Difference between revisions of "Content Mounting/zh-hans"

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(Created page with "Content mounting is important in Obsidian if you wish to use Episode 1 or Episode 2 content. '''''Note: If you don't need Episode 1 or Episode 2 content simply don't mount it si...")
 
 
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Content mounting is important in Obsidian if you wish to use Episode 1 or Episode 2 content.
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{{Languages}}
  
'''''Note: If you don't need Episode 1 or Episode 2 content simply don't mount it since it makes the load time longer.'''''
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如果你想让你的地图运行半条命2第一章第二章的地图的话,那么这篇文章对你来说将是重要的.
  
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'''''注意: 如果你没有半条命2第一章,第二章。请不要勾选。因为它会使读取时间变的更长'''''
  
There are two ways to accomplish this:
 
  
== Appending ep1_ / ep2_ ==
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有两种方式去实现这个:
  
You can append ep1_ or ep2_ to the start of your maps bsp name, best to do this by saving from hammer and compiling with that name. Ex. ep1_mymap.bsp or ep2_mymap.bsp.
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== 地图前面加 ep1_ / ep2_ ==
  
== Adding a new key to your maps modify Script ==
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在你的地图前面增加 ep1_ 或者 ep2_ , 最好的习惯是从你开始做地图时就加上. 比如. ep1_mymap.bsp 或 ep2_mymap.bsp.
  
In your maps modify script:
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== 在你的地图脚本里添加参数 ==
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在你的地图脚本里添加:
  
 
<pre>mymap
 
<pre>mymap
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}</pre>
 
}</pre>
  
You can choose which content to mount, only choose to use one option, not both.
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您可以选择地图使用那一部分的材质,二选一,或者二者都不.
  
 
You can also use mymap_mounts.txt instead of mymap_modify.txt for that since you need to make a .res file and send that to the client in order to get the mounting working. (This option was made for those who don't want to let other people see your Script)
 
You can also use mymap_mounts.txt instead of mymap_modify.txt for that since you need to make a .res file and send that to the client in order to get the mounting working. (This option was made for those who don't want to let other people see your Script)
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'''In fact, we suggest you to use the mymap_mounts.txt way since it has proven to work flawless, while using the modify script often doesn't mount content on the clients. Something we have to investigate further.'''
 
'''In fact, we suggest you to use the mymap_mounts.txt way since it has proven to work flawless, while using the modify script often doesn't mount content on the clients. Something we have to investigate further.'''
  
== Notes ==
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== 其他 ==
By mounting episode 2, it automatically mounts episode 1.
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如果你只选择了半条命2第二章。那么半条命2第一章会被自动 勾选
 
[[Category:MapTuts]]
 
[[Category:MapTuts]]

Latest revision as of 19:07, 12 August 2011

黑曜石战争简体中文站: [[::Content Mounting|English]]  • [[::Content Mounting/zh-hans|中文(简体)‎]]

如果你想让你的地图运行半条命2第一章第二章的地图的话,那么这篇文章对你来说将是重要的.

注意: 如果你没有半条命2第一章,第二章。请不要勾选。因为它会使读取时间变的更长


有两种方式去实现这个:

地图前面加 ep1_ / ep2_

在你的地图前面增加 ep1_ 或者 ep2_ , 最好的习惯是从你开始做地图时就加上. 比如. ep1_mymap.bsp 或 ep2_mymap.bsp.

在你的地图脚本里添加参数

在你的地图脚本里添加:

mymap
{
	"MountEpisodeOne"	"1"
	"MountEpisodeTwo"	"1"
}

您可以选择地图使用那一部分的材质,二选一,或者二者都不.

You can also use mymap_mounts.txt instead of mymap_modify.txt for that since you need to make a .res file and send that to the client in order to get the mounting working. (This option was made for those who don't want to let other people see your Script)

In fact, we suggest you to use the mymap_mounts.txt way since it has proven to work flawless, while using the modify script often doesn't mount content on the clients. Something we have to investigate further.

其他

如果你只选择了半条命2第二章。那么半条命2第一章会被自动 勾选