Difference between revisions of "Obsidian SDK Setup"
(New page: __TOC__ {{wip}} == Setting up SourceSDK for Obsidian == The Example Steam Path looks like this in this Tuturial: <pre> C:\Program Files\Steam\SteamApps </pre> '''''Note''''': make sure you...) |
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Revision as of 00:48, 8 March 2008
Setting up SourceSDK for Obsidian
The Example Steam Path looks like this in this Tuturial:
C:\Program Files\Steam\SteamApps
Note: make sure you replace that folder in the code below with your Steam Path.
EP1 Engine
Important: the EP1 Engine Section is already deprecatched since Version 1.3 use the OrangeBox Engine. (ToDo: Remove EP1 Engine Section after OC 1.3 is released)
Note: "[example]" is our placeholder for the steam account name (can also be a e-mail address).
- Go to your SourceSDK EP1 Bin Folder:
C:\Program Files\Steam\SteamApps\[example]\sourcesdk\ep1\bin\
- Open the GameConfig.txt for Editing.
- Add this to the list: (just before the last 2 Bracers)
"Obsidian Conflict" { "GameDir" "C:\Program Files\Steam\SteamApps\SourceMods\Obsidian" "hammer" { "GameData0" "C:\Program Files\Steam\SteamApps\SourceMods\Obsidian\Obsidian SDK\Obsidian.fgd" "MapDir" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk_content\obsidian\mapsrc" "GameExeDir" "C:\Program Files\Steam\SteamApps\[example]\source sdk base" "GameExe" "C:\Program Files\Steam\SteamApps\[example]\source sdk base\hl2.exe" "BSP" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk\ep1\bin\vbsp.exe" "Vis" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk\ep1\bin\vvis.exe" "Light" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk\ep1\bin\vrad.exe" "BSPDir" "C:\Program Files\Steam\SteamApps\SourceMods\obsidian\maps" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "ai_ally_manager" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } }
Important: never add any other FGDs to that code since Obsidian uses it's own.
Note: Also to make sure the code won't get deleted make the file read only after you don't have to add anything to it.
OrangeBox Engine
Important: Don't use it unless OC 1.3 is released since the folder names doesn't match. (you also need to have the SourceSDK Beta) (ToDo: Remove this Note after OC 1.3 and SourceSDK are released)
Note: "[example]" is our placeholder for the steam account name (can also be a e-mail address).
- Go to your SourceSDK OrangeBox Bin Folder:
C:\Program Files\Steam\SteamApps\[example]\sourcesdk\orangebox\bin\
- Open the GameConfig.txt for Editing.
- Add this to the list: (just before the last 2 Bracers)
"Obsidian Conflict" { "GameDir" "C:\Program Files\Steam\SteamApps\SourceMods\Obsidian" "hammer" { "GameData0" "C:\Program Files\Steam\SteamApps\SourceMods\Obsidian\Obsidian SDK\Obsidian.fgd" "MapDir" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk_content\obsidian\mapsrc" "GameExeDir" "C:\Program Files\Steam\SteamApps\[example]\source sdk base 2007" "GameExe" "C:\Program Files\Steam\SteamApps\[example]\source sdk base 2007\hl2.exe" "BSP" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk\orangebox\bin\vbsp.exe" "Vis" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk\orangebox\bin\vvis.exe" "Light" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk\orangebox\bin\vrad.exe" "BSPDir" "C:\Program Files\Steam\SteamApps\SourceMods\obsidian\maps" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "ai_ally_manager" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } }
Important: never add any other FGDs to that code since Obsidian uses it's own.
Note: Also to make sure the code won't get deleted make the file read only once you have completed all necessary changes.