Difference between revisions of "Creating Custom Ammos"
From Obsidian Conflict Wiki
| Line 10: | Line 10: | ||
"ak47" | "ak47" | ||
{ | { | ||
| − | "dmgtype" "1" | + | "dmgtype" "1" |
| − | "tracer" "4" | + | "tracer" "4" |
"plrdmg" "10" | "plrdmg" "10" | ||
"npcdmg" "10" | "npcdmg" "10" | ||
| Line 20: | Line 20: | ||
} | } | ||
</pre> | </pre> | ||
| + | |||
| + | *Damange Types | ||
| + | CRUSH = 0, BULLET = 1, SLASH = 2, BURN = 3, VEHICLE = 4, FALL = 5, BLAST = 6, CLUB = 7, SHOCK = 8, SONIC = 9, ENERGYBEAM = 10 | ||
| + | |||
| + | *Tracer Types | ||
| + | NONE = 0, LINE = 1, RAIL = 2, BEAM = 3, LINE AND WHIZ = 4 | ||
| + | Note: The Rail and Beam tracers arent setup correctly in code and as such tend to fail. | ||
== Setting up a custom ammo item in Hammer == | == Setting up a custom ammo item in Hammer == | ||
Revision as of 00:38, 8 March 2008
Setting up your Mapadd script with Custom Ammos
In your map modify script
"CustomAmmo"
{
"ak47"
{
"dmgtype" "1"
"tracer" "4"
"plrdmg" "10"
"npcdmg" "10"
"maxcarry" "10"
"grains" "200" // 1 grain = 64.79891 milligrams
"ftpersec" "1225"
}
}
- Damange Types
CRUSH = 0, BULLET = 1, SLASH = 2, BURN = 3, VEHICLE = 4, FALL = 5, BLAST = 6, CLUB = 7, SHOCK = 8, SONIC = 9, ENERGYBEAM = 10
- Tracer Types
NONE = 0, LINE = 1, RAIL = 2, BEAM = 3, LINE AND WHIZ = 4 Note: The Rail and Beam tracers arent setup correctly in code and as such tend to fail.
Setting up a custom ammo item in Hammer
- Work In Progress Section
Ingame you can give your ammo with item_custom.
Scripted Weapons using Custom Ammo
- Work In Progress Section
