;p&gt;DominicHax: note additon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How cloak works and where to get it from. ==&lt;br /&gt;
&lt;br /&gt;
* You can get cloak from either a merchant, or somewhere on a specific map.&lt;br /&gt;
* Cloak lasts up to 5 seconds, which allows you to sneak around enemy territories without being detected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to appropriately use cloak.==&lt;br /&gt;
*When low on health you can sneak out of messy situations, you can use cloak to get past very strong security.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note''': Mappers can add this item to their map by using the entity item_cloak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{oc_ent}}&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>DominicHax</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Item_shield&amp;diff=937</id>
		<title>Item shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Item_shield&amp;diff=937"/>
				<updated>2010-11-28T05:36:27Z</updated>
		
		<summary type="html">&lt;p&gt;DominicHax: note additon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What the shield does, and where it can be found or purchased. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* When a shield is activated it will block all oncoming attacks until its energy is depleted.&lt;br /&gt;
* A shield can last up to 50 seconds while having it on and not being attacked.&lt;br /&gt;
*A shield can be either purchased off of a merchant, or found laying around specific maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== When to use the shield appropriately. ==&lt;br /&gt;
Use the shield to avoid heavy fire, or use the shield to protect injured teammates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Mappers may use this item in their map by using the entity item_shield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{oc_ent}}&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>DominicHax</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Item_cloak&amp;diff=936</id>
		<title>Item cloak</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Item_cloak&amp;diff=936"/>
				<updated>2010-11-28T05:33:42Z</updated>
		
		<summary type="html">&lt;p&gt;DominicHax: added some sort of information on cloak.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How cloak works and where to get it from. ==&lt;br /&gt;
&lt;br /&gt;
* You can get cloak from either a merchant, or somewhere on a specific map.&lt;br /&gt;
* Cloak lasts up to 5 seconds, which allows you to sneak around enemy territories without being detected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to appropriately use cloak.==&lt;br /&gt;
*When low on health you can sneak out of messy situations, you can use cloak to get past very strong security.&lt;br /&gt;
{{oc_ent}}&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>DominicHax</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Item_shield&amp;diff=935</id>
		<title>Item shield</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Item_shield&amp;diff=935"/>
				<updated>2010-11-28T05:29:08Z</updated>
		
		<summary type="html">&lt;p&gt;DominicHax: added some sort of information on the shield.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What the shield does, and where it can be found or purchased. ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* When a shield is activated it will block all oncoming attacks until its energy is depleted.&lt;br /&gt;
* A shield can last up to 50 seconds while having it on and not being attacked.&lt;br /&gt;
*A shield can be either purchased off of a merchant, or found laying around specific maps.&lt;br /&gt;
&lt;br /&gt;
{{oc_ent}}&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>DominicHax</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Obsidian_SDK_Setup&amp;diff=934</id>
		<title>Obsidian SDK Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Obsidian_SDK_Setup&amp;diff=934"/>
				<updated>2010-11-28T05:13:05Z</updated>
		
		<summary type="html">&lt;p&gt;DominicHax: Fixed spelling errors, made the tutorial more clear.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{catup|Obsidian_Conflict|Obsidian Conflict|center}}&lt;br /&gt;
== Setting up SourceSDK for Obsidian ==&lt;br /&gt;
The Example Steam Path looks like this in this Tutorial:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
C:\Program Files\Steam\SteamApps&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''''Note''''': make sure you replace that folder in the code below with your Steam Path.&lt;br /&gt;
&lt;br /&gt;
'''''Note2''''': &amp;quot;[USERNAME]&amp;quot; is our placeholder, be sure to replace [USERNAME] with your steam account name (can also be an e-mail address).&lt;br /&gt;
*Go to your SourceSDK Source2007 Bin Folder:&lt;br /&gt;
&lt;br /&gt;
* If you don't know if you are using 32 bit or 64 bit, please google &amp;quot;how to find what bit my computer is&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''* Use the path below if you are using a 32-bit OS.'''&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
C:\Program Files\Steam\SteamApps\[username]\sourcesdk\bin\source2007\bin\&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* Use the path below if you are using a 64-bit OS.'''&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
C:\Program Files (x86)\Steam\steamapps\[username]\sourcesdk\bin\source2007\bin&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
*Open the GameConfig.txt for Editing. (Make sure it's '''NOT''' read only)&lt;br /&gt;
*Copy and paste the 32 bit or 64 bit version to copy corresponding to your OS version.&lt;br /&gt;
Ex: Use 32 bit version for 32 bit os, use 64 bit version for 64 bit os.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''*If you have a 32-bit os, copy this into your gameinfo.txt'''&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;Configs&amp;quot;&lt;br /&gt;
{&lt;br /&gt;
   &amp;quot;Games&amp;quot;&lt;br /&gt;
   {&lt;br /&gt;
      &amp;quot;Half-Life 2: Episode Two&amp;quot;&lt;br /&gt;
      {&lt;br /&gt;
         &amp;quot;GameDir&amp;quot;      &amp;quot;c:\program files\steam\steamapps\[USERNAME]\half-life 2 episode two\ep2&amp;quot;&lt;br /&gt;
         &amp;quot;hammer&amp;quot;&lt;br /&gt;
         {&lt;br /&gt;
            &amp;quot;GameData0&amp;quot;      &amp;quot;c:\program files\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\halflife2.fgd&amp;quot;&lt;br /&gt;
            &amp;quot;TextureFormat&amp;quot;      &amp;quot;5&amp;quot;&lt;br /&gt;
            &amp;quot;MapFormat&amp;quot;      &amp;quot;4&amp;quot;&lt;br /&gt;
            &amp;quot;DefaultTextureScale&amp;quot;      &amp;quot;0.250000&amp;quot;&lt;br /&gt;
            &amp;quot;DefaultLightmapScale&amp;quot;      &amp;quot;16&amp;quot;&lt;br /&gt;
            &amp;quot;GameExe&amp;quot;      &amp;quot;c:\program files\steam\steamapps\[USERNAME]\half-life 2 episode two\hl2.exe&amp;quot;&lt;br /&gt;
            &amp;quot;DefaultSolidEntity&amp;quot;      &amp;quot;func_detail&amp;quot;&lt;br /&gt;
            &amp;quot;DefaultPointEntity&amp;quot;      &amp;quot;info_player_start&amp;quot;&lt;br /&gt;
            &amp;quot;BSP&amp;quot;      &amp;quot;c:\program files\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vbsp.exe&amp;quot;&lt;br /&gt;
            &amp;quot;Vis&amp;quot;      &amp;quot;c:\program files\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vvis.exe&amp;quot;&lt;br /&gt;
            &amp;quot;Light&amp;quot;      &amp;quot;c:\program files\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vrad.exe&amp;quot;&lt;br /&gt;
            &amp;quot;GameExeDir&amp;quot;      &amp;quot;c:\program files\steam\steamapps\[USERNAME]\half-life 2 episode two&amp;quot;&lt;br /&gt;
            &amp;quot;MapDir&amp;quot;      &amp;quot;c:\program files\steam\steamapps\[USERNAME]\sourcesdk_content\ep2\mapsrc&amp;quot;&lt;br /&gt;
            &amp;quot;BSPDir&amp;quot;      &amp;quot;c:\program files\steam\steamapps\[USERNAME]\half-life 2 episode two\ep2\maps&amp;quot;&lt;br /&gt;
