Difference between revisions of "Obsidian SDK Setup"
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Revision as of 01:49, 8 March 2008
Setting up SourceSDK for Obsidian
The Example Steam Path looks like this in this Tuturial:
C:\Program Files\Steam\SteamApps
Note: make sure you replace that folder in the code below with your Steam Path.
EP1 Engine
Important: the EP1 Engine Section is already deprecatched since Version 1.3 use the OrangeBox Engine. (ToDo: Remove EP1 Engine Section after OC 1.3 is released)
Note: "[example]" is our placeholder for the steam account name (can also be a e-mail address).
- Go to your SourceSDK EP1 Bin Folder:
C:\Program Files\Steam\SteamApps\[example]\sourcesdk\ep1\bin\
- Open the GameConfig.txt for Editing.
- Add this to the list: (just before the last 2 Bracers)
"Obsidian Conflict"
{
"GameDir" "C:\Program Files\Steam\SteamApps\SourceMods\Obsidian"
"hammer"
{
"GameData0" "C:\Program Files\Steam\SteamApps\SourceMods\Obsidian\Obsidian SDK\Obsidian.fgd"
"MapDir" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk_content\obsidian\mapsrc"
"GameExeDir" "C:\Program Files\Steam\SteamApps\[example]\source sdk base"
"GameExe" "C:\Program Files\Steam\SteamApps\[example]\source sdk base\hl2.exe"
"BSP" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk\ep1\bin\vbsp.exe"
"Vis" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk\ep1\bin\vvis.exe"
"Light" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk\ep1\bin\vrad.exe"
"BSPDir" "C:\Program Files\Steam\SteamApps\SourceMods\obsidian\maps"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "ai_ally_manager"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
Important: never add any other FGDs to that code since Obsidian uses it's own.
Note: Also to make sure the code won't get deleted make the file read only after you don't have to add anything to it.
OrangeBox Engine
Important: Don't use it unless OC 1.3 is released since the folder names doesn't match. (you also need to have the SourceSDK Beta) (ToDo: Remove this Note after OC 1.3 and SourceSDK are released)
Note: "[example]" is our placeholder for the steam account name (can also be a e-mail address).
- Go to your SourceSDK OrangeBox Bin Folder:
C:\Program Files\Steam\SteamApps\[example]\sourcesdk\orangebox\bin\
- Open the GameConfig.txt for Editing.
- Add this to the list: (just before the last 2 Bracers)
"Obsidian Conflict"
{
"GameDir" "C:\Program Files\Steam\SteamApps\SourceMods\Obsidian"
"hammer"
{
"GameData0" "C:\Program Files\Steam\SteamApps\SourceMods\Obsidian\Obsidian SDK\Obsidian.fgd"
"MapDir" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk_content\obsidian\mapsrc"
"GameExeDir" "C:\Program Files\Steam\SteamApps\[example]\source sdk base 2007"
"GameExe" "C:\Program Files\Steam\SteamApps\[example]\source sdk base 2007\hl2.exe"
"BSP" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk\orangebox\bin\vbsp.exe"
"Vis" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk\orangebox\bin\vvis.exe"
"Light" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk\orangebox\bin\vrad.exe"
"BSPDir" "C:\Program Files\Steam\SteamApps\SourceMods\obsidian\maps"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "ai_ally_manager"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
Important: never add any other FGDs to that code since Obsidian uses it's own.
Note: Also to make sure the code won't get deleted make the file read only once you have completed all necessary changes.
