Logic merchant relay
This Page contains informations about an Obsidian Conflict Entity, which means it is only availible for Obsidian Conflict or rather in that form it is explained. |
This Page contains informations about an Obsidian Conflict Entity, which means it is only availible for Obsidian Conflict or rather in that form it is explained. |
Contents
Entity Description
An entity that allows the use of points to "purchase" objects or trigger a entity.
Keyvalues
- targetname <target_source>
Defines the name that other entities refer to this entity by.
- Start Disabled? <0/1>
- Is Shared? <0/1>
Can all players chip in to buy this?
- Announce Cash Needed? <0/1>
Tell the players how much cash they still need to purchase?
- Purchase Sound <String>
Name of the GameSound entry for the sound to play on purchase. Also supports direct .wav filenames.
- Cost of Purchase <float>
- Max Points to take ( Shared Only ) <float>
How many points should be taken from the player when they input purchase? 0 Means as much as needed
- Name of Purchase <String>
Name of the purchase, which will appear in relay messages from this entity.
Inputs
- Kill
Removes this entity from the world.
- KillHierarchy
Removes this entity and all its children from the world.
- AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- FireUser1-4
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- Enable
Enables this entity.
- Disable
Disables this entity.
- Purchase
Sends the activator's cash amount to this entity(right?).
- SetPurchaseCost <float>
Sets the cost to make a purchase.
- SetPurchaseName <string>
Sets the name of the purchase, which will appear in relay messages from this entity.
Outputs
- OnCashReduced
- OnDisabled
Fired when this entity is disabled.
- OnNotEnoughCash
Fired when an a player attempts to purchase but lacks the required cash.
- OnPurchased
Fired when the player successfully makes a purchase.
- OnUser1-4
Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator