Difference between revisions of "Creating Custom Ammos"

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"ak47"
 
"ak47"
 
{
 
{
"dmgtype" "1" // CRUSH = 0, BULLET = 1, SLASH = 2, BURN = 3, VEHICLE = 4, FALL = 5, BLAST = 6, CLUB = 7, SHOCK = 8, SONIC = 9, ENERGYBEAM = 10
+
"dmgtype" "1"
"tracer" "4" // NONE = 0, LINE = 1, RAIL = 2, BEAM = 3, LINE AND WHIZ = 4
+
"tracer" "4"
 
"plrdmg" "10"
 
"plrdmg" "10"
 
"npcdmg" "10"
 
"npcdmg" "10"
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}
 
}
 
</pre>
 
</pre>
 +
 +
*Damange Types
 +
CRUSH = 0, BULLET = 1, SLASH = 2, BURN = 3, VEHICLE = 4, FALL = 5, BLAST = 6, CLUB = 7, SHOCK = 8, SONIC = 9, ENERGYBEAM = 10
 +
 +
*Tracer Types
 +
NONE = 0, LINE = 1, RAIL = 2, BEAM = 3, LINE AND WHIZ = 4
 +
Note: The Rail and Beam tracers arent setup correctly in code and as such tend to fail.
  
 
== Setting up a custom ammo item in Hammer ==
 
== Setting up a custom ammo item in Hammer ==

Revision as of 23:38, 7 March 2008

WIP.png This page is still a Work In Progress

Setting up your Mapadd script with Custom Ammos

In your map modify script

	"CustomAmmo"
	{
		"ak47"
		{
			"dmgtype"		"1"
			"tracer"		"4"
			"plrdmg"		"10"
			"npcdmg"		"10"
			"maxcarry"		"10"
			"grains"		"200" // 1 grain = 64.79891 milligrams
			"ftpersec"		"1225"
		}
	}
  • Damange Types

CRUSH = 0, BULLET = 1, SLASH = 2, BURN = 3, VEHICLE = 4, FALL = 5, BLAST = 6, CLUB = 7, SHOCK = 8, SONIC = 9, ENERGYBEAM = 10

  • Tracer Types

NONE = 0, LINE = 1, RAIL = 2, BEAM = 3, LINE AND WHIZ = 4 Note: The Rail and Beam tracers arent setup correctly in code and as such tend to fail.

Setting up a custom ammo item in Hammer

  • Work In Progress Section

Ingame you can give your ammo with item_custom.

Scripted Weapons using Custom Ammo

  • Work In Progress Section