Difference between revisions of "Useful Source Modding Tools/zh-hans"
From Obsidian Conflict Wiki
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* '''Vmex''' - 地图文件反编译工具: http://www.geocities.com/cofrdrbob/vmex.html | * '''Vmex''' - 地图文件反编译工具: http://www.geocities.com/cofrdrbob/vmex.html | ||
− | == | + | == 材质&纹理 == |
− | * '''360g''' - | + | * '''360g''' - 用于创建材质文件和贴图引导文件: http://www.map-lounge.de/360g/index.html |
− | * '''Source MDL Texture Info''' - | + | * '''Source MDL Texture Info''' - 告诉你一个模型正在使用什么材质: http://www.wunderboy.org/sourceapps.php#mdl_tex |
− | * '''VTFEdit''' - | + | * '''VTFEdit''' - 创建材质文件: http://nemesis.thewavelength.net/index.php?c=178#p178 |
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− | |||
+ | * '''VTF Shell Extensions''' - 在窗口化里预览材质文件: http://www.wunderboy.org/sourceapps.php#vtf_shell | ||
== Modeling, Rigging, & Animation == | == Modeling, Rigging, & Animation == |
Revision as of 14:45, 7 August 2011
黑曜石战争简体中文站: | [[::Useful Source Modding Tools|English]] • [[::Useful Source Modding Tools/es|español]] • [[::Useful Source Modding Tools/zh-hans|中文(简体)]] |
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常用
- GCFScape - 从gcf,ncf,vpk里提取文件的东西 : http://nemesis.thewavelength.net/index.php?p=25
地图制作相关
- DispED Displacement Prefab Creator - 在SDK里创建一个复杂而多样的地形:http://www.violator.eclipse.co.uk/disped/
- MAN (Map Analyst) - 自动检查并打包地图文件里没有的自定义文件 (自定义文件:指在官方里没有的纹理和模型以及其他) : http://www.map-lounge.de/man/index.html
- OC Modify Generator - 创建黑曜石战争的文本地图工具: http://z-server.game.coocan.jp/etc/oc_modify_generator001.zip
- Pakrat - 自定义材质打包工具: http://www.geocities.com/cofrdrbob/pakrat.html
- Vmex - 地图文件反编译工具: http://www.geocities.com/cofrdrbob/vmex.html
材质&纹理
- 360g - 用于创建材质文件和贴图引导文件: http://www.map-lounge.de/360g/index.html
- Source MDL Texture Info - 告诉你一个模型正在使用什么材质: http://www.wunderboy.org/sourceapps.php#mdl_tex
- VTFEdit - 创建材质文件: http://nemesis.thewavelength.net/index.php?c=178#p178
- VTF Shell Extensions - 在窗口化里预览材质文件: http://www.wunderboy.org/sourceapps.php#vtf_shell
Modeling, Rigging, & Animation
- 3D Studio Max SMD Import/Export Plugins - Use smd files in 3dsmax: http://www.wunderboy.org/3dapps.php#max_smd
- 3D Studio Max VTF Texture Plug-in - Use VTF textures in 3DS Max: http://www.wunderboy.org/3dapps.php#max_vtf
- Cannonfodders 3dsmax Tools - Import and Export smd files in 3dsmax: http://www.chaosincarnate.net/cannonfodder/3dsmax.php
- Cannonfodders Model Decompiler - Decompiles source engine models: http://www.chaosincarnate.net/cannonfodder/mdldecompiler.php
- GUI StudioMDL - Compiles qc files: http://www.wunderboy.org/apps/guistudiomdl2.php
- L4DMDLMod - Fixes Left 4 Dead mdls for use with a mdldecomiler: http://l4dmods.com/downloads/l4dmdlmod.zip
- MoM (Model Modifier) - Allows you to change and add properties, keyvalues and skins to models: http://www.map-lounge.de/zips/mom.zip
- Wall Worm Model Tools - 3dsmax GUI for exporting models straight into Source: http://wallworm.com/projects/utilities/docs/
Audio
- Audacity - Free wav editor and recorder: http://audacity.sourceforge.net/
- Gold Wave - Audio file editor: http://www.goldwave.com/