Difference between revisions of "Creating Custom Ammos"
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+ | In your map modify script | ||
+ | |||
+ | |||
+ | "CustomAmmo" | ||
+ | { | ||
+ | "ak47" | ||
+ | { | ||
+ | "dmgtype" "1" // CRUSH = 0, BULLET = 1, SLASH = 2, BURN = 3, VEHICLE = 4, FALL = 5, BLAST = 6, CLUB = 7, SHOCK = 8, SONIC = 9, ENERGYBEAM = 10 | ||
+ | "tracer" "4" // NONE = 0, LINE = 1, RAIL = 2, BEAM = 3, LINE AND WHIZ = 4 | ||
+ | "plrdmg" "10" | ||
+ | "npcdmg" "10" | ||
+ | "maxcarry" "10" | ||
+ | "grains" "200" // 1 grain = 64.79891 milligrams | ||
+ | "ftpersec" "1225" | ||
+ | } | ||
+ | } | ||
+ | |||
+ | Change up your settings. Ingame you can give your ammo with item_custom and | ||
+ | assign it to your scripted weapons. |
Revision as of 23:31, 7 March 2008
In your map modify script
"CustomAmmo"
{
"ak47"
{
"dmgtype" "1" // CRUSH = 0, BULLET = 1, SLASH = 2, BURN = 3, VEHICLE = 4, FALL = 5, BLAST = 6, CLUB = 7, SHOCK = 8, SONIC = 9, ENERGYBEAM = 10
"tracer" "4" // NONE = 0, LINE = 1, RAIL = 2, BEAM = 3, LINE AND WHIZ = 4
"plrdmg" "10"
"npcdmg" "10"
"maxcarry" "10"
"grains" "200" // 1 grain = 64.79891 milligrams
"ftpersec" "1225"
}
}
Change up your settings. Ingame you can give your ammo with item_custom and assign it to your scripted weapons.