Difference between revisions of "Game lives manager"
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− | + | == Entity Description == | |
+ | |||
+ | An entity that controls distribution of lives to teams and players throughout the map. | ||
+ | |||
+ | == Keyvalues == | ||
+ | |||
+ | * '''targetname <target_source>''' | ||
+ | |||
+ | Defines the name that other entities refer to this entity by. | ||
+ | |||
+ | ==Inputs== | ||
+ | * '''Kill''' | ||
+ | |||
+ | Removes this entity from the world. | ||
+ | |||
+ | * '''KillHierarchy''' | ||
+ | |||
+ | Removes this entity and all its children from the world. | ||
+ | |||
+ | * '''AddOutput <string>''' | ||
+ | |||
+ | Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care. | ||
+ | |||
+ | Format: <key> <value> | ||
+ | |||
+ | Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)> | ||
+ | |||
+ | * '''FireUser1-4''' | ||
+ | |||
+ | Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs. | ||
+ | |||
+ | * '''GiveLivesToActivator''' | ||
+ | |||
+ | Gives the determined amount of lives to the player who activates this entity. | ||
+ | |||
+ | * '''GiveLivesToActivatorTeam''' | ||
+ | |||
+ | Gives the determined amount of lives to the team for which the player who activates this entity belongs to. | ||
+ | |||
+ | * '''GiveLivesToAllPlayers''' | ||
+ | |||
+ | Gives the determined amount of lives to all players on the server. | ||
+ | |||
+ | * '''GiveLivesToBlueTeam''' | ||
+ | |||
+ | Gives the determined amount of lives to the Blue team. | ||
+ | |||
+ | * '''GiveLivesToRedTeam''' | ||
+ | |||
+ | Gives the determined amount of lives to the Red team. | ||
+ | |||
+ | * '''GiveLivesToEnemyTeam''' | ||
+ | |||
+ | Gives the determined amount of lives to the enemy team of the player who activates this entity. | ||
+ | |||
+ | ==Outputs== | ||
+ | |||
+ | * '''OnUser1-4''' | ||
+ | |||
+ | Fired in response to FireUser1-4 inputs. See User Inputs and Outputs. | ||
+ | |||
+ | !activator = activator |
Latest revision as of 09:03, 29 November 2008
This Page contains informations about an Obsidian Conflict Entity, which means it is only availible for Obsidian Conflict or rather in that form it is explained. |
Contents
Entity Description
An entity that controls distribution of lives to teams and players throughout the map.
Keyvalues
- targetname <target_source>
Defines the name that other entities refer to this entity by.
Inputs
- Kill
Removes this entity from the world.
- KillHierarchy
Removes this entity and all its children from the world.
- AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- FireUser1-4
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- GiveLivesToActivator
Gives the determined amount of lives to the player who activates this entity.
- GiveLivesToActivatorTeam
Gives the determined amount of lives to the team for which the player who activates this entity belongs to.
- GiveLivesToAllPlayers
Gives the determined amount of lives to all players on the server.
- GiveLivesToBlueTeam
Gives the determined amount of lives to the Blue team.
- GiveLivesToRedTeam
Gives the determined amount of lives to the Red team.
- GiveLivesToEnemyTeam
Gives the determined amount of lives to the enemy team of the player who activates this entity.
Outputs
- OnUser1-4
Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator