Difference between revisions of "Obsidian SDK Setup"
From Obsidian Conflict Wiki
m (Changed content to match current recent SourceSDK Update) |
(source2007 path has been renamed to orange box) |
||
Line 10: | Line 10: | ||
*Go to your SourceSDK Source2007 Bin Folder: | *Go to your SourceSDK Source2007 Bin Folder: | ||
<pre> | <pre> | ||
− | C:\Program Files\Steam\SteamApps\[example]\sourcesdk\bin\ | + | C:\Program Files\Steam\SteamApps\[example]\sourcesdk\bin\orangebox\bin\ |
</pre> | </pre> | ||
*Open the GameConfig.txt for Editing. (Make sure it's '''NOT''' read only) | *Open the GameConfig.txt for Editing. (Make sure it's '''NOT''' read only) |
Revision as of 18:16, 3 June 2010
Setting up SourceSDK for Obsidian
The Example Steam Path looks like this in this Tuturial:
C:\Program Files\Steam\SteamApps
Note: make sure you replace that folder in the code below with your Steam Path.
Note2: "[example]" is our placeholder for the steam account name (can also be a e-mail address).
- Go to your SourceSDK Source2007 Bin Folder:
C:\Program Files\Steam\SteamApps\[example]\sourcesdk\bin\orangebox\bin\
- Open the GameConfig.txt for Editing. (Make sure it's NOT read only)
- Add this to the list: (just before the last 2 Bracers)
"Obsidian Conflict" { "GameDir" "C:\Program Files\Steam\SteamApps\SourceMods\obsidian" "hammer" { "GameData0" "C:\Program Files\Steam\SteamApps\SourceMods\obsidian\obsidian sdk\obsidian.fgd" "BSPDir" "C:\Program Files\Steam\SteamApps\SourceMods\obsidian\maps" "MapDir" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk_content\obsidian\mapsrc" "GameExeDir" "C:\Program Files\Steam\SteamApps\[example]\source sdk base 2007" "GameExe" "C:\Program Files\Steam\SteamApps\[example]\source sdk base 2007\hl2.exe" "BSP" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk\bin\source2007\bin\vbsp.exe" "Vis" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk\bin\source2007\bin\vvis.exe" "Light" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk\bin\source2007\bin\vrad.exe" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "ai_ally_manager" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } }
Important: never add any other FGDs to that code since Obsidian uses it's own. (Request to add other content to the existing ones instead)
Note: Also to make sure the code won't get deleted, you can do that by making the file read only once you have completed all necessary changes.