Difference between revisions of "Monster alien controller"

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(Entity Description)
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== Entity Description ==
 
== Entity Description ==
  
This entity spawn an Alien Controller. It levitates and fly around the room, and their energy balls throwed a high speed can kill you in seconds, eveny if you have the energy of your suit at 100%.
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This entity spawn an Alien Controller. It levitates and fly around the room, and their energy balls throwed a high speed can kill you in seconds, even if you have the energy of your suit at 100%.
  
 
'''NOTE:''' Although Obsidian Conflict have this entity by default without have to adding it in the .fgd, it doesnt incorporate the model, their sounds and sprites, so the only way to use it fully is have HL:S mounted.
 
'''NOTE:''' Although Obsidian Conflict have this entity by default without have to adding it in the .fgd, it doesnt incorporate the model, their sounds and sprites, so the only way to use it fully is have HL:S mounted.

Revision as of 10:54, 17 December 2011

Entity.png This Page contains informations about an Obsidian Conflict Entity, which means it is only availible for Obsidian Conflict or rather in that form it is explained.

Entity Description

This entity spawn an Alien Controller. It levitates and fly around the room, and their energy balls throwed a high speed can kill you in seconds, even if you have the energy of your suit at 100%.

NOTE: Although Obsidian Conflict have this entity by default without have to adding it in the .fgd, it doesnt incorporate the model, their sounds and sprites, so the only way to use it fully is have HL:S mounted.


For the people who want contribute to the mod: Find/make a HD model, new sounds and sprites in order to can add it to the mod for the players who doesnt have HL:S, like happened with the Gargantua and the Bullsquid.

Key values

  • Target (target) - When an entity is activated, it triggers the entity with the name specified by Target.
  • Name (targetname) - Property used to identify entities.
  • Render FX (renderfx) - Gives objects special render effects. Think of it as modifying whatever the Render Mode puts out. The options are as follows:
       0 = Normal
       1 = Slow Pulse
       2 = Fast Pulse
       3 = Slow Wide Pulse
       4 = Fast Wide Pulse
       5 = Slow Fade Away
       6 = Fast Fade Away
       7 = Slow Become Solid
       8 = Fast Become Solid
       9 = Slow Strobe
       10 = Fast Strobe
       11 = Faster Strobe
       12 = Slow Flicker
       13 = Fast Flicker
       14 = Constant Glow
       15 = Distort
       16 = Hologram (Distort and Fade)
   
  • Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are:
       0 = Normal
       1 = Color
       2 = Texture
       3 = Glow
       4 = Solid
       5 = Additive
   
  • TriggerTarget (TriggerTarget) - The event to trigger when the TriggerCondition is met. Used by monsters.
  • Trigger Condition (TriggerCondition) - This controls the condition under which a monster will trigger its TriggerTarget. The options are:
       0 = No Trigger
       1 = See Player, Mad at Player
       2 = Take Damage
       3 = 50% Health Remaining
       4 = Death
       7 = Hear World
       8 = Hear Player
       9 = Hear Combat
       10 = See Player Unconditional
       11 = See Player, Not In Combat
   
  • FX Amount (1 - 255) (renderamt)
  • FX Color (R G B) (rendercolor)
  • Pitch Yaw Roll (Y Z X) (angles)
  • Animation Sequence (editor) (sequence)

Flags

  • WaitTillSeen (1)
  • Gag (2)
  • MonsterClip (4)
  • Prisoner (16)
  • WaitForScript (128)
  • Pre-Disaster (256)
  • Fade Corpse (512)