<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.obsidianconflict.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shiftey</id>
		<title>Obsidian Conflict Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.obsidianconflict.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shiftey"/>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Special:Contributions/Shiftey"/>
		<updated>2026-05-15T20:39:41Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Maps&amp;diff=499</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Maps&amp;diff=499"/>
				<updated>2009-12-10T06:58:28Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: /* Community */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Official Maps ==&lt;br /&gt;
The following maps are officially included with the installer of Obsidian Conflict.&lt;br /&gt;
&lt;br /&gt;
=== Development Team ===&lt;br /&gt;
&lt;br /&gt;
* [[Oc_antlion_attack|oc_antlion_attack]] by [[User:DaMaN|DaMaN]]&lt;br /&gt;
* [[Oc_breakout|oc_breakout]] by [[User:Tysn|Tysn]]&lt;br /&gt;
* [[oc_broken_escape|oc_broken_escape series]] by [[User:W0rf0x|W0rf0x]]&lt;br /&gt;
* [[Oc_castledefense|oc_castledefense]] by [[User:W0rf0x|W0rf0x]]&lt;br /&gt;
* [[Oc_courier|oc_courier]] by [[User:Tysn|Tysn]]&lt;br /&gt;
* [[Ocf_deadland|ocf_deadland]] by [[User:skidz|skidz]]&lt;br /&gt;
* [[Oc_fireteam|oc_fireteam series]] by [[User:Tysn|Tysn]]&lt;br /&gt;
* [[Oc_freezingpoint|oc_freezingpoint]] by [[User:skidz|skidz]]&lt;br /&gt;
* [[Oc_harvest|oc_harvest]] by [[User:Tysn|Tysn]]&lt;br /&gt;
* [[Oc_lobby|oc_lobby]] by [[User:Tysn|Tysn]]&lt;br /&gt;
* [[Oc_manor|oc_manor]] by [[User:Tysn|Tysn]]&lt;br /&gt;
* [[Oc_seamus|oc_seamus]] by [[User:skidz|skidz]]&lt;br /&gt;
* [[Oc_stitches|oc_stitches series]] by [[User:Tysn|Tysn]]&lt;br /&gt;
* [[Oc_waking_dead|oc_waking_dead]] by [[User:DaMaN|DaMaN]]&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
* [[Oc_Bunker|oc_Bunker]] by [[User:JoeScoma|JoeScoma]]&lt;br /&gt;
* [[Oc_cannon|oc_cannon series]] by [[User:Hickadam|Hickadam]]&lt;br /&gt;
* [[Oc_danmaku|oc_danmaku]] by [[User:zteer|zteer]]&lt;br /&gt;
* [[Oc_docks|oc_docks]]&lt;br /&gt;
* [[Oc_evildead|oc_evildead]] by [[User:Hickadam|Hickadam]]&lt;br /&gt;
* [[Oc_kake|oc_kake]] by [[User:zteer|zteer]]&lt;br /&gt;
* [[Oc_sewers|oc_sewers]]&lt;br /&gt;
* [[Oc_starlight|oc_starlight]] by [[User:Powermad|Powermad]]&lt;br /&gt;
* [[Oc_umizuri|oc_umizuri]] by [[User:zteer|zteer]]&lt;br /&gt;
* [[Oc_wgh|oc_wgh]]&lt;br /&gt;
* [[Z_harrier2_f|z_harrier2_f]] [[User:zteer|zteer]]&lt;br /&gt;
&lt;br /&gt;
=== In Development ===&lt;br /&gt;
* [[Oc_broken_escape_02|oc_broken_escape_02]] by [[User:W0rf0x|W0rf0x]]&lt;br /&gt;
* [[Oc_cardwar|oc_cardwar]] by [[User:Tysn|Tysn]]&lt;br /&gt;
* [[Oc_starship_troopers|oc_starship_troopers]] by [[User:Tysn|Tysn]]&lt;br /&gt;
* [[Oc_warehouse_onslaught|oc_warehouse_onslaught]] by [[User:W0rf0x|W0rf0x]]&lt;br /&gt;
* [[Oc_wildfire|oc_wildfire]] by [[User:Tysn|Tysn]]&lt;br /&gt;
&lt;br /&gt;
== Community Maps ==&lt;br /&gt;
The following maps were created for Obsidian Conflict by members of the community.&lt;br /&gt;
&lt;br /&gt;
=== Released ===&lt;br /&gt;
* [[Oc_paysan|oc_paysan]] by [[User:Sven|Sven]]&lt;br /&gt;
&lt;br /&gt;
=== Unreleased ===&lt;br /&gt;
 &lt;br /&gt;
* [[Oc_holdthefort|oc_holdthefort]] by [[User:Shiftey|Shiftey]]&lt;br /&gt;
* [[Oc_Oasis|oc_oasis]] by [[User:Gjsdeath|Gjsdeath]]&lt;br /&gt;
* [[Oc_Zombie_Survival|oc_zombie_survival]] by [[User:Gjsdeath|Gjsdeath]]&lt;br /&gt;
&lt;br /&gt;
=== Mapadds ===&lt;br /&gt;
&lt;br /&gt;
* [[de_dust|de_dust]] by [[User:fug4life|fug4life]]&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Oc_Bunker&amp;diff=498</id>
		<title>Oc Bunker</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Oc_Bunker&amp;diff=498"/>
				<updated>2009-12-10T06:56:57Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: /* Map Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_bunker.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_Bunker&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || Joe Scoma&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Linear/Combat&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Environmental_Lighting_Reference&amp;diff=347</id>
		<title>Environmental Lighting Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Environmental_Lighting_Reference&amp;diff=347"/>
				<updated>2008-12-23T16:43:16Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This was taken from the Zombie Master forums to archive but includes some additions. The original thread can be found here: http://www.zombiemaster.org/smf/index.php?topic=4040.0&lt;br /&gt;
&lt;br /&gt;
''A complete list of skybox textures with ideal lighting can be found here:'' [http://developer.valvesoftware.com/wiki/Sky_List Sky List]&lt;br /&gt;
&lt;br /&gt;
== Morning ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cloudy Morning:''' [http://i200.photobucket.com/albums/aa288/MasterDonut_aka_Milkman/morning_cloudy_lt3.jpg Image]&lt;br /&gt;
&lt;br /&gt;
* light_environment&lt;br /&gt;
** brightness: 187 209 227 600&lt;br /&gt;
** ambient: 190 206 216 50&lt;br /&gt;
&lt;br /&gt;
* env_fog_controller&lt;br /&gt;
** Fog enable: [YES]&lt;br /&gt;
** Primary fog color: 130 150 180&lt;br /&gt;
** Secondary fog color: 130 150 180&lt;br /&gt;
** Fog start: 500&lt;br /&gt;
** Fog end: 3000&lt;br /&gt;
&lt;br /&gt;
* Skybox&lt;br /&gt;
** sky_day02_01: [http://developer.valvesoftware.com/w/images/1/1c/Sky_day02_01.jpg Image]&lt;br /&gt;
** Ideal Sun Angle: 0 225 0&lt;br /&gt;
** Ideal Sun Pitch: -25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sunny Morning:''' [http://i200.photobucket.com/albums/aa288/MasterDonut_aka_Milkman/morning_sunny_2_lt.jpg Image]&lt;br /&gt;
&lt;br /&gt;
* light_environment&lt;br /&gt;
** brightness: 255 222 155 500&lt;br /&gt;
** ambient: 190 200 200 60&lt;br /&gt;
&lt;br /&gt;
* env_fog_controller&lt;br /&gt;
** Fog enable: [YES]&lt;br /&gt;
** Primary fog color: 179 196 213&lt;br /&gt;
** Secondary fog color: 179 196 213&lt;br /&gt;
** Fog start: 500&lt;br /&gt;
** Fog end: 3000&lt;br /&gt;
&lt;br /&gt;
* Skybox&lt;br /&gt;
** sky_day01_05: [http://developer.valvesoftware.com/w/images/c/c5/Sky_day01_05.jpg Image]&lt;br /&gt;
** Ideal Sun Angle: 0 104 0&lt;br /&gt;
** Ideal Sun Pitch: -35&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Day ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sunny Day:''' [http://i200.photobucket.com/albums/aa288/MasterDonut_aka_Milkman/day_sunny_hot_lt4.jpg Image]&lt;br /&gt;
&lt;br /&gt;
* light_environment&lt;br /&gt;
** brightness: 255 237 174 900&lt;br /&gt;
** ambient: 191 216 255 50&lt;br /&gt;
&lt;br /&gt;
* env_fog_controller&lt;br /&gt;
** Fog enable: [YES]&lt;br /&gt;
** Primary fog color: 120 150 180&lt;br /&gt;
** Secondary fog color: 120 150 180&lt;br /&gt;
** Fog start: 500&lt;br /&gt;
** Fog end: 3000&lt;br /&gt;
&lt;br /&gt;
* Skybox&lt;br /&gt;
** sky_day01_04: [http://developer.valvesoftware.com/w/images/e/e5/Sky_day01_04.jpg Image]&lt;br /&gt;
** Ideal Sun Angle: 0 165 0&lt;br /&gt;
** Ideal Sun Pitch: -55&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dark Cloudy Day:''' [http://i200.photobucket.com/albums/aa288/MasterDonut_aka_Milkman/day_dark_cloudy_lt2.jpg Image]&lt;br /&gt;
&lt;br /&gt;
* light_environment&lt;br /&gt;
** brightness: 130 150 170 500&lt;br /&gt;
** ambient: 130 150 170 200&lt;br /&gt;
&lt;br /&gt;
* env_fog_controller&lt;br /&gt;
** Fog enable: [YES]&lt;br /&gt;
** Primary fog color: 130 150 170&lt;br /&gt;
** Secondary fog color: 130 150 170&lt;br /&gt;
** Fog start: 300&lt;br /&gt;
** Fog end: 3000&lt;br /&gt;
&lt;br /&gt;
* Skybox&lt;br /&gt;
** sky_day03_03: [http://developer.valvesoftware.com/w/images/0/0a/Sky_day03_03.jpg Image]&lt;br /&gt;
** Ideal Sun Angle: 0 120 0&lt;br /&gt;
** Ideal Sun Pitch: -40&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Evening ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Clear Red Evening:''' [http://i200.photobucket.com/albums/aa288/MasterDonut_aka_Milkman/evening_clear_lt5.jpg Image]&lt;br /&gt;
&lt;br /&gt;
* light_environment&lt;br /&gt;
** brightness: 251 141 89 400&lt;br /&gt;
** ambient: 255 255 255 5&lt;br /&gt;
&lt;br /&gt;
* env_fog_controller&lt;br /&gt;
** Fog enable: [YES]&lt;br /&gt;
** Primary fog color: 100 110 120&lt;br /&gt;
** Secondary fog color: 100 110 120&lt;br /&gt;
** Fog start: 1000&lt;br /&gt;
** Fog end: 4000&lt;br /&gt;
&lt;br /&gt;
* Skybox&lt;br /&gt;
** sky_day01_08: [http://developer.valvesoftware.com/w/images/5/56/Sky_day01_08.jpg Image]&lt;br /&gt;
** Ideal Sun Angle: 0 108 0&lt;br /&gt;
** Ideal Sun Pitch: -35&lt;br /&gt;
&lt;br /&gt;
Tip: Make sure you take a shallow angle for the sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Night ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Clear Night:''' [http://i200.photobucket.com/albums/aa288/MasterDonut_aka_Milkman/night_clear_lt6.jpg Image]&lt;br /&gt;
&lt;br /&gt;
* light_environment&lt;br /&gt;
** brightness: 202 237 255 10&lt;br /&gt;
** ambient: 255 255 255 1&lt;br /&gt;
&lt;br /&gt;
* env_fog_controller&lt;br /&gt;
** Fog enable: [YES]&lt;br /&gt;
** Primary fog color: 60 70 80&lt;br /&gt;
** Secondary fog color: 60 70 80&lt;br /&gt;
** Fog start: 1000&lt;br /&gt;
** Fog end: 4000&lt;br /&gt;
&lt;br /&gt;
* Skybox&lt;br /&gt;
** sky_borealis01: [http://developer.valvesoftware.com/w/images/8/81/Sky_borealis01.jpg Image]&lt;br /&gt;
** Ideal Sun Angle: 0 47 0&lt;br /&gt;
** Ideal Sun Pitch: -45&lt;br /&gt;
&lt;br /&gt;
Tip: Add a few lights: Streetlights, bulbs, windows. Don't forget to put in some env_sprites too, for the nice touch. Use different colors not always the same.&lt;br /&gt;
&lt;br /&gt;
[[Category:MapTuts]]&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Environmental_Lighting_Reference&amp;diff=346</id>
		<title>Environmental Lighting Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Environmental_Lighting_Reference&amp;diff=346"/>
				<updated>2008-12-23T16:36:45Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This was taken from the Zombie Master forums to archive but includes some additions. The original thread can be found here: http://www.zombiemaster.org/smf/index.php?topic=4040.0&lt;br /&gt;
&lt;br /&gt;
''A complete list of skybox textures with ideal lighting can be found here:'' [http://developer.valvesoftware.com/wiki/Sky_List Sky List]&lt;br /&gt;
&lt;br /&gt;
== Morning ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cloudy Morning:''' http://i200.photobucket.com/albums/aa288/MasterDonut_aka_Milkman/morning_cloudy_lt3.jpg&lt;br /&gt;
&lt;br /&gt;
* light_environment&lt;br /&gt;
** brightness: 187 209 227 600&lt;br /&gt;
** ambient: 190 206 216 50&lt;br /&gt;
&lt;br /&gt;
* env_fog_controller&lt;br /&gt;
** Fog enable: [YES]&lt;br /&gt;
** Primary fog color: 130 150 180&lt;br /&gt;
** Secondary fog color: 130 150 180&lt;br /&gt;
** Fog start: 500&lt;br /&gt;
** Fog end: 3000&lt;br /&gt;
&lt;br /&gt;
* Skybox&lt;br /&gt;
** sky_day02_01: http://developer.valvesoftware.com/w/images/1/1c/Sky_day02_01.jpg&lt;br /&gt;
** Ideal Sun Angle: 0 225 0&lt;br /&gt;
** Ideal Sun Pitch: -25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sunny Morning:''' http://i200.photobucket.com/albums/aa288/MasterDonut_aka_Milkman/morning_sunny_2_lt.jpg&lt;br /&gt;
&lt;br /&gt;
* light_environment&lt;br /&gt;
** brightness: 255 222 155 500&lt;br /&gt;
** ambient: 190 200 200 60&lt;br /&gt;
&lt;br /&gt;
* env_fog_controller&lt;br /&gt;
** Fog enable: [YES]&lt;br /&gt;
** Primary fog color: 179 196 213&lt;br /&gt;
** Secondary fog color: 179 196 213&lt;br /&gt;
** Fog start: 500&lt;br /&gt;
** Fog end: 3000&lt;br /&gt;
&lt;br /&gt;
* Skybox&lt;br /&gt;
** sky_day01_05: http://developer.valvesoftware.com/w/images/c/c5/Sky_day01_05.jpg&lt;br /&gt;
** Ideal Sun Angle: 0 104 0&lt;br /&gt;
** Ideal Sun Pitch: -35&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Day ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sunny Day:''' http://i200.photobucket.com/albums/aa288/MasterDonut_aka_Milkman/day_sunny_hot_lt4.jpg&lt;br /&gt;
&lt;br /&gt;
* light_environment&lt;br /&gt;
** brightness: 255 237 174 900&lt;br /&gt;
** ambient: 191 216 255 50&lt;br /&gt;
&lt;br /&gt;
* env_fog_controller&lt;br /&gt;
** Fog enable: [YES]&lt;br /&gt;
** Primary fog color: 120 150 180&lt;br /&gt;
** Secondary fog color: 120 150 180&lt;br /&gt;
** Fog start: 500&lt;br /&gt;
** Fog end: 3000&lt;br /&gt;
&lt;br /&gt;
* Skybox&lt;br /&gt;
** sky_day01_04: http://developer.valvesoftware.com/w/images/e/e5/Sky_day01_04.jpg&lt;br /&gt;
** Ideal Sun Angle: 0 165 0&lt;br /&gt;
** Ideal Sun Pitch: -55&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dark Cloudy Day:''' http://i200.photobucket.com/albums/aa288/MasterDonut_aka_Milkman/day_dark_cloudy_lt2.jpg&lt;br /&gt;
&lt;br /&gt;
* light_environment&lt;br /&gt;
** brightness: 130 150 170 500&lt;br /&gt;
** ambient: 130 150 170 200&lt;br /&gt;
&lt;br /&gt;
* env_fog_controller&lt;br /&gt;
** Fog enable: [YES]&lt;br /&gt;
** Primary fog color: 130 150 170&lt;br /&gt;
** Secondary fog color: 130 150 170&lt;br /&gt;
** Fog start: 300&lt;br /&gt;
** Fog end: 3000&lt;br /&gt;
&lt;br /&gt;
* Skybox&lt;br /&gt;
** sky_day03_03: http://developer.valvesoftware.com/w/images/0/0a/Sky_day03_03.jpg&lt;br /&gt;
** Ideal Sun Angle: 0 120 0&lt;br /&gt;
** Ideal Sun Pitch: -40&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Evening ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Clear Red Evening:''' http://i200.photobucket.com/albums/aa288/MasterDonut_aka_Milkman/evening_clear_lt5.jpg&lt;br /&gt;
&lt;br /&gt;
* light_environment&lt;br /&gt;
** brightness: 251 141 89 400&lt;br /&gt;
** ambient: 255 255 255 5&lt;br /&gt;
&lt;br /&gt;
* env_fog_controller&lt;br /&gt;
** Fog enable: [YES]&lt;br /&gt;
** Primary fog color: 100 110 120&lt;br /&gt;
** Secondary fog color: 100 110 120&lt;br /&gt;
** Fog start: 1000&lt;br /&gt;
** Fog end: 4000&lt;br /&gt;
&lt;br /&gt;
* Skybox&lt;br /&gt;
** sky_day01_08: http://developer.valvesoftware.com/w/images/5/56/Sky_day01_08.jpg&lt;br /&gt;
** Ideal Sun Angle: 0 108 0&lt;br /&gt;
** Ideal Sun Pitch: -35&lt;br /&gt;
&lt;br /&gt;
Tip: Make sure you take a shallow angle for the sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Night ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Clear Night:''' http://i200.photobucket.com/albums/aa288/MasterDonut_aka_Milkman/night_clear_lt6.jpg&lt;br /&gt;
&lt;br /&gt;
* light_environment&lt;br /&gt;
** brightness: 202 237 255 10&lt;br /&gt;
** ambient: 255 255 255 1&lt;br /&gt;
&lt;br /&gt;
* env_fog_controller&lt;br /&gt;
** Fog enable: [YES]&lt;br /&gt;
** Primary fog color: 60 70 80&lt;br /&gt;
** Secondary fog color: 60 70 80&lt;br /&gt;
** Fog start: 1000&lt;br /&gt;
** Fog end: 4000&lt;br /&gt;
&lt;br /&gt;
* Skybox&lt;br /&gt;
** sky_borealis01: http://developer.valvesoftware.com/w/images/8/81/Sky_borealis01.jpg&lt;br /&gt;
** Ideal Sun Angle: 0 47 0&lt;br /&gt;
** Ideal Sun Pitch: -45&lt;br /&gt;
&lt;br /&gt;
Tip: Add a few lights: Streetlights, bulbs, windows. Don't forget to put in some env_sprites too, for the nice touch. Use different colors not always the same.&lt;br /&gt;
&lt;br /&gt;
[[Category:MapTuts]]&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Environmental_Lighting_Reference&amp;diff=345</id>
		<title>Environmental Lighting Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Environmental_Lighting_Reference&amp;diff=345"/>
				<updated>2008-12-23T16:33:38Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This was taken from the Zombie Master forums to archive but includes some additions. The original thread can be found here: http://www.zombiemaster.org/smf/index.php?topic=4040.0&lt;br /&gt;
&lt;br /&gt;
''A complete list of skybox textures with ideal lighting can be found here:'' [http://developer.valvesoftware.com/wiki/Sky_List Sky List]&lt;br /&gt;
&lt;br /&gt;
== Morning ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cloudy Morning:''' http://i200.photobucket.com/albums/aa288/MasterDonut_aka_Milkman/morning_cloudy_lt3.jpg&lt;br /&gt;
&lt;br /&gt;
* light_environment&lt;br /&gt;
** brightness: 187 209 227 600&lt;br /&gt;
** ambient: 190 206 216 50&lt;br /&gt;
&lt;br /&gt;
* env_fog_controller&lt;br /&gt;
** Fog enable: [YES]&lt;br /&gt;
** Primary fog color: 130 150 180&lt;br /&gt;
** Secondary fog color: 130 150 180&lt;br /&gt;
** Fog start: 500&lt;br /&gt;
** Fog end: 3000&lt;br /&gt;
&lt;br /&gt;
* Skybox&lt;br /&gt;