            &amp;quot;CordonTexture&amp;quot;      &amp;quot;tools\toolsskybox&amp;quot;&lt;br /&gt;
            &amp;quot;MaterialExcludeCount&amp;quot;      &amp;quot;0&amp;quot;&lt;br /&gt;
         }&lt;br /&gt;
      }&lt;br /&gt;
      &amp;quot;Obsidian Conflict&amp;quot;&lt;br /&gt;
      {&lt;br /&gt;
         &amp;quot;GameDir&amp;quot;      &amp;quot;c:\program files\steam\steamapps\SourceMods\obsidian&amp;quot;&lt;br /&gt;
         &amp;quot;hammer&amp;quot;&lt;br /&gt;
         {&lt;br /&gt;
            &amp;quot;GameData0&amp;quot;      &amp;quot;c:\program files\steam\steamapps\SourceMods\obsidian\Obsidian SDK\Obsidian.fgd&amp;quot;&lt;br /&gt;
            &amp;quot;TextureFormat&amp;quot;      &amp;quot;5&amp;quot;&lt;br /&gt;
            &amp;quot;MapFormat&amp;quot;      &amp;quot;4&amp;quot;&lt;br /&gt;
            &amp;quot;DefaultTextureScale&amp;quot;      &amp;quot;0.250000&amp;quot;&lt;br /&gt;
            &amp;quot;DefaultLightmapScale&amp;quot;      &amp;quot;16&amp;quot;&lt;br /&gt;
            &amp;quot;GameExe&amp;quot;      &amp;quot;c:\program files\steam\steamapps\[USERNAME]\source sdk base 2007\hl2.exe&amp;quot;&lt;br /&gt;
            &amp;quot;DefaultSolidEntity&amp;quot;      &amp;quot;func_detail&amp;quot;&lt;br /&gt;
            &amp;quot;DefaultPointEntity&amp;quot;      &amp;quot;info_player_start&amp;quot;&lt;br /&gt;
            &amp;quot;BSP&amp;quot;      &amp;quot;c:\program files\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vbsp.exe&amp;quot;&lt;br /&gt;
            &amp;quot;Vis&amp;quot;      &amp;quot;c:\program files\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vvis.exe&amp;quot;&lt;br /&gt;
            &amp;quot;Light&amp;quot;      &amp;quot;c:\program files\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vrad.exe&amp;quot;&lt;br /&gt;
            &amp;quot;GameExeDir&amp;quot;      &amp;quot;c:\program files\steam\steamapps\[USERNAME]\source sdk base 2007&amp;quot;&lt;br /&gt;
            &amp;quot;MapDir&amp;quot;      &amp;quot;c:\program files\steam\steamapps\SourceMods\sourcesdk_content\obsidian\mapsrc&amp;quot;&lt;br /&gt;
            &amp;quot;BSPDir&amp;quot;      &amp;quot;c:\program files\steam\steamapps\SourceMods\obsidian\maps&amp;quot;&lt;br /&gt;
            &amp;quot;CordonTexture&amp;quot;      &amp;quot;tools\toolsskybox&amp;quot;&lt;br /&gt;
            &amp;quot;MaterialExcludeCount&amp;quot;      &amp;quot;0&amp;quot;&lt;br /&gt;
         }&lt;br /&gt;
      }&lt;br /&gt;
   }&lt;br /&gt;
   &amp;quot;SDKVersion&amp;quot;      &amp;quot;3&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''* If you have a 64-bit os, copy this into your gameinfo.txt'''&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;Configs&amp;quot;&lt;br /&gt;
{&lt;br /&gt;
   &amp;quot;Games&amp;quot;&lt;br /&gt;
   {&lt;br /&gt;
      &amp;quot;Half-Life 2: Episode Two&amp;quot;&lt;br /&gt;
      {&lt;br /&gt;
         &amp;quot;GameDir&amp;quot;      &amp;quot;c:\program files (x86)\steam\steamapps\[USERNAME]\half-life 2 episode two\ep2&amp;quot;&lt;br /&gt;
         &amp;quot;hammer&amp;quot;&lt;br /&gt;
         {&lt;br /&gt;
            &amp;quot;GameData0&amp;quot;      &amp;quot;c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\halflife2.fgd&amp;quot;&lt;br /&gt;
            &amp;quot;TextureFormat&amp;quot;      &amp;quot;5&amp;quot;&lt;br /&gt;
            &amp;quot;MapFormat&amp;quot;      &amp;quot;4&amp;quot;&lt;br /&gt;
            &amp;quot;DefaultTextureScale&amp;quot;      &amp;quot;0.250000&amp;quot;&lt;br /&gt;
            &amp;quot;DefaultLightmapScale&amp;quot;      &amp;quot;16&amp;quot;&lt;br /&gt;
            &amp;quot;GameExe&amp;quot;      &amp;quot;c:\program files (x86)\steam\steamapps\[USERNAME]\half-life 2 episode two\hl2.exe&amp;quot;&lt;br /&gt;
            &amp;quot;DefaultSolidEntity&amp;quot;      &amp;quot;func_detail&amp;quot;&lt;br /&gt;
            &amp;quot;DefaultPointEntity&amp;quot;      &amp;quot;info_player_start&amp;quot;&lt;br /&gt;
            &amp;quot;BSP&amp;quot;      &amp;quot;c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vbsp.exe&amp;quot;&lt;br /&gt;
