Difference between revisions of "Obsidian SDK Setup/zh-hans"
From Obsidian Conflict Wiki
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[[File:source-sdk_config.jpg]] | [[File:source-sdk_config.jpg]] | ||
− | '''''重要提示''''': 绝对不要增加任何的FGD,黑曜石战争它有自己的一套FGD. (这里不是指原有的FGD,而是添加的FGD[http://bugs.obsidianconflict. | + | '''''重要提示''''': 绝对不要增加任何的FGD,黑曜石战争它有自己的一套FGD. (这里不是指原有的FGD,而是添加的FGD[http://bugs.obsidianconflict.net这里]) |
'''''注意''''': 同时,如果您不想系统自动覆盖您的配置文件,可以设置文本的属性为只读。 | '''''注意''''': 同时,如果您不想系统自动覆盖您的配置文件,可以设置文本的属性为只读。 |
Revision as of 04:24, 6 November 2012
黑曜石战争简体中文站: | [[::Obsidian SDK Setup|English]] • [[::Obsidian SDK Setup/es|español]] • [[::Obsidian SDK Setup/zh-hans|中文(简体)]] |
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为起源工具开发包设置支持黑曜石战争的路径
下面的STEAM路径只是个例子,真正取决于你的STEAM安装在哪里。
C:\Program Files\Steam\SteamApps
提示: 请注意替换下面代码里的路径为你的STEAM路径.
提示2: "[用户名]"是一个可以替换的文本,请把"[用户名]"替换成您的登录账号.
- 然后打开你的SourceSDK文件夹下的Source2007的Bin文件夹下:
C:\Program Files\Steam\SteamApps\[USERNAME]\sourcesdk\bin\source2007\bin\
- 打开GameConfig.txt并且做如下修改. (请确定本文本文档不是为只读属性)
- 打开这个文本文件: (在最后两个中括号前加入)
"Obsidian Conflict" { "GameDir" "C:\Program Files\Steam\SteamApps\SourceMods\obsidian" "hammer" { "GameData0" "C:\Program Files\Steam\SteamApps\SourceMods\obsidian\obsidian sdk\obsidian.fgd" "BSPDir" "C:\Program Files\Steam\SteamApps\SourceMods\obsidian\maps" "MapDir" "C:\Program Files\Steam\SteamApps\[USERNAME]\sourcesdk_content\obsidian\mapsrc" "GameExeDir" "C:\Program Files\Steam\SteamApps\[USERNAME]\source sdk base 2007" "GameExe" "C:\Program Files\Steam\SteamApps\[USERNAME]\source sdk base 2007\hl2.exe" "BSP" "C:\Program Files\Steam\SteamApps\[USERNAME]\sourcesdk\bin\source2007\bin\vbsp.exe" "Vis" "C:\Program Files\Steam\SteamApps\[USERNAME]\sourcesdk\bin\source2007\bin\vvis.exe" "Light" "C:\Program Files\Steam\SteamApps\[USERNAME]\sourcesdk\bin\source2007\bin\vrad.exe" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "ai_ally_manager" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } }
经过修改后应该看起来像这样。同时别忘了修改STEAM路径,作为您的STEAM路径:
重要提示: 绝对不要增加任何的FGD,黑曜石战争它有自己的一套FGD. (这里不是指原有的FGD,而是添加的FGD[1])
注意: 同时,如果您不想系统自动覆盖您的配置文件,可以设置文本的属性为只读。 注意: 请确定您已经将[用户名]替换成了您的登录账户
如何让黑曜石战争使用半条命2第二张的文件
原作者为 作者为Blues. 源地址可以在这里找到: http://obsidianconflict.net/forums/viewtopic.php?f=6&t=3424
复制并粘贴你的黑曜石战争的材质、模型、声音文件到Obsidian SDK目录下,然后把黑曜石战争目录下的gameinfo.txt文件也放到这里:
Code:
"GameInfo" { game "Obsidian Conflict v1.34" title "OBSIDIAN CONFLICT V1.34" title2 "OBSIDIAN CONFLICT V1.34" type multiplayer_only nomodels 0 nohimodel 1 nocrosshair 1 hidden_maps { "test_speakers" 1 "test_hardware" 1 } developer "Obsidian Conflict Team" developer_url "http://www.ObsidianConflict.com" icon "resource/obsidian" FileSystem { SteamAppId 420 // This will mount all the GCFs we need (240=CS:S, 220=HL2). ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc. // // The code that loads this file automatically does a few things here: // // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end. // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it. // 3. For the first "Game" search path, it adds a search path called "MOD". // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH". // // // Search paths are relative to the base directory, which is where hl2.exe is found. // // |gameinfo_path| points at the directory where gameinfo.txt is. // We always want to mount that directory relative to gameinfo.txt, so // people can mount stuff in c:\mymod, and the main game resources are in // someplace like c:\program files\valve\steam\steamapps\half-life 2. // SearchPaths { Game |gameinfo_path|. Game ep2 Game episodic Game lostcoast Game |all_source_engine_paths|hl2 } } }
然后你得去 ...sourcesdk\bin\orangebox\bin目录下, 打开gameconfig.txt然后添加如下内容:
Code:
"Obsidian Conflict 1.34 : EP2 Content" { "GameDir" "d:\steam\steamapps\SourceMods\Obsidian\Obsidian SDK" "hammer" { "GameData0" "d:\steam\steamapps\SourceMods\Obsidian\Obsidian SDK\Obsidian.fgd" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "d:\steam\steamapps\*account name goes here*\source sdk base 2007\hl2.exe" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "ai_ally_manager" "BSP" "d:\steam\steamapps\*account name goes here*\sourcesdk\bin\orangebox\bin\vbsp.exe" "Vis" "d:\steam\steamapps\*account name goes here*\sourcesdk\bin\orangebox\bin\vvis.exe" "Light" "d:\steam\steamapps\*account name goes here*\sourcesdk\bin\orangebox\bin\vrad.exe" "GameExeDir" "d:\steam\steamapps\*account name goes here*\source sdk base 2007" "MapDir" "d:\steam\steamapps\SourceMods\sourcesdk_content\obsidian\mapsrc" "BSPDir" "d:\steam\steamapps\SourceMods\obsidian\maps" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } }
我希望我没有遗漏任何的东西,如果您发现了任何的错误,请PM我。