Difference between revisions of "Useful Source Modding Tools"
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Shawnolson (talk | contribs) (Added Wall Worm Model Tools to Modeling list of apps) |
DominicHax (talk | contribs) (→Mapping) |
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{{catup|Obsidian_Conflict|Obsidian Conflict|center}} | {{catup|Obsidian_Conflict|Obsidian Conflict|center}} | ||
== General == | == General == | ||
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== Mapping == | == Mapping == | ||
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+ | * '''Vbct(Valve Batch Compiler Tool)''' - A batch compiler that is used for a final compile, offers many advanced options: http://qsextreme.com/vbct/ | ||
* '''DispED Displacement Prefab Creator''' - Creates complex Displacements for use in Hammer: http://www.violator.eclipse.co.uk/disped/ | * '''DispED Displacement Prefab Creator''' - Creates complex Displacements for use in Hammer: http://www.violator.eclipse.co.uk/disped/ | ||
− | * '''MAN (Map Analyst)''' - Checks a bsp file for custom content (stuff thats not in the specified gcfs) and zips it in the bsp, all automatically: http://www. | + | * '''MAN (Map Analyst)''' - Checks a bsp file for custom content (stuff thats not in the specified gcfs) and zips it in the bsp, all automatically: http://www.softpedia.com/get/Multimedia/Graphic/Graphic-Others/Map-Analyst.shtml |
* '''OC Modify Generator''' - Creates Obsidian Conflict mapadd scripts: http://z-server.game.coocan.jp/etc/oc_modify_generator001.zip | * '''OC Modify Generator''' - Creates Obsidian Conflict mapadd scripts: http://z-server.game.coocan.jp/etc/oc_modify_generator001.zip | ||
− | * '''Pakrat''' - Packs files into your map using a user friendly interface: http://www. | + | * '''Pakrat''' - Packs files into your map using a user friendly interface: http://www.bagthorpe.org/bob/cofrdrbob/pakrat.html |
+ | |||
+ | * '''PackBsp''' - Similar to Pakrat, supports newer source games, and other various bug fixes: http://technofovea.com/blog/projects/packbsp | ||
− | * '''Vmex''' - Decompiles bsp files: http://www. | + | * '''Vmex''' - Decompiles bsp files: http://www.bagthorpe.org/bob/cofrdrbob/vmex.html |
+ | * '''BspSource''' - Similar to Vmex, supports newer source games, and addresses several bugs with vmex.: https://github.com/BarracudaATA/BSPSource/downloads | ||
== Materials & Textures == | == Materials & Textures == | ||
− | * '''360g''' - Creates vmt and vtf files with an easy to use vgui: http://www. | + | * '''360g''' - Creates vmt and vtf files with an easy to use vgui: http://www.softpedia.com/progDownload/360g-Download-177227.html |
* '''Source MDL Texture Info''' - Tells you what textures a model is using: http://www.wunderboy.org/sourceapps.php#mdl_tex | * '''Source MDL Texture Info''' - Tells you what textures a model is using: http://www.wunderboy.org/sourceapps.php#mdl_tex | ||
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* '''VTF Shell Extensions''' - Displays vtf thumbnails in windows explorer: http://www.wunderboy.org/sourceapps.php#vtf_shell | * '''VTF Shell Extensions''' - Displays vtf thumbnails in windows explorer: http://www.wunderboy.org/sourceapps.php#vtf_shell | ||
+ | * '''SSbump Generator''' - Free Bumpmap and Normal map generator, support for multithreading: http://sourceforge.net/projects/ssbumpgenerator/ | ||
== Modeling, Rigging, & Animation == | == Modeling, Rigging, & Animation == |
Latest revision as of 02:02, 26 November 2011
Language: | [[::Useful Source Modding Tools|English]] • [[::Useful Source Modding Tools/es|español]] • [[::Useful Source Modding Tools/zh-hans|中文(简体)]] |
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General
- GCFScape - Extract content from Valve gcf, ncf, and vpk files: http://nemesis.thewavelength.net/index.php?p=25
Mapping
- Vbct(Valve Batch Compiler Tool) - A batch compiler that is used for a final compile, offers many advanced options: http://qsextreme.com/vbct/
- DispED Displacement Prefab Creator - Creates complex Displacements for use in Hammer: http://www.violator.eclipse.co.uk/disped/
- MAN (Map Analyst) - Checks a bsp file for custom content (stuff thats not in the specified gcfs) and zips it in the bsp, all automatically: http://www.softpedia.com/get/Multimedia/Graphic/Graphic-Others/Map-Analyst.shtml
- OC Modify Generator - Creates Obsidian Conflict mapadd scripts: http://z-server.game.coocan.jp/etc/oc_modify_generator001.zip
- Pakrat - Packs files into your map using a user friendly interface: http://www.bagthorpe.org/bob/cofrdrbob/pakrat.html
- PackBsp - Similar to Pakrat, supports newer source games, and other various bug fixes: http://technofovea.com/blog/projects/packbsp
- Vmex - Decompiles bsp files: http://www.bagthorpe.org/bob/cofrdrbob/vmex.html
- BspSource - Similar to Vmex, supports newer source games, and addresses several bugs with vmex.: https://github.com/BarracudaATA/BSPSource/downloads
Materials & Textures
- 360g - Creates vmt and vtf files with an easy to use vgui: http://www.softpedia.com/progDownload/360g-Download-177227.html
- Source MDL Texture Info - Tells you what textures a model is using: http://www.wunderboy.org/sourceapps.php#mdl_tex
- VTFEdit - Import and Export Textures: http://nemesis.thewavelength.net/index.php?c=178#p178
- VTF Shell Extensions - Displays vtf thumbnails in windows explorer: http://www.wunderboy.org/sourceapps.php#vtf_shell
- SSbump Generator - Free Bumpmap and Normal map generator, support for multithreading: http://sourceforge.net/projects/ssbumpgenerator/
Modeling, Rigging, & Animation
- 3D Studio Max SMD Import/Export Plugins - Use smd files in 3dsmax: http://www.wunderboy.org/3dapps.php#max_smd
- 3D Studio Max VTF Texture Plug-in - Use VTF textures in 3DS Max: http://www.wunderboy.org/3dapps.php#max_vtf
- Cannonfodders 3dsmax Tools - Import and Export smd files in 3dsmax: http://www.chaosincarnate.net/cannonfodder/3dsmax.php
- Cannonfodders Model Decompiler - Decompiles source engine models: http://www.chaosincarnate.net/cannonfodder/mdldecompiler.php
- GUI StudioMDL - Compiles qc files: http://www.wunderboy.org/apps/guistudiomdl2.php
- L4DMDLMod - Fixes Left 4 Dead mdls for use with a mdldecomiler: http://l4dmods.com/downloads/l4dmdlmod.zip
- MoM (Model Modifier) - Allows you to change and add properties, keyvalues and skins to models: http://www.map-lounge.de/zips/mom.zip
- Wall Worm Model Tools - 3dsmax GUI for exporting models straight into Source: http://wallworm.com/projects/utilities/docs/
Audio
- Audacity - Free wav editor and recorder: http://audacity.sourceforge.net/
- Gold Wave - Audio file editor: http://www.goldwave.com/