Obsidian SDK Setup
From Obsidian Conflict Wiki
Contents
Setting up SourceSDK for Obsidian
The Example Steam Path looks like this in this Tuturial:
C:\Program Files\Steam\SteamApps
Note: make sure you replace that folder in the code below with your Steam Path.
Note: "[example]" is our placeholder for the steam account name (can also be a e-mail address).
- Go to your SourceSDK OrangeBox Bin Folder:
C:\Program Files\Steam\SteamApps\[example]\sourcesdk\orangebox\bin\
- Open the GameConfig.txt for Editing.
- Add this to the list: (just before the last 2 Bracers)
"Obsidian Conflict"
{
"GameDir" "C:\Program Files\Steam\SteamApps\SourceMods\Obsidian"
"hammer"
{
"GameData0" "C:\Program Files\Steam\SteamApps\SourceMods\Obsidian\Obsidian SDK\Obsidian.fgd"
"MapDir" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk_content\obsidian\mapsrc"
"GameExeDir" "C:\Program Files\Steam\SteamApps\[example]\source sdk base 2007"
"GameExe" "C:\Program Files\Steam\SteamApps\[example]\source sdk base 2007\hl2.exe"
"BSP" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk\orangebox\bin\vbsp.exe"
"Vis" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk\orangebox\bin\vvis.exe"
"Light" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk\orangebox\bin\vrad.exe"
"BSPDir" "C:\Program Files\Steam\SteamApps\SourceMods\obsidian\maps"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "ai_ally_manager"
"CordonTexture" "tools\toolsskybox"
"MaterialExcludeCount" "0"
}
}
Important: never add any other FGDs to that code since Obsidian uses it's own.
Note: Also to make sure the code won't get deleted make the file read only once you have completed all necessary changes.
