Difference between revisions of "Oc cardwar"

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(Cards and Stats)
 
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== Gameplay ==
 
== Gameplay ==
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Cardwar is a map which features pvp gameplay in where each team selects up to 4 groups of npcs, represented by cards. Each round these npcs fight in a randomly selected arena. The winning team gets to choose between two randomly selected cards. The losing team gets a single randomly selected card.
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== Tips ==
 +
* Keep in mind that npcs often have different health values compared to their normal amount to keep them balanced. For instance, headcrabs have much more health than they normally would, while Antlionguards have much less.
 +
* Each of the npc types' effectiveness varies with the current arena. Swap out cards to use those best suited for the current arena, such as melee npcs for small arenas and ranged/flying npcs for arenas with lots of environmental hazards.
 +
 +
== Cards and Stats ==
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 +
'''Alien Grunt (Health: 70) x1'''
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The alien grunt fires hornets that home in on enemies.
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'''Alyx - Shotgun (Health: 80) x1'''
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Has high accuracy and regenerates health over time.
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'''Antlion (Health: 175) x2'''
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Antlions move quickly and can jump over obstacles.
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'''Antlion Guard (Health: 50) x1'''
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The Antlion Guard is quick and has a very strong attack.
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'''Antlion Worker (Health: 125) x2'''
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Works can jump over barriers and can launch acid projectiles.
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'''Assassin (Health: 100) x1'''
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The assassin moves quickly and throws grenades.
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'''Barney - AR2 (Health: 80) x1'''
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Has high accuracy and regenerates health over time.
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'''Bullsquid (Health: 125) x2'''
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The bullsquid can spit a ranged projectile at enemies.
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'''Combine - AR2 (Health: 300) x1'''
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Combine attack aggressively and throw grenades.
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'''Combine - Shotgun (Health: 105) x2'''
 +
 +
Combine attack aggressively and throw grenades.
 +
 +
'''Combine - SMG1 (Health: 125) x2'''
 +
 +
Combine attack aggressively and throw grenades.
  
Cardwar is a map which features pvp gameplay in where each team selects up to 4 groups of npcs, represented by cards. Each round these npcs fight in a randomly selected arena. The winning team gets to choose between two randomly selected cards. The losing team gets a single randomly selected card.
+
'''Defender (Health: 50) x2'''
 +
 
 +
The Defender is a flying combine scanner with a ranged attack.
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 +
'''Fast Headcrab (Health: 50) x6'''
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 +
Fast headcrabs come in a large group that move and attack quickly.
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 +
'''Fast Zombie (Health: 100) x3'''
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 +
Fast zombies can move in quickly and attack distant enemies.
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 +
'''Grunt - G36C (Health: 65) x2'''
 +
 
 +
Grunts deal high damage but have low health. Throws grenades.
 +
 
 +
'''Grunt - OICW (Health: 50) x3'''
 +
 
 +
Grunts deal high damage but have low health. Throws grenades.
 +
 
 +
'''Headcrab (Health: 100) x6'''
 +
 
 +
Headcrabs come in a large group and have high overall health.
 +
 
 +
'''Headcrab Trio (Health: 100/50/70) x5'''
 +
 
 +
Two normal, two fast, and a single poison headcrab.
 +
 
 +
'''Houndeye (Health: 50) x4'''
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 +
The houndeye attacks using a sonic AoE attack.
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 +
'''Hunter (Health: 100) x1'''
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 +
The hunter is able to charge foes and shoot explosive rounds.
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'''Manhack (Health: 50) x6'''
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 +
Manhacks are able to fly over obstacles to attack enemies.
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 +
'''Medic (Health: 50) x2'''
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 +
Armed with an SMG1, the medic is able to heal allied units.
 +
 
 +
'''Metrocop - Pistol (Health: 100) x4'''
 +
 
 +
A squad of cops, low damage but high overall health.
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 +
'''Metrocop - SMG1 (Health: 75) x4'''
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 +
A squad of cops, low damage but high overall health.
 +
 
 +
'''Metrocop - Stunstick (Health: 50) x4'''
 +
 
 +
Cops armed with batons. High damage but low health and range.
 +
 
 +
'''Grigori - Annabelle (Health: 50) x1''' ''This card was removed due to bugged AI, it may make a return to Cardwars some day.''
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 +
Has high accuracy and regenerates health over time.
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 +
'''Mortar Synth (Health: 35) x1'''
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 +
The Mortar Synth flies and has a powerful explosive attack.
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'''Poison Headcrab (Health: 70) x2'''
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 +
The poison headcrab can bring enemies down to 1 health with an attack.
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 +
'''Poison Zombie (Health: 600) x1'''
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 +
The poison zombie has high health and can throw a poison headcrab.
 +
 
 +
'''Rebel - AR2 (Health: 90) x2'''
 +
 
 +
Rebels have a decent amount of health and act defensively.
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 +
'''Rebel - Shotgun (Health: 75) x3'''
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 +
Rebels have a decent amount of health and act defensively.
 +
 
 +
'''Rebel - SMG1 (Health: 75) x3'''
 +
 
 +
Rebels have a decent amount of health and act defensively.
 +
 
 +
'''Stalker (Health: 10) x1'''
 +
 
 +
Though slow and inattentive, the stalker has a very strong laser attack.  
 +
 
 +
'''Vortigaunt (Health: 110) x1'''
 +
 
 +
The Vortigaunt has a powerful and accurate ranged attack.
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 +
'''Zombie (Health: 225) x4'''
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 +
Zombies are slow and have poor range, but are extremely durable.
 +
 
 +
'''Zombine (Health: 85) x4'''
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Zombines have decent durability and charge at enemies.

