Difference between revisions of "Monster alien grunt"

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== Entity description ==
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This entity spawns an Alien Grunt. With a strong armor which reduces the damage of the attacks (changed in Source?), the Hivehand, which their projectiles chase you, and their strong melee attack, it makes a formidable enemy.
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== Key values ==
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*Target (target) - When an entity is activated, it triggers the entity with the name specified by Target.
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*Name (targetname) - Property used to identify entities.
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*Render FX (renderfx) - Gives objects special render effects. Think of it as modifying whatever the Render Mode puts out. The options are as follows:
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        0 = Normal
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        1 = Slow Pulse
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        2 = Fast Pulse
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        3 = Slow Wide Pulse
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        4 = Fast Wide Pulse
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        5 = Slow Fade Away
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        6 = Fast Fade Away
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        7 = Slow Become Solid
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        8 = Fast Become Solid
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        9 = Slow Strobe
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        10 = Fast Strobe
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        11 = Faster Strobe
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        12 = Slow Flicker
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        13 = Fast Flicker
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        14 = Constant Glow
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        15 = Distort
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        16 = Hologram (Distort and Fade)
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*Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are:
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        0 = Normal
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        1 = Color
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        2 = Texture
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        3 = Glow
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        4 = Solid
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        5 = Additive
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*TriggerTarget (TriggerTarget) - The event to trigger when the TriggerCondition is met. Used by monsters.
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*Trigger Condition (TriggerCondition) - This controls the condition under which a monster will trigger its TriggerTarget. The options are:
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        0 = No Trigger
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        1 = See Player, Mad at Player
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        2 = Take Damage
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        3 = 50% Health Remaining
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        4 = Death
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        7 = Hear World
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        8 = Hear Player
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        9 = Hear Combat
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        10 = See Player Unconditional
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        11 = See Player, Not In Combat
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*FX Amount (1 - 255) (renderamt)
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*FX Color (R G B) (rendercolor)
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*Pitch Yaw Roll (Y Z X) (angles)
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*Squad Name (netname)
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*Animation Sequence (editor) (sequence)
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== Flags ==
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*WaitTillSeen (1)
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*Gag (2)
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*MonsterClip (4)
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*Prisoner (16)
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*Squad Leader (32)
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*WaitForScript (128)
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*Pre-Disaster (256)
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*Fade Corpse (512)

Revision as of 12:00, 28 December 2011

Entity.png This Page contains informations about an Obsidian Conflict Entity, which means it is only availible for Obsidian Conflict or rather in that form it is explained.

Entity description

This entity spawns an Alien Grunt. With a strong armor which reduces the damage of the attacks (changed in Source?), the Hivehand, which their projectiles chase you, and their strong melee attack, it makes a formidable enemy.

Key values

  • Target (target) - When an entity is activated, it triggers the entity with the name specified by Target.
  • Name (targetname) - Property used to identify entities.
  • Render FX (renderfx) - Gives objects special render effects. Think of it as modifying whatever the Render Mode puts out. The options are as follows:
       0 = Normal
       1 = Slow Pulse
       2 = Fast Pulse
       3 = Slow Wide Pulse
       4 = Fast Wide Pulse
       5 = Slow Fade Away
       6 = Fast Fade Away
       7 = Slow Become Solid
       8 = Fast Become Solid
       9 = Slow Strobe
       10 = Fast Strobe
       11 = Faster Strobe
       12 = Slow Flicker
       13 = Fast Flicker
       14 = Constant Glow
       15 = Distort
       16 = Hologram (Distort and Fade)
  • Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are:
       0 = Normal
       1 = Color
       2 = Texture
       3 = Glow
       4 = Solid
       5 = Additive
  • TriggerTarget (TriggerTarget) - The event to trigger when the TriggerCondition is met. Used by monsters.
  • Trigger Condition (TriggerCondition) - This controls the condition under which a monster will trigger its TriggerTarget. The options are:
       0 = No Trigger
       1 = See Player, Mad at Player
       2 = Take Damage
       3 = 50% Health Remaining
       4 = Death
       7 = Hear World
       8 = Hear Player
       9 = Hear Combat
       10 = See Player Unconditional
       11 = See Player, Not In Combat
  • FX Amount (1 - 255) (renderamt)
  • FX Color (R G B) (rendercolor)
  • Pitch Yaw Roll (Y Z X) (angles)
  • Squad Name (netname)
  • Animation Sequence (editor) (sequence)

Flags

  • WaitTillSeen (1)
  • Gag (2)
  • MonsterClip (4)
  • Prisoner (16)
  • Squad Leader (32)
  • WaitForScript (128)
  • Pre-Disaster (256)
  • Fade Corpse (512)