** sky_day02_01: http://www.thewall.de/content/media/half-life_2/tutorials/half-life2_skyliste/sky_day02_01.jpg&lt;br /&gt;
** Ideal Sun Angle: 0 225 0&lt;br /&gt;
** Ideal Sun Pitch: -25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sunny Morning:''' http://i200.photobucket.com/albums/aa288/MasterDonut_aka_Milkman/morning_sunny_2_lt.jpg&lt;br /&gt;
&lt;br /&gt;
* light_environment&lt;br /&gt;
** brightness: 255 222 155 500&lt;br /&gt;
** ambient: 190 200 200 60&lt;br /&gt;
&lt;br /&gt;
* env_fog_controller&lt;br /&gt;
** Fog enable: [YES]&lt;br /&gt;
** Primary fog color: 179 196 213&lt;br /&gt;
** Secondary fog color: 179 196 213&lt;br /&gt;
** Fog start: 500&lt;br /&gt;
** Fog end: 3000&lt;br /&gt;
&lt;br /&gt;
* Skybox&lt;br /&gt;
** sky_day01_05: http://www.thewall.de/content/media/half-life_2/tutorials/half-life2_skyliste/sky_day02_05.jpg&lt;br /&gt;
** Ideal Sun Angle: 0 104 0&lt;br /&gt;
** Ideal Sun Pitch: -35&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Day ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sunny Day:''' http://i200.photobucket.com/albums/aa288/MasterDonut_aka_Milkman/day_sunny_hot_lt4.jpg&lt;br /&gt;
&lt;br /&gt;
* light_environment&lt;br /&gt;
** brightness: 255 237 174 900&lt;br /&gt;
** ambient: 191 216 255 50&lt;br /&gt;
&lt;br /&gt;
* env_fog_controller&lt;br /&gt;
** Fog enable: [YES]&lt;br /&gt;
** Primary fog color: 120 150 180&lt;br /&gt;
** Secondary fog color: 120 150 180&lt;br /&gt;
** Fog start: 500&lt;br /&gt;
** Fog end: 3000&lt;br /&gt;
&lt;br /&gt;
* Skybox&lt;br /&gt;
** sky_day01_04: http://www.thewall.de/content/media/half-life_2/tutorials/half-life2_skyliste/sky_day01_04.jpg&lt;br /&gt;
** Ideal Sun Angle: 0 165 0&lt;br /&gt;
** Ideal Sun Pitch: -55&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dark Cloudy Day:''' http://i200.photobucket.com/albums/aa288/MasterDonut_aka_Milkman/day_dark_cloudy_lt2.jpg&lt;br /&gt;
&lt;br /&gt;
* light_environment&lt;br /&gt;
** brightness: 130 150 170 500&lt;br /&gt;
** ambient: 130 150 170 200&lt;br /&gt;
&lt;br /&gt;
* env_fog_controller&lt;br /&gt;
** Fog enable: [YES]&lt;br /&gt;
** Primary fog color: 130 150 170&lt;br /&gt;
** Secondary fog color: 130 150 170&lt;br /&gt;
** Fog start: 300&lt;br /&gt;
** Fog end: 3000&lt;br /&gt;
&lt;br /&gt;
* Skybox&lt;br /&gt;
** sky_day03_03: http://www.thewall.de/content/media/half-life_2/tutorials/half-life2_skyliste/sky_day03_03.jpg&lt;br /&gt;
** Ideal Sun Angle: 0 120 0&lt;br /&gt;
** Ideal Sun Pitch: -40&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Evening ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Clear Red Evening:''' http://i200.photobucket.com/albums/aa288/MasterDonut_aka_Milkman/evening_clear_lt5.jpg&lt;br /&gt;
&lt;br /&gt;
* light_environment&lt;br /&gt;
** brightness: 251 141 89 400&lt;br /&gt;
** ambient: 255 255 255 5&lt;br /&gt;
&lt;br /&gt;
* env_fog_controller&lt;br /&gt;
** Fog enable: [YES]&lt;br /&gt;
** Primary fog color: 100 110 120&lt;br /&gt;
** Secondary fog color: 100 110 120&lt;br /&gt;
** Fog start: 1000&lt;br /&gt;
** Fog end: 4000&lt;br /&gt;
&lt;br /&gt;
* Skybox&lt;br /&gt;
** sky_day01_08&lt;br /&gt;
** Ideal Sun Angle: 0 108 0&lt;br /&gt;
** Ideal Sun Pitch: -35&lt;br /&gt;
&lt;br /&gt;
Tip: Make sure you take a shallow angle for the sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Night ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Clear Night:''' http://i200.photobucket.com/albums/aa288/MasterDonut_aka_Milkman/night_clear_lt6.jpg&lt;br /&gt;
&lt;br /&gt;
* light_environment&lt;br /&gt;
** brightness: 202 237 255 10&lt;br /&gt;
** ambient: 255 255 255 1&lt;br /&gt;
&lt;br /&gt;
* env_fog_controller&lt;br /&gt;
** Fog enable: [YES]&lt;br /&gt;
** Primary fog color: 60 70 80&lt;br /&gt;
** Secondary fog color: 60 70 80&lt;br /&gt;
** Fog start: 1000&lt;br /&gt;
** Fog end: 4000&lt;br /&gt;
&lt;br /&gt;
* Skybox&lt;br /&gt;
** sky_borealis01: http://www.thewall.de/content/media/half-life_2/tutorials/half-life2_skyliste/sky_borealis01.jpg&lt;br /&gt;
** Ideal Sun Angle: 0 47 0&lt;br /&gt;
** Ideal Sun Pitch: -45&lt;br /&gt;
&lt;br /&gt;
Tip: Add a few lights: Streetlights, bulbs, windows. Don't forget to put in some env_sprites too, for the nice touch. Use different colors not always the same.&lt;br /&gt;
&lt;br /&gt;
[[Category:MapTuts]]&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Environmental_Lighting_Reference&amp;diff=344</id>
		<title>Environmental Lighting Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Environmental_Lighting_Reference&amp;diff=344"/>
				<updated>2008-12-23T16:18:13Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This was taken from the Zombie Master forums to archive. The original thread can be found here: http://www.zombiemaster.org/smf/index.php?topic=4040.0&lt;br /&gt;
&lt;br /&gt;
== Morning ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cloudy Morning:''' http://i200.photobucket.com/albums/aa288/MasterDonut_aka_Milkman/morning_cloudy_lt3.jpg&lt;br /&gt;
&lt;br /&gt;
* light_environment&lt;br /&gt;
** brightness: 187 209 227 600&lt;br /&gt;
** ambient: 190 206 216 50&lt;br /&gt;
&lt;br /&gt;
* env_fog_controller&lt;br /&gt;
** Fog enable: [YES]&lt;br /&gt;
** Primary fog color: 130 150 180&lt;br /&gt;
** Secondary fog color: 130 150 180&lt;br /&gt;
** Fog start: 500&lt;br /&gt;
** Fog end: 3000&lt;br /&gt;
&lt;br /&gt;
* Skybox&lt;br /&gt;
** sky_day02_01: http://www.thewall.de/content/media/half-life_2/tutorials/half-life2_skyliste/sky_day02_01.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sunny Morning:''' http://i200.photobucket.com/albums/aa288/MasterDonut_aka_Milkman/morning_sunny_2_lt.jpg&lt;br /&gt;
&lt;br /&gt;
* light_environment&lt;br /&gt;
** brightness: 255 222 155 500&lt;br /&gt;
** ambient: 190 200 200 60&lt;br /&gt;
&lt;br /&gt;
* env_fog_controller&lt;br /&gt;
** Fog enable: [YES]&lt;br /&gt;
** Primary fog color: 179 196 213&lt;br /&gt;
** Secondary fog color: 179 196 213&lt;br /&gt;
** Fog start: 500&lt;br /&gt;
** Fog end: 3000&lt;br /&gt;
&lt;br /&gt;
* Skybox&lt;br /&gt;
** sky_day01_05: http://www.thewall.de/content/media/half-life_2/tutorials/half-life2_skyliste/sky_day02_05.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Day ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sunny Day:''' http://i200.photobucket.com/albums/aa288/MasterDonut_aka_Milkman/day_sunny_hot_lt4.jpg&lt;br /&gt;
&lt;br /&gt;
* light_environment&lt;br /&gt;
** brightness: 255 237 174 900&lt;br /&gt;
** ambient: 191 216 255 50&lt;br /&gt;
&lt;br /&gt;
* env_fog_controller&lt;br /&gt;
** Fog enable: [YES]&lt;br /&gt;
** Primary fog color: 120 150 180&lt;br /&gt;
** Secondary fog color: 120 150 180&lt;br /&gt;
** Fog start: 500&lt;br /&gt;
** Fog end: 3000&lt;br /&gt;
&lt;br /&gt;
* Skybox&lt;br /&gt;
** sky_day01_04: http://www.thewall.de/content/media/half-life_2/tutorials/half-life2_skyliste/sky_day01_04.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dark Cloudy Day:''' http://i200.photobucket.com/albums/aa288/MasterDonut_aka_Milkman/day_dark_cloudy_lt2.jpg&lt;br /&gt;
&lt;br /&gt;
* light_environment&lt;br /&gt;
** brightness: 130 150 170 500&lt;br /&gt;
** ambient: 130 150 170 200&lt;br /&gt;
&lt;br /&gt;
* env_fog_controller&lt;br /&gt;
** Fog enable: [YES]&lt;br /&gt;
** Primary fog color: 130 150 170&lt;br /&gt;
** Secondary fog color: 130 150 170&lt;br /&gt;
** Fog start: 300&lt;br /&gt;
** Fog end: 3000&lt;br /&gt;
&lt;br /&gt;
* Skybox&lt;br /&gt;
** sky_day03_03: http://www.thewall.de/content/media/half-life_2/tutorials/half-life2_skyliste/sky_day03_03.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Evening ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Clear Red Evening:''' http://i200.photobucket.com/albums/aa288/MasterDonut_aka_Milkman/evening_clear_lt5.jpg&lt;br /&gt;
&lt;br /&gt;
* light_environment&lt;br /&gt;
** brightness: 251 141 89 400&lt;br /&gt;
** ambient: 255 255 255 5&lt;br /&gt;
&lt;br /&gt;
* env_fog_controller&lt;br /&gt;
** Fog enable: [YES]&lt;br /&gt;
** Primary fog color: 100 110 120&lt;br /&gt;
** Secondary fog color: 100 110 120&lt;br /&gt;
** Fog start: 1000&lt;br /&gt;
** Fog end: 4000&lt;br /&gt;
&lt;br /&gt;
* Skybox&lt;br /&gt;
** sky_day01_08&lt;br /&gt;
&lt;br /&gt;
Tip: Make sure you take a shallow angle for the sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Night ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Clear Night:''' http://i200.photobucket.com/albums/aa288/MasterDonut_aka_Milkman/night_clear_lt6.jpg&lt;br /&gt;
&lt;br /&gt;
* light_environment&lt;br /&gt;
** brightness: 202 237 255 10&lt;br /&gt;
** ambient: 255 255 255 1&lt;br /&gt;
&lt;br /&gt;
* env_fog_controller&lt;br /&gt;
** Fog enable: [YES]&lt;br /&gt;
** Primary fog color: 60 70 80&lt;br /&gt;
** Secondary fog color: 60 70 80&lt;br /&gt;
** Fog start: 1000&lt;br /&gt;
** Fog end: 4000&lt;br /&gt;
&lt;br /&gt;
* Skybox&lt;br /&gt;
** sky_borealis01: http://www.thewall.de/content/media/half-life_2/tutorials/half-life2_skyliste/sky_borealis01.jpg&lt;br /&gt;
&lt;br /&gt;
Tip: Add a few lights: Streetlights, bulbs, windows. Don't forget to put in some env_sprites too, for the nice touch. Use different colors not always the same.&lt;br /&gt;
&lt;br /&gt;
[[Category:MapTuts]]&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Environmental_Lighting_Reference&amp;diff=343</id>
		<title>Environmental Lighting Reference</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Environmental_Lighting_Reference&amp;diff=343"/>
				<updated>2008-12-23T16:16:44Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: New page: This was taken from the Zombie Master forums to archive. The original thread can be found here: http://www.zombiemaster.org/smf/index.php?topic=4040.0  == Morning ==   '''Cloudy Morning:''...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This was taken from the Zombie Master forums to archive. The original thread can be found here: http://www.zombiemaster.org/smf/index.php?topic=4040.0&lt;br /&gt;
&lt;br /&gt;
== Morning ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cloudy Morning:''' http://i200.photobucket.com/albums/aa288/MasterDonut_aka_Milkman/morning_cloudy_lt3.jpg&lt;br /&gt;
&lt;br /&gt;
* light_environment&lt;br /&gt;
** brightness: 187 209 227 600&lt;br /&gt;
** ambient: 190 206 216 50&lt;br /&gt;
&lt;br /&gt;
* env_fog_controller&lt;br /&gt;
** Fog enable: [YES]&lt;br /&gt;
** Primary fog color: 130 150 180&lt;br /&gt;
** Secondary fog color: 130 150 180&lt;br /&gt;
** Fog start: 500&lt;br /&gt;
** Fog end: 3000&lt;br /&gt;
&lt;br /&gt;
* Skybox&lt;br /&gt;
** sky_day02_01: http://www.thewall.de/content/media/half-life_2/tutorials/half-life2_skyliste/sky_day02_01.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sunny Morning:''' http://i200.photobucket.com/albums/aa288/MasterDonut_aka_Milkman/morning_sunny_2_lt.jpg&lt;br /&gt;
&lt;br /&gt;
* light_environment&lt;br /&gt;
** brightness: 255 222 155 500&lt;br /&gt;
** ambient: 190 200 200 60&lt;br /&gt;
&lt;br /&gt;
* env_fog_controller&lt;br /&gt;
** Fog enable: [YES]&lt;br /&gt;
** Primary fog color: 179 196 213&lt;br /&gt;
** Secondary fog color: 179 196 213&lt;br /&gt;
** Fog start: 500&lt;br /&gt;
** Fog end: 3000&lt;br /&gt;
&lt;br /&gt;
* Skybox&lt;br /&gt;
** sky_day01_05: http://www.thewall.de/content/media/half-life_2/tutorials/half-life2_skyliste/sky_day02_05.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Day ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Sunny Day:''' http://i200.photobucket.com/albums/aa288/MasterDonut_aka_Milkman/day_sunny_hot_lt4.jpg&lt;br /&gt;
&lt;br /&gt;
* light_environment&lt;br /&gt;
** brightness: 255 237 174 900&lt;br /&gt;
** ambient: 191 216 255 50&lt;br /&gt;
&lt;br /&gt;
* env_fog_controller&lt;br /&gt;
** Fog enable: [YES]&lt;br /&gt;
** Primary fog color: 120 150 180&lt;br /&gt;
** Secondary fog color: 120 150 180&lt;br /&gt;
** Fog start: 500&lt;br /&gt;
** Fog end: 3000&lt;br /&gt;
&lt;br /&gt;
* Skybox&lt;br /&gt;
** sky_day01_04: http://www.thewall.de/content/media/half-life_2/tutorials/half-life2_skyliste/sky_day01_04.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dark Cloudy Day:''' http://i200.photobucket.com/albums/aa288/MasterDonut_aka_Milkman/day_dark_cloudy_lt2.jpg&lt;br /&gt;
&lt;br /&gt;
* light_environment&lt;br /&gt;
** brightness: 130 150 170 500&lt;br /&gt;
** ambient: 130 150 170 200&lt;br /&gt;
&lt;br /&gt;
* env_fog_controller&lt;br /&gt;
** Fog enable: [YES]&lt;br /&gt;
** Primary fog color: 130 150 170&lt;br /&gt;
** Secondary fog color: 130 150 170&lt;br /&gt;
** Fog start: 300&lt;br /&gt;
** Fog end: 3000&lt;br /&gt;
&lt;br /&gt;
* Skybox&lt;br /&gt;
** sky_day03_03: http://www.thewall.de/content/media/half-life_2/tutorials/half-life2_skyliste/sky_day03_03.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Evening ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Clear Red Evening:''' http://i200.photobucket.com/albums/aa288/MasterDonut_aka_Milkman/evening_clear_lt5.jpg&lt;br /&gt;
&lt;br /&gt;
* light_environment&lt;br /&gt;
** brightness: 251 141 89 400&lt;br /&gt;
** ambient: 255 255 255 5&lt;br /&gt;
&lt;br /&gt;
* env_fog_controller&lt;br /&gt;
** Fog enable: [YES]&lt;br /&gt;
** Primary fog color: 100 110 120&lt;br /&gt;
** Secondary fog color: 100 110 120&lt;br /&gt;
** Fog start: 1000&lt;br /&gt;
** Fog end: 4000&lt;br /&gt;
&lt;br /&gt;
* Skybox&lt;br /&gt;
** sky_day01_08&lt;br /&gt;
&lt;br /&gt;
Tip: Make sure you take a shallow angle for the sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Night ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Clear Night:''' http://i200.photobucket.com/albums/aa288/MasterDonut_aka_Milkman/night_clear_lt6.jpg&lt;br /&gt;
&lt;br /&gt;
* light_environment&lt;br /&gt;
** brightness: 202 237 255 10&lt;br /&gt;
** ambient: 255 255 255 1&lt;br /&gt;
&lt;br /&gt;
* env_fog_controller&lt;br /&gt;
** Fog enable: [YES]&lt;br /&gt;
** Primary fog color: 60 70 80&lt;br /&gt;
** Secondary fog color: 60 70 80&lt;br /&gt;
** Fog start: 1000&lt;br /&gt;
** Fog end: 4000&lt;br /&gt;
&lt;br /&gt;
* Skybox&lt;br /&gt;
** sky_borealis01: http://www.thewall.de/content/media/half-life_2/tutorials/half-life2_skyliste/sky_borealis01.jpg&lt;br /&gt;
&lt;br /&gt;
Tip: Add a few lights: Streetlights, bulbs, windows. Don't forget to put in some env_sprites too, for the nice touch. Use different colors not always the same.&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Category:Oc_maps&amp;diff=342</id>
		<title>Category:Oc maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Category:Oc_maps&amp;diff=342"/>
				<updated>2008-12-21T22:45:47Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{catup|Obsidian_Conflict|Obsidian Conflict|center}}&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Useful_Source_Modding_Tools&amp;diff=341</id>
		<title>Useful Source Modding Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Useful_Source_Modding_Tools&amp;diff=341"/>
				<updated>2008-12-21T10:08:03Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{catup|Obsidian_Conflict|Obsidian Conflict|center}}&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
* '''GCFScape''' - Extract content from Valve gcf, ncf, and vpk files: http://nemesis.thewavelength.net/index.php?p=25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mapping ==&lt;br /&gt;
&lt;br /&gt;
* '''DispED Displacement Prefab Creator''' - Creates complex Displacements for use in Hammer: http://www.violator.eclipse.co.uk/disped/&lt;br /&gt;
&lt;br /&gt;
* '''MAN (Map Analyst)''' - Checks a bsp file for custom content (stuff thats not in the specified gcfs) and zips it in the bsp, all automatically: http://www.map-lounge.de/man/index.html&lt;br /&gt;
&lt;br /&gt;
* '''OC Modify Generator''' - Creates Obsidian Conflict mapadd scripts: http://z-server.game.coocan.jp/etc/oc_modify_generator001.zip&lt;br /&gt;
&lt;br /&gt;
* '''Pakrat''' - Packs files into your map using a user friendly interface: http://www.geocities.com/cofrdrbob/pakrat.html&lt;br /&gt;
&lt;br /&gt;
* '''Vmex''' - Decompiles bsp files: http://www.geocities.com/cofrdrbob/vmex.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Materials &amp;amp; Textures ==&lt;br /&gt;
&lt;br /&gt;
* '''360g''' - Creates vmt and vtf files with an easy to use vgui: http://www.map-lounge.de/360g/index.html&lt;br /&gt;
&lt;br /&gt;
* '''Source MDL Texture Info''' - Tells you what textures a model is using: http://www.wunderboy.org/sourceapps.php#mdl_tex&lt;br /&gt;
&lt;br /&gt;
