Difference between revisions of "Useful Source Modding Tools"
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* '''360g''' - Creates vmt and vtf files with an easy to use vgui: http://www.map-lounge.de/360g/index.html | * '''360g''' - Creates vmt and vtf files with an easy to use vgui: http://www.map-lounge.de/360g/index.html | ||
− | * '''Source MDL Texture Info''' - Tells you what textures a model is using: http://www.wunderboy.org/sourceapps.php | + | * '''Source MDL Texture Info''' - Tells you what textures a model is using: http://www.wunderboy.org/sourceapps.php#mdl_tex |
* '''VTFEdit''' - Import and Export Textures: http://nemesis.thewavelength.net/index.php?c=178#p178 | * '''VTFEdit''' - Import and Export Textures: http://nemesis.thewavelength.net/index.php?c=178#p178 | ||
* '''VTF Shell Extensions''' - Displays vtf thumbnails in windows explorer: http://www.wunderboy.org/sourceapps.php#vtf_shell | * '''VTF Shell Extensions''' - Displays vtf thumbnails in windows explorer: http://www.wunderboy.org/sourceapps.php#vtf_shell | ||
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== Modeling, Rigging, & Animation == | == Modeling, Rigging, & Animation == |
Revision as of 11:03, 21 December 2008
General
- GCFScape - Extract content from Valve gcf, ncf, and vpk files: http://nemesis.thewavelength.net/index.php?p=25
Mapping
- DispED Displacement Prefab Creator - Creates complex Displacements for use in Hammer: http://www.violator.eclipse.co.uk/disped/
- MAN (Map Analyst) - Checks a bsp file for custom content (stuff thats not in the specified gcfs) and zips it in the bsp, all automatically: http://www.map-lounge.de/man/index.html
- OC Modify Generator - Creates Obsidian Conflict mapadd scripts: http://z-server.game.coocan.jp/etc/oc_modify_generator001.zip
- Pakrat - Packs files into your map using a user friendly interface: http://www.geocities.com/cofrdrbob/pakrat.html
- Vmex - Decompiles bsp files: http://www.geocities.com/cofrdrbob/vmex.html
Materials & Textures
- 360g - Creates vmt and vtf files with an easy to use vgui: http://www.map-lounge.de/360g/index.html
- Source MDL Texture Info - Tells you what textures a model is using: http://www.wunderboy.org/sourceapps.php#mdl_tex
- VTFEdit - Import and Export Textures: http://nemesis.thewavelength.net/index.php?c=178#p178
- VTF Shell Extensions - Displays vtf thumbnails in windows explorer: http://www.wunderboy.org/sourceapps.php#vtf_shell
Modeling, Rigging, & Animation
- 3D Studio Max SMD Import/Export Plugins - Use smd files in 3dsmax: http://www.wunderboy.org/3dapps.php#max_smd
- 3D Studio Max VTF Texture Plug-in - Use VTF textures in 3DS Max: http://www.wunderboy.org/3dapps.php#max_vtf
- Cannonfodders 3dsmax Tools - Import and Export smd files in 3dsmax: http://www.chaosincarnate.net/cannonfodder/cftools.htm
- Cannonfodders Model Decompiler - Decompiles source engine models: http://www.chaosincarnate.net/cannonfodder/cftools.htm
- GUI StudioMDL - Compiles qc files: http://www.wunderboy.org/apps/guistudiomdl2.php
- L4DMDLMod - Fixes Left 4 Dead mdls for use with a mdldecomiler: http://l4dmods.com/downloads/l4dmdlmod.zip
- MoM (Model Modifier) - Allows you to change and add properties, keyvalues and skins to models: http://www.map-lounge.de/zips/mom.zip
Audio
- Audacity - Free wav editor and recorder: http://audacity.sourceforge.net/
- Gold Wave - Audio file editor: http://www.goldwave.com/