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  • ...ity speaks, the list of keys & values will be passed to the response rules system. *'''Merchant Icon Material''' ''MerchantIconMaterial'' <string>
    14 KB (2,055 words) - 22:23, 30 January 2012
  • ...tity can be manipulated using the normal [[Inputs and Outputs | Source I/O system]]. The code is commented, please see it for implementation details. ...his is the name of the material that this CAVIMaterial will draw to. If a material is in more than one place of the map, the movie will be shown on all of the
    10 KB (1,725 words) - 11:57, 20 September 2011
  • ...enerator to do the down and dirty pixel changing, and a [[Material_Proxies|Material Proxy]] to link the regenerator to our texture. ..."MonitorScreen". Because these shaders do not limit me to having a static material.
    8 KB (1,309 words) - 11:55, 20 September 2011