Difference between revisions of "Point weapon eater"

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== Entity Description ==
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"Eats" (removes) dropped weapons in a radius. It only can "eat" up to 512 entities.
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== Key values ==
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*'''Name''' ''targetname'' <target_source> The name that other entities refer to this entity by.
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*'''Eating Radius''' ''EatRadius'' <integer> Distance at which I will eat weapons.
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== Inputs ==
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*'''Kill''' Removes this entity from the world.
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*'''KillHierarchy''' Removes this entity and all its children from the world.
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*'''AddOutput''' <string> Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
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*'''FireUser1''' Causes this entity's OnUser1 output to be fired.
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*'''FireUser2''' Causes this entity's OnUser2 output to be fired.
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*'''FireUser3''' Causes this entity's OnUser3 output to be fired.
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*'''FireUser4''' Causes this entity's OnUser4 output to be fired.
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*'''Eat''' Makes eat the weapons that are inside of the radius.
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== Outputs ==
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*'''OnUser1''' Fired in response to FireUser1 input.
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*'''OnUser2''' Fired in response to FireUser2 input.
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*'''OnUser3''' Fired in response to FireUser3 input.
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*'''OnUser4''' Fired in response to FireUser4 input.

Latest revision as of 12:42, 12 May 2013

Entity.png This Page contains informations about an Obsidian Conflict Entity, which means it is only availible for Obsidian Conflict or rather in that form it is explained.

Entity Description

"Eats" (removes) dropped weapons in a radius. It only can "eat" up to 512 entities.

Key values

  • Name targetname <target_source> The name that other entities refer to this entity by.
  • Eating Radius EatRadius <integer> Distance at which I will eat weapons.


Inputs

  • Kill Removes this entity from the world.
  • KillHierarchy Removes this entity and all its children from the world.
  • AddOutput <string> Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
  • FireUser1 Causes this entity's OnUser1 output to be fired.
  • FireUser2 Causes this entity's OnUser2 output to be fired.
  • FireUser3 Causes this entity's OnUser3 output to be fired.
  • FireUser4 Causes this entity's OnUser4 output to be fired.
  • Eat Makes eat the weapons that are inside of the radius.


Outputs

  • OnUser1 Fired in response to FireUser1 input.
  • OnUser2 Fired in response to FireUser2 input.
  • OnUser3 Fired in response to FireUser3 input.
  • OnUser4 Fired in response to FireUser4 input.