* '''VTFEdit''' - Import and Export Textures: http://nemesis.thewavelength.net/index.php?c=178#p178&lt;br /&gt;
&lt;br /&gt;
* '''VTF Shell Extensions''' - Displays vtf thumbnails in windows explorer: http://www.wunderboy.org/sourceapps.php#vtf_shell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modeling, Rigging, &amp;amp; Animation ==&lt;br /&gt;
&lt;br /&gt;
* '''3D Studio Max SMD Import/Export Plugins''' - Use smd files in 3dsmax: http://www.wunderboy.org/3dapps.php#max_smd&lt;br /&gt;
&lt;br /&gt;
* '''3D Studio Max VTF Texture Plug-in''' - Use VTF textures in 3DS Max: http://www.wunderboy.org/3dapps.php#max_vtf&lt;br /&gt;
&lt;br /&gt;
* '''Cannonfodders 3dsmax Tools''' - Import and Export smd files in 3dsmax: http://www.chaosincarnate.net/cannonfodder/3dsmax.php&lt;br /&gt;
&lt;br /&gt;
* '''Cannonfodders Model Decompiler''' - Decompiles source engine models: http://www.chaosincarnate.net/cannonfodder/mdldecompiler.php&lt;br /&gt;
&lt;br /&gt;
* '''GUI StudioMDL''' - Compiles qc files: http://www.wunderboy.org/apps/guistudiomdl2.php&lt;br /&gt;
&lt;br /&gt;
* '''L4DMDLMod''' - Fixes Left 4 Dead mdls for use with a mdldecomiler: http://l4dmods.com/downloads/l4dmdlmod.zip&lt;br /&gt;
&lt;br /&gt;
* '''MoM (Model Modifier)''' - Allows you to change and add properties, keyvalues and skins to models:  http://www.map-lounge.de/zips/mom.zip&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Audio ==&lt;br /&gt;
&lt;br /&gt;
* '''Audacity''' - Free wav editor and recorder: http://audacity.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
* '''Gold Wave''' - Audio file editor: http://www.goldwave.com/&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Useful_Source_Modding_Tools&amp;diff=340</id>
		<title>Useful Source Modding Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Useful_Source_Modding_Tools&amp;diff=340"/>
				<updated>2008-12-21T10:06:52Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: /* Modeling, Rigging, &amp;amp; Animation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{catup|Obsidian_Conflict|Obsidian Conflict|center}}&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
* '''GCFScape''' - Extract content from Valve gcf, ncf, and vpk files: http://nemesis.thewavelength.net/index.php?p=25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mapping ==&lt;br /&gt;
&lt;br /&gt;
* '''DispED Displacement Prefab Creator''' - Creates complex Displacements for use in Hammer: http://www.violator.eclipse.co.uk/disped/&lt;br /&gt;
&lt;br /&gt;
* '''MAN (Map Analyst)''' - Checks a bsp file for custom content (stuff thats not in the specified gcfs) and zips it in the bsp, all automatically: http://www.map-lounge.de/man/index.html&lt;br /&gt;
&lt;br /&gt;
* '''OC Modify Generator''' - Creates Obsidian Conflict mapadd scripts: http://z-server.game.coocan.jp/etc/oc_modify_generator001.zip&lt;br /&gt;
&lt;br /&gt;
* '''Pakrat''' - Packs files into your map using a user friendly interface: http://www.geocities.com/cofrdrbob/pakrat.html&lt;br /&gt;
&lt;br /&gt;
* '''Vmex''' - Decompiles bsp files: http://www.geocities.com/cofrdrbob/vmex.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Materials &amp;amp; Textures ==&lt;br /&gt;
&lt;br /&gt;
* '''360g''' - Creates vmt and vtf files with an easy to use vgui: http://www.map-lounge.de/360g/index.html&lt;br /&gt;
&lt;br /&gt;
* '''Source MDL Texture Info''' - Tells you what textures a model is using: http://www.wunderboy.org/sourceapps.php#mdl_tex&lt;br /&gt;
&lt;br /&gt;
* '''VTFEdit''' - Import and Export Textures: http://nemesis.thewavelength.net/index.php?c=178#p178&lt;br /&gt;
&lt;br /&gt;
* '''VTF Shell Extensions''' - Displays vtf thumbnails in windows explorer: http://www.wunderboy.org/sourceapps.php#vtf_shell&lt;br /&gt;
&lt;br /&gt;
== Modeling, Rigging, &amp;amp; Animation ==&lt;br /&gt;
&lt;br /&gt;
* '''3D Studio Max SMD Import/Export Plugins''' - Use smd files in 3dsmax: http://www.wunderboy.org/3dapps.php#max_smd&lt;br /&gt;
&lt;br /&gt;
* '''3D Studio Max VTF Texture Plug-in''' - Use VTF textures in 3DS Max: http://www.wunderboy.org/3dapps.php#max_vtf&lt;br /&gt;
&lt;br /&gt;
* '''Cannonfodders 3dsmax Tools''' - Import and Export smd files in 3dsmax: http://www.chaosincarnate.net/cannonfodder/3dsmax.php&lt;br /&gt;
&lt;br /&gt;
* '''Cannonfodders Model Decompiler''' - Decompiles source engine models: http://www.chaosincarnate.net/cannonfodder/mdldecompiler.php&lt;br /&gt;
&lt;br /&gt;
* '''GUI StudioMDL''' - Compiles qc files: http://www.wunderboy.org/apps/guistudiomdl2.php&lt;br /&gt;
&lt;br /&gt;
* '''L4DMDLMod''' - Fixes Left 4 Dead mdls for use with a mdldecomiler: http://l4dmods.com/downloads/l4dmdlmod.zip&lt;br /&gt;
&lt;br /&gt;
* '''MoM (Model Modifier)''' - Allows you to change and add properties, keyvalues and skins to models:  http://www.map-lounge.de/zips/mom.zip&lt;br /&gt;
&lt;br /&gt;
== Audio ==&lt;br /&gt;
&lt;br /&gt;
* '''Audacity''' - Free wav editor and recorder: http://audacity.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
* '''Gold Wave''' - Audio file editor: http://www.goldwave.com/&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Useful_Source_Modding_Tools&amp;diff=339</id>
		<title>Useful Source Modding Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Useful_Source_Modding_Tools&amp;diff=339"/>
				<updated>2008-12-21T10:03:25Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: /* Materials &amp;amp; Textures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{catup|Obsidian_Conflict|Obsidian Conflict|center}}&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
* '''GCFScape''' - Extract content from Valve gcf, ncf, and vpk files: http://nemesis.thewavelength.net/index.php?p=25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mapping ==&lt;br /&gt;
&lt;br /&gt;
* '''DispED Displacement Prefab Creator''' - Creates complex Displacements for use in Hammer: http://www.violator.eclipse.co.uk/disped/&lt;br /&gt;
&lt;br /&gt;
* '''MAN (Map Analyst)''' - Checks a bsp file for custom content (stuff thats not in the specified gcfs) and zips it in the bsp, all automatically: http://www.map-lounge.de/man/index.html&lt;br /&gt;
&lt;br /&gt;
* '''OC Modify Generator''' - Creates Obsidian Conflict mapadd scripts: http://z-server.game.coocan.jp/etc/oc_modify_generator001.zip&lt;br /&gt;
&lt;br /&gt;
* '''Pakrat''' - Packs files into your map using a user friendly interface: http://www.geocities.com/cofrdrbob/pakrat.html&lt;br /&gt;
&lt;br /&gt;
* '''Vmex''' - Decompiles bsp files: http://www.geocities.com/cofrdrbob/vmex.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Materials &amp;amp; Textures ==&lt;br /&gt;
&lt;br /&gt;
* '''360g''' - Creates vmt and vtf files with an easy to use vgui: http://www.map-lounge.de/360g/index.html&lt;br /&gt;
&lt;br /&gt;
* '''Source MDL Texture Info''' - Tells you what textures a model is using: http://www.wunderboy.org/sourceapps.php#mdl_tex&lt;br /&gt;
&lt;br /&gt;
* '''VTFEdit''' - Import and Export Textures: http://nemesis.thewavelength.net/index.php?c=178#p178&lt;br /&gt;
&lt;br /&gt;
* '''VTF Shell Extensions''' - Displays vtf thumbnails in windows explorer: http://www.wunderboy.org/sourceapps.php#vtf_shell&lt;br /&gt;
&lt;br /&gt;
== Modeling, Rigging, &amp;amp; Animation ==&lt;br /&gt;
&lt;br /&gt;
* '''3D Studio Max SMD Import/Export Plugins''' - Use smd files in 3dsmax: http://www.wunderboy.org/3dapps.php#max_smd&lt;br /&gt;
&lt;br /&gt;
* '''3D Studio Max VTF Texture Plug-in''' - Use VTF textures in 3DS Max: http://www.wunderboy.org/3dapps.php#max_vtf&lt;br /&gt;
&lt;br /&gt;
* '''Cannonfodders 3dsmax Tools''' - Import and Export smd files in 3dsmax: http://www.chaosincarnate.net/cannonfodder/cftools.htm&lt;br /&gt;
&lt;br /&gt;
* '''Cannonfodders Model Decompiler''' - Decompiles source engine models: http://www.chaosincarnate.net/cannonfodder/cftools.htm&lt;br /&gt;
&lt;br /&gt;
* '''GUI StudioMDL''' - Compiles qc files: http://www.wunderboy.org/apps/guistudiomdl2.php&lt;br /&gt;
&lt;br /&gt;
* '''L4DMDLMod''' - Fixes Left 4 Dead mdls for use with a mdldecomiler: http://l4dmods.com/downloads/l4dmdlmod.zip&lt;br /&gt;
&lt;br /&gt;
* '''MoM (Model Modifier)''' - Allows you to change and add properties, keyvalues and skins to models:  http://www.map-lounge.de/zips/mom.zip&lt;br /&gt;
&lt;br /&gt;
== Audio ==&lt;br /&gt;
&lt;br /&gt;
* '''Audacity''' - Free wav editor and recorder: http://audacity.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
* '''Gold Wave''' - Audio file editor: http://www.goldwave.com/&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Decompiling_Left_4_Dead_Models&amp;diff=338</id>
		<title>Decompiling Left 4 Dead Models</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Decompiling_Left_4_Dead_Models&amp;diff=338"/>
				<updated>2008-12-21T09:55:58Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: New page: == Getting Started ==  Decompiling Left 4 Dead models is a very annoying process and takes some time to figure everything out. This tutorial only covers decompiling the models for editing ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
Decompiling Left 4 Dead models is a very annoying process and takes some time to figure everything out. This tutorial only covers decompiling the models for editing in a 3d program. There are plenty of tutorials that cover the rest of the process.&lt;br /&gt;
&lt;br /&gt;
To start, you will need the following programs/tools:&lt;br /&gt;
&lt;br /&gt;
* '''GCFScape:''' http://nemesis.thewavelength.net/index.php?p=25&lt;br /&gt;
* '''L4DMDLMod:''' http://l4dmods.com/downloads/l4dmdlmod.zip&lt;br /&gt;
* '''Cannonfodders Model Decompiler v0.4.1:''' http://www.chaosincarnate.net/cannonfodder/download.php?id=mdldecompiler.041.rar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setting Up Files &amp;amp; Folders ==&lt;br /&gt;
&lt;br /&gt;
* Install/configure [http://nemesis.thewavelength.net/index.php?p=25 GCFScape]&lt;br /&gt;
&lt;br /&gt;
* Place mdldecompiler.exe ([http://www.chaosincarnate.net/cannonfodder/mdldecompiler.php Cannonfodders Model Decompiler v0.4.1]) in your &amp;quot;...\sourcesdk\bin\ep1\bin&amp;quot; folder. ''(renaming it to &amp;quot;mdldecompiler041&amp;quot; isn't a bad idea)''&lt;br /&gt;
&lt;br /&gt;
* Create the following folders wherever you please (If you know what you're doing you don't have to do this):&lt;br /&gt;
 left4deadmodels\&lt;br /&gt;
 left4deadmodels\extracted&lt;br /&gt;
 left4deadmodels\fixed&lt;br /&gt;
 left4deadmodels\decompiled&lt;br /&gt;
&lt;br /&gt;
* Create a folder for each model in the &amp;quot;decompiled&amp;quot; folder, otherwise you'll keep overwriting files. Example:&lt;br /&gt;
 left4deadmodels\decompiled\model_1&lt;br /&gt;
 left4deadmodels\decompiled\model_2&lt;br /&gt;
 left4deadmodels\decompiled\model_3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extracting &amp;amp; Fixing ==&lt;br /&gt;
&lt;br /&gt;
* Open up [http://nemesis.thewavelength.net/index.php?p=25 GCFScape], go to File &amp;gt; Open and find &amp;quot;.\steam\steamapps\common\left 4 dead\left4dead\pak01_dir.vpk&amp;quot;. When you find the model you want to decompile, extract it to your left4deadmodels\extracted folder you created earlier. Leave [http://nemesis.thewavelength.net/index.php?p=25 GCFScape] open as you will need it again soon for the models materials.&lt;br /&gt;
* Now you can run L4DMDLMod. MDL File is the mdl file in your left4deadmodels\extracted folder. You want to &amp;quot;Save data for decompiling to&amp;quot; your left4deadmodels\fixed folder. Click MOD MDL!, and when it completes exit L4DMDLMod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Decompiling ==&lt;br /&gt;
&lt;br /&gt;
'''Note: [http://www.chaosincarnate.net/cannonfodder/mdldecompiler.php Cannonfodders Model Decompiler v0.4.1] does not work on all Windows Vista PC's. If this process doesn't work, ask a friend with XP to do this for you.'''&lt;br /&gt;
&lt;br /&gt;
* Run mdldecompiler041.exe ([http://www.chaosincarnate.net/cannonfodder/mdldecompiler.php Cannonfodders Model Decompiler v0.4.1]) in your &amp;quot;...\sourcesdk\bin\ep1\bin&amp;quot; folder.&lt;br /&gt;
*If you get an error similar to:&lt;br /&gt;
 Extra App ID set to 211, but no SteamAppID&lt;br /&gt;
You will need to go to your &amp;quot;.\steam\steamapps\[steamid]\half-life 2\hl2\gameinfo.txt&amp;quot; and comment out the ToolsAppID line like so:&lt;br /&gt;
 '''//'''ToolsAppId                        211&lt;br /&gt;
* If it shows the error again try doing the same thing for your Counterstrike: Source gameinfo.txt and the gameinfo.txt in your &amp;quot;.\sourcesdk\launcher&amp;quot; folder.&lt;br /&gt;
* &amp;quot;Choose Model File&amp;quot; should point to the mdl file you wish to decompile in your left4deadmodels\fixed folder. &amp;quot;Choose Output Directory&amp;quot; should point to the models decompiled folder. (Ex. left4deadmodels\decompiled\model_1). Uncheck &amp;quot;Use Steam File Access&amp;quot; then press Extract. Repeat this for each mdl file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
&lt;br /&gt;
* Now that the models are decompiled, you can look in each of their qc files for the materials they use.&lt;br /&gt;
* Use [http://nemesis.thewavelength.net/index.php?p=25 GCFScape] to extract them to the corresponding models folder (Ex. left4deadmodels\decompiled\model_1).&lt;br /&gt;
* Open the qc again and find the line beginning with $cd. Change the path to &amp;quot;.\&amp;quot;, which points to the folder the qc file and materials resides in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can now do what you will with your decompiled Left 4 Dead models.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous_Tutorials]]&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Useful_Source_Modding_Tools&amp;diff=337</id>
		<title>Useful Source Modding Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Useful_Source_Modding_Tools&amp;diff=337"/>
				<updated>2008-12-21T08:43:39Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: /* Modeling, Rigging, &amp;amp; Animation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{catup|Obsidian_Conflict|Obsidian Conflict|center}}&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
* '''GCFScape''' - Extract content from Valve gcf, ncf, and vpk files: http://nemesis.thewavelength.net/index.php?p=25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mapping ==&lt;br /&gt;
&lt;br /&gt;
* '''DispED Displacement Prefab Creator''' - Creates complex Displacements for use in Hammer: http://www.violator.eclipse.co.uk/disped/&lt;br /&gt;
&lt;br /&gt;
* '''MAN (Map Analyst)''' - Checks a bsp file for custom content (stuff thats not in the specified gcfs) and zips it in the bsp, all automatically: http://www.map-lounge.de/man/index.html&lt;br /&gt;
&lt;br /&gt;
* '''OC Modify Generator''' - Creates Obsidian Conflict mapadd scripts: http://z-server.game.coocan.jp/etc/oc_modify_generator001.zip&lt;br /&gt;
&lt;br /&gt;
* '''Pakrat''' - Packs files into your map using a user friendly interface: http://www.geocities.com/cofrdrbob/pakrat.html&lt;br /&gt;
&lt;br /&gt;
* '''Vmex''' - Decompiles bsp files: http://www.geocities.com/cofrdrbob/vmex.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Materials &amp;amp; Textures ==&lt;br /&gt;
&lt;br /&gt;
* '''360g''' - Creates vmt and vtf files with an easy to use vgui: http://www.map-lounge.de/360g/index.html&lt;br /&gt;
&lt;br /&gt;
* '''Source MDL Texture Info''' - Tells you what textures a model is using: http://www.wunderboy.org/sourceapps.php&lt;br /&gt;
&lt;br /&gt;
* '''VTFEdit''' - Import and Export Textures: http://nemesis.thewavelength.net/index.php?c=178#p178&lt;br /&gt;
&lt;br /&gt;
* '''VTF Shell Extensions''' - Displays vtf thumbnails in windows explorer: http://www.wunderboy.org/sourceapps.php#vtf_shell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modeling, Rigging, &amp;amp; Animation ==&lt;br /&gt;
&lt;br /&gt;
* '''3D Studio Max SMD Import/Export Plugins''' - Use smd files in 3dsmax: http://www.wunderboy.org/3dapps.php#max_smd&lt;br /&gt;
&lt;br /&gt;
* '''3D Studio Max VTF Texture Plug-in''' - Use VTF textures in 3DS Max: http://www.wunderboy.org/3dapps.php#max_vtf&lt;br /&gt;
&lt;br /&gt;
* '''Cannonfodders 3dsmax Tools''' - Import and Export smd files in 3dsmax: http://www.chaosincarnate.net/cannonfodder/cftools.htm&lt;br /&gt;
&lt;br /&gt;
* '''Cannonfodders Model Decompiler''' - Decompiles source engine models: http://www.chaosincarnate.net/cannonfodder/cftools.htm&lt;br /&gt;
&lt;br /&gt;
* '''GUI StudioMDL''' - Compiles qc files: http://www.wunderboy.org/apps/guistudiomdl2.php&lt;br /&gt;
&lt;br /&gt;
* '''L4DMDLMod''' - Fixes Left 4 Dead mdls for use with a mdldecomiler: http://l4dmods.com/downloads/l4dmdlmod.zip&lt;br /&gt;
&lt;br /&gt;
* '''MoM (Model Modifier)''' - Allows you to change and add properties, keyvalues and skins to models:  http://www.map-lounge.de/zips/mom.zip&lt;br /&gt;
&lt;br /&gt;
== Audio ==&lt;br /&gt;
&lt;br /&gt;
* '''Audacity''' - Free wav editor and recorder: http://audacity.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
* '''Gold Wave''' - Audio file editor: http://www.goldwave.com/&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Useful_Source_Modding_Tools&amp;diff=336</id>
		<title>Useful Source Modding Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Useful_Source_Modding_Tools&amp;diff=336"/>
				<updated>2008-12-21T08:35:10Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: New page: {{catup|Obsidian_Conflict|Obsidian Conflict|center}} == General ==  * '''GCFScape''' - Extract content from Valve gcf, ncf, and vpk files: http://nemesis.thewavelength.net/index.php?p=25  ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{catup|Obsidian_Conflict|Obsidian Conflict|center}}&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
* '''GCFScape''' - Extract content from Valve gcf, ncf, and vpk files: http://nemesis.thewavelength.net/index.php?p=25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mapping ==&lt;br /&gt;
&lt;br /&gt;
* '''DispED Displacement Prefab Creator''' - Creates complex Displacements for use in Hammer: http://www.violator.eclipse.co.uk/disped/&lt;br /&gt;
&lt;br /&gt;
* '''MAN (Map Analyst)''' - Checks a bsp file for custom content (stuff thats not in the specified gcfs) and zips it in the bsp, all automatically: http://www.map-lounge.de/man/index.html&lt;br /&gt;
&lt;br /&gt;
* '''OC Modify Generator''' - Creates Obsidian Conflict mapadd scripts: http://z-server.game.coocan.jp/etc/oc_modify_generator001.zip&lt;br /&gt;
&lt;br /&gt;
* '''Pakrat''' - Packs files into your map using a user friendly interface: http://www.geocities.com/cofrdrbob/pakrat.html&lt;br /&gt;
&lt;br /&gt;
* '''Vmex''' - Decompiles bsp files: http://www.geocities.com/cofrdrbob/vmex.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Materials &amp;amp; Textures ==&lt;br /&gt;
&lt;br /&gt;
* '''360g''' - Creates vmt and vtf files with an easy to use vgui: http://www.map-lounge.de/360g/index.html&lt;br /&gt;
&lt;br /&gt;
* '''Source MDL Texture Info''' - Tells you what textures a model is using: http://www.wunderboy.org/sourceapps.php&lt;br /&gt;
&lt;br /&gt;
* '''VTFEdit''' - Import and Export Textures: http://nemesis.thewavelength.net/index.php?c=178#p178&lt;br /&gt;
&lt;br /&gt;
* '''VTF Shell Extensions''' - Displays vtf thumbnails in windows explorer: http://www.wunderboy.org/sourceapps.php#vtf_shell&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Modeling, Rigging, &amp;amp; Animation ==&lt;br /&gt;
&lt;br /&gt;
* '''3D Studio Max SMD Import/Export Plugins''' - Use smd files in 3dsmax: http://www.wunderboy.org/3dapps.php#max_smd&lt;br /&gt;
&lt;br /&gt;
* '''3D Studio Max VTF Texture Plug-in''' - Use VTF textures in 3DS Max: http://www.wunderboy.org/3dapps.php#max_vtf&lt;br /&gt;
&lt;br /&gt;
* '''Cannonfodders 3dsmax Tools''' - Import and Export smd files in 3dsmax: http://www.chaosincarnate.net/cannonfodder/cftools.htm&lt;br /&gt;
&lt;br /&gt;
* '''Cannonfodders Model Decompiler''' - Decompiles source engine models: http://www.chaosincarnate.net/cannonfodder/cftools.htm&lt;br /&gt;
&lt;br /&gt;
* '''GUI StudioMDL''' - Compiles qc files: http://www.wunderboy.org/apps/guistudiomdl2.php&lt;br /&gt;
&lt;br /&gt;
* '''MoM (Model Modifier)''' - Allows you to change and add properties, keyvalues and skins to models:  http://www.map-lounge.de/zips/mom.zip&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Audio ==&lt;br /&gt;
&lt;br /&gt;
* '''Audacity''' - Free wav editor and recorder: http://audacity.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
* '''Gold Wave''' - Audio file editor: http://www.goldwave.com/&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Obsidian_Conflict&amp;diff=335</id>
		<title>Obsidian Conflict</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Obsidian_Conflict&amp;diff=335"/>
				<updated>2008-12-21T07:59:24Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Obsidian Conflict is a Half-Life² Co-op Mod which means the players work together to complete a common goal. Some maps require puzzle solving with other players, some maps require teamwork to put down the enemy AI. Check out the [http://www.obsidianconflict.com/about.html Obsidian Conflict Website] for more information on the mods features.&lt;br /&gt;
[[Image:Manhacklogo.png|center|ObsidianLogo]]&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
* [[Obsidian Conflict Setup|Setting up Obsidian Conflict]]&lt;br /&gt;
* [[Customization_in_Obsidian_Conflict|Customization in Obsidian Conflict]]&lt;br /&gt;
* [[Obsidian Conflict FAQ|Obsidian Conflict Frequently Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
== Obsidian Conflict SDK ==&lt;br /&gt;
* [[Obsidian SDK Setup|Setting up Obsidian with the Source SDK]]&lt;br /&gt;
* [[Useful Source Modding Tools]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
'''Quick Category Navigation'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[:category:ServerOP|Server Operation]]'''&lt;br /&gt;
| Tips and tricks on operating an Obsidian Conflict dedicated server.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[:category:MapTuts|Mapping Tutorials]]'''&lt;br /&gt;
| There are many extra features built into Obsidian to take advantage of while mapping. Check them out here.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[:category:oc ents|Obsidian Entities]]'''&lt;br /&gt;
| There a few custom entities that are only available in Obsidian. Here is a list of them.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[:category:oc maps|Obsidian Maps]]'''&lt;br /&gt;
| There a some custom maps that may have a non default gameplay. Heres a list of them.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[:category:Miscellaneous Tutorials|Miscellaneous Tutorials]]'''&lt;br /&gt;
| Miscellaneous Tutorials for Source Engine modding.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Oc_paysan&amp;diff=334</id>
		<title>Oc paysan</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Oc_paysan&amp;diff=334"/>
				<updated>2008-12-21T07:52:14Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: New page: {{wrongtitle|title=oc_paysan}}  {{oc_map}}  == FAQ ==  '''Earning money?'''  * Dispose of trash in the blue container * Picking mushrooms * to grow plants * cut and sell wood planks * comp...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wrongtitle|title=oc_paysan}}&lt;br /&gt;
&lt;br /&gt;
{{oc_map}}&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
'''Earning money?'''&lt;br /&gt;
&lt;br /&gt;
* Dispose of trash in the blue container&lt;br /&gt;
* Picking mushrooms&lt;br /&gt;
* to grow plants&lt;br /&gt;
* cut and sell wood planks&lt;br /&gt;
* complete the dungeon&lt;br /&gt;
* Fishing&lt;br /&gt;
* hunt&lt;br /&gt;
* panning for gold in the mine&lt;br /&gt;
* Cool Delivering pizzas&lt;br /&gt;
* Producing alcohol&lt;br /&gt;
* TOP SECRET&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Where do I buy things?'''&lt;br /&gt;
&lt;br /&gt;
Buy in town in Nova prospect buildings and seeds.&lt;br /&gt;
A dealer will offer you all kinds article at the entrance to the city.&lt;br /&gt;
Animals can be bought near the prison.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Where do I sell things?'''&lt;br /&gt;
&lt;br /&gt;
* Near the mill is a seller of arms and a buyer.&lt;br /&gt;
* The dishes will sell at the truck when it is there.&lt;br /&gt;
* The fish are sold at the cabin near the lake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Why am I loosing health?'''&lt;br /&gt;
&lt;br /&gt;
You need food to heal you.&lt;br /&gt;
Buy pizza and open it to eat.&lt;br /&gt;
Put cooked food on the wooden table in the kitchen and stay around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What is wood for?'''&lt;br /&gt;
&lt;br /&gt;
We must cut the forest and then transform it into boards through the sawmill.&lt;br /&gt;
These boards are used for the construction of various structures like the stairs of the mine, the niche of dog ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Why do I see ERROR signs?'''&lt;br /&gt;
&lt;br /&gt;
You should download the models at : http://steevmau.free.fr/oc/PACK_B02.rar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Can I make the kitchen? How?'''&lt;br /&gt;
&lt;br /&gt;
It is sold at the store the stove and utensils&lt;br /&gt;
The revenue is to discover and share.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Why am I in a prison, and how do I get out?'''&lt;br /&gt;
&lt;br /&gt;
A fire covers you forbidden to go out at night otherwise you go to jail.&lt;br /&gt;
To break it must pay a kernel. But there is another way for you to discover which one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How do I fish or hunt?'''&lt;br /&gt;
&lt;br /&gt;
* For fishing you must buy a fishing rod and bait available nearby lake.&lt;br /&gt;
* For hunting you have to buy bait and have nearly marks headcrabs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mining?'''&lt;br /&gt;
&lt;br /&gt;
Build stairs with plank then dig the rock and when you see gold, hit with your crowbar.&lt;br /&gt;
You can dig with explosives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''I know it will be dark, can I protect myself?'''&lt;br /&gt;
&lt;br /&gt;
An announcement howling at night, you take shelter in the house or pay the hotel in town.&lt;br /&gt;
Build shelters in the forest or near the lake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Where do I stock my production?'''&lt;br /&gt;
&lt;br /&gt;
* In the pantry which is located near the field and preserves all properties.&lt;br /&gt;
* Refrigerators.&lt;br /&gt;
* The bottom of the pizzeria&lt;br /&gt;
* The metal basket.&lt;br /&gt;
* The wooden boxes.&lt;br /&gt;
&lt;br /&gt;
''Attention, large wooden baskets used only to store wood.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''What is the dungeon?'''&lt;br /&gt;
&lt;br /&gt;
The dungeon is a killing monsters to retrieve a reward.&lt;br /&gt;
You can insert objects to defend yourself through the teleporter, but do not enter!&lt;br /&gt;
You will not go to jail in dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How do I take an object, or steal it?'''&lt;br /&gt;
&lt;br /&gt;
Using the gravity gun or pressing &amp;quot;e&amp;quot; (+USE).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''I have lost something, how do I find it?'''&lt;br /&gt;
&lt;br /&gt;
Two button locator helps you find important objects.&lt;br /&gt;
The first lies on the floor of the house, on the balcony.&lt;br /&gt;
The second is located at the entrance of the hotel&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Customization_in_Obsidian_Conflict&amp;diff=333</id>
		<title>Customization in Obsidian Conflict</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Customization_in_Obsidian_Conflict&amp;diff=333"/>
				<updated>2008-12-17T03:26:21Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
&lt;br /&gt;
In Obsidian Conflict, each player has various options for customization along all facets of the game. Whether you like a purple HUD, a Yoda player model, green trip mine, orange laser sight, or a pink flashlight, Obsidian Conflict has got you covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HUD Customization ==&lt;br /&gt;
&lt;br /&gt;
Obsidian Conflict allows you to change the color of your HUD, or Heads Up Display. You can do this by accessing &amp;quot;Mod Options&amp;quot; from the main menu and selecting the &amp;quot;Hud&amp;quot; tab. You can then adjust the sliders which represent the red, green, and blue values for each element of the HUD. The results will be shown in an example box, allowing you to get exactly the display you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Flashlight Color ==&lt;br /&gt;
&lt;br /&gt;
You can also change the color of the light that is emitted by your flashlight. You can access the color sliders by clicking on &amp;quot;Mod Options&amp;quot; from the main menu and selecting the &amp;quot;Custom Color&amp;quot; tab. Once again, you can adjust the red, green, and blue sliders and view the result in the example box to get the desired effect.&lt;br /&gt;
&lt;br /&gt;
Other players' flashlight colors will show on your screen and vice versa. If you experience a slowdown or fps drop when other players turn on their flashlights, you can disable all flashlight beams except your own. Do this by accessing &amp;quot;Mod Options&amp;quot; from the main menu, selecting the &amp;quot;Performance&amp;quot; tab, then unchecking the box that reads &amp;quot;Show flashlight beams from other players&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Weapon Effects ==&lt;br /&gt;
&lt;br /&gt;
By checking the &amp;quot;Use Custom Colors&amp;quot; flag box under the &amp;quot;Custom Color&amp;quot; tab in the Mod Options menu, any weapon with a special light effect will show in the color you have chosen. Grenade lights/trails, SLAM lasers, and sniper rifle laser beams are some of the effects that will show in your custom color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Player Models ==&lt;br /&gt;
&lt;br /&gt;
Custom player models are fully supported by Obsidian Conflict. However, due to various reasons Obsidian Conflict does not supply them for you. See below for links to community made player model packs.&lt;br /&gt;
&lt;br /&gt;
Your custom player model only shows for another player if they have the same model as you. If they do not, they see you as the default, male01, player model. Although this may seem annoying, many Obsidian players download the latest community player model packs, so most people will see your custom model.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''List of Community-Made Player Model Packs'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.obsidianconflict.de/forums/viewtopic.php?t=2582&amp;amp;sid=9e8beda725d1577bcf9d58883fcc5506 OC Playermodel Pack 1]&lt;br /&gt;
&lt;br /&gt;
*[http://www.obsidianconflict.de/forums/viewtopic.php?p=40097#40097 OC Playermodel Pack 2]&lt;br /&gt;
&lt;br /&gt;
'''Note''' There are many more individual releases that you can find by searching through the [http://www.obsidianconflict.de/forums/viewforum.php?f=9 Model Releases] Section of the [http://www.obsidianconflict.de/forums/index.php Official Obsidian Conflict Forums].&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Customization_in_Obsidian_Conflict&amp;diff=332</id>
		<title>Customization in Obsidian Conflict</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Customization_in_Obsidian_Conflict&amp;diff=332"/>
				<updated>2008-12-17T03:25:48Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
&lt;br /&gt;
In Obsidian Conflict, each player has various options for customization along all facets of the game. Whether you like a purple HUD, a Yoda player model, green trip mine, orange laser sight, or a pink flashlight, Obsidian Conflict has got you covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HUD Customization ==&lt;br /&gt;
&lt;br /&gt;
Obsidian Conflict allows you to change the color of your HUD, or Heads Up Display. You can do this by accessing &amp;quot;Mod Options&amp;quot; from the main menu and selecting the &amp;quot;Hud&amp;quot; tab. You can then adjust the sliders which represent the red, green, and blue values for each element of the HUD. The results will be shown in an example box, allowing you to get exactly the display you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Flashlight Color ==&lt;br /&gt;
&lt;br /&gt;
You can also change the color of the light that is emitted by your flashlight. You can access the color sliders by clicking on &amp;quot;Mod Options&amp;quot; from the main menu and selecting the &amp;quot;Custom Color&amp;quot; tab. Once again, you can adjust the red, green, and blue sliders and view the result in the example box to get the desired effect.&lt;br /&gt;
&lt;br /&gt;
Other players' flashlight colors will show on your screen and vice versa. If you experience a slowdown or fps drop when other players turn on their flashlights, you can disable all flashlight beams except your own. Do this by accessing &amp;quot;Mod Options&amp;quot; from the main menu, selecting the &amp;quot;Performance&amp;quot; tab, then unchecking the box that reads &amp;quot;Show flashlight beams from other players&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Custom Weapon Effects ==&lt;br /&gt;
&lt;br /&gt;
By checking the &amp;quot;Use Custom Colors&amp;quot; flag box under the &amp;quot;Custom Color&amp;quot; tab in the Mod Options menu, any weapon with a special light effect will show in the color you have chosen. Grenade lights/trails, SLAM lasers, and sniper rifle laser beams are some of the effects that will show in your custom color.&lt;br /&gt;
&lt;br /&gt;
== Custom Player Models ==&lt;br /&gt;
&lt;br /&gt;
Custom player models are fully supported by Obsidian Conflict. However, due to various reasons Obsidian Conflict does not supply them for you. See below for links to community made player model packs.&lt;br /&gt;
&lt;br /&gt;
Your custom player model only shows for another player if they have the same model as you. If they do not, they see you as the default, male01, player model. Although this may seem annoying, many Obsidian players download the latest community player model packs, so most people will see your custom model.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''List of Community-Made Player Model Packs'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.obsidianconflict.de/forums/viewtopic.php?t=2582&amp;amp;sid=9e8beda725d1577bcf9d58883fcc5506 OC Playermodel Pack 1]&lt;br /&gt;
&lt;br /&gt;
*[http://www.obsidianconflict.de/forums/viewtopic.php?p=40097#40097 OC Playermodel Pack 2]&lt;br /&gt;
&lt;br /&gt;
'''Note''' There are many more individual releases that you can find by searching through the [http://www.obsidianconflict.de/forums/viewforum.php?f=9 Model Releases] Section of the [http://www.obsidianconflict.de/forums/index.php Official Obsidian Conflict Forums].&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Obsidian_SDK_Installer&amp;diff=331</id>
		<title>Obsidian SDK Installer</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Obsidian_SDK_Installer&amp;diff=331"/>
				<updated>2008-12-15T21:57:14Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: /* Left 4 Dead Content */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About ==&lt;br /&gt;
&lt;br /&gt;
'''Obsidian SDK Installer''' is a tool created by [[User:Shiftey|shiftey]], based off of W0f0xs' method and [[Obsidian SDK Setup]], that sets up all the necessary folders and files in their correct directories to allow mapping for Obsidian Conflict to be much simpler. It will ask for your Steam ID and possibly your sourcesdk directory. (If it isn't the default directory set in this tool.) The setup tool will NOT ask you for your steam password. If it does, you may have recieved a hacked version and somebody is trying to steal your steam account.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The setup tool sets up Hammer for modding Obsidian Conflict and also allows you to set up game content from games such as Counterstrike: Source, Half Life: Source, or even Left 4 Dead. It does this in a way that is comparable to the mounting system in Obsidian Conflict itself. However, since Hammer cannot read from multiple gcfs, each additional gcf must be extracted. Unfortunately this takes up a huge amount of hard drive space, but it is the only way to be able to access additional content inside of Hammer.&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
&lt;br /&gt;
Start up the tool. It's fairly straight forward from there. Enter your steam id and your steamapps directory path if it asks for it. Answer the questions and watch as it sets up content for you to map with. If you select yes to setting up episode two content, it will automatically set up episode one content. Episodes One and Two will not take up any additional hard drive space on your computer. After that, if you see&lt;br /&gt;
any red errors, it means that you don't own the game you are requesting to setup. You must own any game that you wish to have access to for Obsidian mapping. If you want Left 4 Dead content, it is very important that you make sure you read below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Left 4 Dead Content ==&lt;br /&gt;
&lt;br /&gt;
Since Left 4 Dead isn't currently mountable in Obsidian Conflict, you must include any Left 4 Dead content in your map, with your map. To do this you will have to copy it from your sourcesdk\bin\orangebox folder to both your obsidian and obsidian sdk folders. When you distribute your map, you must remember to include this content or else others will see an error sign ingame. Soon a tool will be available that will scan&lt;br /&gt;
your orangebox\left4dead folder and your map, and set up the necessary relationships to make it work. But until then you have to do it manually.&lt;br /&gt;
&lt;br /&gt;
== Custom Content ==&lt;br /&gt;
&lt;br /&gt;
Most content, such as Episodic, Counterstrike: Source, and Day of Defeat: Source, can be mounted in Obsidian Conflict after you add it in your map with Hammer. This means that you will not have to mess with any files inside your obsidian folder, and neither will others who download your map. However, custom content and Left 4 Dead content cannot be mounted. When adding custom content, you must add it first to your&lt;br /&gt;
Obsidian SDK directory to access it in Hammer, then again to your Obsidian folder for it to show up in-game. When mapping, keep in mind that everything custom that you see in hammer must be in your Obsidian SDK folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once setup is complete, you should never have to edit any files in your sourcesdk\bin\orangebox folder. If you want to edit content in that folder, copy it to your obsidian sdk directory, edit it, then copy it to your obsidian folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For organization reasons, fellow mappers appreciate if you put all custom content that you use in a folder specific to your maps. For example, if you look in your obsidian folder you will notice that Tysn puts all of his custom content into the folder &amp;quot;Tysn&amp;quot;. This specific folder should be the same amongst all the subfolders in your obsidian directory. This is how I set up my custom content:&lt;br /&gt;
 obsidian\materials\shiftey\decal\movieposter.vmt&lt;br /&gt;
 obsidian\models\shiftey\kevlarvest.mdl&lt;br /&gt;
 obsidian\sound\shiftey\bananafone.mp3&lt;br /&gt;
 obsidian\scenes\shiftey\arnold_gettothechopper.scn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
'''If you have problems running your map straight after compiles try this:'''&lt;br /&gt;
&lt;br /&gt;
1. Open Hammer and go to Tools &amp;gt; Options.&lt;br /&gt;
&lt;br /&gt;
2. Look for the field entitled &amp;quot;Game Executable Directory&amp;quot; and change it to your Steam folder.&lt;br /&gt;
&lt;br /&gt;
 ex. &amp;quot;C:\Program Files\Steam&amp;quot;&lt;br /&gt;
&lt;br /&gt;
3. Then go to the Build Programs tab and under Game Executable change it to Steam.exe.&lt;br /&gt;
 ex. &amp;quot;C:\Program Files\Steam\Steam.exe&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4. When you select File &amp;gt; Run map.., a window should appear. Find &amp;quot;Additional game parameters&amp;quot; at the bottom of this window and copy/paste:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 -gameidlaunch 218 -game 'SteamAppsDir\SourceMods\obsidian' -dev -console&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
*[[Obsidian SDK Setup]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
*[http://www.ronjonproductions.com/downloads/obsdk.zip Obsidian Conflict SDK Installer Download]&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Obsidian_Conflict&amp;diff=324</id>
		<title>Obsidian Conflict</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Obsidian_Conflict&amp;diff=324"/>
				<updated>2008-11-29T17:22:34Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Obsidian Conflict is a Half-Life² Co-op Mod which means the players work together to complete a common goal. Some maps require puzzle solving with other players, some maps require teamwork to put down the enemy AI. Check out the [http://www.obsidianconflict.com/about.html Obsidian Conflict Website] for more information on the mods features.&lt;br /&gt;
[[Image:Manhacklogo.png|center|ObsidianLogo]]&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
* [[Obsidian Conflict Setup|Setting up Obsidian Conflict]]&lt;br /&gt;
* [[Customization_in_Obsidian_Conflict|Customization in Obsidian Conflict]]&lt;br /&gt;
* [[Obsidian Conflict FAQ|Obsidian Conflict Frequently Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
== Obsidian Conflict SDK ==&lt;br /&gt;
* [[Obsidian SDK Setup|Setting up Obsidian with the Source SDK]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
'''Quick Category Navigation'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[:category:ServerOP|Server Operation]]'''&lt;br /&gt;
| Tips and tricks on operating an Obsidian Conflict dedicated server.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[:category:MapTuts|Mapping Tutorials]]'''&lt;br /&gt;
| There are many extra features built into Obsidian to take advantage of while mapping. Check them out here.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[:category:oc ents|Obsidian Entities]]'''&lt;br /&gt;
| There a few custom entities that are only available in Obsidian. Here is a list of them.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[:category:oc maps|Obsidian Maps]]'''&lt;br /&gt;
| There a some custom maps that may have a non default gameplay. Heres a list of them.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[:category:Miscellaneous Tutorials|Miscellaneous Tutorials]]'''&lt;br /&gt;
| Miscellaneous Tutorials for Source Engine modding.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Customization_in_Obsidian_Conflict&amp;diff=323</id>
		<title>Customization in Obsidian Conflict</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Customization_in_Obsidian_Conflict&amp;diff=323"/>
				<updated>2008-11-29T17:15:44Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: /* Custom Player Models */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
&lt;br /&gt;
In Obsidian Conflict, each player has various options for customization along all facets of the game. Whether you like a purple HUD, a Yoda player model, or a pink flashlight, Obsidian Conflict has got you covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HUD Customization ==&lt;br /&gt;
&lt;br /&gt;
Obsidian Conflict allows you to change the color of your HUD, or Heads Up Display. You can do this by accessing &amp;quot;Mod Options&amp;quot; from the main menu and selecting the &amp;quot;Hud&amp;quot; tab. You can then adjust the sliders which represent the red, green, and blue values for each element of the HUD. The results will be shown in an example box, allowing you to get exactly the display you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Flashlight Color ==&lt;br /&gt;
&lt;br /&gt;
You can also change the color of the light that is emitted by your flashlight. You can access the color sliders by clicking on &amp;quot;Mod Options&amp;quot; from the main menu and selecting the &amp;quot;Flashlight&amp;quot; tab. Once again, you can adjust the red, green, and blue sliders and view the result in the example box to get the desired effect.&lt;br /&gt;
&lt;br /&gt;
Other players' flashlight colors will show on your screen and vice versa. If you experience a slowdown or fps drop when other players turn on their flashlights, you can disable all flashlight beams except your own. Do this by accessing &amp;quot;Mod Options&amp;quot; from the main menu, selecting the &amp;quot;Performance&amp;quot; tab, then unchecking the box that reads &amp;quot;Show flashlight beams from other players&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Custom Player Models ==&lt;br /&gt;
&lt;br /&gt;
Custom player models are fully supported by Obsidian Conflict. However, due to various reasons Obsidian Conflict does not supply them for you. See below for links to community made player model packs.&lt;br /&gt;
&lt;br /&gt;
Your custom player model only shows for another player if they have the same model as you. If they do not, they see you as the default, male01, player model. Although this may seem annoying, many Obsidian players download the latest community player model packs, so most people will see your custom model.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''List of Community-Made Player Model Packs'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.obsidianconflict.de/forums/viewtopic.php?t=2582&amp;amp;sid=9e8beda725d1577bcf9d58883fcc5506 OC Playermodel Pack 1]&lt;br /&gt;
&lt;br /&gt;
*[http://www.obsidianconflict.de/forums/viewtopic.php?p=40097#40097 OC Playermodel Pack 2]&lt;br /&gt;
&lt;br /&gt;
'''Note''' There are many more individual releases that you can find by searching through the [http://www.obsidianconflict.de/forums/viewforum.php?f=9 Model Releases] Section of the [http://www.obsidianconflict.de/forums/index.php Official Obsidian Conflict Forums].&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Customization_in_Obsidian_Conflict&amp;diff=322</id>
		<title>Customization in Obsidian Conflict</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Customization_in_Obsidian_Conflict&amp;diff=322"/>
				<updated>2008-11-29T17:14:31Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: /* Custom Player Models */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
&lt;br /&gt;
In Obsidian Conflict, each player has various options for customization along all facets of the game. Whether you like a purple HUD, a Yoda player model, or a pink flashlight, Obsidian Conflict has got you covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HUD Customization ==&lt;br /&gt;
&lt;br /&gt;
Obsidian Conflict allows you to change the color of your HUD, or Heads Up Display. You can do this by accessing &amp;quot;Mod Options&amp;quot; from the main menu and selecting the &amp;quot;Hud&amp;quot; tab. You can then adjust the sliders which represent the red, green, and blue values for each element of the HUD. The results will be shown in an example box, allowing you to get exactly the display you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Flashlight Color ==&lt;br /&gt;
&lt;br /&gt;
You can also change the color of the light that is emitted by your flashlight. You can access the color sliders by clicking on &amp;quot;Mod Options&amp;quot; from the main menu and selecting the &amp;quot;Flashlight&amp;quot; tab. Once again, you can adjust the red, green, and blue sliders and view the result in the example box to get the desired effect.&lt;br /&gt;
&lt;br /&gt;
Other players' flashlight colors will show on your screen and vice versa. If you experience a slowdown or fps drop when other players turn on their flashlights, you can disable all flashlight beams except your own. Do this by accessing &amp;quot;Mod Options&amp;quot; from the main menu, selecting the &amp;quot;Performance&amp;quot; tab, then unchecking the box that reads &amp;quot;Show flashlight beams from other players&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Custom Player Models ==&lt;br /&gt;
&lt;br /&gt;
Custom player models are fully supported by Obsidian Conflict. However, due to various reasons Obsidian Conflict does not supply them for you. See below for links to community made player model packs.&lt;br /&gt;
&lt;br /&gt;
Your custom player model only shows for another player if they have the same model as you. If they do not, they see you as the default, male01, player model. Although this may seem annoying, many Obsidian players download the latest community player model packs, so most people will see your custom model.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''List of Community-Made Player Model Packs'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.obsidianconflict.de/forums/viewtopic.php?t=2582&amp;amp;sid=9e8beda725d1577bcf9d58883fcc5506 OC Playermodel Pack (current version: 1)]&lt;br /&gt;
&lt;br /&gt;
