Difference between revisions of "Info waypoint"
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== Entity Description == | == Entity Description == | ||
− | An entity that displays a image and text at it's location. | + | An entity that displays a image and text at it's location. Ideal for indicate the objectives/locations of a map. |
== Keyvalues == | == Keyvalues == | ||
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* '''Image <string>''' | * '''Image <string>''' | ||
− | Image that will display on the HUD. | + | Image that will display on the HUD. '''Note:''' The size of the waypoint in game will be always 64x64, no matter how is the original image. |
* '''Text <string>''' | * '''Text <string>''' | ||
Text that will show under the icon on the HUD. Should be kept very short. | Text that will show under the icon on the HUD. Should be kept very short. | ||
− | |||
==Inputs== | ==Inputs== |
Latest revision as of 11:39, 18 February 2012
This Page contains informations about an Obsidian Conflict Entity, which means it is only availible for Obsidian Conflict or rather in that form it is explained. |
Contents
Entity Description
An entity that displays a image and text at it's location. Ideal for indicate the objectives/locations of a map.
Keyvalues
- targetname <target_source>
Defines the name that other entities refer to this entity by.
- Parent <string>
The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
- Image <string>
Image that will display on the HUD. Note: The size of the waypoint in game will be always 64x64, no matter how is the original image.
- Text <string>
Text that will show under the icon on the HUD. Should be kept very short.
Inputs
- Kill
Removes this entity from the world.
- KillHierarchy
Removes this entity and all its children from the world.
- AddOutput <string>
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
- FireUser1-4
Causes this entity's OnUser1-4 outputs to be fired. See User Inputs and Outputs.
- Enable
Enables this entity.
- Disable
Disables this entity.
- ClearParent
- DisableForActivator
- EnableForActivator
- SetParent
- SetParentAttachment
- SetParentAttachmentMaintainOffset
Outputs
Fired when the player successfully makes a purchase.
- OnUser1-4
Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
!activator = activator