Difference between revisions of "Obsidian SDK Setup"
(New page: __TOC__ {{wip}} == Setting up SourceSDK for Obsidian == The Example Steam Path looks like this in this Tuturial: <pre> C:\Program Files\Steam\SteamApps </pre> '''''Note''''': make sure you...) |
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+ | {{catup|Obsidian_Conflict|Obsidian Conflict|center}} | ||
== Setting up SourceSDK for Obsidian == | == Setting up SourceSDK for Obsidian == | ||
− | The Example Steam Path looks like this in this | + | The Example Steam Path looks like this in this Tutorial (It really only depends on where you installed Steam): |
<pre> | <pre> | ||
C:\Program Files\Steam\SteamApps | C:\Program Files\Steam\SteamApps | ||
Line 8: | Line 9: | ||
'''''Note''''': make sure you replace that folder in the code below with your Steam Path. | '''''Note''''': make sure you replace that folder in the code below with your Steam Path. | ||
− | + | '''''Note2''''': "[USERNAME]" is our placeholder, be sure to replace [USERNAME] with your steam account name (can also be an e-mail address). | |
− | + | *Go to your SourceSDK Source2007 Bin Folder: | |
− | |||
− | |||
− | ''''' | ||
− | *Go to your SourceSDK | ||
<pre> | <pre> | ||
− | C:\Program Files\Steam\SteamApps\[ | + | C:\Program Files\Steam\SteamApps\[USERNAME]\sourcesdk\bin\source2007\bin\ |
</pre> | </pre> | ||
− | *Open the GameConfig.txt for Editing. | + | *Open the GameConfig.txt for Editing. (Make sure it's '''NOT''' read only) |
− | *Add this to the list: | + | *Add this to the list: |
<pre> | <pre> | ||
− | "Obsidian Conflict" | + | "Configs" |
− | { | + | { |
− | + | "Games" | |
− | + | { | |
− | + | "Obsidian Conflict" | |
+ | { | ||
+ | "GameDir" "c:\program files (x86)\steam\SteamApps\sourcemods\obsidian" | ||
+ | "hammer" | ||
+ | { | ||
+ | "GameData0" "c:\program files (x86)\steam\SteamApps\sourcemods\obsidian\obsidian sdk\obsidian.fgd" | ||
+ | "TextureFormat" "5" | ||
+ | "MapFormat" "4" | ||
+ | "DefaultTextureScale" "0.250000" | ||
+ | "DefaultLightmapScale" "16" | ||
+ | "GameExe" "c:\program files (x86)\steam\steamapps\[USERNAME]\source sdk base 2007\hl2.exe" | ||
+ | "DefaultSolidEntity" "func_detail" | ||
+ | "DefaultPointEntity" "ai_ally_manager" | ||
+ | "BSP" "c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vbsp.exe" | ||
+ | "Vis" "c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vvis.exe" | ||
+ | "Light" "c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vrad.exe" | ||
+ | "GameExeDir" "c:\program files (x86)\steam\steamapps\[USERNAME]\source sdk base 2007" | ||
+ | "MapDir" "c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk_content\obsidian\mapsrc" | ||
+ | "BSPDir" "c:\program files (x86)\steam\SteamApps\sourcemods\obsidian\maps" | ||
+ | "CordonTexture" "tools\toolsskybox" | ||
+ | "MaterialExcludeCount" "0" | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | "SDKVersion" "3" | ||
+ | } | ||
+ | </pre> | ||
− | + | It should look like this, just don't forget to edit the path to where you installed steam and [USERNAME] of course: | |
− | + | [[File:source-sdk_config.jpg]] | |
− | + | ||
− | + | '''''Important''''': never add any other FGDs to that code since Obsidian uses it's own. (Request to add other content to the existing ones [http://bugs.obsidianconflict.net here] instead) | |
− | + | ||
− | + | '''''Note''''': Also to make sure the code won't get deleted, you can do that by making the file read only once you have completed all necessary changes. | |
− | + | ||
− | + | '''''Note2''''': Make sure to replace [USERNAME] with your real username, do not include the brackets []. | |
− | + | ||
− | + | ==Using Obsidian Conflict "SDK" with EP2 content== | |
− | |||
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− | '''''Important''''': never add any other FGDs to that code since Obsidian uses it's own. | ||
− | + | Created by [http://obsidianconflict.net/forums/memberlist.php?mode=viewprofile&u=864 Blues]. Original thread here: http://obsidianconflict.net/forums/viewtopic.php?f=6&t=3424 | |
+ | Copy and paste your OC materials and models folders into the obsidian SDK folder (maybe even the sounds folder). Then you put this gameinfo.txt there, too: | ||
− | + | Code: | |
− | |||
− | |||
− | |||
<pre> | <pre> | ||
− | + | "GameInfo" | |
+ | { | ||
+ | game "Obsidian Conflict v1.34" | ||
+ | title "OBSIDIAN CONFLICT V1.34" | ||
+ | title2 "OBSIDIAN CONFLICT V1.34" | ||
+ | type multiplayer_only | ||
+ | nomodels 0 | ||
+ | nohimodel 1 | ||
+ | nocrosshair 1 | ||
+ | hidden_maps | ||
+ | { | ||
+ | "test_speakers" 1 | ||
+ | "test_hardware" 1 | ||
+ | } | ||
+ | |||
+ | developer "Obsidian Conflict Team" | ||
+ | developer_url "http://www.ObsidianConflict.com" | ||
+ | icon "resource/obsidian" | ||
+ | |||
+ | FileSystem | ||
+ | { | ||
+ | SteamAppId 420 // This will mount all the GCFs we need (240=CS:S, 220=HL2). | ||
+ | ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc. | ||
+ | |||
+ | // | ||
+ | // The code that loads this file automatically does a few things here: | ||
+ | // | ||
+ | // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin | ||
+ | // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end. | ||
+ | // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it. | ||
+ | // 3. For the first "Game" search path, it adds a search path called "MOD". | ||
+ | // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH". | ||
+ | // | ||
+ | |||
+ | // | ||
+ | // Search paths are relative to the base directory, which is where hl2.exe is found. | ||
+ | // | ||
+ | // |gameinfo_path| points at the directory where gameinfo.txt is. | ||
+ | // We always want to mount that directory relative to gameinfo.txt, so | ||
+ | // people can mount stuff in c:\mymod, and the main game resources are in | ||
+ | // someplace like c:\program files\valve\steam\steamapps\half-life 2. | ||
+ | // | ||
+ | SearchPaths | ||
+ | { | ||
+ | Game |gameinfo_path|. | ||
+ | Game ep2 | ||
+ | Game episodic | ||
+ | Game lostcoast | ||
+ | Game |all_source_engine_paths|hl2 | ||
+ | } | ||
+ | } | ||
+ | } | ||
</pre> | </pre> | ||
− | + | ||
− | + | ||
+ | Then you go to ...sourcesdk\bin\orangebox\bin, open gameconfig.txt and add this: | ||
+ | |||
+ | Code: | ||
+ | |||
<pre> | <pre> | ||
− | "Obsidian Conflict" | + | "Obsidian Conflict 1.34 : EP2 Content" |
− | { | + | { |
− | + | "GameDir" "d:\steam\steamapps\SourceMods\Obsidian\Obsidian SDK" | |
− | + | "hammer" | |
− | + | { | |
+ | "GameData0" "d:\steam\steamapps\SourceMods\Obsidian\Obsidian SDK\Obsidian.fgd" | ||
+ | "TextureFormat" "5" | ||
+ | "MapFormat" "4" | ||
+ | "DefaultTextureScale" "0.250000" | ||
+ | "DefaultLightmapScale" "16" | ||
+ | "GameExe" "d:\steam\steamapps\*account name goes here*\source sdk base 2007\hl2.exe" | ||
+ | "DefaultSolidEntity" "func_detail" | ||
+ | "DefaultPointEntity" "ai_ally_manager" | ||
+ | "BSP" "d:\steam\steamapps\*account name goes here*\sourcesdk\bin\orangebox\bin\vbsp.exe" | ||
+ | "Vis" "d:\steam\steamapps\*account name goes here*\sourcesdk\bin\orangebox\bin\vvis.exe" | ||
+ | "Light" "d:\steam\steamapps\*account name goes here*\sourcesdk\bin\orangebox\bin\vrad.exe" | ||
+ | "GameExeDir" "d:\steam\steamapps\*account name goes here*\source sdk base 2007" | ||
+ | "MapDir" "d:\steam\steamapps\SourceMods\sourcesdk_content\obsidian\mapsrc" | ||
+ | "BSPDir" "d:\steam\steamapps\SourceMods\obsidian\maps" | ||
+ | "CordonTexture" "tools\toolsskybox" | ||
+ | "MaterialExcludeCount" "0" | ||
+ | } | ||
+ | } | ||
+ | </pre> | ||
+ | |||
+ | |||
+ | Be sure to replace "*account name goes here*" with your your account name. Oh, and match the directions, if it's not "[i]D:\Steam\...[/i]" for you. | ||
+ | |||
+ | I hope I didn't forget anything. Just tell me if something seems to be incorrect. | ||
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− | + | == Useful Tools == | |
+ | [[Obsidian SDK Installer]] |
Latest revision as of 17:41, 16 June 2013
Language: | [[::Obsidian SDK Setup|English]] • [[::Obsidian SDK Setup/es|español]] • [[::Obsidian SDK Setup/zh-hans|中文(简体)]] |
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Setting up SourceSDK for Obsidian
The Example Steam Path looks like this in this Tutorial (It really only depends on where you installed Steam):
C:\Program Files\Steam\SteamApps
Note: make sure you replace that folder in the code below with your Steam Path.
Note2: "[USERNAME]" is our placeholder, be sure to replace [USERNAME] with your steam account name (can also be an e-mail address).
- Go to your SourceSDK Source2007 Bin Folder:
C:\Program Files\Steam\SteamApps\[USERNAME]\sourcesdk\bin\source2007\bin\
- Open the GameConfig.txt for Editing. (Make sure it's NOT read only)
- Add this to the list:
"Configs" { "Games" { "Obsidian Conflict" { "GameDir" "c:\program files (x86)\steam\SteamApps\sourcemods\obsidian" "hammer" { "GameData0" "c:\program files (x86)\steam\SteamApps\sourcemods\obsidian\obsidian sdk\obsidian.fgd" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "c:\program files (x86)\steam\steamapps\[USERNAME]\source sdk base 2007\hl2.exe" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "ai_ally_manager" "BSP" "c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vbsp.exe" "Vis" "c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vvis.exe" "Light" "c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk\bin\source2007\bin\vrad.exe" "GameExeDir" "c:\program files (x86)\steam\steamapps\[USERNAME]\source sdk base 2007" "MapDir" "c:\program files (x86)\steam\steamapps\[USERNAME]\sourcesdk_content\obsidian\mapsrc" "BSPDir" "c:\program files (x86)\steam\SteamApps\sourcemods\obsidian\maps" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } } } "SDKVersion" "3" }
It should look like this, just don't forget to edit the path to where you installed steam and [USERNAME] of course:
Important: never add any other FGDs to that code since Obsidian uses it's own. (Request to add other content to the existing ones here instead)
Note: Also to make sure the code won't get deleted, you can do that by making the file read only once you have completed all necessary changes.
Note2: Make sure to replace [USERNAME] with your real username, do not include the brackets [].
Using Obsidian Conflict "SDK" with EP2 content
Created by Blues. Original thread here: http://obsidianconflict.net/forums/viewtopic.php?f=6&t=3424
Copy and paste your OC materials and models folders into the obsidian SDK folder (maybe even the sounds folder). Then you put this gameinfo.txt there, too:
Code:
"GameInfo" { game "Obsidian Conflict v1.34" title "OBSIDIAN CONFLICT V1.34" title2 "OBSIDIAN CONFLICT V1.34" type multiplayer_only nomodels 0 nohimodel 1 nocrosshair 1 hidden_maps { "test_speakers" 1 "test_hardware" 1 } developer "Obsidian Conflict Team" developer_url "http://www.ObsidianConflict.com" icon "resource/obsidian" FileSystem { SteamAppId 420 // This will mount all the GCFs we need (240=CS:S, 220=HL2). ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc. // // The code that loads this file automatically does a few things here: // // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end. // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it. // 3. For the first "Game" search path, it adds a search path called "MOD". // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH". // // // Search paths are relative to the base directory, which is where hl2.exe is found. // // |gameinfo_path| points at the directory where gameinfo.txt is. // We always want to mount that directory relative to gameinfo.txt, so // people can mount stuff in c:\mymod, and the main game resources are in // someplace like c:\program files\valve\steam\steamapps\half-life 2. // SearchPaths { Game |gameinfo_path|. Game ep2 Game episodic Game lostcoast Game |all_source_engine_paths|hl2 } } }
Then you go to ...sourcesdk\bin\orangebox\bin, open gameconfig.txt and add this:
Code:
"Obsidian Conflict 1.34 : EP2 Content" { "GameDir" "d:\steam\steamapps\SourceMods\Obsidian\Obsidian SDK" "hammer" { "GameData0" "d:\steam\steamapps\SourceMods\Obsidian\Obsidian SDK\Obsidian.fgd" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "d:\steam\steamapps\*account name goes here*\source sdk base 2007\hl2.exe" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "ai_ally_manager" "BSP" "d:\steam\steamapps\*account name goes here*\sourcesdk\bin\orangebox\bin\vbsp.exe" "Vis" "d:\steam\steamapps\*account name goes here*\sourcesdk\bin\orangebox\bin\vvis.exe" "Light" "d:\steam\steamapps\*account name goes here*\sourcesdk\bin\orangebox\bin\vrad.exe" "GameExeDir" "d:\steam\steamapps\*account name goes here*\source sdk base 2007" "MapDir" "d:\steam\steamapps\SourceMods\sourcesdk_content\obsidian\mapsrc" "BSPDir" "d:\steam\steamapps\SourceMods\obsidian\maps" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } }
Be sure to replace "*account name goes here*" with your your account name. Oh, and match the directions, if it's not "[i]D:\Steam\...[/i]" for you.
I hope I didn't forget anything. Just tell me if something seems to be incorrect.