Latest revision as of 06:15, 5 June 2010

Oc cardwar.jpg

Map Info

Map Name oc_cardwar
Author Tysn
Genre Funmap/PVP
Suggested Players 2-16

Gameplay

Cardwar is a map which features pvp gameplay in where each team selects up to 4 groups of npcs, represented by cards. Each round these npcs fight in a randomly selected arena. The winning team gets to choose between two randomly selected cards. The losing team gets a single randomly selected card.

Tips

  • Keep in mind that npcs often have different health values compared to their normal amount to keep them balanced. For instance, headcrabs have much more health than they normally would, while Antlionguards have much less.
  • Each of the npc types' effectiveness varies with the current arena. Swap out cards to use those best suited for the current arena, such as melee npcs for small arenas and ranged/flying npcs for arenas with lots of environmental hazards.

Cards and Stats

Alien Grunt (Health: 70) x1

The alien grunt fires hornets that home in on enemies.

Alyx - Shotgun (Health: 80) x1

Has high accuracy and regenerates health over time.

Antlion (Health: 175) x2

Antlions move quickly and can jump over obstacles.

Antlion Guard (Health: 50) x1

The Antlion Guard is quick and has a very strong attack.

Antlion Worker (Health: 125) x2

Works can jump over barriers and can launch acid projectiles.

Assassin (Health: 100) x1

The assassin moves quickly and throws grenades.

Barney - AR2 (Health: 80) x1

Has high accuracy and regenerates health over time.

Bullsquid (Health: 125) x2

The bullsquid can spit a ranged projectile at enemies.

Combine - AR2 (Health: 300) x1

Combine attack aggressively and throw grenades.

Combine - Shotgun (Health: 105) x2

Combine attack aggressively and throw grenades.

Combine - SMG1 (Health: 125) x2

Combine attack aggressively and throw grenades.

Defender (Health: 50) x2

The Defender is a flying combine scanner with a ranged attack.

Fast Headcrab (Health: 50) x6

Fast headcrabs come in a large group that move and attack quickly.

Fast Zombie (Health: 100) x3

Fast zombies can move in quickly and attack distant enemies.

Grunt - G36C (Health: 65) x2

Grunts deal high damage but have low health. Throws grenades.

Grunt - OICW (Health: 50) x3

Grunts deal high damage but have low health. Throws grenades.

Headcrab (Health: 100) x6

Headcrabs come in a large group and have high overall health.

Headcrab Trio (Health: 100/50/70) x5

Two normal, two fast, and a single poison headcrab.

Houndeye (Health: 50) x4

The houndeye attacks using a sonic AoE attack.

Hunter (Health: 100) x1

The hunter is able to charge foes and shoot explosive rounds.

Manhack (Health: 50) x6

Manhacks are able to fly over obstacles to attack enemies.

Medic (Health: 50) x2

Armed with an SMG1, the medic is able to heal allied units.

Metrocop - Pistol (Health: 100) x4

A squad of cops, low damage but high overall health.

Metrocop - SMG1 (Health: 75) x4

A squad of cops, low damage but high overall health.

Metrocop - Stunstick (Health: 50) x4

Cops armed with batons. High damage but low health and range.

Grigori - Annabelle (Health: 50) x1 This card was removed due to bugged AI, it may make a return to Cardwars some day.

Has high accuracy and regenerates health over time.

Mortar Synth (Health: 35) x1

The Mortar Synth flies and has a powerful explosive attack.

Poison Headcrab (Health: 70) x2

The poison headcrab can bring enemies down to 1 health with an attack.

Poison Zombie (Health: 600) x1

The poison zombie has high health and can throw a poison headcrab.

Rebel - AR2 (Health: 90) x2

Rebels have a decent amount of health and act defensively.

Rebel - Shotgun (Health: 75) x3

Rebels have a decent amount of health and act defensively.

Rebel - SMG1 (Health: 75) x3

Rebels have a decent amount of health and act defensively.

Stalker (Health: 10) x1

Though slow and inattentive, the stalker has a very strong laser attack.

Vortigaunt (Health: 110) x1

The Vortigaunt has a powerful and accurate ranged attack.

Zombie (Health: 225) x4

Zombies are slow and have poor range, but are extremely durable.

Zombine (Health: 85) x4

Zombines have decent durability and charge at enemies.