Game lives manager
This Page contains informations about an Obsidian Conflict Entity, which means it is only availible for Obsidian Conflict or rather in that form it is explained. |
Contents
Entity Description
An entity that controls distribution of lives to teams and players throughout the map.
Keyvalues
- targetname <target_source>
Defines the name that other entities refer to this entity by.
Inputs
- Kill
Removes this entity from the world.
- KillHierarchy
Removes this entity and all its children from the world.
- AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- FireUser1-4
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- GiveLivesToActivator
Gives the determined amount of lives to the player who activates this entity.
- GiveLivesToActivatorTeam
Gives the determined amount of lives to the team for which the player who activates this entity belongs to.
- GiveLivesToAllPlayers
Gives the determined amount of lives to all players on the server.
- GiveLivesToBlueTeam
Gives the determined amount of lives to the Blue team.
- GiveLivesToRedTeam
Gives the determined amount of lives to the Red team.
- GiveLivesToEnemyTeam
Gives the determined amount of lives to the enemy team of the player who activates this entity.
Outputs
- OnUser1-4
Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator