Difference between revisions of "Obsidian SDK Setup"
From Obsidian Conflict Wiki
m (Don't confuse people with a tool that has it's own article, it's enaugh to mention that on the bottom) |
m (Changed content to match current recent SourceSDK Update) |
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'''''Note2''''': "[example]" is our placeholder for the steam account name (can also be a e-mail address). | '''''Note2''''': "[example]" is our placeholder for the steam account name (can also be a e-mail address). | ||
− | *Go to your SourceSDK | + | *Go to your SourceSDK Source2007 Bin Folder: |
<pre> | <pre> | ||
− | C:\Program Files\Steam\SteamApps\[example]\sourcesdk\bin\ | + | C:\Program Files\Steam\SteamApps\[example]\sourcesdk\bin\source2007\bin\ |
</pre> | </pre> | ||
*Open the GameConfig.txt for Editing. (Make sure it's '''NOT''' read only) | *Open the GameConfig.txt for Editing. (Make sure it's '''NOT''' read only) | ||
Line 17: | Line 17: | ||
"Obsidian Conflict" | "Obsidian Conflict" | ||
{ | { | ||
− | "GameDir" | + | "GameDir" "C:\Program Files\Steam\SteamApps\SourceMods\obsidian" |
"hammer" | "hammer" | ||
{ | { | ||
− | "GameData0" | + | "GameData0" "C:\Program Files\Steam\SteamApps\SourceMods\obsidian\obsidian sdk\obsidian.fgd" |
− | "MapDir" | + | "BSPDir" "C:\Program Files\Steam\SteamApps\SourceMods\obsidian\maps" |
− | "GameExeDir" | + | "MapDir" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk_content\obsidian\mapsrc" |
− | "GameExe" | + | "GameExeDir" "C:\Program Files\Steam\SteamApps\[example]\source sdk base 2007" |
− | "BSP" | + | "GameExe" "C:\Program Files\Steam\SteamApps\[example]\source sdk base 2007\hl2.exe" |
− | "Vis" | + | "BSP" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk\bin\source2007\bin\vbsp.exe" |
− | "Light" | + | "Vis" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk\bin\source2007\bin\vvis.exe" |
− | " | + | "Light" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk\bin\source2007\bin\vrad.exe" |
− | + | "TextureFormat" "5" | |
− | "MapFormat" | + | "MapFormat" "4" |
− | "DefaultTextureScale" "0.250000" | + | "DefaultTextureScale" "0.250000" |
− | "DefaultLightmapScale" "16" | + | "DefaultLightmapScale" "16" |
− | "DefaultSolidEntity" "func_detail" | + | "DefaultSolidEntity" "func_detail" |
− | "DefaultPointEntity" "ai_ally_manager" | + | "DefaultPointEntity" "ai_ally_manager" |
− | "CordonTexture" | + | "CordonTexture" "tools\toolsskybox" |
− | "MaterialExcludeCount" "0" | + | "MaterialExcludeCount" "0" |
} | } | ||
} | } |
Revision as of 01:03, 12 May 2010
Setting up SourceSDK for Obsidian
The Example Steam Path looks like this in this Tuturial:
C:\Program Files\Steam\SteamApps
Note: make sure you replace that folder in the code below with your Steam Path.
Note2: "[example]" is our placeholder for the steam account name (can also be a e-mail address).
- Go to your SourceSDK Source2007 Bin Folder:
C:\Program Files\Steam\SteamApps\[example]\sourcesdk\bin\source2007\bin\
- Open the GameConfig.txt for Editing. (Make sure it's NOT read only)
- Add this to the list: (just before the last 2 Bracers)
"Obsidian Conflict" { "GameDir" "C:\Program Files\Steam\SteamApps\SourceMods\obsidian" "hammer" { "GameData0" "C:\Program Files\Steam\SteamApps\SourceMods\obsidian\obsidian sdk\obsidian.fgd" "BSPDir" "C:\Program Files\Steam\SteamApps\SourceMods\obsidian\maps" "MapDir" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk_content\obsidian\mapsrc" "GameExeDir" "C:\Program Files\Steam\SteamApps\[example]\source sdk base 2007" "GameExe" "C:\Program Files\Steam\SteamApps\[example]\source sdk base 2007\hl2.exe" "BSP" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk\bin\source2007\bin\vbsp.exe" "Vis" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk\bin\source2007\bin\vvis.exe" "Light" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk\bin\source2007\bin\vrad.exe" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "ai_ally_manager" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } }
Important: never add any other FGDs to that code since Obsidian uses it's own. (Request to add other content to the existing ones instead)
Note: Also to make sure the code won't get deleted, you can do that by making the file read only once you have completed all necessary changes.