*[http://www.obsidianconflict.de/forums/viewtopic.php?p=40097#40097 OC Playermodel Pack 2(current version: 1)]&lt;br /&gt;
&lt;br /&gt;
'''Note''' There are many more individual releases that you can find by searching through the [http://www.obsidianconflict.de/forums/viewforum.php?f=9 Model Releases] Section of the [http://www.obsidianconflict.de/forums/index.php Official Obsidian Conflict Forums].&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=User:Shiftey&amp;diff=321</id>
		<title>User:Shiftey</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=User:Shiftey&amp;diff=321"/>
				<updated>2008-11-29T08:18:36Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About Me ==&lt;br /&gt;
I'm a mapper and handyman for Obsidian Conflict.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
[http://www.obsidianconflict.de/forums/viewtopic.php?t=2755&amp;amp;sid=b2c9636237dbdf0da703489bbb86c047 oc_undersiege](WIP)&lt;br /&gt;
&lt;br /&gt;
== Props ==&lt;br /&gt;
'''Kevlar Vest''' - [http://www.ronjonproductions.com/downloads/Kevlar_vest_Prop.zip download]&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
[[Obsidian SDK Installer]]&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Game_countdown_timer&amp;diff=320</id>
		<title>Game countdown timer</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Game_countdown_timer&amp;diff=320"/>
				<updated>2008-11-29T08:17:14Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: /* Inputs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc ent}}&lt;br /&gt;
== Entity Description ==&lt;br /&gt;
&lt;br /&gt;
An entity that displays a timer at the top of the player's hud. It can be configured through inputs and can have repeated use over the course of a map.&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
&lt;br /&gt;
* '''targetname &amp;lt;target_source&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Defines the name that other entities refer to this entity by.&lt;br /&gt;
&lt;br /&gt;
==Inputs==&lt;br /&gt;
&lt;br /&gt;
* '''Kill'''&lt;br /&gt;
&lt;br /&gt;
Removes this entity from the world. &lt;br /&gt;
&lt;br /&gt;
* '''KillHierarchy'''&lt;br /&gt;
&lt;br /&gt;
Removes this entity and all its children from the world.&lt;br /&gt;
&lt;br /&gt;
* '''AddOutput &amp;lt;string&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care. &lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;key&amp;gt; &amp;lt;value&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;output name&amp;gt; &amp;lt;targetname&amp;gt;:&amp;lt;inputname&amp;gt;:&amp;lt;parameter&amp;gt;:&amp;lt;delay&amp;gt;:&amp;lt;max times to fire (-1 == infinite)&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* '''FireUser1-4'''&lt;br /&gt;
&lt;br /&gt;
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.&lt;br /&gt;
&lt;br /&gt;
* '''StartTimer &amp;lt;float&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Starts the countdown. Requires an argument which is the number of seconds for the countdown.&lt;br /&gt;
&lt;br /&gt;
* '''StopTimer'''&lt;br /&gt;
&lt;br /&gt;
Stops the countdown permanently.&lt;br /&gt;
&lt;br /&gt;
* '''PauseTimer'''&lt;br /&gt;
&lt;br /&gt;
Stops the countdown temporarily.&lt;br /&gt;
&lt;br /&gt;
* '''ResumeTimer'''&lt;br /&gt;
&lt;br /&gt;
Resumes the countdown after '''PauseTimer''' is called.&lt;br /&gt;
&lt;br /&gt;
* '''SetTimerLabel &amp;lt;string&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Sets a label for the timer that appears above the countdown.&lt;br /&gt;
&lt;br /&gt;
==Outputs==&lt;br /&gt;
&lt;br /&gt;
* '''OnUser1-4'''&lt;br /&gt;
&lt;br /&gt;
Fired in response to FireUser1-4 inputs. See User Inputs and Outputs. &lt;br /&gt;
&lt;br /&gt;
!activator = activator&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Game_countdown_timer&amp;diff=319</id>
		<title>Game countdown timer</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Game_countdown_timer&amp;diff=319"/>
				<updated>2008-11-29T08:16:56Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc ent}}&lt;br /&gt;
== Entity Description ==&lt;br /&gt;
&lt;br /&gt;
An entity that displays a timer at the top of the player's hud. It can be configured through inputs and can have repeated use over the course of a map.&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
&lt;br /&gt;
* '''targetname &amp;lt;target_source&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Defines the name that other entities refer to this entity by.&lt;br /&gt;
&lt;br /&gt;
==Inputs==&lt;br /&gt;
&lt;br /&gt;
* '''Kill'''&lt;br /&gt;
&lt;br /&gt;
Removes this entity from the world. &lt;br /&gt;
&lt;br /&gt;
* '''KillHierarchy'''&lt;br /&gt;
&lt;br /&gt;
Removes this entity and all its children from the world.&lt;br /&gt;
&lt;br /&gt;
* '''AddOutput &amp;lt;string&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care. &lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;key&amp;gt; &amp;lt;value&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;output name&amp;gt; &amp;lt;targetname&amp;gt;:&amp;lt;inputname&amp;gt;:&amp;lt;parameter&amp;gt;:&amp;lt;delay&amp;gt;:&amp;lt;max times to fire (-1 == infinite)&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* '''FireUser1-4'''&lt;br /&gt;
&lt;br /&gt;
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.&lt;br /&gt;
&lt;br /&gt;
* '''StartTimer &amp;lt;float&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Starts the countdown. Requires an argument which is the number of seconds for the countdown.&lt;br /&gt;
&lt;br /&gt;
* '''StopTimer'''&lt;br /&gt;
&lt;br /&gt;
Stops the countdown permanently.&lt;br /&gt;
&lt;br /&gt;
* '''PauseTimer'''&lt;br /&gt;
&lt;br /&gt;
Stops the countdown temporarily.&lt;br /&gt;
&lt;br /&gt;
* '''ResumeTimer'''&lt;br /&gt;
&lt;br /&gt;
Resumes the countdown after '''Pause Timer''' is called.&lt;br /&gt;
&lt;br /&gt;
* '''SetTimerLabel &amp;lt;string&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Sets a label for the timer that appears above the countdown.&lt;br /&gt;
&lt;br /&gt;
==Outputs==&lt;br /&gt;
&lt;br /&gt;
* '''OnUser1-4'''&lt;br /&gt;
&lt;br /&gt;
Fired in response to FireUser1-4 inputs. See User Inputs and Outputs. &lt;br /&gt;
&lt;br /&gt;
!activator = activator&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Filter_activator_team&amp;diff=318</id>
		<title>Filter activator team</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Filter_activator_team&amp;diff=318"/>
				<updated>2008-11-29T08:07:10Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc ent}}&lt;br /&gt;
== Entity Description ==&lt;br /&gt;
&lt;br /&gt;
A filter that filters by the team of the activator.&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
&lt;br /&gt;
* '''targetname &amp;lt;target_source&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Defines the name that other entities refer to this entity by.&lt;br /&gt;
&lt;br /&gt;
* '''Negated'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;boolean&amp;gt; If set, the resulting filter will be negated. &lt;br /&gt;
&lt;br /&gt;
* '''filterteam'''&lt;br /&gt;
:&amp;lt;choices&amp;gt; Filter Team Number. &lt;br /&gt;
:{|&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| '''Literal value''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Red&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Blue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inputs==&lt;br /&gt;
* '''Kill'''&lt;br /&gt;
&lt;br /&gt;
Removes this entity from the world. &lt;br /&gt;
&lt;br /&gt;
* '''KillHierarchy'''&lt;br /&gt;
&lt;br /&gt;
Removes this entity and all its children from the world.&lt;br /&gt;
&lt;br /&gt;
* '''AddOutput &amp;lt;string&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care. &lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;key&amp;gt; &amp;lt;value&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;output name&amp;gt; &amp;lt;targetname&amp;gt;:&amp;lt;inputname&amp;gt;:&amp;lt;parameter&amp;gt;:&amp;lt;delay&amp;gt;:&amp;lt;max times to fire (-1 == infinite)&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* '''FireUser1-4'''&lt;br /&gt;
&lt;br /&gt;
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs. &lt;br /&gt;
&lt;br /&gt;
* '''TestActivator'''&lt;br /&gt;
&lt;br /&gt;
Test the activator against the filter and fires '''OnPass''' or '''OnFail''' output. &lt;br /&gt;
&lt;br /&gt;
==Outputs==&lt;br /&gt;
&lt;br /&gt;
* '''OnUser1-4'''&lt;br /&gt;
&lt;br /&gt;
Fired in response to FireUser1-4 inputs. See User Inputs and Outputs. &lt;br /&gt;
&lt;br /&gt;
!activator = activator &lt;br /&gt;
&lt;br /&gt;
* '''OnPass'''&lt;br /&gt;
&lt;br /&gt;
Fired in response to TestActivator input if the activator passes the filter. &lt;br /&gt;
!activator = activator &lt;br /&gt;
&lt;br /&gt;
* '''OnFail'''&lt;br /&gt;
&lt;br /&gt;
Fired in response to TestActivator input if the activator fails to pass the filter. &lt;br /&gt;
&lt;br /&gt;
!activator = activator &lt;br /&gt;
&lt;br /&gt;
== Notes and References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;1. [http://developer.valvesoftware.com/wiki/Filter_activator_team Wiki filter_activator_team article]&amp;lt;/sub&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Game_text_quick&amp;diff=317</id>
		<title>Game text quick</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Game_text_quick&amp;diff=317"/>
				<updated>2008-11-29T08:06:17Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc ent}}&lt;br /&gt;
== Entity Description ==&lt;br /&gt;
&lt;br /&gt;
An entity that displays text on screen. The text can be defined in the Hammer Editor. The difference between game_text and game_text_quick is, that you can trigger the message you want to show on screen through the Input/Output-System.&lt;br /&gt;
The game_text_quick entity helps in many ways, mainly to save ent_data in huge maps and ease complex game_text In-/Outputrelations into one step.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''Warning:'''&amp;lt;/span&amp;gt; Don't use quotation characters (&amp;quot;) in the Text Message field (not even \&amp;quot; characters). It will cause fatal errors with opening and/or compiling your map and may need to be fixed by manually editing the VMF in a text editor.&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
&lt;br /&gt;
* '''targetname &amp;lt;target_source&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The name that other entities refer to this entity by.&lt;br /&gt;
&lt;br /&gt;
* '''spawnflags &amp;lt;flags&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
spawnflags&lt;br /&gt;
&lt;br /&gt;
* '''message &amp;lt;string&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Message to display onscreen.&lt;br /&gt;
&lt;br /&gt;
* '''x &amp;lt;string&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Horizontal position on the player's screens to draw the text. The value should be between 0 and 1, where 0 is the far left of the screen and 1 is the far right. -1 centers the text.&lt;br /&gt;
&lt;br /&gt;
* '''y &amp;lt;string&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Vertical position on the player's screens to draw the text. The value should be between 0 and 1, where 0 is the top of the screen and 1 is the bottom. -1 centers the text.&lt;br /&gt;
&lt;br /&gt;
* '''effect &amp;lt;choices&amp;gt;'''&lt;br /&gt;
 &lt;br /&gt;
* '''color &amp;lt;color255&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* '''color2 &amp;lt;color255&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
* '''fadein &amp;lt;string&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The time it should take for the text to fully fade in.&lt;br /&gt;
&lt;br /&gt;
* '''fadeout &amp;lt;string&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The time it should take for the text to fade out, after the hold time has expired.&lt;br /&gt;
&lt;br /&gt;
* '''holdtime &amp;lt;string&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The time the text should stay onscreen, after fading in, before it begins to fade out.&lt;br /&gt;
&lt;br /&gt;
* '''fxtime &amp;lt;string&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
If the 'Text Effect' is set to Scan Out, this is the time it should take to scan out all the letters in the text.&lt;br /&gt;
&lt;br /&gt;
* '''channel &amp;lt;choices&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
You can have up to four individual game_text messages onscreen at once, stored in channels. Select which channel this text should be placed in, which will overwrite any active message already in that channel.&lt;br /&gt;
&lt;br /&gt;
* '''master &amp;lt;string&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.&lt;br /&gt;
&lt;br /&gt;
== Inputs ==&lt;br /&gt;
&lt;br /&gt;
*'''Kill'''&lt;br /&gt;
&lt;br /&gt;
Removes this entity from the world.&lt;br /&gt;
&lt;br /&gt;
*'''KillHierarchy'''&lt;br /&gt;
&lt;br /&gt;
Removes this entity and all its children from the world.&lt;br /&gt;
&lt;br /&gt;
*'''AddOutput &amp;lt;string&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Adds an entity I/O connection to this entity. Format: &amp;lt;output name&amp;gt; &amp;lt;targetname&amp;gt;:&amp;lt;inputname&amp;gt;:&amp;lt;parameter&amp;gt;:&amp;lt;delay&amp;gt;:&amp;lt;max times to fire (-1 == infinite)&amp;gt;. Very dangerous, use with care.&lt;br /&gt;
&lt;br /&gt;
*'''FireUser1'''&lt;br /&gt;
&lt;br /&gt;
Causes this entity's OnUser1 output to be fired.&lt;br /&gt;
&lt;br /&gt;
*'''FireUser2'''&lt;br /&gt;
&lt;br /&gt;
Causes this entity's OnUser2 output to be fired.&lt;br /&gt;
&lt;br /&gt;
*'''FireUser3'''&lt;br /&gt;
&lt;br /&gt;
Causes this entity's OnUser3 output to be fired.&lt;br /&gt;
&lt;br /&gt;
*'''FireUser4'''&lt;br /&gt;
&lt;br /&gt;
Causes this entity's OnUser4 output to be fired.&lt;br /&gt;
&lt;br /&gt;
*'''Display'''&lt;br /&gt;
&lt;br /&gt;
Display the message text.&lt;br /&gt;
&lt;br /&gt;
*'''CounterEntity &amp;lt;string&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Input a String to specify which math counter will be used to replace (math) in your message with a value.&lt;br /&gt;
&lt;br /&gt;
*'''DisplayText &amp;lt;string&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Display a message text defined in &amp;lt;string&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Outputs ==&lt;br /&gt;
&lt;br /&gt;
*'''OnUser1-4'''&lt;br /&gt;
&lt;br /&gt;
Fired in response to FireUser1-4 input.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[[point_message_multiplayer]] - A similar entity that displays a text on a fixed location in the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes and References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;1. [http://developer.valvesoftware.com/wiki/Game_text Valve Developer Wiki game_text article]&amp;lt;/sub&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Game_lives_manager&amp;diff=316</id>
		<title>Game lives manager</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Game_lives_manager&amp;diff=316"/>
				<updated>2008-11-29T08:03:07Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc ent}}&lt;br /&gt;
== Entity Description ==&lt;br /&gt;
&lt;br /&gt;
An entity that controls distribution of lives to teams and players throughout the map.&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
&lt;br /&gt;
* '''targetname &amp;lt;target_source&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Defines the name that other entities refer to this entity by.&lt;br /&gt;
&lt;br /&gt;
==Inputs==&lt;br /&gt;
* '''Kill'''&lt;br /&gt;
&lt;br /&gt;
Removes this entity from the world. &lt;br /&gt;
&lt;br /&gt;
* '''KillHierarchy'''&lt;br /&gt;
&lt;br /&gt;
Removes this entity and all its children from the world.&lt;br /&gt;
&lt;br /&gt;
* '''AddOutput &amp;lt;string&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care. &lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;key&amp;gt; &amp;lt;value&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;output name&amp;gt; &amp;lt;targetname&amp;gt;:&amp;lt;inputname&amp;gt;:&amp;lt;parameter&amp;gt;:&amp;lt;delay&amp;gt;:&amp;lt;max times to fire (-1 == infinite)&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* '''FireUser1-4'''&lt;br /&gt;
&lt;br /&gt;
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs. &lt;br /&gt;
&lt;br /&gt;
* '''GiveLivesToActivator'''&lt;br /&gt;
&lt;br /&gt;
Gives the determined amount of lives to the player who activates this entity.&lt;br /&gt;
&lt;br /&gt;
* '''GiveLivesToActivatorTeam'''&lt;br /&gt;
&lt;br /&gt;
Gives the determined amount of lives to the team for which the player who activates this entity belongs to.&lt;br /&gt;
&lt;br /&gt;
* '''GiveLivesToAllPlayers'''&lt;br /&gt;
&lt;br /&gt;
Gives the determined amount of lives to all players on the server.&lt;br /&gt;
&lt;br /&gt;
* '''GiveLivesToBlueTeam'''&lt;br /&gt;
&lt;br /&gt;
Gives the determined amount of lives to the Blue team.&lt;br /&gt;
&lt;br /&gt;
* '''GiveLivesToRedTeam'''&lt;br /&gt;
&lt;br /&gt;
Gives the determined amount of lives to the Red team.&lt;br /&gt;
&lt;br /&gt;
* '''GiveLivesToEnemyTeam'''&lt;br /&gt;
&lt;br /&gt;
Gives the determined amount of lives to the enemy team of the player who activates this entity.&lt;br /&gt;
&lt;br /&gt;
==Outputs==&lt;br /&gt;
&lt;br /&gt;
* '''OnUser1-4'''&lt;br /&gt;
&lt;br /&gt;
Fired in response to FireUser1-4 inputs. See User Inputs and Outputs. &lt;br /&gt;
&lt;br /&gt;
!activator = activator&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Game_countdown_timer&amp;diff=315</id>
		<title>Game countdown timer</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Game_countdown_timer&amp;diff=315"/>
				<updated>2008-11-29T07:48:29Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc ent}}&lt;br /&gt;
== Entity Description ==&lt;br /&gt;
&lt;br /&gt;
An entity that displays the time remaining until a map changes.&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
&lt;br /&gt;
* '''targetname &amp;lt;target_source&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Defines the name that other entities refer to this entity by.&lt;br /&gt;
&lt;br /&gt;
==Inputs==&lt;br /&gt;
&lt;br /&gt;
* '''Kill'''&lt;br /&gt;
&lt;br /&gt;
Removes this entity from the world. &lt;br /&gt;
&lt;br /&gt;
* '''KillHierarchy'''&lt;br /&gt;
&lt;br /&gt;
Removes this entity and all its children from the world.&lt;br /&gt;
&lt;br /&gt;
* '''AddOutput &amp;lt;string&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care. &lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;key&amp;gt; &amp;lt;value&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;output name&amp;gt; &amp;lt;targetname&amp;gt;:&amp;lt;inputname&amp;gt;:&amp;lt;parameter&amp;gt;:&amp;lt;delay&amp;gt;:&amp;lt;max times to fire (-1 == infinite)&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* '''FireUser1-4'''&lt;br /&gt;
&lt;br /&gt;
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs. &lt;br /&gt;
&lt;br /&gt;
==Outputs==&lt;br /&gt;
&lt;br /&gt;
* '''OnUser1-4'''&lt;br /&gt;
&lt;br /&gt;
Fired in response to FireUser1-4 inputs. See User Inputs and Outputs. &lt;br /&gt;
&lt;br /&gt;
!activator = activator&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Filter_activator_team&amp;diff=314</id>
		<title>Filter activator team</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Filter_activator_team&amp;diff=314"/>
				<updated>2008-11-29T07:40:46Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc ent}}&lt;br /&gt;
== Entity Description ==&lt;br /&gt;
&lt;br /&gt;
A filter that filters by the team of the activator.&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
&lt;br /&gt;
* '''targetname &amp;lt;target_source&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Defines the name that other entities refer to this entity by.&lt;br /&gt;
&lt;br /&gt;
* '''Negated'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;boolean&amp;gt; If set, the resulting filter will be negated. &lt;br /&gt;
&lt;br /&gt;
* '''filterteam'''&lt;br /&gt;
:&amp;lt;choices&amp;gt; Filter Team Number. &lt;br /&gt;
:{|&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| '''Literal value''' || '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Red&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Blue&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Inputs==&lt;br /&gt;
* '''Kill'''&lt;br /&gt;
&lt;br /&gt;
Removes this entity from the world. &lt;br /&gt;
&lt;br /&gt;
* '''KillHierarchy'''&lt;br /&gt;
&lt;br /&gt;
Removes this entity and all its children from the world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''AddOutput &amp;lt;string&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care. &lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;key&amp;gt; &amp;lt;value&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Format: &amp;lt;output name&amp;gt; &amp;lt;targetname&amp;gt;:&amp;lt;inputname&amp;gt;:&amp;lt;parameter&amp;gt;:&amp;lt;delay&amp;gt;:&amp;lt;max times to fire (-1 == infinite)&amp;gt; &lt;br /&gt;
&lt;br /&gt;
* '''FireUser1-4'''&lt;br /&gt;
&lt;br /&gt;
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs. &lt;br /&gt;
&lt;br /&gt;
* '''TestActivator'''&lt;br /&gt;
&lt;br /&gt;
Test the activator against the filter and fires '''OnPass''' or '''OnFail''' output. &lt;br /&gt;
&lt;br /&gt;
==Outputs==&lt;br /&gt;
&lt;br /&gt;
* '''OnUser1-4'''&lt;br /&gt;
&lt;br /&gt;
Fired in response to FireUser1-4 inputs. See User Inputs and Outputs. &lt;br /&gt;
&lt;br /&gt;
!activator = activator &lt;br /&gt;
&lt;br /&gt;
* '''OnPass'''&lt;br /&gt;
&lt;br /&gt;
Fired in response to TestActivator input if the activator passes the filter. &lt;br /&gt;
!activator = activator &lt;br /&gt;
&lt;br /&gt;
* '''OnFail'''&lt;br /&gt;
&lt;br /&gt;
Fired in response to TestActivator input if the activator fails to pass the filter. &lt;br /&gt;
&lt;br /&gt;
!activator = activator &lt;br /&gt;
&lt;br /&gt;
== Notes and References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;1. [http://developer.valvesoftware.com/wiki/Filter_activator_team Wiki filter_activator_team article]&amp;lt;/sub&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Customization_in_Obsidian_Conflict&amp;diff=313</id>
		<title>Customization in Obsidian Conflict</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Customization_in_Obsidian_Conflict&amp;diff=313"/>
				<updated>2008-11-29T07:03:29Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: /* Custom Flashlight Color */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
&lt;br /&gt;
In Obsidian Conflict, each player has various options for customization along all facets of the game. Whether you like a purple HUD, a Yoda player model, or a pink flashlight, Obsidian Conflict has got you covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HUD Customization ==&lt;br /&gt;
&lt;br /&gt;
Obsidian Conflict allows you to change the color of your HUD, or Heads Up Display. You can do this by accessing &amp;quot;Mod Options&amp;quot; from the main menu and selecting the &amp;quot;Hud&amp;quot; tab. You can then adjust the sliders which represent the red, green, and blue values for each element of the HUD. The results will be shown in an example box, allowing you to get exactly the display you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Flashlight Color ==&lt;br /&gt;
&lt;br /&gt;
You can also change the color of the light that is emitted by your flashlight. You can access the color sliders by clicking on &amp;quot;Mod Options&amp;quot; from the main menu and selecting the &amp;quot;Flashlight&amp;quot; tab. Once again, you can adjust the red, green, and blue sliders and view the result in the example box to get the desired effect.&lt;br /&gt;
&lt;br /&gt;
Other players' flashlight colors will show on your screen and vice versa. If you experience a slowdown or fps drop when other players turn on their flashlights, you can disable all flashlight beams except your own. Do this by accessing &amp;quot;Mod Options&amp;quot; from the main menu, selecting the &amp;quot;Performance&amp;quot; tab, then unchecking the box that reads &amp;quot;Show flashlight beams from other players&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Custom Player Models ==&lt;br /&gt;
&lt;br /&gt;
Custom player models are fully supported by Obsidian Conflict. However, due to various reasons Obsidian Conflict does not supply them for you. See below for links to community made player model packs.&lt;br /&gt;
&lt;br /&gt;
Your custom player model only shows for another player if they have the same model as you. If they do not, they see you as the default, male01, player model. Although this may seem annoying, many Obsidian players download the latest community player model packs, so most people will see your custom model.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''List of Community-Made Player Model Packs'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.obsidianconflict.de/forums/viewtopic.php?t=2582&amp;amp;sid=9e8beda725d1577bcf9d58883fcc5506 OC Playermodel Pack (current version: 1)]&lt;br /&gt;
&lt;br /&gt;
'''Note''' There are many more individual releases that you can find by searching through the [http://www.obsidianconflict.de/forums/viewforum.php?f=9 Model Releases] Section of the [http://www.obsidianconflict.de/forums/index.php Official Obsidian Conflict Forums].&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Customization_in_Obsidian_Conflict&amp;diff=312</id>
		<title>Customization in Obsidian Conflict</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Customization_in_Obsidian_Conflict&amp;diff=312"/>
				<updated>2008-11-29T07:01:36Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: New page: == General ==  In Obsidian Conflict, each player has various options for customization along all facets of the game. Whether you like a purple HUD, a Yoda player model, or a pink flashligh...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
&lt;br /&gt;
In Obsidian Conflict, each player has various options for customization along all facets of the game. Whether you like a purple HUD, a Yoda player model, or a pink flashlight, Obsidian Conflict has got you covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HUD Customization ==&lt;br /&gt;
&lt;br /&gt;
Obsidian Conflict allows you to change the color of your HUD, or Heads Up Display. You can do this by accessing &amp;quot;Mod Options&amp;quot; from the main menu and selecting the &amp;quot;Hud&amp;quot; tab. You can then adjust the sliders which represent the red, green, and blue values for each element of the HUD. The results will be shown in an example box, allowing you to get exactly the display you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Flashlight Color ==&lt;br /&gt;
&lt;br /&gt;
You can also change the color of the light that is emitted by your flashlight. You can access the color sliders by clicking on &amp;quot;Mod Options&amp;quot; from the main menu and selecting the &amp;quot;Flashlight&amp;quot; tab. Once again, you can adjust the red, green, and blue sliders and view the result in the example box to get the desired effect.&lt;br /&gt;
&lt;br /&gt;
Other players flashlight colors will show on your screen and vice versa. If you experience a slowdown or fps drop when other players turn on their flashlights, you can disable all flashlight beams accept your own. Do this by accessing &amp;quot;Mod Options&amp;quot; from the main menu, selecting the &amp;quot;Performance&amp;quot; tab, then unchecking the box that reads &amp;quot;Show flashlight beams from other players&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Player Models ==&lt;br /&gt;
&lt;br /&gt;
Custom player models are fully supported by Obsidian Conflict. However, due to various reasons Obsidian Conflict does not supply them for you. See below for links to community made player model packs.&lt;br /&gt;
&lt;br /&gt;
Your custom player model only shows for another player if they have the same model as you. If they do not, they see you as the default, male01, player model. Although this may seem annoying, many Obsidian players download the latest community player model packs, so most people will see your custom model.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''List of Community-Made Player Model Packs'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.obsidianconflict.de/forums/viewtopic.php?t=2582&amp;amp;sid=9e8beda725d1577bcf9d58883fcc5506 OC Playermodel Pack (current version: 1)]&lt;br /&gt;
&lt;br /&gt;
'''Note''' There are many more individual releases that you can find by searching through the [http://www.obsidianconflict.de/forums/viewforum.php?f=9 Model Releases] Section of the [http://www.obsidianconflict.de/forums/index.php Official Obsidian Conflict Forums].&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Obsidian_Conflict&amp;diff=311</id>
		<title>Obsidian Conflict</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Obsidian_Conflict&amp;diff=311"/>
				<updated>2008-11-29T05:41:03Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Obsidian Conflict is a Half-Life² Co-op Mod which means the players work together to complete a common goal. Some maps require puzzle solving with other players, some maps require teamwork to put down the enemy AI. Check out the [http://www.obsidianconflict.com/about.html Obsidian Conflict Website] for more information on the mods features.&lt;br /&gt;
[[Image:Manhacklogo.png|center|ObsidianLogo]]&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
* [[Obsidian Conflict Setup|Setting up Obsidian Conflict]]&lt;br /&gt;
* [[Customization_in_Obsidian_Conflict|Customization in Obsidian Conflict]]&lt;br /&gt;
* [[Obsidian Conflict FAQ|Obsidian Conflict Frequently Asked Questions]]&lt;br /&gt;
* [[Obsidian SDK Setup|Setting up Obsidian with the Source SDK]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
'''Quick Category Navigation'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[:category:ServerOP|Server Operation]]'''&lt;br /&gt;
| Tips and tricks on operating an Obsidian Conflict dedicated server.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[:category:MapTuts|Mapping Tutorials]]'''&lt;br /&gt;
| There are many extra features built into Obsidian to take advantage of while mapping. Check them out here.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[:category:oc ents|Obsidian Entities]]'''&lt;br /&gt;
| There a few custom entities that are only available in Obsidian. Here is a list of them.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[:category:oc maps|Obsidian Maps]]'''&lt;br /&gt;
| There a some custom maps that may have a non default gameplay. Heres a list of them.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[:category:Miscellaneous Tutorials|Miscellaneous Tutorials]]'''&lt;br /&gt;
| Miscellaneous Tutorials for Source Engine modding.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Lobby_Map_Error&amp;diff=310</id>
		<title>Lobby Map Error</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Lobby_Map_Error&amp;diff=310"/>
				<updated>2008-11-28T01:27:02Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lobby maps are maps which allow you to choose a playable map or campaign. They end in &amp;quot;_lobby&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Many times you will choose a map in a lobby and the screen will fade to black, hang, then snap back to full brightness again. In this case, the server you are on is not set up properly and you should try joining a different server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Suggestion:''' YaS servers are run by developers of Obsidian Conflict and are up to date and reliable.&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Lobby_Map_Error&amp;diff=309</id>
		<title>Lobby Map Error</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Lobby_Map_Error&amp;diff=309"/>
				<updated>2008-11-28T01:23:55Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lobby maps are maps which allow you to choose a playable map or campaign. They end in &amp;quot;_lobby&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Many times you will choose a map in a lobby and the screen will fade to black, hang, then snap back to full brightness again. This can be caused by a few things:&lt;br /&gt;
&lt;br /&gt;
First off, you or others on the server may not have the game or mount that is required to play that map.&lt;br /&gt;
Other times, you and everybody else on the server will have the game or mount installed and setup but it will still happen. In this case, the server you are on is not set up properly and you should try joining a different server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Suggestion:''' YaS servers are run by developers of Obsidian Conflict and are up to date and reliable.&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Obsidian_Conflict_FAQ&amp;diff=308</id>
		<title>Obsidian Conflict FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Obsidian_Conflict_FAQ&amp;diff=308"/>
				<updated>2008-11-28T01:22:31Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: /* General troubleshooting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{catup|Obsidian_Conflict|Obsidian Conflict|center}}&lt;br /&gt;
This is a directory of Frequently Asked Questions about [[Obsidian_Conflict|Obsidian Conflict]].&lt;br /&gt;
&lt;br /&gt;
== Setting Up Obsidian Conflict ==&lt;br /&gt;
&lt;br /&gt;
* [[Obsidian_Conflict_Setup|How do I play other games in Obsidian Conflict (mount games)?]]&lt;br /&gt;
* [[Supported_Games|What games can I play cooperatively in Obsidian Conflict?]]&lt;br /&gt;
&lt;br /&gt;
== General troubleshooting ==&lt;br /&gt;
* [[Lobby_Map_Error|Why does a map not load in the lobby?]]&lt;br /&gt;
* [[FAQ_More_Help|Where can I go for more help?]]&lt;br /&gt;
* [[Bug_Report|I found a bug or glitch. Where can I report it?]]&lt;br /&gt;
&lt;br /&gt;
== Common error messages ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Obsidian Conflict information ==&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Lobby_Map_Error&amp;diff=307</id>
		<title>Lobby Map Error</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Lobby_Map_Error&amp;diff=307"/>
				<updated>2008-11-28T01:18:49Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lobby maps are maps which allow you to choose a playable map or campaign. They end in &amp;quot;_lobby&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many times you will choose a map in a lobby and the screen will fade to black, hang, then snap back to full brightness again. This can be caused by a few things:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First off, you or others on the server may not have the game or mount that is required to play that map.&lt;br /&gt;
Other times, you and everybody else on the server will have the game or mount installed and setup but it will still happen. In this case, the server you are on is not set up properly and you should try joining a different server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Suggestion:''' YaS servers are run by developers of Obsidian Conflict and are up to date and reliable.&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Lobby_Map_Error&amp;diff=305</id>
		<title>Lobby Map Error</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Lobby_Map_Error&amp;diff=305"/>
				<updated>2008-11-28T01:16:00Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: Oc lobby Error moved to Lobby Map Error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many times you will choose a map in an oc_lobby and the screen will fade to black, hang, then snap back to full brightness again. This can be caused by a few things:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First off, you or others on the server may not have the game or mount that is required to play that map.&lt;br /&gt;
Other times, you and everybody else on the server will have the game or mount installed and setup but it will still happen. In this case, the server you are on is not set up properly and you should try joining a different server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Suggestion:''' YaS servers are run by developers of Obsidian Conflict and are up to date and reliable.&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Oc_lobby_Error&amp;diff=306</id>
		<title>Oc lobby Error</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Oc_lobby_Error&amp;diff=306"/>
				<updated>2008-11-28T01:16:00Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: Oc lobby Error moved to Lobby Map Error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Lobby Map Error]]&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Bug_Report&amp;diff=304</id>
		<title>Bug Report</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Bug_Report&amp;diff=304"/>
				<updated>2008-11-28T01:09:15Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: /* Reporting Bugs &amp;amp; Glitches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reporting Bugs &amp;amp; Glitches ==&lt;br /&gt;
The Obsidian Conflict development team works very hard to give you a perfect game. However, sometimes things can get past them. If you find a bug or glitch in the game, you can make a post on the [http://bugs.neic0.de/my_view_page.php Obsidian Conflict Bugtracker]. The more information you can provide about the bug, the better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you experience a crash, post your crashdumps [http://www.obsidianconflict.de/forums/viewtopic.php?t=2399 here] and information about what you where doing and what everybody else was doing before the crash. Also, specify whether it was a client or server crash.&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Lobby_Map_Error&amp;diff=303</id>
		<title>Lobby Map Error</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Lobby_Map_Error&amp;diff=303"/>
				<updated>2008-11-28T01:04:37Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: New page: Many times you will choose a map in an oc_lobby and the screen will fade to black, hang, then snap back to full brightness again. This can be caused by a few things:   First off, you or ot...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Many times you will choose a map in an oc_lobby and the screen will fade to black, hang, then snap back to full brightness again. This can be caused by a few things:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First off, you or others on the server may not have the game or mount that is required to play that map.&lt;br /&gt;
Other times, you and everybody else on the server will have the game or mount installed and setup but it will still happen. In this case, the server you are on is not set up properly and you should try joining a different server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Suggestion:''' YaS servers are run by developers of Obsidian Conflict and are up to date and reliable.&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Obsidian_Conflict_FAQ&amp;diff=302</id>
		<title>Obsidian Conflict FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Obsidian_Conflict_FAQ&amp;diff=302"/>
				<updated>2008-11-28T00:54:49Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{catup|Obsidian_Conflict|Obsidian Conflict|center}}&lt;br /&gt;
This is a directory of Frequently Asked Questions about [[Obsidian_Conflict|Obsidian Conflict]].&lt;br /&gt;
&lt;br /&gt;
== Setting Up Obsidian Conflict ==&lt;br /&gt;
&lt;br /&gt;
* [[Obsidian_Conflict_Setup|How do I play other games in Obsidian Conflict (mount games)?]]&lt;br /&gt;
* [[Supported_Games|What games can I play cooperatively in Obsidian Conflict?]]&lt;br /&gt;
&lt;br /&gt;
== General troubleshooting ==&lt;br /&gt;
* [[oc_lobby_Error|Why does a map not load in oc_lobby?]]&lt;br /&gt;
* [[FAQ_More_Help|Where can I go for more help?]]&lt;br /&gt;
* [[Bug_Report|I found a bug or glitch. Where can I report it?]]&lt;br /&gt;
&lt;br /&gt;
== Common error messages ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Obsidian Conflict information ==&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=FAQ_More_Help&amp;diff=301</id>
		<title>FAQ More Help</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=FAQ_More_Help&amp;diff=301"/>
				<updated>2008-11-28T00:35:13Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: /* Help with Obsidian Conflict */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{catup|Obsidian_Conflict_FAQ|Obsidian Conflict FAQ|center}}&lt;br /&gt;
== Help with Obsidian Conflict ==&lt;br /&gt;
&lt;br /&gt;
If you cannot find information to a problem on the wiki or you just want to talk about Obsidian Conflict with other players and developers, feel free to visit the [http://www.obsidianconflict.de/forums/index.php Obsidian Conflict Official Forums]. Everybody is very friendly and helpful and will usually respond to your posts very quickly.&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Supported_Games&amp;diff=300</id>
		<title>Supported Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Supported_Games&amp;diff=300"/>
				<updated>2008-11-28T00:33:19Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: /* Supported Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The following is a list of games that you can play cooperatively in Obsidian Conflict:&lt;br /&gt;
&lt;br /&gt;
*Half Life: Source&lt;br /&gt;
*Half Life 2&lt;br /&gt;
*Half Life 2: Episode One&lt;br /&gt;
*Half Life 2: Episode Two&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the following games content can be found in various maps made by Obsidian Conflict mappers:&lt;br /&gt;
&lt;br /&gt;
*Half Life&lt;br /&gt;
*Opposing Forces&lt;br /&gt;
*Half Life 2: Lost Coast&lt;br /&gt;
*Counterstrike: Source&lt;br /&gt;
*Day of Defeat: Source&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Bug_Report&amp;diff=299</id>
		<title>Bug Report</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Bug_Report&amp;diff=299"/>
				<updated>2008-11-28T00:31:54Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reporting Bugs &amp;amp; Glitches ==&lt;br /&gt;
The Obsidian Conflict development team works very hard to give you a perfect game. However, sometimes things can get past them. If you find a bug or glitch in the game, you can make a post in the [http://www.obsidianconflict.de/forums/viewforum.php?f=3 Bug Report forum] of the [http://www.obsidianconflict.de/forums/index.php Obsidian Conflict Official Forums]. The more information you can provide about the bug, the better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you experience a crash, post your crashdumps [http://www.obsidianconflict.de/forums/viewtopic.php?t=2399 here] and information about what you where doing and what everybody else was doing before the crash. Also, specify whether it was a client or server crash.&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Bug_Report&amp;diff=298</id>
		<title>Bug Report</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Bug_Report&amp;diff=298"/>
				<updated>2008-11-28T00:31:45Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: New page: == Reporting Bugs &amp;amp; Glitches == The Obsidian Conflict development team works very hard to give you a perfect game. However, sometimes things can get past them. If you find a bug or glitch ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Reporting Bugs &amp;amp; Glitches ==&lt;br /&gt;
The Obsidian Conflict development team works very hard to give you a perfect game. However, sometimes things can get past them. If you find a bug or glitch in the game, you can make a post in the [http://www.obsidianconflict.de/forums/viewforum.php?f=3 Bug Report forum] of the [http://www.obsidianconflict.de/forums/index.php Obsidian Conflict Official Forums]. The more information you can provide about the bug, the better.&lt;br /&gt;
&lt;br /&gt;
If you experience a crash, post your crashdumps [http://www.obsidianconflict.de/forums/viewtopic.php?t=2399 here] and information about what you where doing and what everybody else was doing before the crash. Also, specify whether it was a client or server crash.&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=FAQ_More_Help&amp;diff=297</id>
		<title>FAQ More Help</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=FAQ_More_Help&amp;diff=297"/>
				<updated>2008-11-28T00:25:30Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: New page: == Help with Obsidian Conflict ==  If you cannot find information to a problem on the wiki or you just want to talk about Obsidian Conflict with other players and developers, feel free to ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help with Obsidian Conflict ==&lt;br /&gt;
&lt;br /&gt;
If you cannot find information to a problem on the wiki or you just want to talk about Obsidian Conflict with other players and developers, feel free to visit the [http://www.obsidianconflict.de/forums/index.php Obsidian Conflict Official Forums]. Everybody is very friendly and helpful and will usually respond to your posts very quickly.&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Supported_Games&amp;diff=296</id>
		<title>Supported Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Supported_Games&amp;diff=296"/>
				<updated>2008-11-28T00:20:01Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: New page: == Supported Games ==  The following is a list of games that you can play cooperatively in Obsidian Conflict:  *Half Life: Source *Half Life 2 *Half Life 2: Episode One *Half Life 2: Episo...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Supported Games ==&lt;br /&gt;
&lt;br /&gt;
The following is a list of games that you can play cooperatively in Obsidian Conflict:&lt;br /&gt;
&lt;br /&gt;
*Half Life: Source&lt;br /&gt;
*Half Life 2&lt;br /&gt;
*Half Life 2: Episode One&lt;br /&gt;
*Half Life 2: Episode Two&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, the following games content can be found in various maps made by Obsidian Conflict mappers:&lt;br /&gt;
&lt;br /&gt;
*Half Life&lt;br /&gt;
*Opposing Forces&lt;br /&gt;
*Half Life 2: Lost Coast&lt;br /&gt;
*Counterstrike: Source&lt;br /&gt;
*Day of Defeat: Source&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Obsidian_Conflict_Setup&amp;diff=295</id>
		<title>Obsidian Conflict Setup</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Obsidian_Conflict_Setup&amp;diff=295"/>
				<updated>2008-11-28T00:10:42Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: New page: {{catup|Obsidian_Conflict|Obsidian Conflict|center}} == Setting up Obsidian Conflict ==  After installing Obsidian Conflict you will need to &amp;quot;mount&amp;quot; any games that you wish to play coopera...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{catup|Obsidian_Conflict|Obsidian Conflict|center}}&lt;br /&gt;
== Setting up Obsidian Conflict ==&lt;br /&gt;
&lt;br /&gt;
After installing Obsidian Conflict you will need to &amp;quot;mount&amp;quot; any games that you wish to play cooperatively in Obsidian Conflict. Mounting is the term for setting up a game to work in Obsidian Conflict.&lt;br /&gt;
&lt;br /&gt;
Click [[Supported_Games|here]] for a list of games that are currently supported by Obsidian Conflict.&lt;br /&gt;
&lt;br /&gt;
Please note that you can only &amp;quot;mount&amp;quot; games that you own and have installed on your computer.&lt;br /&gt;
&lt;br /&gt;
To mount games for play in Obsidian Conflict:&lt;br /&gt;
* Start Obsidian Conflict&lt;br /&gt;
&lt;br /&gt;
* Click on &amp;quot;Mod Options&amp;quot; from the main menu.&lt;br /&gt;
&lt;br /&gt;
* Check each box for a game that you own.&lt;br /&gt;
&lt;br /&gt;
* Exit or restart Obsidian Conflict.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' If you check a game that you do not own, Obsidian Conflict will crash. To fix this:&lt;br /&gt;
&lt;br /&gt;
* Find your Obsidian Conflict Folder.&lt;br /&gt;
 ex. C:\Program Files\Steam\SteamApps\SourceMods\obsidian\&lt;br /&gt;
&lt;br /&gt;
* Open it and find the folder &amp;quot;mounts&amp;quot;&lt;br /&gt;
 ex. C:\Program Files\Steam\SteamApps\SourceMods\obsidian\mounts&lt;br /&gt;
&lt;br /&gt;
* Delete any files that contain the name of the game which you do not have installed on your computer.&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	<entry>
		<id>https://wiki.obsidianconflict.net/?title=Obsidian_Conflict_FAQ&amp;diff=294</id>
		<title>Obsidian Conflict FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.obsidianconflict.net/?title=Obsidian_Conflict_FAQ&amp;diff=294"/>
				<updated>2008-11-27T23:39:08Z</updated>
		
		<summary type="html">&lt;p&gt;Shiftey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{catup|Obsidian_Conflict|Obsidian Conflict|center}}&lt;br /&gt;
This is a directory of Frequently Asked Questions about [[Obsidian_Conflict|Obsidian Conflict]].&lt;br /&gt;
&lt;br /&gt;
== Setting Up Obsidian Conflict ==&lt;br /&gt;
&lt;br /&gt;
* [[Obsidian_Conflict_Setup|How do I play other games in Obsidian Conflict (mount games)?]]&lt;br /&gt;
* [[Supported_Games|What games can I play cooperatively in Obsidian Conflict?]]&lt;br /&gt;
&lt;br /&gt;
== General troubleshooting ==&lt;br /&gt;
* [[FAQ_More_Help|Where can I go for more help?]]&lt;br /&gt;
* [[Bug_Report|I found a bug or glitch. Where can I report it?]]&lt;br /&gt;
&lt;br /&gt;
== Common error messages ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== General Obsidian Conflict information ==&lt;/div&gt;</summary>
		<author><name>Shiftey</name></author>	</entry>

	</feed>