Difference between revisions of "Obsidian SDK Setup"

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{{Languages}}
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{{catup|Obsidian_Conflict|Obsidian Conflict|center}}
 
{{catup|Obsidian_Conflict|Obsidian Conflict|center}}
 
== Setting up SourceSDK for Obsidian ==
 
== Setting up SourceSDK for Obsidian ==
The Example Steam Path looks like this in this Tuturial:
+
The Example Steam Path looks like this in this Tutorial (It really only depends on where you installed Steam):
 
<pre>
 
<pre>
 
C:\Program Files\Steam\SteamApps
 
C:\Program Files\Steam\SteamApps
 
</pre>
 
</pre>
'''''Note''''': A tool has been made by [[User:Shiftey|shiftey]] that sets up Obsidian SDK for you. Download: [[Obsidian SDK Installer]]: http://www.ronjonproductions.com/downloads/obsdk.zip
+
'''''Note''''': make sure you replace that folder in the code below with your Steam Path.
 
 
'''''Note2''''': make sure you replace that folder in the code below with your Steam Path.
 
  
'''''Note3''''': "[example]" is our placeholder for the steam account name (can also be a e-mail address).
+
'''''Note2''''': "[USERNAME]" is our placeholder, be sure to replace [USERNAME] with your steam account name (can also be an e-mail address).
*Go to your SourceSDK OrangeBox Bin Folder:
+
*Go to your SourceSDK Source2007 Bin Folder:
 
<pre>
 
<pre>
C:\Program Files\Steam\SteamApps\[example]\sourcesdk\orangebox\bin\
+
C:\Program Files\Steam\SteamApps\[USERNAME]\sourcesdk\bin\source2007\bin\
 
</pre>
 
</pre>
 
*Open the GameConfig.txt for Editing. (Make sure it's '''NOT''' read only)
 
*Open the GameConfig.txt for Editing. (Make sure it's '''NOT''' read only)
*Add this to the list: (just before the last 2 Bracers)
+
*Add this to the list:  
 
<pre>
 
<pre>
"Obsidian Conflict"
+
"Configs"
{
+
    {
"GameDir"     "C:\Program Files\Steam\SteamApps\SourceMods\Obsidian"
+
            "Games"
"hammer"
+
            {
{
+
                    "Obsidian Conflict"
 +
                    {
 +
                            "GameDir"               "c:\program files (x86)\steam\SteamApps\sourcemods\obsidian"
 +
                            "hammer"
 +
                            {
 +
                                    "GameData0"            "c:\program files (x86)\steam\SteamApps\sourcemods\obsidian\obsidian sdk\obsidian.fgd"
 +
                                    "TextureFormat"        "5"
 +
                                    "MapFormat"            "4"
 +
                                    "DefaultTextureScale"          "0.250000"
 +
                                    "DefaultLightmapScale"          "16"
 +
                                    "GameExe"              "c:\program files (x86)\steam\steamapps\[USERNAME]\source sdk base 2007\hl2.exe"
 +
                                    "DefaultSolidEntity"            "func_detail"
 +
                                    "DefaultPointEntity"            "ai_ally_manager"
 +
                                    "BSP"          "c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vbsp.exe"
 +
                                    "Vis"          "c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vvis.exe"
 +
                                    "Light"        "c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vrad.exe"
 +
                                    "GameExeDir"            "c:\program files (x86)\steam\steamapps\[USERNAME]\source sdk base 2007"
 +
                                    "MapDir"                "c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk_content\obsidian\mapsrc"
 +
                                    "BSPDir"                "c:\program files (x86)\steam\SteamApps\sourcemods\obsidian\maps"
 +
                                    "CordonTexture"        "tools\toolsskybox"
 +
                                    "MaterialExcludeCount"          "0"
 +
                            }
 +
                    }
 +
            }
 +
            "SDKVersion"            "3"
 +
    }
 +
</pre>
 +
 
 +
It should look like this, just don't forget to edit the path to where you installed steam and [USERNAME] of course:
 +
[[File:source-sdk_config.jpg]]
 +
 
 +
'''''Important''''': never add any other FGDs to that code since Obsidian uses it's own. (Request to add other content to the existing ones [http://bugs.obsidianconflict.net here] instead)
 +
 
 +
'''''Note''''': Also to make sure the code won't get deleted, you can do that by making the file read only once you have completed all necessary changes.
 +
 
