Difference between revisions of "Oc breakout"

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(Map Info)
 
(2 intermediate revisions by the same user not shown)
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| '''Starting Weapons:''' || weapon_crowbar <br /> weapon_healer
 
| '''Starting Weapons:''' || weapon_crowbar <br /> weapon_healer
 
|-
 
|-
| Half-Life 2
+
| '''Game Requirements:''' || Half-Life 2
 
|-
 
|-
 
|}
 
|}
 +
 
== Gameplay ==
 
== Gameplay ==
 
Begin escaping from the prison while the combine are distracted by rebel mortars.
 
Begin escaping from the prison while the combine are distracted by rebel mortars.
Line 33: Line 34:
 
* weapon_shotgun
 
* weapon_shotgun
 
* item_box_buckshot
 
* item_box_buckshot
* custom_spas12 (hidden at the locked area, see tips below)
+
* custom_spaz12 (hidden at the locked area, see tips below)
 
* weapon_alyxgun
 
* weapon_alyxgun
 
* weapon_ar2
 
* weapon_ar2
Line 41: Line 42:
 
* weapon_sniperrifle
 
* weapon_sniperrifle
 
* item_box_sniper_rounds
 
* item_box_sniper_rounds
 +
* weapon_slam
 +
* weapon_manhack
  
 
==NPCs==
 
==NPCs==

Latest revision as of 21:14, 1 June 2010

Oc breakout.jpg

Map Info

Map Name oc_breakout
Author Tysn
Genre Linear/Combat/Puzzle
Suggested Players 2-8
Starting Weapons: weapon_crowbar
weapon_healer
Game Requirements: Half-Life 2

Gameplay

Begin escaping from the prison while the combine are distracted by rebel mortars.

Weapons / Items

  • weapon_crowbar
  • weapon_healer
  • weapon_357
  • item_healthkit
  • item_battery
  • item_ammo_357
  • weapon_pistol
  • item_ammo_pistol
  • weapon_stunstick
  • weapon_uzi
  • item_ammo_smg1
  • weapon_shotgun
  • item_box_buckshot
  • custom_spaz12 (hidden at the locked area, see tips below)
  • weapon_alyxgun
  • weapon_ar2
  • item_ammo_ar2
  • weapon_frag
  • weapon_physcannon
  • weapon_sniperrifle
  • item_box_sniper_rounds
  • weapon_slam
  • weapon_manhack

NPCs

Note: (<name>) = name of NPC in map

  • npc_metropolice
  • npc_combine_s <regular and shotgunner>
  • npc_turret_floor
  • monster_human_assassin (assassin)
  • npc_manhack
  • npc_sniper
  • combine_mine

Tips

  • In the the area between the elevator and the basement maze, there is a door with metal bars bracing it. You can use an explosive barrel to blast these metal bars off to get the equipment inside.