Difference between revisions of "Oc fireteam"
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| '''Suggested Players''' || 2-8 | | '''Suggested Players''' || 2-8 | ||
|- | |- | ||
+ | | '''Starting Weapons:''' || weapon_crowbar <br /> weapon_physcannon <br /> weapon_smg1 | ||
|} | |} | ||
== Gameplay == | == Gameplay == | ||
After receiving a distress signal from a nearby rebel outpost, you are to use the jeep to make your way over there and help defend them. | After receiving a distress signal from a nearby rebel outpost, you are to use the jeep to make your way over there and help defend them. | ||
+ | |||
+ | ==Sellers Stock== | ||
+ | ===First seller=== | ||
+ | * item_healthkit | ||
+ | * item_battery | ||
+ | * weapon_healer | ||
+ | * weapon_pistol | ||
+ | * item_ammo_pistol | ||
+ | * weapon_alyxgun | ||
+ | * item_box_alyxrounds | ||
+ | * weapon_crossbow | ||
+ | * item_ammo_crossbow | ||
+ | * weapon_slam | ||
+ | |||
+ | ===Second seller=== | ||
+ | * item_healthkit | ||
+ | * item_battery | ||
+ | * weapon_smg1 | ||
+ | * weapon_healer | ||
+ | * item_ammo_smg1 | ||
+ | * item_ammo_pistol | ||
+ | * weapon_shotgun | ||
+ | * item_box_buckshot | ||
+ | * item_ammo_smg1 | ||
+ | * weapon_ar2 | ||
+ | * item_ammo_ar2 | ||
+ | * weapon_rpg | ||
+ | * item_rpg_round | ||
+ | * item_ammo_smg1_grenade | ||
+ | * item_ammo_ar2_altfire | ||
+ | * weapon_sniperrifle | ||
+ | * item_box_sniper_rounds | ||
+ | * weapon_frag | ||
+ | * weapon_357 | ||
+ | * item_ammo_357 | ||
+ | |||
+ | ===Third seller=== | ||
+ | * item_healthkit | ||
+ | * item_battery | ||
+ | * weapon_healer | ||
+ | * weapon_smg1 | ||
+ | * weapon_pistol | ||
+ | * item_ammo_pistol | ||
+ | * item_ammo_smg1 | ||
+ | * weapon_frag | ||
+ | * weapon_slam | ||
+ | * weapon_shotgun | ||
+ | * item_box_buckshot | ||
+ | * weapon_uzi | ||
+ | |||
+ | ===Stunstick seller=== | ||
+ | * weapon_stunstick | ||
+ | |||
+ | ===Fourth Seller=== | ||
+ | * item_healthkit | ||
+ | * item_battery | ||
+ | * weapon_healer | ||
+ | * weapon_crossbow | ||
+ | * item_ammo_crossbow | ||
+ | * weapon_sniperrifle | ||
+ | * item_box_sniper_rounds | ||
+ | * weapon_357 | ||
+ | * item_ammo_357 | ||
+ | |||
+ | ===Fifth Seller=== | ||
+ | * item_healthkit | ||
+ | * item_battery | ||
+ | * weapon_healer | ||
+ | * weapon_rpg | ||
+ | * item_rpg_round | ||
+ | * weapon_shotgun | ||
+ | * item_box_buckshot | ||
+ | * item_ammo_smg1_grenade | ||
+ | * item_ammo_pistol | ||
+ | * item_ammo_smg1 | ||
+ | * weapon_smg1 | ||
+ | |||
+ | ==NPCs (part 1)== | ||
+ | * npc_combine_s <regular> | ||
+ | * combine_mine | ||
+ | * npc_turret_floor | ||
+ | * npc_combine_s <shotgunner> | ||
+ | * npc_manhack | ||
+ | * npc_fastzombie | ||
+ | * npc_headcrab | ||
+ | * npc_headcrab_fast | ||
+ | * npc_headcrab_black | ||
+ | * npc_zombie | ||
+ | * npc_poisonzombie | ||
+ | * npc_rollermine | ||
+ | * npc_strider | ||
+ | |||
+ | ==NPCs (part 2)== | ||
+ | * npc_combine_s <regular and shotgunner> | ||
+ | * npc_turret_floor | ||
+ | * combine_mine | ||
+ | * npc_antlion | ||
+ | * npc_antlionguard | ||
+ | * npc_combinegunship | ||
== Tips == | == Tips == |
Revision as of 22:10, 1 June 2010
Contents
Map Info
Map Name | oc_fireteam_1, oc_fireteam_2 |
Author | Tysn |
Genre | Linear/Combat/Puzzle |
Suggested Players | 2-8 |
Starting Weapons: | weapon_crowbar weapon_physcannon weapon_smg1 |
Gameplay
After receiving a distress signal from a nearby rebel outpost, you are to use the jeep to make your way over there and help defend them.
Sellers Stock
First seller
- item_healthkit
- item_battery
- weapon_healer
- weapon_pistol
- item_ammo_pistol
- weapon_alyxgun
- item_box_alyxrounds
- weapon_crossbow
- item_ammo_crossbow
- weapon_slam
Second seller
- item_healthkit
- item_battery
- weapon_smg1
- weapon_healer
- item_ammo_smg1
- item_ammo_pistol
- weapon_shotgun
- item_box_buckshot
- item_ammo_smg1
- weapon_ar2
- item_ammo_ar2
- weapon_rpg
- item_rpg_round
- item_ammo_smg1_grenade
- item_ammo_ar2_altfire
- weapon_sniperrifle
- item_box_sniper_rounds
- weapon_frag
- weapon_357
- item_ammo_357
Third seller
- item_healthkit
- item_battery
- weapon_healer
- weapon_smg1
- weapon_pistol
- item_ammo_pistol
- item_ammo_smg1
- weapon_frag
- weapon_slam
- weapon_shotgun
- item_box_buckshot
- weapon_uzi
Stunstick seller
- weapon_stunstick
Fourth Seller
- item_healthkit
- item_battery
- weapon_healer
- weapon_crossbow
- item_ammo_crossbow
- weapon_sniperrifle
- item_box_sniper_rounds
- weapon_357
- item_ammo_357
Fifth Seller
- item_healthkit
- item_battery
- weapon_healer
- weapon_rpg
- item_rpg_round
- weapon_shotgun
- item_box_buckshot
- item_ammo_smg1_grenade
- item_ammo_pistol
- item_ammo_smg1
- weapon_smg1
NPCs (part 1)
- npc_combine_s <regular>
- combine_mine
- npc_turret_floor
- npc_combine_s <shotgunner>
- npc_manhack
- npc_fastzombie
- npc_headcrab
- npc_headcrab_fast
- npc_headcrab_black
- npc_zombie
- npc_poisonzombie
- npc_rollermine
- npc_strider
NPCs (part 2)
- npc_combine_s <regular and shotgunner>
- npc_turret_floor
- combine_mine
- npc_antlion
- npc_antlionguard
- npc_combinegunship
Tips
- Hidden all over the maps are piles of cash, which when picked up grant the player 15 points.
- Make sure to conserve your points so you can purchase required weapons, such as explosives vs. bullet-immune enemies.
- Don't forget about the ammo crate on the back of the jeep. It makes the smg1 a very cost-effective weapon for killing enemies.
- If you are completely out of explosive weaponry, you could backtrack to an earlier section of the map to find combine mines to fire at bullet-immune enemies.
- At the beginning of the second map, be sure to check out the house. There is an additional merchant inside selling discount stunsticks.