Filter activator team

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Entity.png This Page contains informations about an Obsidian Conflict Entity, which means it is only availible for Obsidian Conflict or rather in that form it is explained.

Entity Description

A filter that filters by the team of the activator.


  • targetname <target_source>

Defines the name that other entities refer to this entity by.

  • Negated

<boolean> If set, the resulting filter will be negated.

  • filterteam
<choices> Filter Team Number.
Literal value Description
1 Red
2 Blue


  • Kill

Removes this entity from the world.

  • KillHierarchy

Removes this entity and all its children from the world.

  • AddOutput <string>

Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.

Format: <key> <value>

Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>

  • FireUser1-4

Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.

  • TestActivator

Test the activator against the filter and fires OnPass or OnFail output.


  • OnUser1-4

Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.

!activator = activator

  • OnPass

Fired in response to TestActivator input if the activator passes the filter. !activator = activator

  • OnFail

Fired in response to TestActivator input if the activator fails to pass the filter.

!activator = activator

Notes and References

1. Wiki filter_activator_team article