 +
'''''Note2''''': Make sure to replace [USERNAME] with your real username, do not include the brackets [].
 +
 
 +
==Using Obsidian Conflict "SDK" with EP2 content==
 +
 
 +
Created by [http://obsidianconflict.net/forums/memberlist.php?mode=viewprofile&u=864 Blues]. Original thread here: http://obsidianconflict.net/forums/viewtopic.php?f=6&t=3424
  
"GameData0" "C:\Program Files\Steam\SteamApps\SourceMods\Obsidian\Obsidian SDK\Obsidian.fgd"
+
 
"MapDir" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk_content\obsidian\mapsrc"
+
Copy and paste your OC materials and models folders into the obsidian SDK folder (maybe even the sounds folder). Then you put this gameinfo.txt there, too:
"GameExeDir" "C:\Program Files\Steam\SteamApps\[example]\source sdk base 2007"
+
 
"GameExe" "C:\Program Files\Steam\SteamApps\[example]\source sdk base 2007\hl2.exe"
+
Code:
"BSP" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk\orangebox\bin\vbsp.exe"
+
 
"Vis" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk\orangebox\bin\vvis.exe"
+
<pre>
"Light" "C:\Program Files\Steam\SteamApps\[example]\sourcesdk\orangebox\bin\vrad.exe"
+
"GameInfo"  
"BSPDir" "C:\Program Files\Steam\SteamApps\SourceMods\obsidian\maps"
+
{
"TextureFormat" "5"
+
  game  "Obsidian Conflict v1.34"  
"MapFormat" "4"
+
  title  "OBSIDIAN CONFLICT V1.34"  
"DefaultTextureScale" "0.250000"
+
  title2  "OBSIDIAN CONFLICT V1.34"  
"DefaultLightmapScale" "16"
+
  type multiplayer_only
"DefaultSolidEntity" "func_detail"
+
  nomodels 0
"DefaultPointEntity" "ai_ally_manager"
+
  nohimodel 1
"CordonTexture" "tools\toolsskybox"
+
  nocrosshair 1
"MaterialExcludeCount" "0"
+
  hidden_maps
}
+
  {
}
+
      "test_speakers"     1
 +
      "test_hardware"     1
 +
  }
 +
 
 +
  developer "Obsidian Conflict Team"  
 +
  developer_url "http://www.ObsidianConflict.com"  
 +
  icon "resource/obsidian"  
 +
 
 +
  FileSystem
 +
  {
 +
      SteamAppId            420      // This will mount all the GCFs we need (240=CS:S, 220=HL2).
 +
      ToolsAppId            211      // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
 +
     
 +
      //
 +
      // The code that loads this file automatically does a few things here:
 +
      //
 +
      // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin  
 +
      // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
 +
      //    For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
 +
      // 3. For the first "Game" search path, it adds a search path called "MOD".
 +
      // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
 +
      //
 +
 
 +
      //
 +
      // Search paths are relative to the base directory, which is where hl2.exe is found.
 +
      //
 +
      // |gameinfo_path| points at the directory where gameinfo.txt is.
 +
      // We always want to mount that directory relative to gameinfo.txt, so
 +
      // people can mount stuff in c:\mymod, and the main game resources are in
 +
      // someplace like c:\program files\valve\steam\steamapps\half-life 2.
 +
      //
 +
      SearchPaths
 +
      {
 +
        Game            |gameinfo_path|.  
 +
        Game            ep2
 +
        Game            episodic
 +
        Game            lostcoast
 +
        Game            |all_source_engine_paths|hl2
 +
      }
 +
  }  
 +
}  
 
</pre>
 
</pre>
'''''Important''''': never add any other FGDs to that code since Obsidian uses it's own. (Request to add other content to the existing ones instead)
 
  
'''''Note''''': Also to make sure the code won't get deleted, you can do that by making the file read only once you have completed all necessary changes.
+
 
 +
Then you go to ...sourcesdk\bin\orangebox\bin, open gameconfig.txt and add this:
 +
 
