Difference between revisions of "Oc broken escape"

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==Map Info==
 
==Map Info==
 
{| cellspacing="4" cellpadding="1"
 
{| cellspacing="4" cellpadding="1"
| '''Map Name''' || ep1_oc_broken_escape_01
+
| '''Map Name''' || ep1_oc_broken_escape_01, ep2_oc_broken_escape_02a, ep2_oc_broken_escape_02b, ep2_oc_broken_escape_02c
 
|-
 
|-
| '''Author''' || [[User:W0rf0x|W0rf0x]]
+
| '''Author''' || [[User:Shana|Shana]]
 
|-
 
|-
 
| '''Genre''' || Linear/Combat/Puzzle
 
| '''Genre''' || Linear/Combat/Puzzle
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| '''Suggested Players''' || 2-8
 
| '''Suggested Players''' || 2-8
 
|-
 
|-
| '''Requirements Games''' || Half-Life 2 <br /> HL2: Episode One
 
|-
 
|'''Starting Weapons:''' || weapon_crowbar <br /> weapon_healer <br /> weapon_pistol <br /> weapon_smg1 <br /> weapon_shotgun
 
 
|}
 
|}
  
 
== Gameplay ==
 
== Gameplay ==
 +
This long campaign starts off with the players having to escape city 17 on foot after their escape train had to stop.
  
The Citadel's core is about to explode. Escape City 17 while you still have time.
+
As the map progresses, players will come across a huge combine underground base they have to discover.
 
 
==Weapons / Items==
 
* weapon_crowbar
 
* weapon_healer
 
* weapon_pistol
 
* item_ammo_pistol
 
* weapon_smg1
 
* weapon_shotgun
 
* item_ammo_smg1
 
* item_box_buckshot
 
* weapon_ar2
 
* item_ammo_ar2
 
* weapon_rpg
 
* item_rpg_round
 
* weapon_crossbow (hidden in a van before you head underground)
 
 
 
==NPCs==
 
 
 
''Note: (<name>) = the name of NPC in the map.''
 
  
* npc_citizen (Rebel)
+
This campaign is very fast-paced and follows classic co-op gameplay, which means endless player respawns and supplies. It is still required to cooperate with other players and keep them alive to not lose a tactical position or map progress.
* npc_cscanner (scanner)
 
* npc_zombie (Zombie)
 
* combine_mine
 
* npc_combine_s <regular and shotgunner> (Combine Soldier)
 
* npc_strider (Strider) <Note: Strider is using the fast cannon like the Strider from HL2: Episode One.>
 
* npc_helicopter (Combine Helicopter)
 
* npc_headcrab (skitz) <In the cage when you head underground, you can't kill it.>
 
* npc_fastzombie (Fastzombie)
 
* npc_zombie (Zombie)
 
* npc_headcrab_black (Poison headcrab)
 
* npc_ichthyosaur (Ichthyosaur)
 
* npc_manhack (manhack)
 
* npc_headcrab (Headcrab)
 
* npc_headcrab_fast (Fast headcrab)
 
* npc_zombine (Zombine)
 
* npc_poisonzombie (Poisonzombie)
 
* npc_zombie_torso (Zombie torso)
 
* npc_barnacle (Barnacle)
 
* npc_metropolice (Metrocop)
 
* monster_bigmomma (bigmomma)
 
* npc_bullsquid (Bullsquid)
 
* npc_antlionguard (Antlionguard)
 
* npc_antlion (Antlion)
 
  
==Trivia==
+
Cooperation is also often required to progress in the map, like solving 2-player puzzles.
* While fighting the Antlionguard underground after fighting the Bigmomma, when the Combine Soldiers appear, there is one Combine Soldier with the name ''Combine Soldax'', possibly just a typo.
 
* The Metrocops, and Bullsquids appearing while fighting the bigmomma is a new addition to broken escape, as well as the Combine Soldiers while fighting the Antlion Guard. Also, the Headcrabs coming out of the Bigmomma was JUST regular Headcrabs, Fast and Poison can now come out of the sac.
 

Latest revision as of 10:37, 21 January 2018

Oc broken escape.jpg

Map Info

Map Name ep1_oc_broken_escape_01, ep2_oc_broken_escape_02a, ep2_oc_broken_escape_02b, ep2_oc_broken_escape_02c
Author Shana
Genre Linear/Combat/Puzzle
Suggested Players 2-8

Gameplay

This long campaign starts off with the players having to escape city 17 on foot after their escape train had to stop.

As the map progresses, players will come across a huge combine underground base they have to discover.

This campaign is very fast-paced and follows classic co-op gameplay, which means endless player respawns and supplies. It is still required to cooperate with other players and keep them alive to not lose a tactical position or map progress.

Cooperation is also often required to progress in the map, like solving 2-player puzzles.