Difference between revisions of "How to make OC playermodels"
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*'''A image editing program (Paint.net, Photoshop, Paint Shop...)''' | *'''A image editing program (Paint.net, Photoshop, Paint Shop...)''' | ||
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+ | ==Preparing the model== | ||
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+ | First, you will have to create the folder of the new model that you want do. Go to Obsidian folder (remember: Steam/steamapps/sourcemods), and go to the following folder to create a new one: | ||
+ | |||
+ | Materials/models/player (here, create a folder using right-click->create new folder, and name it as the name of your model). | ||
+ | |||
+ | |||
+ | Go to the textures of the model, place them in this new folder, and open their .VMT files. | ||
+ | |||
+ | You will see somethink like this (example): | ||
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+ | |||
+ | |||
+ | |||
+ | Go to | ||
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+ | |||
+ | |||
+ | |||
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+ | Once you modified all the .VMT files, you are ready to convert the model to be used in Obsidian Conflict. | ||
+ | |||
+ | |||
+ | ==Converting the model== | ||
+ | |||
+ | Go to the model files, and open the | ||
+ | |||
+ | |||
+ | |||
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+ | [[Category:Miscellaneous_Tutorials]] |
Revision as of 13:25, 7 April 2011
Original tutorial written by Fug, with tips and tricks of Maestro Fénix.
In this tutorial you will learn about to make a playermodel for Obsidian Conflict.
You will need...
- Source Development Kit (SDK): Available in your Steam->Games->Tools
- GCFScape (Enables you to browse/extract the Game Cache Files (GCFs). Optional): http://nemesis.thewavelength.net/index.php?p=26
- Model Decompiler: http://www.chaosincarnate.net/cannonfodder/mdldecompiler.php
- GUI Studio Compiler: http://www.wunderboy.org/apps/guistudiomdl2.php
- Notepad++ (optional): http://notepad-plus.sourceforge.net/uk/site.htm
- A image editing program (Paint.net, Photoshop, Paint Shop...)
Preparing the model
First, you will have to create the folder of the new model that you want do. Go to Obsidian folder (remember: Steam/steamapps/sourcemods), and go to the following folder to create a new one:
Materials/models/player (here, create a folder using right-click->create new folder, and name it as the name of your model).
Go to the textures of the model, place them in this new folder, and open their .VMT files.
You will see somethink like this (example):
Go to
Once you modified all the .VMT files, you are ready to convert the model to be used in Obsidian Conflict.
Converting the model
Go to the model files, and open the