 +
Code:
 +
 
 +
<pre>
 +
    "Obsidian Conflict 1.34 : EP2 Content"
 +
      {
 +
        "GameDir"      "d:\steam\steamapps\SourceMods\Obsidian\Obsidian SDK"
 +
        "hammer"
 +
        {
 +
            "GameData0"      "d:\steam\steamapps\SourceMods\Obsidian\Obsidian SDK\Obsidian.fgd"
 +
            "TextureFormat"      "5"
 +
            "MapFormat"      "4"
 +
            "DefaultTextureScale"      "0.250000"
 +
            "DefaultLightmapScale"      "16"
 +
            "GameExe"      "d:\steam\steamapps\*account name goes here*\source sdk base 2007\hl2.exe"
 +
            "DefaultSolidEntity"      "func_detail"
 +
            "DefaultPointEntity"      "ai_ally_manager"
 +
            "BSP"      "d:\steam\steamapps\*account name goes here*\sourcesdk\bin\orangebox\bin\vbsp.exe"
 +
            "Vis"      "d:\steam\steamapps\*account name goes here*\sourcesdk\bin\orangebox\bin\vvis.exe"
 +
            "Light"      "d:\steam\steamapps\*account name goes here*\sourcesdk\bin\orangebox\bin\vrad.exe"
 +
            "GameExeDir"      "d:\steam\steamapps\*account name goes here*\source sdk base 2007"
 +
            "MapDir"      "d:\steam\steamapps\SourceMods\sourcesdk_content\obsidian\mapsrc"
 +
            "BSPDir"      "d:\steam\steamapps\SourceMods\obsidian\maps"
 +
            "CordonTexture"      "tools\toolsskybox"
 +
            "MaterialExcludeCount"      "0"
 +
        }
 +
      }
 +
</pre>
 +
 
 +
 
 +
Be sure to replace "*account name goes here*" with your your account name. Oh, and match the directions, if it's not "[i]D:\Steam\...[/i]" for you.
 +
 
 +
I hope I didn't forget anything. Just tell me if something seems to be incorrect.
 +
 
  
 
== Useful Tools ==
 
== Useful Tools ==
[[Obsidian SDK Installer]]: http://www.ronjonproductions.com/downloads/obsdk.zip
+
[[Obsidian SDK Installer]]

Latest revision as of 17:41, 16 June 2013

Language: [[::Obsidian SDK Setup|English]]  • [[::Obsidian SDK Setup/es|español]] • [[::Obsidian SDK Setup/zh-hans|中文(简体)‎]]

Setting up SourceSDK for Obsidian

The Example Steam Path looks like this in this Tutorial (It really only depends on where you installed Steam):

C:\Program Files\Steam\SteamApps

Note: make sure you replace that folder in the code below with your Steam Path.

Note2: "[USERNAME]" is our placeholder, be sure to replace [USERNAME] with your steam account name (can also be an e-mail address).

  • Go to your SourceSDK Source2007 Bin Folder:
C:\Program Files\Steam\SteamApps\[USERNAME]\sourcesdk\bin\source2007\bin\
  • Open the GameConfig.txt for Editing. (Make sure it's NOT read only)
  • Add this to the list:
"Configs"
    {
            "Games"
            {
                    "Obsidian Conflict"
                    {
                            "GameDir"               "c:\program files (x86)\steam\SteamApps\sourcemods\obsidian"
                            "hammer"
                            {
                                    "GameData0"             "c:\program files (x86)\steam\SteamApps\sourcemods\obsidian\obsidian sdk\obsidian.fgd"
                                    "TextureFormat"         "5"
                                    "MapFormat"             "4"
                                    "DefaultTextureScale"           "0.250000"
                                    "DefaultLightmapScale"          "16"
                                    "GameExe"               "c:\program files (x86)\steam\steamapps\[USERNAME]\source sdk base 2007\hl2.exe"
                                    "DefaultSolidEntity"            "func_detail"
                                    "DefaultPointEntity"            "ai_ally_manager"
                                    "BSP"           "c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vbsp.exe"
                                    "Vis"           "c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vvis.exe"
                                    "Light"         "c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vrad.exe"
                                    "GameExeDir"            "c:\program files (x86)\steam\steamapps\[USERNAME]\source sdk base 2007"
                                    "MapDir"                "c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk_content\obsidian\mapsrc"
                                    "BSPDir"                "c:\program files (x86)\steam\SteamApps\sourcemods\obsidian\maps"
                                    "CordonTexture"         "tools\toolsskybox"
                                    "MaterialExcludeCount"          "0"
                            }
                    }
            }
            "SDKVersion"            "3"
    }

It should look like this, just don't forget to edit the path to where you installed steam and [USERNAME] of course: Source-sdk config.jpg

Important: never add any other FGDs to that code since Obsidian uses it's own. (Request to add other content to the existing ones here instead)

Note: Also to make sure the code won't get deleted, you can do that by making the file read only once you have completed all necessary changes.

Note2: Make sure to replace [USERNAME] with your real username, do not include the brackets [].

Using Obsidian Conflict "SDK" with EP2 content

Created by Blues. Original thread here: http://obsidianconflict.net/forums/viewtopic.php?f=6&t=3424


Copy and paste your OC materials and models folders into the obsidian SDK folder (maybe even the sounds folder). Then you put this gameinfo.txt there, too:

Code:

"GameInfo" 
{ 
   game   "Obsidian Conflict v1.34" 
   title   "OBSIDIAN CONFLICT V1.34" 
   title2   "OBSIDIAN CONFLICT V1.34" 
   type multiplayer_only 
   nomodels 0 
   nohimodel 1 
   nocrosshair 1 
   hidden_maps 
   { 
      "test_speakers"      1 
      "test_hardware"      1 
   } 

   developer "Obsidian Conflict Team" 
   developer_url "http://www.ObsidianConflict.com" 
   icon "resource/obsidian" 

   FileSystem 
   { 
      SteamAppId            420      // This will mount all the GCFs we need (240=CS:S, 220=HL2). 
      ToolsAppId            211      // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc. 
       
      // 
      // The code that loads this file automatically does a few things here: 
      // 
      // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin 
      // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end. 
      //    For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it. 
      // 3. For the first "Game" search path, it adds a search path called "MOD". 
      // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH". 
      // 

      // 
      // Search paths are relative to the base directory, which is where hl2.exe is found. 
      // 
      // |gameinfo_path| points at the directory where gameinfo.txt is. 
      // We always want to mount that directory relative to gameinfo.txt, so 
      // people can mount stuff in c:\mymod, and the main game resources are in 
      // someplace like c:\program files\valve\steam\steamapps\half-life 2. 
      // 
      SearchPaths 
      { 
         Game            |gameinfo_path|. 
         Game            ep2 
         Game            episodic 
         Game            lostcoast 
         Game            |all_source_engine_paths|hl2 
      } 
   } 
} 


Then you go to ...sourcesdk\bin\orangebox\bin, open gameconfig.txt and add this:

Code:

     "Obsidian Conflict 1.34 : EP2 Content" 
      { 
         "GameDir"      "d:\steam\steamapps\SourceMods\Obsidian\Obsidian SDK" 
         "hammer" 
         { 
            "GameData0"      "d:\steam\steamapps\SourceMods\Obsidian\Obsidian SDK\Obsidian.fgd" 
            "TextureFormat"      "5" 
            "MapFormat"      "4" 
            "DefaultTextureScale"      "0.250000" 
            "DefaultLightmapScale"      "16" 
            "GameExe"      "d:\steam\steamapps\*account name goes here*\source sdk base 2007\hl2.exe" 
            "DefaultSolidEntity"      "func_detail" 
            "DefaultPointEntity"      "ai_ally_manager" 
            "BSP"      "d:\steam\steamapps\*account name goes here*\sourcesdk\bin\orangebox\bin\vbsp.exe" 
            "Vis"      "d:\steam\steamapps\*account name goes here*\sourcesdk\bin\orangebox\bin\vvis.exe" 
            "Light"      "d:\steam\steamapps\*account name goes here*\sourcesdk\bin\orangebox\bin\vrad.exe" 
            "GameExeDir"      "d:\steam\steamapps\*account name goes here*\source sdk base 2007" 
            "MapDir"      "d:\steam\steamapps\SourceMods\sourcesdk_content\obsidian\mapsrc" 
            "BSPDir"      "d:\steam\steamapps\SourceMods\obsidian\maps" 
            "CordonTexture"      "tools\toolsskybox" 
            "MaterialExcludeCount"      "0" 
         } 
      } 


Be sure to replace "*account name goes here*" with your your account name. Oh, and match the directions, if it's not "[i]D:\Steam\...[/i]" for you.

I hope I didn't forget anything. Just tell me if something seems to be incorrect.


Useful Tools

Obsidian SDK Installer