Difference between revisions of "Creating Custom Ammos"
From Obsidian Conflict Wiki
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"ak47" | "ak47" | ||
{ | { | ||
− | "dmgtype" "1" | + | "dmgtype" "1" |
− | "tracer" "4" | + | "tracer" "4" |
"plrdmg" "10" | "plrdmg" "10" | ||
"npcdmg" "10" | "npcdmg" "10" | ||
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} | } | ||
</pre> | </pre> | ||
+ | |||
+ | *Damange Types | ||
+ | CRUSH = 0, BULLET = 1, SLASH = 2, BURN = 3, VEHICLE = 4, FALL = 5, BLAST = 6, CLUB = 7, SHOCK = 8, SONIC = 9, ENERGYBEAM = 10 | ||
+ | |||
+ | *Tracer Types | ||
+ | NONE = 0, LINE = 1, RAIL = 2, BEAM = 3, LINE AND WHIZ = 4 | ||
+ | Note: The Rail and Beam tracers arent setup correctly in code and as such tend to fail. | ||
== Setting up a custom ammo item in Hammer == | == Setting up a custom ammo item in Hammer == |
Revision as of 23:38, 7 March 2008
Setting up your Mapadd script with Custom Ammos
In your map modify script
"CustomAmmo" { "ak47" { "dmgtype" "1" "tracer" "4" "plrdmg" "10" "npcdmg" "10" "maxcarry" "10" "grains" "200" // 1 grain = 64.79891 milligrams "ftpersec" "1225" } }
- Damange Types
CRUSH = 0, BULLET = 1, SLASH = 2, BURN = 3, VEHICLE = 4, FALL = 5, BLAST = 6, CLUB = 7, SHOCK = 8, SONIC = 9, ENERGYBEAM = 10
- Tracer Types
NONE = 0, LINE = 1, RAIL = 2, BEAM = 3, LINE AND WHIZ = 4 Note: The Rail and Beam tracers arent setup correctly in code and as such tend to fail.
Setting up a custom ammo item in Hammer
- Work In Progress Section
Ingame you can give your ammo with item_custom.
Scripted Weapons using Custom Ammo
- Work In Progress Section