Difference between revisions of "Oc Zombie Survival"

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Zombie Survival is a map by Gjsdeath. In this map you must look for supplies during the day and fight off zombies at night.  
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Zombie Survival is a map by Gjsdeath(now known as just Gary). In this map you must look for supplies during the day and fight off zombies at night.  
  
 
== Story ==
 
== Story ==
  
After the destruction of the Citadel, many connections between sections of City 17 were cut off, forcing surviving citizens to hold up in destroyed parts of the city. Though, becuse of there size, Headcrabs became much more common as they could get through areas citizens could not. Causing many areas of the city to become zombie infested. So, now instead of just worrying about the lack of shelter and food, barely surviving citizens must fend off hordes of zombies in order to survive another day. Though, because these Headcrabs were modified in order to keep them off the streets during the day in case of an out-brake, these Headcrabs will try to stay in doors as they no longer have a layer of UV protective skin and will die from too much sun exposure.
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During resistance's biological warfare experiments, a virus was created that only affected headcrabs and causes them to burst into flames upon exposure to sunlight. After the creation of this virus the OverWatch shelled the lab which the experiments were being done in. Now the small town on the coast is filled with sunlight sensitive zombies, the towns former residents(the players) must now old off the waves of zombies during the night while using the protection of the sun during the day to look for supplies.  
  
 
== Gameplay Features ==
 
== Gameplay Features ==
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* '''Food'''
 
* '''Food'''
Kill birds, Houndeyes, Bullsquids and other creatures to gain food for players. If players go without food for over a day, they start to loose health.
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Kill birds, Houndeyes, Bullsquids and other creatures to gain food for players. Your life depends on the amount
  
* '''Flood lights'''
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* '''Power'''
These lights are at the camp, they illuminate the battle field making it much easier to see the zombies, without them, you would have an extremely limited range. You must find gas cans to fuel the generator powering the lights.
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Use fuel found around the town to power a generator. The generator powers many things, both offensive and defensive. Such as lights, weapons and traps.
 
 
* '''Water'''
 
Find water and bring it back to camp to keep the water supply filled. Players will loose health daily without water.  
 
 
 
Some other features of the map:
 
  
 
* '''Hide anywhere'''
 
* '''Hide anywhere'''
You are pressured to fight off zombies at the camp, right under the overpass. But, you do not have to, you can stay in any of the buildings. Though, if you do this, it will be much harder to survive as any area besides the camp will be very poorly lit without the use of your flashlight or short-lived flares.
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You are encouraged to fight off zombies at the camp on the bridge. Though, you do not have to, you can stay in any of the buildings. Though, if you do this, it will be much harder to survive as any area besides the camp will be very poorly lit without the use of your flashlight or short-lived flares and are overall not easily defend-able.
  
 
* '''Real Day-Night System'''
 
* '''Real Day-Night System'''
 
In past maps, if they had a day-night system, it was just fading the screen. But now thanks to KON_Air, we now can have a real day-night system.  
 
In past maps, if they had a day-night system, it was just fading the screen. But now thanks to KON_Air, we now can have a real day-night system.  
  
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== Electrically Power Equipment ==
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These are devices which can aid your survival during fight against zombies. These all use power from the generator, the more you use, the more fuel you use, for example: if you have everything running at once then you will quickly run out of power and loose all of your equipment including lights. This means you must communicate with your team and watch your resources.
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 +
* ''' Lights '''
 +
The zombies will be easier to kill if you can see them. Your camp will be in the dark if you don't use the lights and you don't see the zombies until they are ripping you to shreds. The lights don't use that much power, so you don't have to worry about turning them off most of the time.
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* ''' OverWatch Sniper Rifle '''
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Though the battery was depleted when it is found by the players, it is able to be mounted and hooked to the generator. It uses power for every round, so be proficient with this and don't miss or your just be wasting time and energy.
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* ''' OverWatch Automated Floor Turret '''
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Like the sniper rifle, this turret is found with depleted power cells, but is able to be wired to the generator. Be careful when using this, as if left unattended it might end up sitting active doing nothing and wasting power.
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* ''' Blender '''
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Basically a electrical version of those spinning things found in HL2 that cut zombies in half.
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* ''' High-powered UV Lamp AKA Zombie-Flame Thrower '''
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Due to headcrab's ultra sensitivity to UV light, this lamp can be held by a player can when it shines it's UV light onto a zombie, it will just burst into flames. This light uses a moderate amount of power so use it only when needed. Also, don't worry about friendly fire(pun), the UV light only burst zombies into flames, anyone else will just get a little sunburn.
  
  

Latest revision as of 00:32, 17 October 2010

WIP.png This page is still a Work In Progress

Zombie Survival is a map by Gjsdeath(now known as just Gary). In this map you must look for supplies during the day and fight off zombies at night.

Story

During resistance's biological warfare experiments, a virus was created that only affected headcrabs and causes them to burst into flames upon exposure to sunlight. After the creation of this virus the OverWatch shelled the lab which the experiments were being done in. Now the small town on the coast is filled with sunlight sensitive zombies, the towns former residents(the players) must now old off the waves of zombies during the night while using the protection of the sun during the day to look for supplies.

Gameplay Features

Zombie Survival includes a system for gathering supplies for things such as:

  • Food

Kill birds, Houndeyes, Bullsquids and other creatures to gain food for players. Your life depends on the amount

  • Power

Use fuel found around the town to power a generator. The generator powers many things, both offensive and defensive. Such as lights, weapons and traps.

  • Hide anywhere

You are encouraged to fight off zombies at the camp on the bridge. Though, you do not have to, you can stay in any of the buildings. Though, if you do this, it will be much harder to survive as any area besides the camp will be very poorly lit without the use of your flashlight or short-lived flares and are overall not easily defend-able.

  • Real Day-Night System

In past maps, if they had a day-night system, it was just fading the screen. But now thanks to KON_Air, we now can have a real day-night system.

Electrically Power Equipment

These are devices which can aid your survival during fight against zombies. These all use power from the generator, the more you use, the more fuel you use, for example: if you have everything running at once then you will quickly run out of power and loose all of your equipment including lights. This means you must communicate with your team and watch your resources.

  • Lights

The zombies will be easier to kill if you can see them. Your camp will be in the dark if you don't use the lights and you don't see the zombies until they are ripping you to shreds. The lights don't use that much power, so you don't have to worry about turning them off most of the time.

  • OverWatch Sniper Rifle

Though the battery was depleted when it is found by the players, it is able to be mounted and hooked to the generator. It uses power for every round, so be proficient with this and don't miss or your just be wasting time and energy.

  • OverWatch Automated Floor Turret

Like the sniper rifle, this turret is found with depleted power cells, but is able to be wired to the generator. Be careful when using this, as if left unattended it might end up sitting active doing nothing and wasting power.

  • Blender

Basically a electrical version of those spinning things found in HL2 that cut zombies in half.

  • High-powered UV Lamp AKA Zombie-Flame Thrower

Due to headcrab's ultra sensitivity to UV light, this lamp can be held by a player can when it shines it's UV light onto a zombie, it will just burst into flames. This light uses a moderate amount of power so use it only when needed. Also, don't worry about friendly fire(pun), the UV light only burst zombies into flames, anyone else will just get a little sunburn.


Pictures

As of now this map is a Work in Progress, so pictures will be at the forum topic. Though pictures will be embedded once the release build is out. Vist forum Topic for Pictures


Bugs

The map is currently under development and only in use by chosen Beta Testers.


Related Links

Forum Topic