            &amp;quot;Vis&amp;quot;      &amp;quot;c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vvis.exe&amp;quot;&lt;br /&gt;
            &amp;quot;Light&amp;quot;      &amp;quot;c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vrad.exe&amp;quot;&lt;br /&gt;
            &amp;quot;GameExeDir&amp;quot;      &amp;quot;c:\program files (x86)\steam\steamapps\[USERNAME]\half-life 2 episode two&amp;quot;&lt;br /&gt;
            &amp;quot;MapDir&amp;quot;      &amp;quot;c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk_content\ep2\mapsrc&amp;quot;&lt;br /&gt;
            &amp;quot;BSPDir&amp;quot;      &amp;quot;c:\program files (x86)\steam\steamapps\[USERNAME]\half-life 2 episode two\ep2\maps&amp;quot;&lt;br /&gt;
            &amp;quot;CordonTexture&amp;quot;      &amp;quot;tools\toolsskybox&amp;quot;&lt;br /&gt;
            &amp;quot;MaterialExcludeCount&amp;quot;      &amp;quot;0&amp;quot;&lt;br /&gt;
         }&lt;br /&gt;
      }&lt;br /&gt;
      &amp;quot;Obsidian Conflict&amp;quot;&lt;br /&gt;
      {&lt;br /&gt;
         &amp;quot;GameDir&amp;quot;      &amp;quot;c:\program files (x86)\steam\steamapps\SourceMods\obsidian&amp;quot;&lt;br /&gt;
         &amp;quot;hammer&amp;quot;&lt;br /&gt;
         {&lt;br /&gt;
            &amp;quot;GameData0&amp;quot;      &amp;quot;c:\program files (x86)\steam\steamapps\SourceMods\obsidian\Obsidian SDK\Obsidian.fgd&amp;quot;&lt;br /&gt;
            &amp;quot;TextureFormat&amp;quot;      &amp;quot;5&amp;quot;&lt;br /&gt;
            &amp;quot;MapFormat&amp;quot;      &amp;quot;4&amp;quot;&lt;br /&gt;
            &amp;quot;DefaultTextureScale&amp;quot;      &amp;quot;0.250000&amp;quot;&lt;br /&gt;
            &amp;quot;DefaultLightmapScale&amp;quot;      &amp;quot;16&amp;quot;&lt;br /&gt;
            &amp;quot;GameExe&amp;quot;      &amp;quot;c:\program files (x86)\steam\steamapps\[USERNAME]\source sdk base 2007\hl2.exe&amp;quot;&lt;br /&gt;
            &amp;quot;DefaultSolidEntity&amp;quot;      &amp;quot;func_detail&amp;quot;&lt;br /&gt;
            &amp;quot;DefaultPointEntity&amp;quot;      &amp;quot;info_player_start&amp;quot;&lt;br /&gt;
            &amp;quot;BSP&amp;quot;      &amp;quot;c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vbsp.exe&amp;quot;&lt;br /&gt;
            &amp;quot;Vis&amp;quot;      &amp;quot;c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vvis.exe&amp;quot;&lt;br /&gt;
            &amp;quot;Light&amp;quot;      &amp;quot;c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vrad.exe&amp;quot;&lt;br /&gt;
            &amp;quot;GameExeDir&amp;quot;      &amp;quot;c:\program files (x86)\steam\steamapps\[USERNAME]\source sdk base 2007&amp;quot;&lt;br /&gt;
            &amp;quot;MapDir&amp;quot;      &amp;quot;c:\program files (x86)\steam\steamapps\SourceMods\sourcesdk_content\obsidian\mapsrc&amp;quot;&lt;br /&gt;
            &amp;quot;BSPDir&amp;quot;      &amp;quot;c:\program files (x86)\steam\steamapps\SourceMods\obsidian\maps&amp;quot;&lt;br /&gt;
            &amp;quot;CordonTexture&amp;quot;      &amp;quot;tools\toolsskybox&amp;quot;&lt;br /&gt;
            &amp;quot;MaterialExcludeCount&amp;quot;      &amp;quot;0&amp;quot;&lt;br /&gt;
         }&lt;br /&gt;
      }&lt;br /&gt;
   }&lt;br /&gt;
   &amp;quot;SDKVersion&amp;quot;      &amp;quot;3&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''''Important''''': never add any other FGDs to that code since Obsidian uses it's own. (Request to add other content to the existing ones instead)&lt;br /&gt;
&lt;br /&gt;
'''''Note''''': Also to make sure the code won't get deleted, you can do that by making the file read only once you have completed all necessary changes.&lt;br /&gt;
&lt;br /&gt;
'''NOTE2''': Make sure to replace [username] with your real username, do not include the brackets [].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Useful Tools ==&lt;br /&gt;
[[Obsidian SDK Installer]]&lt;/div&gt;</summary>
		<author><name>DominicHax</name></author>	</entry>

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