Point weapon eater
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Revision as of 12:42, 12 May 2013 by Maestro Fenix (talk | contribs)
This Page contains informations about an Obsidian Conflict Entity, which means it is only availible for Obsidian Conflict or rather in that form it is explained. |
Entity Description
"Eats" (removes) dropped weapons in a radius. It only can "eat" up to 512 entities.
Key values
- Name targetname <target_source> The name that other entities refer to this entity by.
- Eating Radius EatRadius <integer> Distance at which I will eat weapons.
Inputs
- Kill Removes this entity from the world.
- KillHierarchy Removes this entity and all its children from the world.
- AddOutput <string> Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
- FireUser1 Causes this entity's OnUser1 output to be fired.
- FireUser2 Causes this entity's OnUser2 output to be fired.
- FireUser3 Causes this entity's OnUser3 output to be fired.
- FireUser4 Causes this entity's OnUser4 output to be fired.
- Eat Makes eat the weapons that are inside of the radius.
Outputs
- OnUser1 Fired in response to FireUser1 input.
- OnUser2 Fired in response to FireUser2 input.
- OnUser3 Fired in response to FireUser3 input.
- OnUser4 Fired in response to FireUser4 input.