Difference between revisions of "Oc breakout"
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| '''Suggested Players''' || 2-8 | | '''Suggested Players''' || 2-8 | ||
+ | |- | ||
+ | | '''Starting Weapons:''' || weapon_crowbar <br /> weapon_healer | ||
+ | |- | ||
+ | | '''Game Requirements:''' || Half-Life 2 | ||
|- | |- | ||
|} | |} | ||
+ | |||
== Gameplay == | == Gameplay == | ||
Begin escaping from the prison while the combine are distracted by rebel mortars. | Begin escaping from the prison while the combine are distracted by rebel mortars. | ||
+ | |||
+ | ==Weapons / Items== | ||
+ | * weapon_crowbar | ||
+ | * weapon_healer | ||
+ | * weapon_357 | ||
+ | * item_healthkit | ||
+ | * item_battery | ||
+ | * item_ammo_357 | ||
+ | * weapon_pistol | ||
+ | * item_ammo_pistol | ||
+ | * weapon_stunstick | ||
+ | * weapon_uzi | ||
+ | * item_ammo_smg1 | ||
+ | * weapon_shotgun | ||
+ | * item_box_buckshot | ||
+ | * custom_spaz12 (hidden at the locked area, see tips below) | ||
+ | * weapon_alyxgun | ||
+ | * weapon_ar2 | ||
+ | * item_ammo_ar2 | ||
+ | * weapon_frag | ||
+ | * weapon_physcannon | ||
+ | * weapon_sniperrifle | ||
+ | * item_box_sniper_rounds | ||
+ | * weapon_slam | ||
+ | * weapon_manhack | ||
+ | |||
+ | ==NPCs== | ||
+ | |||
+ | ''Note: (<name>) = name of NPC in map | ||
+ | |||
+ | * npc_metropolice | ||
+ | * npc_combine_s <regular and shotgunner> | ||
+ | * npc_turret_floor | ||
+ | * monster_human_assassin (assassin) | ||
+ | * npc_manhack | ||
+ | * npc_sniper | ||
+ | * combine_mine | ||
== Tips == | == Tips == | ||
* In the the area between the elevator and the basement maze, there is a door with metal bars bracing it. You can use an explosive barrel to blast these metal bars off to get the equipment inside. | * In the the area between the elevator and the basement maze, there is a door with metal bars bracing it. You can use an explosive barrel to blast these metal bars off to get the equipment inside. |
Latest revision as of 21:14, 1 June 2010
Contents
Map Info
Map Name | oc_breakout |
Author | Tysn |
Genre | Linear/Combat/Puzzle |
Suggested Players | 2-8 |
Starting Weapons: | weapon_crowbar weapon_healer |
Game Requirements: | Half-Life 2 |
Gameplay
Begin escaping from the prison while the combine are distracted by rebel mortars.
Weapons / Items
- weapon_crowbar
- weapon_healer
- weapon_357
- item_healthkit
- item_battery
- item_ammo_357
- weapon_pistol
- item_ammo_pistol
- weapon_stunstick
- weapon_uzi
- item_ammo_smg1
- weapon_shotgun
- item_box_buckshot
- custom_spaz12 (hidden at the locked area, see tips below)
- weapon_alyxgun
- weapon_ar2
- item_ammo_ar2
- weapon_frag
- weapon_physcannon
- weapon_sniperrifle
- item_box_sniper_rounds
- weapon_slam
- weapon_manhack
NPCs
Note: (<name>) = name of NPC in map
- npc_metropolice
- npc_combine_s <regular and shotgunner>
- npc_turret_floor
- monster_human_assassin (assassin)
- npc_manhack
- npc_sniper
- combine_mine
Tips
- In the the area between the elevator and the basement maze, there is a door with metal bars bracing it. You can use an explosive barrel to blast these metal bars off to get the equipment inside.