Talk:OC Console Command List
CVAR list got from the mod by using cvarlist and dumping the output into files (14/04/2014). Needs to be clear from any hl2/any other game cvar before putting it into the page:
] cvarlist a
cvar list
-------------- addip : cmd : : Add an IP address to the ban list. adsp_alley_min : 122 : : adsp_courtyard_min : 126 : : adsp_debug : 0 : , "a" : adsp_dor_height : 112 : : adsp_duct_min : 106 : : adsp_hall_min : 110 : : adsp_low_ceiling : 108 : : adsp_opencourtyard_min : 126 : : adsp_openspace_min : 130 : : adsp_openstreet_min : 118 : : asp_openwall_min : 130 : : adsp_room_min : 102 : : adsp_street_min : 118 : : adsp_tunnel_min : 114 : : adsp_wall_height : 128 : : advisor_use_impact_table : 1 : , "sv" : If true, advisor will use her custom impact damage table. ai_actbusy_sarch_time : 10 : , "sv" : ai_ally_manager_debug : 0 : , "sv" : ai_auto_contact_solver : 1 : , "sv" : ai_block_damage : 0 : , "sv" : ai_citizen_debug_commander : 1 : , "sv" : ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable ai_debug_actbusy : 0 : , "sv", "cheat" : Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. 2: ai_debug_assault : 0 : , "sv" : ai_debug_avoidancebounds : 0 : , "sv" : ai_debug_directnavprobe : 0 : , "sv" : ai_debug_doors : 0 : , "sv" : ai_debug_dyninteractions : 0 : , "sv" : Debug the NPC dynamic interaction system. ai_debug_efficiency : 0 : , "sv" : ai_debug_enemies : 0 : , "sv" : ai_debug_enemyfinders : 0 : , "sv" : ai_debug_eventresponses : 0 : , "sv" : Set to 1 to see all NPC response events trigger, and which NPCs choose to respond to them. ai_debug_expressions : 0 : , "sv" : Show random expression decisions for NPCs. ai_debug_follow : 0 : , "sv" : ai_debug_loners : 0 : , "sv" : ai_debug_looktargets : 0 : , "sv" : ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l ai_debug_nav : 0 : , "sv" : ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes ai_debug_ragdoll_magnets : 0 : , "sv" : ai_debug_readiness : 0 : , "sv" : ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" : ai_debug_speech : 0 : , "sv" : ai_debug_squads : 0 : , "sv" : ai_debug_think_ticks : 0 : , "sv" : ai_debugscriptconditions : 0 : , "sv" : ai_default_efficient : 0 : , "sv" : ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t ai_drawbattlelines : 0 : , "sv", "cheat" : ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position. ai_dump_hints : cmd : : ai_ef_hate_npc_duration : 1 : , "sv" : ai_ef_hate_npc_frequency : 5 : , "sv" : ai_efficiency_override : 0 : , "sv" : ai_enable_fear_behavior : 1 : , "sv" : ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play background expressions. ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them. ai_fear_player_dist : 720 : , "sv" : ai_find_lateral_cover : 1 : , "sv" : ai_find_lateral_los : 1 : , "sv" : ai_flinch_delay_time : 0 : , "sv" : When an npc is damaged they flinch, this is the delay time between flinches. ai_follow_move_commands : 1 : , "sv" : ai_follow_use_points : 1 : , "sv" : ai_follow_use_points_when_moving : 1 : , "sv" : ai_force_serverside_ragdoll : 0 : , "sv" : ai_frametime_limit : 50 : , "sv" : frametime limt for min efficiency AIE_NORMAL (in sec's). ai_hull : cmd : : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname, ai_inhibit_spawners : 0 : , "sv", "cheat" : ai_lead_time : 0 : , "sv" : ai_LOS_mode : 0 : , "sv", "rep" : ai_moveprobe_debug : 0 : , "sv" : ai_moveprobe_jump_debug : 0 : , "sv" : ai_moveprobe_usetracelist : 0 : , "sv" : ai_navigator_generate_spikes : 0 : , "sv" : ai_navigator_generate_spikes_strength : 8 : , "sv" : ai_new_aiming : 1 : , "sv" : ai_newgroundturret : 0 : , "sv" : ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are ai_no_local_paths : 0 : , "sv" : ai_no_node_cache : 0 : , "sv" : ai_no_select_box : 0 : , "sv" : ai_no_steer : 0 : , "sv" : ai_no_talk_delay : 0 :, "sv" : ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a ai_norebuildgraph : 0 : , "sv" : ai_path_adjust_speed_on_immediate_turns : 1 : , "sv" : ai_path_insert_pause_at_est_end : 1 : , "sv" : ai_path_insert_pause_at_obstruction : 1 : , "sv" : ai_post_frame_navigation : 0 : , "sv" : ai_radial_max_link_dist : 512 : , "sv" : ai_reaction_delay_alert : 0 : , "sv" : ai_reaction_delay_idle : 0 : , "sv" : ai_readiness_decay : 120 : , "sv" : ai_rebalance_thinks : 1 : , "sv" : ai_report_task_timings_on_limit : 0 : , "a", "v" : ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing. ai_sequence_debug : 0 : , "sv" : ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think ai_shot_bias : 1 : , "sv" : ai_shot_bias_max : 1 : , "sv", "rep" : ai_shot_bias_min : -1 : , "sv", "rep" : ai_shot_stats : 0 : , "sv" : ai_shot_stats_term : 1000 : , "sv" : ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Huls are color code as follows: Gre ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre ai_show_graph_connect : cmd : : Togles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by ai_show_grid : cmd : : Draw a grid on the floor where looking. ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange - ai_show_hull : cmd : :Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green - ai_show_hull_attacks : 0 : , "sv" : ai_show_node : cmd : : Highlight the specified node ai_show_think_tolerance : 0 : , "sv" : ai_show_visibility : cmd : : Toggles visibility display for the node that the player is loking at. Nodes that are visible from the selected node will be d ai_simulate_task_overtime : 0 : , "sv" : ai_spread_cone_focus_time : 0 : , "sv" : ai_spread_defocused_cone_multiplier : 3 : , "sv" : ai_spread_pattern_focus_time : 0 : , "sv" : ai_step : cmd : : NPCs will freeze after completing their current task. To complete the nexttask, use 'ai_step' again. To resume processing no ai_strong_optimizations : 0 : , "sv" : ai_strong_optimizations_no_checkstand : 0 : , "sv" : ai_task_pre_script : 0 : , "sv" : ai_test_los : cmd : : Test AI LOS from the player's POV ai_test_moveprobe_ignoresmall : 0 : , "sv" : ai_think_limit_label : 0 : , a", "sv" : ai_use_clipped_paths : 1 : , "sv" : ai_use_efficiency : 1 : , "sv" : ai_use_frame_think_limits : 1 : , "sv" : ai_use_readiness : 1 : , "sv" : ai_use_think_optimizations : 1 : , "sv" : ai_use_visibility_cache : 1 : , "sv" : ai_vehicle_avoidance : 1 : , "sv", "cheat" : ainet_generate_report : cmd : : Generate a report to the console. ainet_generate_report_only : cmd : : Generate a report to the console. air_density : cmd : : Changes the density of air for drag computations. airboat_fatal_stress : 5000 : , "sv" : Amount of stress in kg that would kill the airboat driver. airboat_joy_respons_move : 1 : , "cl" : alias : cmd : : Alias a command. alyx_darkness_force : 0 : , "sv", "cheat", "rep" : anim_3wayblend : 1 : , "sv", "rep" : Toggle the 3-way animation blending code. antlion_easycrush : 1 : , "sv" : askconnect_accept : cmd : : Accept a redirect requestby the server. async_allow_held_files : 1 : : Allow AsyncBegin/EndRead() async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous) async_resume : cmd : : async_serialize : 0 : : Force async reads to serialize for profiling async_simulate_delay : 0 : :Simulate a delay of up to a set msec per file operation async_suspend : cmd : : audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system autoaim_max_deflect : 0 : , "sv" : autoaim_max_dist : 2160 : , "sv" : autoaim_unlock_target : 0 : , "sv" : autosave : cmd : : Autosave autosavedangerous : cmd : : AutoSaveDangerous autosavedangerousissafe : cmd : :
157 convars/concommands for [a]
] cvarlist b cvar list
-------------- banid : cmd : : Add a user ID to the ban list. banip : cmd : : Add an IP address to the ban list. bench_end : cmd : : Ends gathering of info. bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results. bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into bench_upload : cmd : : Uploads most reent benchmark stats to the Valve servers. benchframe : cmd : : Takes a snapshot of a particular frame in a time demo. bind : cmd : : Bind a key. binds_per_command : 1 : , "cl" : BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1' birds_debug : 0 : , "s" : blink_duration : 0 : , "cl" : How many seconds an eye blink will last. blob_batchpercent : 100 : , "sv" : blob_element_speed : 187 : , "sv" : blob_mindist : 120 : , "sv" : blob_numelements : 20 : , "sv" : blob_radius : 160 : , "sv" : bloodspray : cmd : : blood bot : cmd : : Add a bot. bot_add : cmd : : Add a bot. bot_attack : 0 : , "sv" : Shoot! bot_changeclass : 0 : , "sv" : Force all bots to change to the specified class. bot_crouch : 0 : , "sv" : Bo crouches bot_defend : 0 : , "sv" : Set to a team number, and that team will all keep their combat shields raised. bot_flipout : 0 : , "sv" : When on, all bots fire their guns. bot_forceattack2 : 0 : , "sv" : When firing, use attack2. bot_forceattackon : 0 : , "sv" : When firing, don't tap fire, hold it down. bot_forcefireweapon : 0 : , "sv" : Force bots with the specified weapon to fire. bot_mimic : 1 : , "sv" : Bot uses usercmd of player by index. bot_mimic_yaw_offset : 0 : , "sv" : Offsets the bot yaw. bot_model : 0 : , "sv" : Bot player model. bot_sendcmd : 0 : , "sv" : Forces bots to send the specified command. bot_zombe : 0 : , "sv" : Brraaaaaiiiins. box : cmd : : Draw a debug box. breakable_disable_gib_limit : 0 : , "sv" : breakable_multiplayer : 1 : , "sv" : buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero) budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes budget_background_alpha : 128 : , "a" : how translucent the budget panel is budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds budget_history_numsamplesvisible : 100 : , "a" : number ofsamples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel budget_history_range_ms : 66 : , "a" : budget history range in milliseconds budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1 budget_panel_height : 1024 : , "a" : height in pixels of the budget panel budget_panel_width : 1024 : , "a" : widthin pixels of the budget panel budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes budget_show_averages 0 : , "a" : enable/disable averages in the budget panel budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel budget_toggle_group : cmd : : Turn a budget group on/off bug : cmd : : Show/hide the bg reporting UI. bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again. bugbait_distract_time : 5 : , "sv" : bugbait_grenade_radius : 150 : , "sv" : bugbait_hear_radius : 2500 : , "sv" : bugbait_radius : 512 : , "sv" : bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions. bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously buildcubemaps : cmd : : Rebuild cubemaps. building_cubemaps : 0 : : bulletspeed : 6000 : , "sv" :
64 convars/concommands for [b]
] cvarlist c var list
c_maxdistance : 200 : , "a", "cl" : c_maxpitch : 90 : , "a", "cl" : c_maxyaw : 135 : , "a", "cl" : c_mindistance : 30 : , "a", "cl" : c_minpitch : 0 : , "a", "cl" : c_minyaw : -135 : , "a", "cl" : c_orthoheight : 00 : , "a", "cl" : c_orthowidth : 100 : , "a", "cl" : cache_print : cmd : : cache_print [section] Print out contents of cache memory. cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory. cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache emory. CallForAttention : cmd : : Notify players of a nearby threat CallForMedic : cmd : : Call for a medic. cam_collision : 1 : , "a", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. cam_command : 0 : , "cheat", "cl" : cam_idealdelta : : , "a", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view cam_idealdist : 150 : , "a", "cl" : cam_ideallag : 4 : , "a", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view cam_idealpitch : 0 : , "a", "cl" : cam_idealyaw : 0 : , "a", "cl" : cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. cam_snapto : 0 : , "a", "cl" : camortho : cmd : : Switch to orthographic camera. cancelselect : cmd : : cast_hull : cmd : : Tests hull collision detection cast_ray : cmd : : Tests collision detection cc_captiontrace : 1 : , "cl" : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) cc_emit : cmd : : Emits a closed caption cc_findsound : cmd : : Searches for soundname which emits specified text. cc_flush : cmd : : Flushes async'd aptions. cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language) cc_linger_time : 1 : , "a", "cl" : Close caption linger time. cc_minvisibleitems : 1 : , "cl" : Minimum number of caption items to show. cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption. cc_random : cmd : : Emits a random caption cc_sentencecaptionnorepeat : 4 : , "cl" : How often a sentence can repeat. cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async. cc_smallfontlength : 300 : , "cl" : If text stream is this long, force usage of small font size. cc_subtitles : 0 : , "a", "cl" : If set, dont show sound effect captions, just voice overs (i.e., won't help hearing impaired players). centerview : cmd : : ch_createairboat : cmd : : Spawn airboat in front of the player. ch_createjalopy : cmd : : Spawn jalopy in front of the player. ch_createjeep : cmd : : Spawn jeep in front of the player. changelevel : cmd : : Change server to the specified map changelevel2 : cmd : : Transition to the specified map in single player cl_allowdownload : 1 : , "a" : Client downloads customization files cl_allowupload : 1 : , "a" : Client uploads customization files cl_anglespeedkey : 0 : , "cl" : cl_aniationinfo : cmd : : Hud element to examine. cl_autowepswitch : 1 : , "a", "user", "cl" : Automatically switch to picked up weapons (if more powerful) cl_backspeed : 450 : , "cheat", "cl" : cl_bob : 0 : , "cl" : cl_bobcycle : 0 : , "cl" : cl_bobup : 0 : , "cl" : cl_chatfilters : 31 : , "a", "cl" : Stores the chat filter settings cl_class : 0 : , "a", "user", "cl" : Default class when joining a game cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player. cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client. cl_clock_correction_adjustment_mx_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), thn no clock correction is applied. cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it). cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift. cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_clockdrift_max_msthreadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_cmdrate : 100 : , "a", "user" : Max number of command packets sent to server per second cl_customsounds : 0 : , "cl" : Enable customized player sound playback cl_debugrumble : 0 : , "a", "cl" : Turn on rumble debugging spew cldefaultweapon : 0 : , "a", "user", "cl" : Default Spawn Weapon cl_demoviewoverride : 0 : , "cl" : Override view during demo playback cl_detail_avoid_force : 0 : , "a", "cl" : force with which to avoid players ( in units, percentage of the width of the detail sprite ) cl_detail_avoid_radius : 0 : , "a", "cl" : radius around detail sprite to avoid players cl_detail_avoid_recover_seed : 0 : , "a", "cl" : how fast to recover position after avoiding players cl_detail_max_sway : 0 : , "a", "cl" : Amplitude of the detail prop sway cl_detail_multiplier : 1 : , "cheat", "cl" : extra details to create cl_detaildist : 1200 : : Distance at which detail props are no longer visible cl_detailfade : 400 : : Distance cross which detail props fade in cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds) cl_draw_airboat_wake : 1 : , "cheat", "cl" : cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud cl_drawleaf : -1 : , "cheat", "cl" : cl_drawmaterial : 0 : , "cheat", "cl" : raw a particular material over the frame cl_drawmonitors : 1 : , "cl" : cl_drawshadowtexture : 0 : , "cheat", "cl" : cl_dropselecteditem : cmd : : Drop the currently selected object from My Items cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv cl_ejectbrass : 1 : : l_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair. cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair. cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair. cl_entityreport : 0 : , "cheat" : For debugging, raw entity states to console cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out. cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for. cl_fastdetailsprites : 1 : , "cheat", "cl" : whether to use new detail sprite system cl_fasttempentcollision : 5 : , "cl" : cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring> cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index> cl_flashlightbeams : 1 : , "a", "cl" : cl_flushentitypacket : 0 : , "cheat" : For debugging. Force theengine to flush an entity packet. cl_forcepreload : 0 : , "a" : Whether we should force preloading. cl_forwardspeed : 450 : , "cheat", "cl" : cl_fullupdate : cmd : : Forces the server to send a full update packet cl_hidesniperlaser : 0 : , "a", "cl" : Disable the sniper laser for the local player's viewmodel. cl_hydra_interp :0 : , "user", "cl" : Interpolate hydra bone positions starting this many seconds in past cl_idealpitchscale : 0 : , "a", "cl" : cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging). cl_interp : 0 : , "user", "cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings). cl_interp_all : 0 : , "cl" : Disable interpolation list optimizations. cl_interp_npcs : 0 : , "user", "cl" : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interp_ratio : 2 : , "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). cl_interp_threadmodeticks : 0 : , "cl" : Additional interpolation ticks to use when interpolating with threade engine mode set. cl_ironsight_test_wpn_offset : 0 : , "cheat", "cl" : Tests weapon ironsight offsets cl_ironsight_test_wpn_offset_x : 0 : , "cl" : cl_ironsight_test_wpn_offset_y : 0 : , "cl" : cl_ironsight_test_wpn_offset_z : 0 : , "cl" : cl_ironsight_test_wpn_ori_offset_x : 0 : , "cl" : cl_ironsight_test_wpn_ori_offset_y : 0 : , "cl" : cl_ironsight_test_wn_ori_offset_z : 0 : , "cl" : cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information cl_lagcomp_errorcheck : 0 : , "cl" : Player index of other player to check for position errors. cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events. cl_language : 0 : , "user" : Language (from HKCU\Software\Valve\Steam\Language) cl_leveloverview : 0 : , "cheat", "cl" : cl_leveloverviewmarker : 0 : , "cheat", "cl" : cl_localnetworkbackdoor : 1 : : Enable network optimizations for single player games. cl_logofile : 0 : , "a" : Spraypoint logo decal. cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered cl_mouseenable : 1 : , "cl" : cl_mouselook : 1 : , "a", "cl" : Set to 1 to use mouse for look, 0 for keyboad look. Cannot be set while connected to a server. cl_new_impact_effects : 0 : , "cl" : cl_npc_speedmod_intime : 0 : , "a", "cl" : cl_npc_speedmod_outtime : 1 : , "a", "cl" : cl_observercrosshair : 1 : , "a", "cl" : cl_overdraw_test : 0 : , "cheat", "numeric", "cl" : cl_panelanimation : cmd : : Shows pnel animation variables: <panelname | blank for all panels>. cl_particle_batch_mode : 1 : , "cl" : cl_particle_max_count : 0 : , "cl" : cl_particle_retire_cost : 0 : , "cheat", "cl" : cl_particleeffect_aabb_buffer : 2 : , "cheat", "cl" : Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft cl_particles_dump_effects : cmd : : cl_particles_show_bbox : 0 : , "cheat", "cl" : cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname. cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen. cl_phys_props_enable : 1 : , "cl" : Disable clientside physics props (must be set before loading a level). cl_phys_props_max : 300 : , "cl" : Maximum clientside physic props cl_phys_props_respawndist : 1500 : , "cl" : Minimum distance from the player that a clientside prop must be before it's allowed to respawn. cl_phys_props_respawnrate : 60 : , "cl" : Time, in seconds, between clientside prop respawns. cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls) cl_pitcdown : 89 : , "cheat", "cl" : cl_pitchspeed : 225 : , "cl" : cl_pitchup : 89 : , "cheat", "cl" : cl_playback_screenshots : 0 : : Allows the client to playback screenshot and jpeg commands in demos. cl_playermodel : 0 : , "a", "user", "server_can_execute", "cl" : Default Player Model cl_playerspraydisable : 0 : , "a", "cl" : Disable player sprays. cl_precacheinfo : cmd : : Show precache info (client). cl_pred_optimize : 2 : , "cl" : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2) cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field feldname. cl_predict : 1 : , "user", "cl" : Perform client side prediction. cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects. cl_ragdoll_collide : 0 : , "cl" : cl_removedecals : cmd : : Remove the decals rom the entity under the crosshair. cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt cl_resetcustomammo : 0 : , "cheat", "cl" : Reset Client Custom Ammos cl_restrict_server_commands : 0 : , "a", "cl" : blocks commands comming from the server cl_righthand : 1 : , "a", "cl" : Use right-handed view models. cl_rumblescale : 1 : , "a", "cl" : Scale sensitivity of rumble effects (0 to 1.0) cl_screenshotname : 0 : : Custom Screenshot name cl_SetupAllBones : 0 : , "cl" : cl_shadowtextureoverlaysize : 256 : , "cheat", "cl" : cl_show_splashes : 1 : , "cl" : cl_ShowBoneSetupEnts : 0 : , "cl" : Show which entitiesare having their bones setup each frame. cl_showdemooverlay : 0 : : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) cl_showents : cmd : : Dump entity list to console. cl_showerror : 0 : , "cl" : Show prediction errors, 2 for above plus detailed field deltas. cl_showevents : 0 : , "cheat" : Print event firing info in the console cl_showfps : 0 : , "cl" : Draw fps meter at top of screen (1 = fps, 2 = smooth fps) cl_showhelp : 1 : , "a", "user", "cl" : Set to 0 to not show on-screen help cl_showpausedimage : 1 : , "cl" : Show the 'Paused' image when game is paused. cl_showpluginmessages : 1 : , "a" : Allow plugins to display messagesto you cl_showpos : 0 : , "cl" : Draw current position at top of screen cl_ShowSunVectors : 0 : , "cl" : cl_showtextmsg : 1 : , "cl" : Enable/disable text messages printing on the screen. cl_sidespeed : 450 : , "cheat", "cl" : cl_smooth : 1 : , "cl" : Smooth view/eye origin after prediction error cl_smoothtime : 0 : , "cl" : Smooth client's view after prediction error over this many seconds cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (client only) cl_soundfile : 0 : , "a" : Jingle sound file. cl_soundlist_dump : cmd : : Dumps the soundemitter sound list cl_soundscape_flush : cmd : : Flushes the client side soundscapes cl_soundscape_printdebuginfo : cmd : : print soundscapes cl_spec_mode : 1 : , "a", "user", "server_can_execute", "cl" : spectator mode cl_spewscriptintro : 0 : , "sv" : cl_sporeclipdistance : 512 : , "cheat", "cl" : cl_starfield_diameter : 128 : , "cl" : cl_starfield_distance : 256 : , "cl" : cl_sun_decay_rate : 0 : , "cheat", "cl" : cl_team : 0 : , "a", "user", "cl" : Default team when joining a game cl_threaded_bone_setup : 0 : , "cl" : Enable parallel processing of C_BaseAnimating::SetupBones() cl_threaded_client_leaf_system : 0 : , "cl" : cl_timeout : 30 : , "a" : After his many seconds without receiving a packet from the server, the client will disconnect itself cl_toggleitemmenu : cmd : : Show/hide my items menu cl_updaterate : 100 : , "a", "user" : Number of packets per second of updates you are requesting from the server cl_upspeed : 320 : , "cheat", "cl" : cl_usecustomcolors : 0 : , "a", "user", "cl" : Use Custom Player Colrs? cl_view : cmd : : Set the view entity index. cl_voice_filter : 0 : : Filter voice by name substring cl_winddir : 0 : , "cheat", "cl" : Weather effects wind direction angle cl_windspeed : 0 : , "cheat", "cl" : Weather effects wind speed scalar cl_wpn_sway_interp : 0 : , "cl" : cl_wpn_sway_cale : 1 : , "cheat", "cl" : cl_yawspeed : 210 : , "cl" : clear : cmd : : Clear all console output. clear_debug_overlays : cmd : : clears debug overlays clientport : 27005 : : Host game client port closecaption : 1 : , "a", "user" : Enable close cptioning. cmd : cmd : : Forward command to server. collision_shake_amp : 0 : , "sv" : collision_shake_freq : 0 : , "sv" : collision_shake_time : 0 : , "sv" : collision_test : cmd : : Tests collision system colorcorrectionui : cmd : : Show/hide he color correction tools UI. combine_guard_spawn_health : 1 : , "sv" : combine_spawn_health : 1 : , "sv" : commentary : 0 : , "sv" : Desired commentary mode state. commentary_available : 0 : , "sv" : Automatically set by the game when a commentary file is available for the current map. commentary_cvarsnotchanging : cmd : : commentary_finishnode : cmd : : commentary_firstrun : 0 : , "a", "cl" : commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name> commentary_testfirstrun : cmd : : con_drawnotify : 1 : : Disables drawing of notiication area (for taking screenshots). con_enable : 0 : , "a" : Allows the console to be activated. con_filter_enable : 0 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate. con_filer_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate. con_logfile : 0 : : Console output gets written to this file con_notifytime : 8 : : How long to display recent console text to the upper part of the game window con_nprint_bgalpha : 50 : : Con_NPrint backgroun alpha. con_nprint_bgborder : 5 : : Con_NPrint border size. con_timestamp : 0 : : Prefix console.log entries with timestamps con_trace : 0 : : Print console text to low level printout. condump : cmd : : dump the text currently in the console to condumpXX.log connect : cmd : : Connect to specified server. contimes : 8 : : Number of console lines to overlay for debugging. coop : 0 : , "nf" : Cooperative play. create_flashlight : cmd : : CreateHairball : cmd : : creditsdone : cmd : : crosshair : 1 : , "a", "cl" : curve_bias : 0 : , "sv" : cvarlist : cmd : : Show the list of convars/concommands.
254 convars/concommands for [c]
] cvarlist d cvar list
darkness_ignore_LOS_to_sources : 1 : , "sv" : datacachesize : 32 : : Size in MB. dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line> dbghist_dump : cmd : : ump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc deathmatch : 1 : , "nf" : Running a deathmatch server. debug_materialmodifycontrol : 0 : , "sv" : debug_materialmodifycontrol_client : 0 : , "cl" : debug_merchant_list : 0 : , "cl" : debug_physimpact : 0 : , "sv" : debug_touchlinks : 0 : , "sv" : Spew touch link activity debugsystemui : cmd : : Show/hide the debug system UI. decalfrequency : 10 : , "sv", "nf" : default_fov : 75 : , "cheat", "cl" : demo_avellimit : 2000 : : Angular velocity limit before eyes considered snapped for demo playback. deo_debug : 0 : : Demo debug info. demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button. demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed. demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button. demo_gototick : cmd : : Skips to a tick in demo. demo_interplimit : 4000 : : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. demo_interpolateview : 1 : : Do view interpolation during dem playback. demo_legacy_rollback : 1 : : Use legacy view interpolation rollback amount in demo playback. demo_pause : cmd : : Pauses demo playback. demo_pauseatservertick : 0 : : Pauses demo playback at server tick demo_quitafterplayback : 0 : : Quits game after demo playback. demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files. demo_resume : cmd : : Resumes demo playback. demo_timescale : cmd : : Sets demo replay speed. demo_togglepause : cmd : : Toggles demo playback. demolist : cmd : : Print demo sequence list. demos : cmd : : Demo demo file sequence. demoui : cmd : : Show/hide the demo player UI. demoui2 : cmd : Show/hide the advanced demo player UI (demoui2). developer : 0 : : Set developer message level devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist. devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command insead. differences : cmd : : Show all convars which are not at their default values. disconnect : cmd : : Disconnect game from server. disp_dynamic : 0 : : dispcoll_drawplane : 0 : , "sv" : displaysoundlist : 0 : , "sv" : dlight_debug : cmd : : Creates a dlight in front of the player dog_debug : 0 : , "sv" : dog_max_wait_time : 7 : , "sv" : drawcross : cmd : : Draws a cross at the given location Arguments: x y z drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 1 z1 x2 y2 z2 drop : cmd : : Drop Active Weapon dropammo : cmd : : Opens ammo drop window. dropprimary : cmd : : dropprimary: Drops the primary weapon of the player. dsp_automatic : 0 : , "demo" : dsp_db_min : 80 : , "demo" : dsp_db_mixdrop : 0 : , "demo" : dsp_dist_max : 1440 : , "cheat", "demo" : dsp_dist_min : 0 : , "cheat", "demo" : dsp_enhance_stereo : 1 : , "a" : dsp_facingaway : 0 : , "demo" : dsp_mix_max : 0 : , "demo" : dsp_mix_min : 0 : , "demo" : dsp_off : 0 : , "cheat" : dsp_player : 0 : , "demo", "server_can_execute" : dsp_reload : cmd : : dsp_room : 0 : , "demo" : dsp_slow_cpu : 0 : , "a", "demo" : dsp_spatial : 40 : , "demo" : dsp_speaker : 50 : , "demo" : dsp_vo_2ch : 1 : , "demo" : dsp_vol_4ch : 0 : , "demo" : dsp_vol_5ch : 0 : , "demo" : dsp_volume : 2 : , "a", "demo" : dsp_water : 14 : , "demo" : dt_ShowPartialChangeEnts : 0 : : (SP only) - show entities that were copied using small optimized lists (FL_DICT_PARTIAL_CHANGE). dt_UsePartialChangeEnts : 1 : : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization. dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work). dtwarning : 0 : : Print data table warnings? dtwatchclass : 0 : : Watch all fields encodedwith this table. dtwatchent : -1 : : Watch this entities data table encoding. dtwatchvar : 0 : : Watch the named variable. dump_changelevels : cmd : : Dumps change level triggers and some information about them. dump_edict_count : cmd : : Current Edict Count dump_edict_list : cmd : : Current Edict List dump_entity_sizes : cmd : : Print sizeof(entclass) dump_globals : cmd : : Dump all global entities/states dump_panels : cmd : : Dump Panel Tree dump_spawn_points : cmd : : Dumps a list of spawnpoints and their information. dump_x360_cfg : cmd : : Dump X360 config files to disk dump_x360_saves : cmd : : Dump X360 save games to disk dumpentityfactories : cmd : : Lists all entity factory names. dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console. dumpgamestringtable : cmd : : Dump the contents of the game string table to the cnsole. dumpsavedir : cmd : : List the contents of the save directory in memory dumpstringtables : cmd : : Print string tables to console. dumpstringtables_new : cmd : : Dumps the named string table, or list them if none
92 convars/concommands for [d]
] cvarlist e cvar list
echo : cmd : : Echo text to console. editdemo : cmd : : Edit a recorded demo file (.dem ). editor_toggle : cmd : : Disables the simulation and returns focus to the editor endmovie : cmd : : Stop recording movie frames. english : 0 : , "user", "cl" : If set to 1, running the english language set of assets. ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire. ent_create : cmd : Creates an entity of the given type where the player is looking. ent_debugkeys : 0 : , "sv" : ent_dump : cmd : : Usage: ent_dump <entity name> ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay] ent_info : cmd : : Usage: ent_info <class name> ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity. ent_name : cmd : : ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks whatplayer is looking at ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name} ent_rotate : cmd : : Rotates an entity by a specified # of degrees ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh ent_showresponse_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time. ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleprt <entity name> ent_teleport_select : cmd : : Entity to teleport, entity you are pointing at. ent_teleport_selected : cmd : : Once Entity is selected with ent_teleport_select, use this command to teleport the ent to where the player is looking. ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Argments: {entity_ ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha envmap : cmd : : escape : cmd : : Escape key pressed. exec : cmd : : Execute script file. exit : cmd : : Exit the engine. explode : cmd : : Kills the player with explosive damage explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
40 convars/concommands for [e]
] cvarlist f cvar list
fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. fast_fogvolume : 0 : : filesystem_buffer_size : 0 : : Size of per file buffers. 0 fornone find : cmd : : Find concommands with the specified string in their name/help text. find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index> findflags : cmd : : Find concommands by flags. fire_absorbrate : 3 : , "sv" : fire_dmgbase : 1 : , "sv" : fire_dmginterval : 1 : , "sv" : fire_dmgscale : 0 : , "sv" : fire_extabsorb : 5 : , "sv" : fire_extscale : 12 :, "sv" : fire_growthrate : 1 : , "sv" : fire_heatscale : 1 : , "sv" : fire_incomingheatscale : 0 : , "sv" : fire_maxabsorb : 50 : , "sv" : firetarget : cmd : : firstperson : cmd : : Switch to firstperson camera. fish_debug : 0 : , "cheat", "cl" : Show debug info for fish fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive. flex_expression : 0 : , "sv" : flex_looktime : 5 : , "sv" : flex_maxawaytime : 1 : , "sv" : flex_maxplayertime : 7 : ,"sv" : flex_minawaytime : 0 : , "sv" : flex_minplayertime : 5 : , "sv" : flex_rules : 1 : , "cl" : Allow flex animation rules to run. flex_smooth : 1 : , "cl" : Applies smoothing/decay curve to flex animation controller changes. flex_talk : 0 : , "sv" : flush : cmd : : Flush unlocked cache memory. flush_locked : cmd : : Flush unlocked and locked cache memory. fog_color : -1 : , "cheat", "cl" : fog_colorskybox : -1 : , "cheat", "cl" : fog_enable : 1 : , "cheat", "cl" : fog_enable_water_fog : 1 : , "cheat" : fog_enableskybox : 1 : , "cheat", "cl" : fog_end : -1 : , "cheat", "cl" : fog_endskybox : -1 : , "cheat", "cl" : fog_maxdensity : -1 : , "cheat", "cl" : fog_maxdensityskybox : -1 : , "cheat", "cl" : fog_override : 0 : , "cheat", "cl" : fog_start : -1 : , "cheat", "cl" : fog_startskybox : -1 : , "cheat", "cl" : force_centerview : cmd : : fov : cmd : : Change players FOV fps_max : 300 : : Frame rate limiter, cannot be set while connected to a server. free_pass_peek_debug : 0 : , "sv" : fs_convert : 1 : : Allow box 360 files to be generated at runtime fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only fs_printopenfiles : cmd : : Show all files currently opened by the engine. fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during load fs_warning_level : cmd : : Set the filesystem warning level. fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads func_break_max_pieces : 15 : , "a", "sv", "rep" : func_break_reduction_factor : 0 : , "sv" : func_breakdmg_bullet : 0 : , "sv" : func_breakdmg_club : 1 : , "sv" : func_breakdmg_explosive : 1 : , "sv" :
60 convars/concommands for [f]
] cvarlist g cvar list
g15_dumpplayer : cmd : : Spew player data. g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs. g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval. g_ai_citizen_show_enemy : 0 : , "sv" : g_antlion_cascade_push : : , "a", "sv" : g_antlion_maxgibs : 16 : , "a", "cl" : g_antlionguard_hemorrhage : 1 : , "sv" : If 1, guard will emit a bleeding particle effect when wounded. g_cannon_damageandradius : 512 : , "sv", "cheat" : g_cannon_debug : 0 : , "sv", "cheat" : g_cannon_max_traveltime : 1 : , "sv", "cheat" : g_cannon_reloadtime : 3 : , "sv", "cheat" : g_debug_angularsensor : 0 : , "sv", "cheat" : g_debug_antlion : 0 : , "sv" : g_debug_antlion_worker : 0 : , "sv" : g_debug_antlionguard : 0 : , "sv" : g_debug_antlionmaker : 0 : , "sv", "cheat" : g_debug_basehelicopter : 0 : , "sv", "cheat" : g_debug_basescanner : : , "sv", "cheat" : g_debug_combine_camera : 0 : , "sv" : g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds. g_debug_cscanner : 0 : , "sv" : g_debug_darkness : 0 : , "sv" : Show darkness mode lightsources. g_debug_defender : 0 : , "sv" : g_debug_doors : 0 : , "sv" : g_debug_dropship : 0 : , "sv" : g_debug_dynamicresupplies : 0 : , "sv" : Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other item g_debug_gunship : 0 : , "sv", "cheat" : g_debug_headcrab : 0 : , "sv", "cheat" : g_debug_hopwire : 0 : , "sv" : g_debug_hunter_charge : 0 : , "sv" : g_debug_injured_follow : 0 : , "sv" : g_debug_npc_vehicle_roles : 0 : , "sv" : g_debug_physcannon : 0 : , "sv", "cheat", "rep" : g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" : g_debug_ragdoll_visualize : 0 : , "cheat", "cl" : g_debug_trackpather : 0 : , "sv", "cheat" : g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities g_debug_turret : 0 : , "sv" : g_debug_turret_ceiling : 0 : , "sv" : g_debug_vehiclebase : 0 : , "sv", "cheat" : g_debug_vehicledriver : 0 : , "sv", "cheat" : g_debug_vehicleexit : 0 : , "sv", "cheat" : g_debug_vehiclesound : 0 : , "sv", "cheat" : g_debug_vortigaunt_aim : 0 : , "sv" : g_helicopter_bomb_danger_radius : 120 : , "sv" : g_helicopter_bullrush_bomb_enemy_distance : 0 : , "sv" : g_helicopter_bullrush_bomb_speed : 850 : , "sv" : The maximum distance the player can be rom the chopper before it stops firing g_helicopter_bullrush_bomb_time : 10 : , "sv" : g_helicopter_bullrush_distance : 5000 : , "sv" : g_helicopter_bullrush_mega_bomb_health : 0 : , "sv" : Fraction of the health of the chopper before it mega-bombs g_helicopter_bullrush_shoot_height : 650 : , "sv" : The maximum distance the player can be from the chopper before it stops firing g_helicopter_chargetime : 2 : , "sv" : How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires g_helicopter_idletime : 3 : , "sv" : How much time we have to wait (on average) after we fire before we can charge up again g_helicopter_maxfiringdist : 2500 : , "sv" : The maximum distance the player can be from the chopper before it stops firing g_jeepexitspeed : 100 : , "sv", "cheat" : g_Language : 0 : , "sv", "rep" : g_ragdoll_fadespeed : 600 : , "cl" : g_ragdoll_important_maxcount : 2 : , "sv", "rep" : g_ragdoll_lvfadespeed : 100 : , "cl" : g_ragdoll_maxcount : 8 : , "sv", "rep" : g_test_new_antlion_jump : 1 : , "a", "sv" : gamemenucommand : cm : : Issue game menu command. gameui_activate : cmd : : Shows the game UI gameui_allowescape : cmd : : Escape key allowed to hide game UI gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI gameui_hide : cmd : : Hides the game UI gameui_hide_dialog : cmd : : asdf gameui_preventescape : cmd : : Escape key doesn't hide game UI gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI gameui_show_dialog : cmd : : Show an arbitrary Dialog. gameui_xbox : 0 : : getpos : cmd : : dump position and angles to the consolegive : cmd : : Give item to player. Arguments: <item_name> giveat : cmd : : Give item at Point. Arguments: <item_name> givecurrentammo : cmd : : Give a supply of ammo for current weapon.. givepoints : cmd : : Give points cheat... gl_clear : 0 : , "cl" : gl_clear_randomcolor : 0 : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry. global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). god : cmd : : Toggle. Player becomes invulnerable. groundlist : cmd : : Display ground entity list <index>
81 convars/concommands for [g]
] cvarlist h
cvar list
hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit hearbeat : cmd : : Force heartbeat of master servers help : cmd : : Find help about a convar/concommand. hgrunt_spawn_health : 1 : , "sv" : hideconsole : cmd : : Hide the console. hidehud : 0 : , "cheat", "cl" : hidepanel : cmd : : Hides a viewport panel <name> hl2_darkness_flashlight_factor : 1 : , "sv" : hl2_episodic : 0 : , "a", "sv", "rep" : hl2_normspeed : 250 : , "sv" : hl2_sprintspeed : 320 : , "sv" : hl2_walkspeed : 150 : , "sv" : hopwire_hopheight : 400 : , "sv", "cheat" : hopwire_strider_hits : 1 : , "sv", "cheat" : hopwire_strider_kill_dist_h : 300 : , "sv", "cheat" : hopwire_strider_kill_dist_v : 256 : , "sv", "cheat" : hopwire_trap : 1 : , "sv", "cheat" : hopwire_vortex : 1 : , "sv", "cheat" : host_flush_threshold : 20 : : Memory threshold below which the host should flush caches between server instances host_framrate : 0 : : Set to lock per-frame time elapse. host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection host_map : 0 : : Current map name. host_profile : 0 : : host_runofftime : cmd : : Run off some time without rendering/updatingsounds host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed. host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame. host_speeds 0 : : Show general system running times. host_thread_mode : 0 : : Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force) host_timescale : 1 : , "rep" : Prescale the clock by this amount. host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file). hostip : 0 : : Host game server ip hostname : 0 : : Hostname for server. hostport : 27015 : : Host game server port hud_airboathint_numentries : 10 : , "sv" : hud_autoaim_method : 1 : , "cl" : hud_autoaim_scale_icon : 0 : , "cl" : hud_autoreloadscript : 0 : , "cl" : Automatically reloads the animation script each time one is ran hud_centerid : 1 : , "cl" : hud_deathnotice_time : 6 : , "cl" : hud_draw_active_reticle : 0 : , "cl" : hud_draw_fixed_reticle : 0 : , "a", "cl" : hud_drawhistory_time : 5 : , "cl" : hud_fastswitch : 0 : , "a", "cl" : hud_jeephint_numentries : 10 : , "sv" : hud_magnetism : 0 : , "cl" : hud_num_b : 255 : , "a", "cl" : Hud number/text blue amount hud_num_g : 128 : , "a", "cl" : Hud number/text green amount hud_num_r : 0 : , "a", "cl" : Hud number/text red amount hud_quickinfo : 1 : ,"a", "cl" : hud_reloadscheme : cmd : : Reloads hud layout and animation scripts. hud_reticle_alpha_speed : 700 : , "cl" : hud_reticle_maxalpha : 255 : , "cl" : hud_reticle_minalpha : 125 : , "cl" : hud_reticle_scale : 1 : , "cl" : hud_saytext_time : 12 : , "cl" : hud_showmptyweaponslots : 0 : , "a", "cl" : Shows slots for missing weapons when recieving weapons out of order hud_showtargethealthinteger : 1 : , "a", "cl" : Show target health using an integer instead of a percent. hud_showtargetid : 1 : , "cl" : hud_tab2_b : 255 : , "a", "cl" : Hud tab 2 blue amount hud_tab2_g : 0 : , "a", "cl" : Hud ta 2 green amount hud_tab2_r : 0 : , "a", "cl" : Hud tab 2 red amount hud_tab_b : 0 : , "a", "cl" : Hud tab blue amount hud_tab_g : 0 : , "a", "cl" : Hud tab green amount hud_tab_r : 0 : , "a", "cl" : Hud tab red amount hud_takesshots : 0 : , "a", "cl" : Auto-save a scoreboard screenshot at the end of amap. hunter_allow_dissolve : 1 : , "sv" : hunter_allow_nav_jump : 0 : , "sv" : hunter_charge : 1 : , "sv" : hunter_charge_min_delay : 10 : , "sv" : hunter_charge_pct : 25 : , "sv" : hunter_charge_test : 0 : , "sv" : hunter_cheap_explosions : 1 : , "sv" : hunter_clamp_shots : 1 : , "sv" : hunter_disable_patrol : 0 : , "sv" : hunter_dodge_debug : 0 : , "sv" : hunter_dodge_warning : 1 : , "sv" : hunter_dodge_warning_cone : 0 : , "sv" : hunter_dodge_warning_width : 180 : , "sv" : hunter_first_flechette_delay : 0 : , sv" : hunter_flechette_delay : 0 : , "sv" : hunter_flechette_explode_delay : 2 : , "sv" : hunter_flechette_max_concurrent_volleys : 2 : , "sv" : hunter_flechette_max_range : 1200 : , "sv" : hunter_flechette_min_range : 100 : , "sv" : hunter_flechette_speed : 2000 : , "sv" : hunter_flechette_test : 0 : , "sv" : hunter_flechette_volley_end_max_delay : 2 : , "sv" : hunter_flechette_volley_end_min_delay : 1 : , "sv" : hunter_flechette_volley_size : 8 : , "sv" : hunter_flechette_volley_start_max_delay : 0 : , "sv" : hunter_flechette_volley_start_min_delay : 0 : , "sv" : hunter_free_knowledge : 10 : , "sv" : hunter_hate_attached_striderbusters : 1 : , "sv" : hunter_hate_held_striderbusters : 1 : , "sv" : hunter_hate_held_striderbusters_delay : 0 : , "sv" : hunter_hate_held_striderbusters_tolerance : 2000 : , "sv" : hunter_hate_thrown_striderbusters : 1 : , "sv" : hunter_hate_thrown_striderbusters_tolerance : 300 : , "sv" : hunter_jostle_car_max_speed : 600 : , "sv" : hunter_jostle_car_min_speed : 100 : , "sv" : hunter_melee_delay : 2 : , "sv" : hunter_plant_adjust_z : 12 : , "sv" : hunter_random_expressions : 0 : , "sv" : hunter_retreat_striderbusters : 1 : , "sv" : If true, the hunter will retreat when a buster is glued to him. hunter_seek_thrown_striderbusters_tolerance : 400 : , "sv" : hunter_shoot_flechette : cmd : : Fires a hunter flechette where the player is looking. hunter_show_weapon_los_condition : 0 : , "sv" : hunter_show_weapon_los_z : 0 : , "sv" : hunter_siege_frequency : 12 : , "sv" : hunter_stand_still : 0 : , "sv" : hurtme : cmd : : Hurts the player. Arguments: <health to lose> hydrabend_delta : 50 : , "a", "sv" : Hydra Slack hydra_bend_tension : 0 : , "a", "sv" : Hydra Slack hydra_goal_delta : 400 : , "a", "sv" : Hydra Slack hydra_goal_tension : 0 : , "a", "sv" : Hydra Slack hydra_length : 100 : , "a", "sv" : Hydra Length hydra_momentum : 0 : , "a", "sv" : Hydra Slack hydra_egment_length : 30 : , "a", "sv" : Hydra Slack hydra_slack : 200 : , "a", "sv" : Hydra Slack hydra_test : 1 : , "a", "sv" : Hydra Slack
122 convars/concommands for [h]
] cvarlist i cvar list
impulse : cmd : : in_usekeyboardsampletime : 1 : , "cl" : Use keyboard sample time smoothing. incrementvar : cmd : : Increment specified convar value. injured_help_plee_range : 256 : , "sv" : inventory_store : cmd : : Store currently held item in inventory invnext : cmd : : invprev : cmd : : ip : 0 : : Overrides IP for multihomed hosts ironsight_toggle : cmd : : Toggles ironsight mode for the current weapon
9 convars/concommands for [i]
] cvarlist j cvar list
jalopy_blocked_exit_max_speed : 50 : , "sv" : jalopy_cargo_anim_time : 1 : , "sv" : jalopy_radar_test_ent : 0 : , "sv" : joy_accel_filter : 0 : , "cl" : joy_accelmax : 1 : , "a", "cl" : joy_accelscale : 0 : , "a", "cl" : joy_advanced : 0 : , "a", "cl" : joy_advaxisr : 0 : , "a", "cl" : joy_advaxisu : 0 : , "a", "cl" : joy_advaxisv : 0 : , "a", "cl" : joy_advaxisx : 0 : , "a", "cl" : joy_advaxisy : 0 : , "a", "cl" : joy_advaxisz : 0 : , "a", "cl" : joy_autoaimdampen : 0 : , "a", "cl" : How much to scale user stick input when the gun is pointing at a valid target. joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range here autoaim dampening is applied. 0 = off joy_autosprint : 0 : , "cl" : Automatically sprint when moving with an analog joystick joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered. joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too. joy_display_input : 0 : , "a", "cl" : joy_forwardsenstivity : -1 : , "a", "cl" : joy_forwardthreshold : 0 : , "a", "cl" : joy_inverty : 0 : , "a", "cl" : Whether to invert the Y axis of the joystick for looking. joy_inverty_default : 0 : , "cl" : joy_lowend : 1 : , "a", "cl" : joy_lowmap : 1 : , "a", "cl" : joy_movement_stick : 0 : , "a", "cl" : Which stick controls movement (0 is left stick) joy_movement_stick_default : 0 : , "cl" : joy_name : 0 : , "a", "cl" : joy_pegged : 0 : , "cl" : joy_pitchsensitivity : 1 : , "a", "cl" : joy_pitchsensitivity_default : -1 : , "cl" : joy_pitchthreshold : 0 : , "a", "cl" : joy_response_look : 0 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion joy_response_move : 1 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity joy_response_move_vehicle : 6 : , "cl" : joy_sidesensitivity : 1 : , "a", "cl" : joy_sidethreshold : 0 : , "a", "cl" : joy_vehicle_turn_lowend : 0 : , "cl" : joy_vehicle_turn_lowmap : 0 : , "cl" : joy_virtual_peg : 0 : , "cl" : joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack. joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn xes. joy_xcontroller_cfg_loaded : 0 : , "a", "cl" : If 0, the 360controller.cfg file will be executed on startup & option changes. joy_xcontroller_found : 0 : : Automatically set to 1 if an xcontroller has been detected. joy_yawsensitivity : -1 : , "a", "cl" : joy_yawsensitivity_default : -1 : , "cl" : joy_yawthreshold : 0 : , "a", "cl" : joyadvancedupdate : cmd : : joystick : 0 : , "a", "cl" : jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>. jpeg_quality : 90 : : jpeg screenshot quality.
51 convars/concommands for [j]
] cvarlist k cvar list
kdtre_test : cmd : : Tests spatial partition for entities queries. key_findbinding : cmd : : Find key bound to specified command string. key_listboundkeys : cmd : : List bound keys with bindings. key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting. kick : cmd : : Kick a player by name. kickid : cmd : : Kick a player by userid or uniqueid, with a message. kill : cmd : : Kills the player with generic damage killserver : cmd : : Shutdown the server. killvector : cmd : : Kills a player applying force. Usage: killvector <payer> <x value> <y value> <z value>
9 convars/concommands for [k]
] cvarlist l cvar list
lastinv : cmd : : light_crosshair : cmd : : Show texture color at crosshair lightcache_maxmiss : 2 : , "cheat" : lightprobe : cmd : : Samples the lightingenvironment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material linefile : cmd : : Parses map leak data from .lin file listdemo : cmd : : List demo file contents. listid : cmd : : Lists banned users. listip : cmd : : List IP addresses on the ban lit. listmodels : cmd : : List loaded models. listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs. load : cmd : : Load a saved game. loadcommentary : cmd : : locate_players : cmd : : Show the location of all other players lod_TrasitionDist : 800 : , "cl" : log : cmd : : Enables logging to file, console, and udp < on | off >. logaddress_add : cmd : : Set address and port for remote host <ip:port>. logaddress_del : cmd : : Remove address and port for remote host <ip:port>. logaddress_delall : cmd : Remove all udp addresses being logged to logaddress_list : cmd : : List all addresses currently being used by logaddress. lookspring : 0 : , "a", "cl" : lookstrafe : 0 : , "a", "cl" : lservercfgfile : 0 : , "sv" :
22 convars/concommands for [l]
] cvarlist m cvar list
m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor. m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value. m_filter : 1 : , "a", "cl" : Mouse filtering (set this to 1 to average the mouse over 2 frames). m_forward : 1 : , "a", "cl" : Mouse forward factor. m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement). m_mouseaccel2 : 0 : , "a", "cl" : Winows mouse acceleration secondary threshold (4x movement). m_mousespeed : 1 : , "a", "cl" : Windows mouse speed factor (range 1 to 20). m_pitch : 0 : , "a", "cl" : Mouse pitch factor. m_side : 0 : , "a", "cl" : Mouse side factor. m_yaw : 0 : , "a", "cl" : Mouse yaw factor. map : cmd : : Start playing on specified map. map_background : cmd : : Runs a map as the background to the main menu. map_commentary : cmd : : Start playing, with commentary, on a specified map. map_edit : cmd : : map_noareas : 0 : : Disable area to area connection testing. mapcyclefile : 0 : , "sv" : Name of the .txt file used to cycle the maps on multiplayer servers maps : cmd : : Displays list of maps. mat_aaquality : 0 : : mat_accelerate_adjust_exposure_down : 3 : , "cheat" : mat_alphacoverage : 1 : : mat_antialias : 8 : : mat_autoexpoure_max : 2 : , "cl" : mat_autoexposure_min : 0 : , "cl" : mat_bloom_scalefactor_scalar : 0 : , "cl" : mat_bloomamount_rate : 0 : , "cheat", "cl" : mat_bloomscale : 1 : , "cl" : mat_bufferprimitives : 1 : : mat_bumpbasis : 0 : , "cheat" : mat_bupmap : 1 : : mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" : mat_clipz : 1 : , "cl" : mat_colcorrection_disableentities : 0 : : Disable map color-correction entities mat_colorcorrection : 1 : : mat_compressedtextures : 1 : : mat_configcurrent : cmd : : show the current video control panel config for the material system mat_crosshair : cmd : : Display the name of the material under the crosshair mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor mat_crosshair_explorer : cmd : : open the material under the crosshair in explorr and highlight the vmt file mat_crosshair_printmaterial : cmd : : print the material under the crosshair mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair mat_debug : cmd : : Activates debugging spew for a specific material. mat_debug_autoexposure : 0 : , "cheat", "cl" : mat_debug_bloom : 0 : , "chet", "cl" : mat_debug_postprocessing_effects : 0 : , "cl" : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen mat_debug_process_halfscreen : 0 : , "cheat", "cl" : mat_debugalttab : 0 : , "cheat" : mat_debugdepth : 0 : : mat_debugdepthmode : 0 : : mt_debugdepthval : 128 : : mat_debugdepthvalmax : 256 : : mat_depthbias_decal : -262144 : , "cheat" : mat_depthbias_normal : 0 : , "cheat" : mat_depthbias_shadowmap : 0 : , "cheat" : mat_diffuse : 1 : : mat_disable_bloom : 0 : , "cl" : mat_disable_fancy_blending : 0 : : mat_disable_lightwarp : 0 : : mat_disable_ps_patch : 0 : : mat_disablehwmorph : 0 : : Disables HW morphing for particular mods mat_drawflat : 0 : , "cheat" : mat_drawTexture : 0 : , "cl" : Enable debug view textur mat_drawTextureScale : 1 : , "cl" : Debug view texture scale mat_drawTitleSafe : 0 : , "cl" : Enable title safe overlay mat_drawwater : 1 : , "cheat", "cl" : mat_dxlevel : 95 : : mat_dynamic_tonemapping : 1 : , "cheat" : mat_edit : cmd : : Bring up the materal under the crosshair in the editor mat_envmapsize : 128 : : mat_envmaptgasize : 32 : : mat_excludetextures : 0 : : mat_exposure_center_region_x : 0 : , "cheat", "cl" : mat_exposure_center_region_x_flashlight : 0 : , "cheat", "cl" : mat_exposure_center_region_y : 0 : , "cheat", "cl" : mat_exposure_center_region_y_fashlight : 0 : , "cheat", "cl" : mat_fastnobump : 0 : , "cheat" : mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. mat_fillrate : 0 : , "cheat" : mat_filterlightmaps : 1 : : mat_filtertextures : 1 : : mat_force_bloom : 0 : , "cheat", "cl" : mat_force_ps_patch : 0 : : mat_force_tonemap_scale : 0 : , "cheat" : mat_forceaniso : 16 : : mat_forcedynamic : 0 : , "cheat" : mat_forcehardwaresync : 1 : : mat_forcemanagedtextureintohardware : 0 : : mat_frame_sync_enable : 1 : , "cheat" : mat_frame_sync_force_texture : 0 : , "cheat" : Force frame syncing to lock a managed texture. mat_framebuffercopyoverlaysize : 128 : , "cl" : mat_fullbright : 0 : , "cheat" : mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging mat_hdr_level : 2 : : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. mat_hdr_manual_tonemap_rate : 1 : : mat_hdr_tonemapscale : 1 : , "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. mat_hdr_uncapexposure : 0 : , "cheat", "cl" : mat_hsv : 0 : , "cheat", "cl" : mat_info : cmd : : Shows material system info mat_leafvis : 0 : , "cheat" : Draw wireframe of current leaf mat_levelflush : 1 : : mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits. mat_loadtextures : 1 : , "cheat" : mat_luxels : 0 : , "cheat" : mat_max_worldmesh_vertices : 65536 : : mat_maxframelatency : 1 : : mat_measurefillrate : 0 : , "cheat" : mat_mipmaptextures : 1 : : mat_monitorgamma : 2 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD) mat_monitorgamma_tv_enabled : 0 : , "a" : mat_monitorgamma_tv_exp : 2 : : mat_monitorgamma_tv_range_max : 255 : : mat_monitorgamma_tv_range_min : 16 : : mat_morphstats : 0 : , "cheat" : mat_motion_blur_enabled : 1 : : mat_motion_blur_falling_intensity : 1 : , "cl" : mat_motion_blur_falling_max : 20 : , "cl" : mat_motion_blur_falling_min : 10 : , "cl" : mat_motion_blur_forward_enabled : 0 : , "cl" : mat_motion_blur_percent_of_screen_max : 4 : : mat_motion_blur_rotation_intensity : 1 : , "cl" : mat_motion_blur_strength : 1 : , "cl" : mat_non_hdr_bloom_scalefactor : 0 : , "cl" : mat_norendering : 0 : , "cheat" : mat_normalmaps : 0 : , "cheat" : mat_normals : 0 : , "cheat" : mat_parallaxmap : 0 : : mat_picmip : -1 : : mat_postprocess_x : 4 : , "cl" : mat_postprocess_y : 1 : , "cl" : mat_postprocessing_cobine : 1 : , "cl" : Combine bloom, software anti-aliasing and color correction into one post-processing pass mat_proxy : 0 : , "cheat" : mat_queue_mode : -1 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued mat_reducefillrate : 0 : : mat_reloadallmaterials : cmd : : Reloads all materials mat_reloadmaterial : cmd : : Reloads a single material mat_reloadtextures : cmd : : Reloads all textures mat_report_queue_status : 0 : : mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures. mat_reversedepth : 0 : , "cheat" : mat_savechanges : cmd : : saves current video configuration to the registry mat_setvideomode : cmd : : sets the width, height, windowed state of the material system mat_shadowstate : 1 : : mat_show_ab_hdr : 0 : : mat_show_ab_hdr_hudelement : 0 : , "c" : HDR Demo HUD Element toggle. mat_show_histogram : 0 : , "cl" : mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD. mat_showcamerarendertarget : 0 : , "cheat", "cl" : mat_showenvmapmask : 0 : : mat_showframebuffertexture : 0 : , "cheat", "cl" : mat_showlightmappage : -1 : , "cl" : mat_showlowresimage : 0 : : mat_showmaterials : cmd : : Show materials. mat_showmaterialsverbose : cmd : : Show materials (verbose version). mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else mat_showtextures : cmd : : Show used texture. mat_showwatertextures : 0 : , "cheat", "cl" : mat_slopescaledepthbias_decal : 0 : , "cheat" : mat_slopescaledepthbias_normal : 0 : , "cheat" : mat_slopescaledepthbias_shadowmap : 16 : , "cheat" : mat_software_aa_blur_one_pixel_lines : 0 : , "a", "cl" : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots) mat_software_aa_debug : 0 : , "l" : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a mat_software_aa_edge_threshold : 1 : , "a", "cl" : Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more mat_software_aa_quality : 0 : , "a", "cl" : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter) mat_software_aa_strength : 0 : , "a", "cl" : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o mat_software_aa_strength_vgui : 1 : , "a", "cl" : Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass. mat_software_aa_tap_offset : 1 : , "a", "cl" : Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - lower value will make the im mat_softwarelighting : 0 : : mat_softwareskin : 0 : , "cheat" : mat_specular : 1 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change. mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel shaders currently loaded to the console mat_stub : 0 : , "cheat", "cl" : mat_supportflashlight : 1 : : 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported mat_suppress : cmd : : Supress a material from drawing mat_surfaceid : 0 : , "cheat" : mat_surfacemat : 0 : , "cheat" : mat_texture_limit : -1 : , "numeric" : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying mat_texture_list : 0 : : For debugging, show a list of used textures per frame mat_texture_list_all : 0 : , "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures. mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files mat_texture_list_view : 1 : , "numeric" : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures. mat_tonemap_algorithm : 1 : , "cheat" 0 = Original Algorithm 1 = New Algorithm mat_tonemap_min_avglum : 3 : , "cheat", "cl" : mat_tonemap_percent_bright_pixels : 2 : , "cheat", "cl" : mat_tonemap_percent_target : 60 : , "cheat", "cl" : mat_tonemapping_occlusion_use_stencil : 0 : , "cl" : mat_trilinear : 0 : : mat_use_compressed_hdr_textures : 1 : : mat_viewportscale : 1 : , "cheat", "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling) mat_vsync : 0 : : Force sync to vertical retrace mat_wateroverlaysize : 128 : , "cl" : mat_wireframe : 0 : , "cheat" : mat_yuv : 0 : , "cheat", "cl" : matchmakingport : 27025 : : Host Matchmaking port maxplayers : cmd : : Change the maximum number of players allowed on this server. mem_compact : cmd : : mem_dump : cmd : : Dump memory stats to text file. mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) em_dumpvballocs : cmd : : Dump VB memory allocation stats. mem_eat : cmd : : mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc mem_max_heapsize : 256 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb) mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) mem_min_heapsize : 48 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb) mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds. mem_test : cmd : : mem_test_each_frame : 0 : : Run heap check at end of every frame mem_test_every_n_seconds : 0 : : Run heap check at a specified interval mem_vcollide : cmd : : Dumps the memory used by vcollides memory : cmd : : Print memory stats. metropolice_charge : 1 : , "sv" : metropolice_chase_use_follow : 0 : , "sv" : metropolice_move_and_melee : 1 : , "sv" : minisave : cmd : : Saves game (for current level only!) mm_add_item : cmd : : Add a stats item mm_add_player : cmd : : Add a player mm_max_spectators : 4 : : Max players allowed on the spectator team mm_message : cmd : : Send a message to all remote clients mm_minplayers : 2 : : Number of players required to start an unranked game mm_select_session : cmd : : Select a session mm_session_info : cmd : : Dump session information mm_stats : cmd : : mod_forcedata : 1 : : Forces all model file data into cache on model load. mod_forcetouchdata : 1 : : Forces all model file data into cache on model load. mod_load_anims_async : 0 : : mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms mod_load_mesh_async : 0 : : mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls mod_load_vcollide_async : 0 : : mod_lock_mdls_on_load : 0 : : mod_test_mesh_not_available : 0 : : mod_test_not_available : 0 : : mod_test_verts_not_available : 0 : : mod_touchalldata : 1 : : Touch model data during level startup mod_trace_load : 0 : : monk_headshot_freq : 2 : , "sv" : mortar_visualize : 0 : , "sv" : motdfile : 0 : , "sv" : The MOTD file to load. motdurl : 0 : , "sv" : The MOTD URL to load instead of the file movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. mp3 : cmd : : Show/hide mp3 player UI. mp_allowcrosshair : 1 : , "sv", "nf", "rep" : Allow/disallow client crosshair display. mp_allowironsights : 1 : , "sv", "nf", "rep" : Allow client toggling of ironsights. mp_allowspectators : 1 : , "sv", "rep" : toggles whether the server allows spectator mode or not mp_allowsprint : 1 : , "sv", "nf" : mp_autocrosshair : 1 : , "sv", "nf" : mp_bunnyhop : 2 : , "sv", "rep" : Bunnyhop mode. 0 = off, 1 = ep2 style (max speed enforced), 2 = unlimited hop speed. mp_chattime : 10 : , "sv", "rep" : amount of time players can chat after the game is over mp_clan_ready_signa : 0 : , "sv" : Text that team leader from each team must speak for the match to begin mp_clan_readyrestart : 0 : , "sv" : If non-zero, game will restart once someone from each team gives the ready signal mp_decals : 200 : , "a" : mp_defaultteam : 0 : , "sv" : mp_disable_autokick : cmd : : Prevents a serid from being auto-kicked mp_disable_respawn_times : 0 : , "nf", "rep", "cl" : mp_fadetoblack : 0 : , "sv", "nf", "rep" : fade a player's screen to black when he dies mp_falldamage : 0 : , "sv", "nf" : mp_flashlight : 1 : , "sv", "nf" : mp_footsteps : 1 : , "sv", "nf" : mp_forcecamera : 2 : , "sv", rep" : Restricts spectator modes for dead players mp_forcerespawn : 1 : , "sv", "nf" : mp_fraglimit : 0 : , "sv", "nf" : mp_friendlyfire : 0 : , "sv", "nf", "rep" : Allows team members to injure other members of their team mp_hl1crossbow : 0 : , "sv", "nf" : mp_livesmode : 0 : , "sv", "nf" : mp_livesoverride : 0 : , "sv", "nf" : mp_mapvotepercentage : 51 : , "sv", "nf" : mp_maxrounds : 0 : , "nf", "rep", "cl" : max number of rounds to play before server changes maps mp_numlives : 10 : , "sv", "nf" : mp_playercollide : 1 : , "sv", "rep" : Should players collide with each other? mp_ready_signal : 0 : , "sv" : ext that each player must speak for the match to begin mp_readyrestart : 0 : , "sv" : If non-zero, game will restart once each player gives the ready signal mp_respawnwavetime : 10 : , "nf", "rep", "cl" : Time between respawn waves. mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds mp_teamoverride : 0 : , "sv", "nf" : mp_teamplay : 0 : , "sv", "nf" : mp_teams_unbalance_limit : 1 : , "nf", "rep", "cl" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check) mp_timelimit : 0 : , "sv", "nf", "rep" : game time per map in minutes mp_tournament : 0 : , "nf", "rep", "cl" : mp_usehwmmodels : 0 : , "cl" : nable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU) mp_usehwmvcds : 0 : , "cl" : Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU) mp_waitingforplayers_cancel : 0 : , "sv" : Set to 1 to end the WaitingForPlayers period. mp_waitingforplayers_restart : 0 : , "sv" : Set to 1 to start or restart the WaitingForPlayers period. mp_waitingforplayerstime : 0 : , "sv" : WaitingForPlayers time length in seconds mp_weaponstay : 0 : , "sv", "nf" : mp_winlimit : 0 : , "nf", "rep", "cl" : Max score one team can reach before server changes maps multvar : cmd : : Multiply specified convar value. muzzleflash_light : 1 : , "a", "cl" :
288 convars/concomands for [m]
] cvarlist n cvar list
name : 0 : , "a", "user", "print", "server_can_execute" : Current user name nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk. nav_area_bgcolor : 0 : , "sv" : RGBA color to draw as the background color for nav areas while editing. nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system. nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor. nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files. nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area. nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions. nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous. nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a nav_coplanar_slope_limit : 0 : , "sv" : nav_corner_adjust_adjacent : 18 : , "sv" : radius used to raise/lower corners in nearby areas when raising/lowering corners. nav_corner_lower : cmd : : Lower the selected corner o the currently marked Area. nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground. nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area. nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners. nav_create_place_on_ground : 0 : , "sv" : If true, nav areas will be placed flush with the ground when created by hand. nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system. nav_delete : cmd : : Deletes the currently highlighted Area. nav_delete_marked : cmd : : Deletes the currently marked Area (if any). nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system. nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it. nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk. nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag use by the AI system. nav_ladder_flip : cmd : : Flips the selected ladder's direction. nav_load : cmd : : Loads the Navigation Mesh for the current map. nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots. nav_mark : cmd : : Marks the Area or Ladder under the cusor for manipulation by subsequent editing commands. nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate nav_merge : cmd : : To merge two Areas nto one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system. nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system. nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to he curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli nav_place_list : cmd : : Lists all place names used in the map. nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor. nav_place_replace : cmd : : Replaces all instances of the first place with the second place. nav_precise :cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system. nav_quicksave : 0 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. nav_remove_unused_jump_areas : cmd : : Removes jump areas with at most 1 connection to a ladder or non-jump area. nav_restart_after_analysis : 1 : , "sv" : When nav nav_restart_fter_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for increm nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system. nav_save : cmd : : Saves the current Navigation Mesh to disk. nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling f Area with Place names. nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh. nav_show_area_info : 0 : , "sv" : Duration in seconds to show nav area ID and attributes while editing nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels. nav_show_ladder_bounds : cmd : : Draws the bounding boxes of all func_ladders in th map. nav_show_nodes : 0 : , "sv" : nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area. nav_slope_limit : 0 : , "sv" : The ground unit normal's Z component must be greater than this for nav areas to be generated. nav_snap_to_grid : 0 : , "sv" : Snap to the nav generation grid when creating new nav areas nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command. nav_split_place_on_ground : 0 : , "sv" : If true, nav areas will be placed flush with the ground when split. nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system. nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system. nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. nav_toggle_place_mode : cmd : : Toggle the editorinto and out of Place mode. Place mode allows labelling of Area with Place names. nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system. nav_unmark : cmd : : Clears the markedArea or Ladder. nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area. nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system. nav_warp_to_mark : cmd : : Warps the player to the marked area. net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name> net_channels : cmd : : Shows net channel info net_chokeloop : 0 : : Apply bandwidth choke to loopback packets net_compresspackets : 1 : : Use lz compression on game packets net_compresspackets_minsize : 128 : : Don't bother compressing packets below this size. net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only). net_drawslider : 0 : : Draw completion slider during signon net_droppackets : 0 : , "cheat" : Drops next n packets on client net_fakejitter 0 : , "cheat" : Jitter fakelag packet time net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds. net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets) net_graph : 1 : , "a", "cl" : Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend. ne_graphheight : 64 : , "a", "cl" : Height of netgraph panel net_graphmsecs : 400 : , "a", "cl" : The latency graph represents this many milliseconds. net_graphpos : 1 : , "a", "cl" : net_graphproportionalfont : 1 : , "a", "cl" : Determines whether netgraph font is proportional or not net_graphshowinterp : 1 : , "a", "cl" : Draw the interolation graph. net_graphshowlatency : 1 : , "a", "cl" : Draw the ping/packet loss graph. net_graphsolid : 1 : , "a", "cl" : net_graphtext : 1 : , "a", "cl" : Draw text fields net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB net_maxfragments : 1260 : : Max fragment bytes per packet net_maxroutable : 1260 : , "a", "user" : Requested max packet size before packets are 'split'. net_queue_trace : 0 : : net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending hem each frame. net_scale : 5 : , "a", "cl" : net_showdrop : 0 : : Show dropped packets in console net_showevents : 0 : : Dump game events to console (1=client only, 2=all). net_showfragments : 0 : : Show netchannel fragments net_showmsg : 0 : : Show incoming messae: <0|1|name> net_showpeaks : 0 : : Show messages for large packets only: <size> net_showsplits : 0 : : Show info about packet splits net_showtcp : 0 : : Dump TCP stream summary to console net_showudp : 0 : : Dump UDP packets summary to console net_splitpacket_maxrate : 15000 : : Max bytes per second when queueing splitpacket chunks net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame net_start : cmd : : Inits multiplayer network sockets net_status : cmd : : Shows current network status net_usesocketsforloopback : 0 : : Use network sockets laye even for listen server local player's packets (multiplayer only). next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 ) nextdemo : cmd : : Play next demo in sequence. nextlevel : 0 : , "sv", "nf" : If set to a valid map name, will change to this map during the next changelevel noclip : cmd : : Toggle. Player becomes non-solid and flies. notarget : cmd : : Toggle. Player becomes hidden to NPCs. npc_ally_deathmessage : 1 : , "sv", "cheat" : npc_alyx_crouch : 1 : , "sv" : npc_alyx_force_stop_moving : 1 : , "sv" : npc_alyx_readiness : 1 : , "sv" : npc_alyx_readiness_transitions : 1 : , "sv" : npc_ammo_deplete : cmd : : Subtracts half of the target's ammo npc_barnacle_swallow : 0 : , "sv" : Use prototype swallow code. npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s npc_blob_idle_speed_factor : 0 : , "sv" : npc_blob_show_centroid : 0 : , "sv" : npc_blob_sin_amplitude : 60 : , "sv" : npc_blob_straggler_dist : 240 : , "sv" : npc_blob_think_interval : 0 : , "sv" : npc_blob_use_model : 2 : , "sv" : npc_blob_use_orientation : 1 : , "sv" : npc_blob_use_threading : 1 : , "sv" : npc_citizen_auto_player_squad : 1 : , "sv" : npc_citizen_auto_player_squad_allow_use : 0 : , "sv" : npc_citizen_dont_precache_all : 0 : , "sv" : npc_citizen_explosive_resist : 0 : , "sv" : npc_citizen_heal_chuck_medkit : 1 : , "a", "sv" : Set to 1 to use new experimental healthkit-throwing medic. npc_citizen_insignia : 0 : , "sv" : np_citizen_medic_emit_sound : 1 : , "sv" : npc_citizen_medic_throw_speed : 650 : , "sv" : npc_citizen_medic_throw_style : 1 : , "a", "sv" : Set to 0 for a lobbier trajectory npc_citizen_squad_marker : 0 : , "sv" : npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments {npc_name} npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that npc_create_aimed : cmd : : Creates an NPC aimed way from the player of the given type where the player is looking (if the given NPC can actually stand at npc_create_equipment : 0 : , "user", "cl" : npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently elected npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np npc_freeze : cmd : : Selected NPC(s) will freeze n place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments npc_freeze_unselected : cmd : : Freeze all NPCs not selected npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none- npc_go_do_run : 1 : , "sv" : Set whether should run on NPC go npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none- npc_heal : cmd : : Heals the target back to full health npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what plyer is looking at npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i npc_relationships : cmd : : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha npc_reset : cmd : : Reloads schedules or all NPC's from their script files Arguments: -none- npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg npc_sentences : 0 :, "sv" : npc_speakall : cmd : : Force the npc to try and speak all their responses npc_squads : cmd : : Obsolete. Replaced by npc_combat npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance) npc_strider_height_adj : 0 : , "sv" : npc_strider_shake_ropes_magnitude : 150 : , "sv" : npc_strider_shake_ropes_radius : 1200 : , "sv" : npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current chedu npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none- npc_thinknow : cmd : : Trigger NPC to think npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent npc_vphysics : 0 : , "sv" :
177 convars/concommands for [n]
] cvarlist o cvar list
old_radiusdamage : 0 : , "sv", "rep" : OpenObsidianContentWarning : cmd : : Opens Obsidian Content Warning Popup OpenObsidianOptionsMenu : cmd : : Opens Obsidian Options Menu opt_EnumerateLeavesFastAlgorithm : 1 : : Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox. option_duck_method : 1 : , "a", "sv", "rep" : option_duck_method_default : 1 : , "cl" : overview_alpha : 0 : , "a", "clientmd_can_execute", "cl" : Overview map translucency. overview_health : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's health in map overview. overview_locked : 0 : , "a", "clientcmd_can_execute", "cl" : Locks map angle, doesn't follow view angle. overview_mode : cmd : : Sets overview map mode off,small,large: <0|1|2> overview_names : 1 : , "a", "clientmd_can_execute", "cl" : Show player's names in map overview. overview_tracks : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's tracks in map overview. overview_zoom : cmd : : Sets overview map zoom: <zoom> [<time>] [rel]
13 convars/concommands for [o]
] cvarlist p cvar list
particle_sim_alt_cores : 2 : , "cl" : particle_simulateoverflow : 0 : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles. particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' particle_test_file : 0 : , "sv", "cheat" : Nme of the particle system to dynamically spawn particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe passenger_collision_response_threshold : 250 : , "sv" : passenger_debug_entry : 0 : , "sv" : passenger_debug_transition : 0 : , "sv" : passenger_impact_response_threshold : -350 : , "sv" : passenger_use_leaning : 1 : , "sv" : password : 0 : , "a", "norecord" : Current server access password path : cmd : : Show the engine filesystempath. pause : cmd : : Toggle the server pause state. perfui : cmd : : Show/hide the level performance tools UI. perfvisualbenchmark : cmd : : perfvisualbenchmark_abort : cmd : : phonemedelay : 0 : , "cl" : Phoneme delay to account for sound system latency. phonemefilter : 0 : , "cl" : Time duration of box filter to pass over phonemes. phonemesnap : 2 : , "cl" : Lod at level at which visemes stops always considering two phonemes, regardless of duration. phys_gunattract : 1 : , "user", "cl" : phys_gunautoweld : 0 : , "user", "cl" : phys_gunforce : 5 : , "user", "cl" : phys_gunglueraius : 128 : , "user", "cl" : phys_gunmass : 200 : , "user", "cl" : phys_guntorque : 100 : , "user", "cl" : phys_gunvel : 400 : , "user", "cl" : phys_impactforcescale : 1 : , "sv" : phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes. phys_pushscale : 1 : , "sv", "rep" : phys_speeds : 0 : , "sv" : phys_stressbodyweights : 5 : , "sv" : phys_swap : cmd : : Automatically swaps the current weapon for the physcannon and back again. phys_timescale : 1 : , "sv" : Scale time for physics phys_upimpactforcescale : 0 : , "sv" physcannon_ball_cone : 0 : , "sv", "cheat", "rep" : physcannon_chargetime : 2 : , "sv", "cheat", "rep" : physcannon_cone : 0 : , "sv", "cheat", "rep" : physcannon_dmg_glass : 15 : , "sv", "cheat", "rep" : physcannon_maxforce : 1500 : , "sv", "cheat", "rep" : physcannon_maxmass : 250 : , "sv", "cheat", "rep" : physcannon_mega_enabled : 0 : , "sv", "cheat", "rep" : physcannon_mega_pullforce : 8000 : , "sv", "cheat", "rep" : physcannon_mega_tracelength : 850 : , "sv", "cheat", "rep" : physcannon_minforce : 700 : , "sv", "cheat", "rep" : physcannon_pullforce : 4000 : , "sv", "cheat", "rep" : physcannon_punt_cone : 0 : , "sv", "cheat", "rep" : physcannon_right_turrets : 0 : , "sv","cheat", "rep" : physcannon_tracelength : 250 : , "sv", "cheat", "rep" : physics_budget : cmd : : Times the cost of each active object physics_constraints : cmd : : Highlights constraint system graph for an entity physics_debug_entity : cmd : : Dumps debug info for an entity physics_highlight_active : cmd : : Turn on the absbox for all active physics objects physics_report_active : cmd : : Lists all active physics objects physics_select : cmd : : Dumps debug info for an entity physicsshadowupdate_render : 0 : , "sv" : picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whateer entity the play ping : cmd : : Display ping to server. pipeline_static_props : 1 : : pixelvis_debug : cmd : : Dump debug info play : cmd : : Play a sound. playdemo : cmd : : Play a recorded demo file (.dem ). player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console. player_limit_jump_speed : 1 : , "sv", "rep" : player_old_armor : 0 : , "sv" : player_showpredictedposition : 0 : , "sv" : player_showpredictedposition_timestep : 1 : , "sv" : player_squad_autosummon_debug : 0 : , "sv" : player_squad_autosummon_movetolerance : 20 : , "sv" : player_squad_autosummon_player_tolerance : 10 : , "sv" : player_squad_autosummon_time : 5 : , "sv" : player_squad_autosummon_time_after_combat : 8 : , "sv" : player_squad_double_tap_time : 0 : , "sv" : player_squad_transient_commands : 1 : , "sv", "rep" : player_throwforce : 1000 : , "sv", "cheat", "rep" : playflush : cmd : : Play a sound, reloading from disk in case of changes. playgamesound : cmd : : Play a sound from the game sounds txt file playsoundscape : cmd : : Forces a soundscape to play playvideo : cmd : : Plays a video: <filename> [width height] playvideo_exitcommand : cmd : : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command> playvol : cmd : : Play a sound at a specified volume. plugin_load : cmd : : plugin_load <filename> : loads a plugin plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin plugin_pause_all : cmd : : pauses all loaded plugins plugin_print : cmd : : Prints details about loaded plugins plugin_unload : cmd : : plugin_unload <index> : unloads a plugin plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin plugin_unpause_all : cmd : : unpauses all disabled plugins print_colorcorrection : cmd : : Display the color correction layer information. progress_enable : cmd : : prop_active_gib_limit : 999999 : , "sv" : prop_active_gib_max_fade_time : 999999 : , "sv" : prop_crosshair : cmd : : Shows name for prop looking at prop_debug : cmd : : Toggle prop debug mode If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} props_break_max_pieces : -1 : : Maximum prop breakable piece count (-1 = model default) props_break_max_pieces_perframe : -1 : , "sv", "rep" : Maximum prop breakable piece count per frame (-1 = model default) pwatchent : -1 : , "cheat", "cl" : Entity to watch for prediction system changes. pwatchvar : 0 : , "cheat", "cl" : Entity variable to watch in prediction system for changes.
101 convarsconcommands for [p]
] cvarlist q cvar list
quit : cmd : : Exit the engine.
1 convars/concommands for [q]
] cvarlist r cvar list
r_3dnow : cmd : : Enable/disable 3DNow code r_3dsky : 1 : , "cl" : Enable the renderig of 3d sky boxes r_AirboatPitchCurveLinear : 60 : , "cheat", "cl" : r_AirboatPitchCurveZero : 25 : , "cheat", "cl" : r_AirboatRollCurveLinear : 120 : , "cheat", "cl" : r_AirboatRollCurveZero : 90 : , "cheat", "cl" : r_AirboatViewBlendTo : 1 : , "cheat", "cl" : r_AirboatViewBlendToScale : 0 : , "cheat", "cl" : r_AirboatViewBlendToTime : 1 : , "cheat", "cl" : r_AirboatViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" : r_AirboatViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" : r_AirboatViewZHeight : 0 : , "sv", "cheat", "nf", "rep" : r_ambientboost : 1 : , "a" : Set to boost ambient term if it is totally swamped by local lights r_ambientfactor : 5 : , "a" : Boost ambient cue by no more than this factor r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting that ambient cube must be below to trigger boosting r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting). r_ambientmin : 0 : , "a" : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright r_aspectraio : 0 : , "cheat" : r_avglight : 1 : , "cheat" : r_avglightmap : 0 : , "cheat" : r_BlizzardEndAlpha : 0 : , "cheat", "cl" : Snow. r_BlizzardEndSize : 400 : , "cheat", "cl" : Snow. r_BlizzardLife : 1 : , "cheat", "cl" : Snow. r_BlizzardParticles : 25 : , "cheat" "cl" : Snow. r_BlizzardRayEnable : 0 : , "cheat", "cl" : Snow. r_BlizzardRayLength : 1024 : , "cheat", "cl" : Snow. r_BlizzardRayRadius : 512 : , "cheat", "cl" : Snow. r_BlizzardSpeedScale : 1 : , "cheat", "cl" : Snow. r_BlizzardStartAlpha : 50 : , "cheat", "cl" : Snow. r_BlizzardStartSize : 50 : , "cheat", "cl" : Snow. r_bloomtintb : 0 : : r_bloomtintexponent : 2 : : r_bloomtintg : 0 : : r_bloomtintr : 0 : : r_cheapwaterend : cmd : : r_cheapwaterstart : cmd : : r_cleardecals : cmd : : Usage r_cleardecas <permanent>. r_ClipAreaPortals : 1 : , "cheat" : r_colorstaticprops : 0 : , "cheat" : r_debugcheapwater : 0 : , "cheat", "cl" : r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. r_decal_cullsize : 5 : : Decals under this size in pixels ae culled r_decals : 2048 : : r_decalstaticprops : 1 : : Decal static props test r_depthoverlay : 0 : , "cheat", "cl" : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. r_DispBuildable : 0 : , "cheat" : r_DispDrawAxes : 0 : : r_DispWalkable : 0 : , "cheat" : r_dopixelvisibility : 1 : , "cl" : r_drawbatchdecals : 1 : : Render decals batched. r_DrawBeams : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe r_drawclipbrushes : 0 : , "chet" : Draw clip brushes (red=NPC+player, pink=player, purple=NPC) r_drawdecals : 1 : , "cheat" : Render decals. r_drawdetailprops : 1 : : 0=Off, 1=Normal, 2=Wireframe r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps r_drawentities : 1 : , "cheat" : r_drawflecks : 1 : : r_drawfuncdetail : 1 : , "cheat" : Render func_detail r_drawleaf : -1 : , "cheat" : Draw the specified leaf. r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays r_drawlightinfo : 0 : , "cheat" : r_drawlights : 0 : , "cheat" : r_drawmodeldecals :1 : : r_DrawModelLightOrigin : 0 : , "cheat" : r_drawmodelstatsoverlay : 0 : , "cheat" : r_drawmodelstatsoverlaydistance : 500 : , "cheat" : r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 r_drawmodelstatsoverlaymin : 0 : , "a" : time in millisecondsthat a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 r_drawopaquerenderables : 1 : , "cheat", "cl" : r_drawopaquestaticpropslast : 0 : , "cl" : Whether opaque static props are rendered after non-npcs r_drawopaqueworld : 1 : , "cheat", "cl" : r_drawothermodels : 1 : , "cheat", "cl" : 0=Off, 1=Normal, 2=Wireframe r_drawparticles : 1 : , "cheat", "cl" : Enable/disable particle rendering r_drawpixelvisibility : 0 : , "cl" : Show the occlusion proxies r_DrawPortals : 0 : , "cheat" : r_DrawRain : 1 : , "cheat", "cl" : Enable/disable rain rendering. r_drawrenderboxes : 0 : , "cheat", "cl" : r_drawropes : 1 : , "cheat", "cl" : r_drawskybox : 1 : , "cheat" : r_DrawSpecificStaticProp : -1 : : r_drawsprites : 1 : , "cheat", "cl" : r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe r_drawtranslucentrenderables : 1 : , "cheat", "cl" : r_drawtranslucentworld : 1 : , "cheat" : r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels r_drawviewmodel : 1 : , "cheat", "cl" : r_drawworld : 1 : , "cheat" : Render the world. r_dscale_basefov : 90 : , "cheat" : r_dscale_fardist : 2000 : , "cheat" : r_dscale_farscale : 4 : , "cheat" : r_dscale_neardist : 100 : , "cheat" : r_dscle_nearscale : 1 : , "cheat" : r_dynamic : 1 : : r_dynamiclighting : 1 : , "cheat" : r_entityclips : 1 : , "cl" : r_eyeglintlodpixels : 20 : : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. r_eyemove : : , "a" : r_eyes : 1 : : r_eyeshift_x : 0 : , "a" : r_eyeshift_y : 0 : , "a" : r_eyeshift_z : 0 : , "a" : r_eyesize : 0 : , "a" : r_eyewaterepsilon : 7 : , "cheat", "cl" : r_farz : -1 : , "cheat", "cl" : Override the far clipping plane. -1 means to use the value in env_fog_controller. r_fastzreject : 1 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware r_fastzrejectdisp : 0 : : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. r_flashlight_b : 255 : , "a", "user", "cl" : Flashlight Color Blue r_flashlight_g : 255 : , "a", "user", "cl" : Flashlight Color Green r_flashlight_r : 255 : , "a", "user", "cl" : Flashlight Color Red r_flashlight_version2 : 0 : : r_flashlightambient : 0 : , "cheat", "cl" : r_flashlightclip : 0 : , "cheat" : r_flashligtconstant : 0 : , "cheat", "cl" : r_flashlightculldepth : 1 : : r_flashlightdepthres : 1024 : , "cl" : r_flashlightdepthtexture : 1 : : r_flashlightdrawclip : 0 : , "cheat" : r_flashlightdrawdepth : 0 : : r_flashlightdrawfrustum : 0 : , "cl" : r_flshlightdrawfrustumbbox : 0 : : r_flashlightdrawsweptbbox : 0 : : r_flashlightfar : 750 : , "cheat", "cl" : r_flashlightfov : 45 : , "cheat", "cl" : r_flashlightladderdist : 40 : , "cheat", "cl" : r_flashlightlinear : 100 : , "cheat", "cl" : r_flashlightlockposition : 0 : , "cheat", "cl" : r_flashlightmodels : 1 : , "cl" : r_flashlightnear : 4 : , "cheat", "cl" : r_flashlightnodraw : 0 : : r_flashlightoffsetx : 10 : , "cheat", "cl" : r_flashlightoffsety : -20 : , "cheat", "cl" : r_flashlightoffsetz : 24 : , "cheat", "cl" : r_flashlightquadratic : 0 : , "cheat", "l" : r_flashlightrender : 1 : : r_flashlightrendermodels : 1 : : r_flashlightrenderworld : 1 : : r_flashlightscissor : 1 : , "cheat" : r_flashlightshadowatten : 0 : , "cheat", "cl" : r_flashlightupdatedepth : 1 : : r_flashlightvisualizetrace : 0 : , "chet", "cl" : r_flex : 1 : : r_flushlod : cmd : : Flush and reload LODs. r_ForceRestore : 0 : : r_ForceWaterLeaf : 1 : , "cl" : Enable for optimization to water - considers view in leaf under water for purposes of culling r_frustumcullworld : 1 : : r_glint_alwaydraw : 0 : : r_glint_procedural : 0 : : r_hunkalloclightmaps : 1 : : r_hwmorph : 1 : , "cheat" : r_itemblinkmax : 0 : , "cheat" : r_itemblinkrate : 4 : , "cheat" : r_JeepFOV : 82 : , "sv", "cheat", "rep" : rJeepViewBlendTo : 1 : , "cheat", "cl" : r_JeepViewBlendToScale : 0 : , "cheat", "cl" : r_JeepViewBlendToTime : 1 : , "cheat", "cl" : r_JeepViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" : r_JeepViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" : r_JeepViewZHeight : 10 : , "sv", "cheat", "nf", "rep" : r_lightaverage : 1 : : Activates/deactivate light averaging r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire rays when computing ambient lighting r_lightcache_zbuffercache : 0 : : r_lightcachecenter : 1 : , "cheat" : r_lightcachemodel : -1 : , "cheat" : r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation r_lightmap : -1 : , "cheat" : r_lightstyle : -1 : , "cheat" : r_lightwarpidentity : 0 : , "cheat" : r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn. r_lod : -1 : : _mapextents : 16384 : , "cheat", "cl" : Set the max dimension for the map. This determines the far clipping plane r_maxdlights : 32 : : r_maxmodeldecal : 50 : : r_maxnewsamples : 6 : : r_maxsampledist : 128 : : r_minnewsamples : 3 : : r_modelwireframedecal : 0 : , "cheat" : r_newflashlight : 1 : , "cheat", "cl" : r_nohw : 0 : , "cheat" : r_norefresh : 0 : : r_nosw : 0 : , "cheat" : r_novis : 0 : , "cheat" : Turn off the PVS. r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are. r_occlusion : 1 : : Activate/deactivate the occlusion system. r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing. r_oldlightselection : 0 : , "cheat" : Set this to revert to HL2's method of selecting lights r_overlayfadeenable : 0 : : r_overlayfademax : 2000 : : r_overlayfademin : 1750 : : r_overlaywireframe : 0 : : r_particle_sim_spike_threshold_ms : 5 : , "cl" : r_particle_timescale : 1 : , "cl" : r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it. r_PhysPropStaticLighting : 1 : , cl" : r_pix_recordframes : 0 : : r_pix_start : 0 : : r_pixelfog : 1 : : r_pixelvisibility_partial : 1 : , "cl" : r_pixelvisibility_spew : 0 : , "cl" : r_portalscloseall : 0 : : r_portalsopenall : 0 : , "cheat" : Open all portals r_PortalTestEnts : 1 : , "cheat", "cl" : Clip entities against portal frustums. r_printdecalinfo : cmd : : r_proplightingfromdisk : 1 : : 0=Off, 1=On, 2=Show Errors r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supportsstream offset r_propsmaxdist : 1200 : , "cl" : Maximum visible distance r_queued_decals : 0 : : Offloads a bit of decal rendering setup work to the material system queue when enabled. r_queued_post_processing : 0 : , "cl" : r_queued_ropes : 1 : , "cl" : r_radiosity : 4 : , "cheat" : 0: no radiosity 1 radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam r_rainalpha : 0 : , "cheat", "cl" : r_rainalphapow : 0 : , "cheat", "cl" : r_raindensity : 0 : , "cheat", "cl" : r_RainHack : 0 : , "cheat", "cl" : r_rainlength : 0 : , "cheat", "cl" : r_RainProfile : 0 : , "cheat", "cl" : Enable/disable rain profiling. r_RainRadius : 1500 : , "cheat", "cl" : r_RainSideVel : 130 : , "cheat", "cl" : How much sideways velocity rain gets. r_RainSimulate : 1 : , "cheat", "cl" : Enable/disable rain simulation. r_rainspeed : 600 : , "cheat", "cl" : r_RainSplashPercentage : 20 : , "cheat", "cl" : rrainwidth : 0 : , "cl" : r_randomflex : 0 : , "cheat" : r_renderoverlayfragment : 1 : : r_rimlight : 1 : , "cheat" : r_rootlod : 0 : : Root LOD r_ropetranslucent : 1 : , "cl" : r_screenfademaxsize : 0 : : r_screenfademinsize : 0 : : r_screenoverlay : cmd : : Draw specified material as an overlay r_sequence_debug : 0 : , "cl" : r_shader_srgb : 0 : : -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup) r_shadowangles : cmd : : Set shadowangles r_shadowblobbycutoff : cmd : : some shadow stuff r_shadowcolor : cmd : : Set shadow color r_shadowdir : cmd : : Set shadow direction r_shadowdist : cmd : : Set shadow distance r_shadowids : 0 : , "cheat" : r_shadowmaxrendered : 32 : , "cl" : r_shadowrendertotexture : 1 : : r_shadows : 1 : : r_shadows_gamecontrol : -1 : , "cheat" : r_shadowwireframe : 0 : , "cheat" : r_showenvcubemap : 0 : , "cheat" : r_ShowViewerArea : 0 : : r_showz_power : 1 : , cheat" : r_skin : 0 : , "cheat" : r_skybox : 1 : , "cheat", "cl" : Enable the rendering of sky boxes r_snapportal : -1 : : r_SnowColorBlue : 200 : , "cheat", "cl" : Snow. r_SnowColorGreen : 175 : , "cheat", "cl" : Snow. r_SnowColorRed : 150 : , "cheat", "cl" : Snow. r_nowDebugBox : 0 : , "cheat", "cl" : Snow Debug Boxes. r_SnowEnable : 1 : , "cheat", "cl" : Snow Enable r_SnowEndAlpha : 255 : , "cheat", "cl" : Snow. r_SnowEndSize : 0 : , "cheat", "cl" : Snow. r_SnowFallSpeed : 1 : , "cheat", "cl" : Snow fall speed scale. r_SnowInsideRadius : 256 : , "cheat", "cl" : Snow. r_SnoOutsideRadius : 1024 : , "cheat", "cl" : Snow. r_SnowParticles : 500 : , "cheat", "cl" : Snow. r_SnowPosScale : 1 : , "cheat", "cl" : Snow. r_SnowRayEnable : 1 : , "cheat", "cl" : Snow. r_SnowRayLength : 8192 : , "cheat", "cl" : Snow. r_SnowRayRadius : 256 : , "cheat", "cl" : Snow. r_SnowSpeedScale : : , "cheat", "cl" : Snow. r_SnowStartAlpha : 25 : , "cheat", "cl" : Snow. r_SnowStartSize : 1 : , "cheat", "cl" : Snow. r_SnowWindScale : 0 : , "cheat", "cl" : Snow. r_SnowZoomOffset : 384 : , "cheat", "cl" : Snow. r_SnowZoomRadius : 512 : , "cheat", "cl" : Snow. r_spray_lifetime : 2 : : Number o rounds player sprays are visible r_sse2 : cmd : : Enable/disable SSE2 code r_sse_s : 1 : , "cl" : sse ins for particle sphere create r_staticprop_lod : -1 : : r_staticpropinfo : 0 : : r_swingflashlight : 1 : , "cheat", "cl" : r_teeth : 1 : : r_threaded_client_shadow_manager : 0 : , "cl" : r_threaded_particles : 1 : , "cl" : r_threaded_renderables : 0 : , "cl" : r_unloadlightmaps : 0 : : r_updaterefracttexture : 1 : , "cheat", "cl" : r_vehicleBrakeRate : 1 : , "sv", "cheat" : r_VehicleViewClamp : : , "cheat", "cl" : r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" : r_visambient : 0 : : Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing. r_visualizelighttraces : 0 : , "cheat" : r_visualizelighttracesshowfulltace : 0 : , "cheat" : r_visualizeproplightcaching : 0 : , "cl" : r_visualizetraces : 0 : , "cheat" : r_WaterDrawReflection : 1 : , "cl" : Enable water reflection r_WaterDrawRefraction : 1 : , "cl" : Enable water refraction r_waterforceexpensive : 1 : : r_waterforcereflectentities : 1 : : r_worldlightmin : 0 : : r_worldlights : 4 : : number of world lights to use per vertex r_worldlistcache : 1 : , "cl" : radar_range : 3000 : , "cl" : ragdoll_sleepaftertime : 5 : , "cl" : After this many seconds of being basically stationary, the ragdoll will go to slee. rate : 100000 : , "user" : Max bytes/sec the host can receive data rcon : cmd : : Issue an rcon command. rcon_address : 0 : , "norecord" : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) rcon_password : 0 : , "norecord" : remote console password. rcon_say : cmd : : Display player message ( takes the Player Name as first argument ) recompute_speed : cmd : : Recomputes clock speed (for debugging purposes). record : cmd : : Record a demo. reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload). reload_materials : 0 : : removeid : cmd : : Remove a user ID from the ban list. removeip : cmd : : Remove an IP address from the ban list. report_entities : cmd : : Lists all entities report_simthinklist : cmd : : Lists all simulating/thinking entities report_soundpatch : cmd : : reports sound patch count report_soundpatch : cmd : : reports sound patch count report_touchlinks : cmd : : Lists all touchlinks respawn_entities : cmd : : Respawn all the entities in the map. restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart). rtry : cmd : : Retry connection to last server. room_type : 0 : , "demo" : rope_averagelight : 1 : , "cl" : Makes ropes use average of cubemap lighting instead of max intensity. rope_collide : 1 : , "cl" : Collide rope with the world rope_rendersolid : 1 : , "cl" : rope_shake : 0 : , "cl" : rope_smooth : 1 : , "cl" : Do an antialiasing effect on ropes rope_smooth_enlarge : 1 : , "cl" : How much to enlarge ropes in screen space for antialiasing effect rope_smooth_maxalpha : 0 : , "cl" : Alpha for rope antialiasing effect rope_smooth_maxalphawidth : 1 : , "cl" : rope_smooth_minalpha : 0 : , "cl" : Alpha for rope antialiasing effect rope_smooth_minwidth : 0 : , "cl" : When using smoothing, this is the min screenspace width it lets a rope shrink to rope_solid_maxalpha : 1 : , "cl" : rope_solid_maxwidth : 1 : , "cl" : rope_solid_minalpha : 0 : , "cl" : rope_solid_minwidth : 0 , "cl" : rope_subdiv : 2 : , "cl" : Rope subdivision amount rope_wind_dist : 1000 : , "cl" : Don't use CPU applying small wind gusts to ropes when they're past this distance. rpg_missle_use_custom_detonators : 1 : , "sv" : rr_debug_qa : 0 : , "sv" : Set to 1 to see debug related to the Question & Answer system used to create conversations etween allied NPCs. rr_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np rr_debugrule : 0 : , "sv" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. rr_dumpresponses : 0 : , "sv" : Dump all response_rles.txt and rules (requires restart) rr_reloadresponsesystems : cmd : : Reload all response system scripts.
344 convars/concommands for [r]
] cvarlist s cvar list
save : cmd : : Saves current game. save_async : 1 : : save_asyncdelay : 0 : : For testing, adds this many milliseconds of delay to the save operation. save_console : 0 : : Autosave on the PC behaves like it does on the consoles. save_disable : 0 : : save_finish_async : cmd : : save_history_count : 1 : : Keep this many old copies in history of autosaves and quicksaves. save_huddelayframes : 1 : : Number of frames to defer for drawing the Savig message. save_in_memory : 0 : : Set to 1 to save to memory instead of disk (Xbox 360) save_noxsave : 0 : : save_screenshot : 1 : : 0 = none, 1 = non-autosave, 2 = always save_spew : 0 : : say : cmd : : Display player message say_team : cmd : : Display player message to team scene_async_prefetch_spew : 0 : , "sv" : Display async .ani file loading info. scene_clamplookat : 1 : , "sv" : Clamp head turns to a max of 20 degrees per think. scene_clientflex : 1 : , "sv", "rep" : Do client side flex animation. scene_flatturn : 1 : , "sv" : scene_flush : cmd : : Flush all .vcds from the cache and reload from disk. scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english. scene_maxcaptionradius : 1200 : , "sv" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled). scene_print : 0 : , "sv", "rep" : When playingback a scene, print timing and event info to console. scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events. scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events. scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location. scene_showunlock : 0 : , "a", "sv" : Show when a vcd i playing but normal AI is running. scr_centertime : 2 : , "cl" : screenshot : cmd : : Take a screenshot. sensitivity : 10 : , "a", "cl" : Mouse sensitivity. server_game_time : cmd : : Gives the game time in seconds (server's curtime) servercfgfile : 0 : , "sv" : setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats). setinfo : cmd : : Adds a new user info value setmaster : cmd : : add/remove/enable/disable master serverssetmodel : cmd : : Changes's player's model setpause : cmd : : Set the pause state of the server. setpos : cmd : : Move player to specified origin (must have sv_cheats). setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats). shake : cmd : : Shake the screen. shake_show : 0 : , "cl" : Displays a list of the active screen shakes. shake_stop : cmd : : Stops all active screen shakes. shield_toggle : cmd : : Toggle the energy shield on or off showbudget_texture : 0 : , "cheat" : Enable the texture budget panel. showbudget_texture_globl_dumpstats : cmd : : Dump all items in +showbudget_texture_global in a text form showbudget_texture_global_sum : 128 : : showconsole : cmd : : Show the console. showhitlocation : 0 : , "sv" : showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command>] ShowMapBriefing : cmd : : Show the current map's briefing. showpanel : cmd : : Shows a viewport panel <name> showparticlecounts : 0 : , "cl" : Display number of particles drawn per frame showsniperdist : 0 : , "sv" : showsniperlines : 0 : , "sv" : showtriggers : 0 : , "sv", "cheat" Shows trigger brushes showtriggers_toggle : cmd : : Toggle show triggers singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame ) sk_advisor_health : 0 : , "sv" : sk_agrunt_dmg_punch : 0 : , "sv" : sk_agrunt_health : 0 : , "sv" : sk_airboat_drain_rate : 10 : , "sv" : sk_airboat_max_ammo : 100 : , "sv" : sk_airboat_recharge_rate : 15 : , "sv" : sk_allow_autoaim : 1 : , "sv", "rep" : sk_ally_regen_time : 0 : , "sv" : Time taken for an ally to regenerate a point of health. sk_ammo_qty_scale1 : 1 : , "sv", "rep" : sk_ammo_qty_scale2 : 1 : , "sv", "rep" : sk_ammo_qty_scale3 : 0 : , "sv", "rep" : sk_antlion_air_attack_dmg : 0 : , "sv" : sk_antlion_health : 0 : , "sv" : sk_antlion_jump_damage : 0 : , "sv" : sk_antlion_swipe_damage : 0 : , "sv" : sk_antlion_worker_burst_damage : 50 : , "sv" : How much damage is inflicted by an antlon worker's death explosion. sk_antlion_worker_burst_radius : 160 : , "sv" : Effect radius of an antlion worker's death explosion. sk_antlion_worker_health : 0 : , "sv" : Hitpoints of an antlion worker. If 0, will use base antlion hitpoints. sk_antlion_worker_spit_grenade_dmg : 20 : , "sv" : Total damage done by an individual antlion worker loogie. sk_antlion_worker_spit_grenade_poison_ratio : 0 : , "sv" : Percntage of an antlion worker's spit damage done as poison (which regenerates) sk_antlion_worker_spit_grenade_radius : 40 : , "sv" : Radius of effect for an antlion worker spit grenade. sk_antlion_worker_spit_speed : 0 : , "sv" : Speed at which an antlion spit grenade travels. sk_antlionguard_dmg_charge : 0 : , "sv" : sk_antlionguard_dmg_shove : 0 : , "sv" : sk_antlionguard_health : 0 : , "sv" : sk_apc_health : 750 : , "sv" : sk_apc_missile_damage : 15 : , "sv" : sk_auto_reload_time : 3 : , "sv", "rep" : sk_autoaim_mode : 1 : , "a", "sv", "rep" : sk_autoaim_scale1 : 1 : , "sv", "rep" : sk_autoaim_scale2 : 1 : , "sv", "rep" : sk_barnacle_health : 0 : , "sv" : sk_barney_health : 0 : , "sv" : sk_battery : 0 : , "sv" : sk_bigmomma_dmg_blast : 100 : , "sv" : sk_bigmomma_dmg_slash : 50 : , "sv" : sk_bigmomma_health : 100 : , "sv" : sk_bigmomma_health_factor : 3 : , "sv" : sk_bigmomma_meelee_range : 300 : , "sv" : sk_bigmomma_radius_blast : 250 : , "sv" : sk_bullseye_health : 0 : , "sv" : sk_bullsquid_dmg_bite : 0 : , "sv" : sk_bullsquid_dmg_whip : 0 : , "sv" : sk_bullsquid_health : 0 : , "sv" : sk_citizen_giveammo_player_delay : 10 : , "sv" : sk_citizen_heal_ally : 30 : , "sv" : sk_citizen_heal_ally_delay : 20 : , "sv" : sk_citizen_heal_ally_min_pct : 0 : , "sv" : sk_citizen_heal_player : 25 : , "sv" : sk_citizen_heal_player_delay : 25 : , "sv" : sk_citizen_heal_player_min_forced : 10 : , "sv" : sk_citizen_heal_player_min_pct : 0 : , "sv" : sk_citizen_hea_toss_player_delay : 26 : , "sv" : how long between throwing healthkits sk_citizen_health : 0 : , "sv" : sk_citizen_player_stare_dist : 72 : , "sv" : sk_citizen_player_stare_time : 1 : , "sv" : sk_citizen_stare_heal_time : 5 : , "sv" : sk_combine_ball_search_radius : 512 : , "sv", "rep" : sk_combine_guard_health : 0 : , "sv" : sk_combine_guard_kick : 0 : , "sv" : sk_combine_s_health : 0 : , "sv" : sk_combine_s_kick : 0 : , "sv" : sk_combineball_guidefactor : 0 : , "sv", "rep" : sk_combineball_seek_angle : 15 : , "sv", "rep" : sk_combineball_seek_kill : 0 : , "sv", "rep" : sk_controller_dmgball : 3 : , "sv" : sk_controller_dmgzap : 15 : , "sv" : sk_controller_health : 60 : , "sv" : sk_controller_speedball : 650 : , "sv" : sk_crow_health : 1 : , "sv" : sk_crow_melee_dmg : 0 : , "sv" : sk_crowbar_lead_time : 0 : , "sv" : sk_defender_health : 0 : , "sv" : sk_dmg_energy_grenade : 0 : , "sv" : sk_dmg_homer_grenade : 0 : , "sv" : sk_dmg_inflict_scale1 : 1 : , "sv", "rep" : sk_dmg_inflict_scale2 : 1 : , "sv", "rep" : sk_dmg_inflict_scale3 : 0 : , "sv", "rep" : sk_dmg_pathfollower_grenade : 0 : , "sv" : sk_dmg_sniper_penetrate_npc : 0 : , "sv", "rep" : sk_dmg_sniper_penetrate_plr : 100 : , "sv", "rep" : sk_dmg_take_scale1 : 0 : , "sv", "rep" : sk_dmg_take_scale2 : 1 : , "sv", "rep" : sk_dmg_take_scale3 : 2 : , "sv", "rep" : sk_dropship_container_health : 750 : , "sv" : sk_dynamic_resupply_modifier : 1 : , "sv" : sk_energy_grenade_radis : 0 : , "sv" : sk_env_headcrabcanister_shake_amplitude : 50 : , "sv" : sk_env_headcrabcanister_shake_radius : 1024 : , "sv" : sk_env_headcrabcanister_shake_radius_vehicle : 2500 : , "sv" : sk_fastzombie_dmg_claw : 3 : , "sv" : sk_fastzombie_dmg_leap : 5 : , "sv" : sk_fastzombie_health : 50 : , "sv" : sk_fraggrenae_radius : 250 : , "sv" : sk_friendly_manhack_health : 0 : , "sv" : sk_friendly_manhack_melee_dmg : 0 : , "sv" : sk_gargantua_dmg_fire : 3 : , "sv" : sk_gargantua_dmg_slash : 10 : , "sv" : sk_gargantua_dmg_stomp : 50 : , "sv" : sk_gargantua_health : 800 : , "sv" : sk_grunugget_enabled : 1 : , "sv" : sk_grubnugget_health_large : 6 : , "sv" : sk_grubnugget_health_medium : 4 : , "sv" : sk_grubnugget_health_small : 1 : , "sv" : sk_gunship_blast_push : 1 : , "sv" : sk_gunship_burst_dist : 768 : , "sv" : sk_gunship_burst_min : 800 : , "sv" : k_gunship_burst_size : 15 : , "sv" : sk_gunship_health_increments : 0 : , "sv" : sk_hassassin_dmg : 5 : , "sv" : sk_hassassin_health : 50 : , "sv" : sk_headcrab_fast_health : 0 : , "sv" : sk_headcrab_health : 0 : , "sv" : sk_headcrab_melee_dmg : 0 : , "sv" : sk_headcrab_poison_health : 0 : , "sv" : sk_headcrab_poison_npc_damage : 0 : , "sv" : sk_healthcharger : 0 : , "sv" : sk_healthkit : 0 : , "sv" : sk_healthvial : 0 : , "sv" : sk_helicopter_blast_push : 1 : , "sv" : sk_helicopter_burstcount : 12 : , "sv" : How many shot bursts to fire after charging up. The bigger the number, the longer the firing is sk_helicopter_drone_speed : 450 : , "sv" : How fast does the zapper drone move? sk_helicopter_firingcone : 20 : , "sv" : The angle in degrees of the cone in which the shots will be fired sk_helicopter_grenade_puntscale : 1 : , "sv" : When physpunting a chopper's grenade, scale its velocity by this much. sk_helicopte_grenadedamage : 25 : , "sv" : The amount of damage the helicopter grenade deals. sk_helicopter_grenadeforce : 55000 : , "sv" : The physics force that the helicopter grenade exerts. sk_helicopter_grenaderadius : 275 : , "sv" : The damage radius of the helicopter grenade. sk_helicopter_health : 5600 : , "sv" : sk_helicopter_num_bombs1 : 3 : , "sv" : sk_heliopter_num_bombs2 : 5 : , "sv" : sk_helicopter_num_bombs3 : 5 : , "sv" : sk_helicopter_roundsperburst : 5 : , "sv" : How many shots to fire in a single burst sk_hgrunt_health : 0 : , "sv" : sk_hgrunt_kick : 0 : , "sv" : sk_hl1_ichthyosaur_health : 0 : , "sv" : sk_hl1_ichthyosaur_shake : 0 : , "sv" : sk_hl1barney_health : 35 : , "sv" : sk_hl2mp_allow_autoaim : 1 : , "sv", "rep" : sk_hl2mp_ammo_qty_scale1 : 1 : , "sv", "rep" : sk_hl2mp_ammo_qty_scale2 : 1 : , "sv", "rep" : sk_hl2mp_ammo_qty_scale3 : 0 : , "sv", "rep" : sk_hl2mp_autoaim_scale1 : 1 : , "sv", "rep" : sk_hl2mp_autoaim_scale2 : 1 : , "sv", "rep" : sk_hl2mp_dmg_inflict_scale1 : 1 : , "sv", "rep" : sk_hl2mp_dmg_inflict_scale2 : 0 : , "sv", "rep" : sk_hl2mp_dmg_inflict_scale3 : 0 : , "sv", "rep" : sk_hl2mp_dmg_take_scale1 : 1 : , "sv", "rep" : sk_hl2mp_dmg_take_scale2 : 1 : , "sv", "rep" : sk_hl2mp_dmg_take_scale3 : 2 : , "sv", "rep" : sk_homer_grenade_radius : 0 : , "sv" : sk_houndeye_dmg_blast : 0 : , "sv" : sk_houndeye_health : 0 : , "sv" : sk_hunter_buckshot_damage_scale : 0 : , "sv" : sk_hunter_bullet_damage_scale : 0 : , "sv" : sk_hunter_charge_damage_scale : 2 : , "sv" : sk_hunter_citizen_damage_scale : 0 : , "sv" : sk_hunter_dmg_chage : 20 : , "sv" : sk_hunter_dmg_flechette : 4 : , "sv" : sk_hunter_dmg_from_striderbuster : 150 : , "sv" : sk_hunter_dmg_one_slash : 20 : , "sv" : sk_hunter_flechette_explode_dmg : 12 : , "sv" : sk_hunter_flechette_explode_radius : 128 : , "sv" : sk_hunter_health : 210 : , "sv" : sk_hunter_vhicle_damage_scale : 2 : , "sv" : sk_ichthyosaur_health : 0 : , "sv" : sk_ichthyosaur_melee_dmg : 0 : , "sv" : sk_islave_dmg_claw : 8 : , "sv" : sk_islave_dmg_clawrake : 25 : , "sv" : sk_islave_dmg_zap : 15 : , "sv" : sk_islave_health : 50 : , "sv" : sk_jep_gauss_damage : 15 : , "sv" : sk_leech_dmg_bite : 2 : , "sv" : sk_leech_health : 2 : , "sv" : sk_manhack_health : 0 : , "sv" : sk_manhack_melee_dmg : 0 : , "sv" : sk_manhack_v2 : 1 : , "sv" : sk_max_357 : 12 : , "sv", "rep" : sk_max_alyxgun : 150 : , "sv", "rep" : sk_max_ar2 : 60 : , "sv", "rep" : sk_max_ar2_altfire : 3 : , "sv", "rep" : sk_max_buckshot : 30 : , "sv", "rep" : sk_max_crossbow : 10 : , "sv", "rep" : sk_max_gauss_round : 150 : , "sv", "rep" : sk_max_grenade : 5 : , "sv", "rep" : sk_max_hopwire : 5 : , "sv", "rep" : sk_max_hornet : 8 : , "sv", "rep" : sk_max_pistol : 150 : , "sv", "rep" : sk_max_rpg_round : 3 : , "sv", "rep" : sk_max_smg1 : 225 : , "sv", "rep" : sk_max_smg1_grenade : 3 : , "sv", "rep" : sk_max_sniper_round : 30 : , "sv","rep" : sk_max_striderbuster : 3 : , "sv", "rep" : sk_metropolice_health : 0 : , "sv" : sk_metropolice_simple_health : 26 : , "sv" : sk_metropolice_stitch_along_hitcount : 2 : , "sv" : sk_metropolice_stitch_at_hitcount : 1 : , "sv" : sk_metropolice_stitch_behind_hitcount : 3 : , "sv" : sk_metropolice_stitch_distance : 1000 : ,"sv" : sk_metropolice_stitch_reaction : 1 : , "sv" : sk_metropolice_stitch_tight_hitcount : 2 : , "sv" : sk_miniturret_health : 40 : , "sv" : sk_mortarsynth_beamdmg : 0 : , "sv" : sk_mortarsynth_health : 0 : , "sv" : sk_nihilanth_health : 800 : , "sv" : sk_nihilanth_zap : 30 : , "sv" : sk_npc_arm : 1 : , "sv" : sk_npc_chest : 1 : , "sv" : sk_npc_dmg_357 : 0 : , "sv", "rep" : sk_npc_dmg_airboat : 0 : , "sv", "rep" : sk_npc_dmg_alyxgun : 0 : , "sv", "rep" : sk_npc_dmg_ar2 : 0 : , "sv", "rep" : sk_npc_dmg_buckshot : : , "sv", "rep" : sk_npc_dmg_combineball : 15 : , "sv", "rep" : sk_npc_dmg_crossbow : 0 : , "sv", "rep" : sk_npc_dmg_crowbar : 0 : , "sv", "rep" : sk_npc_dmg_dropship : 5 : , "sv" : Dropship container cannon damage. sk_npc_dmg_fraggrenade : 0 : , "sv" : sk_npc_dmg_grenade : 0 : , "sv", "rep" : sk_nc_dmg_gunship : 0 : , "sv", "rep" : sk_npc_dmg_gunship_to_plr : 0 : , "sv", "rep" : sk_npc_dmg_helicopter : 6 : , "sv" : Damage helicopter shots deal to everything but the player sk_npc_dmg_helicopter_to_plr : 3 : , "sv" : Damage helicopter shots deal to the player sk_npc_dmg_hornet : 0 : , "sv", "rep" : sk_npc_dmg_pistol : 0 : , "sv", "rep" : sk_npc_dmg_rpg_round : 0 : , "sv", "rep" : sk_npc_dmg_satchel : 0 : , "sv" : sk_npc_dmg_smg1 : 0 : , "sv", "rep" : sk_npc_dmg_smg1_grenade : 0 : , "sv", "rep" : sk_npc_dmg_sniper_round : 0 : , "sv", "rep" : sk_npc_dmg_stunstick : 0 : , "sv", "rep" : sk_npc_dmg_tripmine 0 : , "sv" : sk_npc_head : 2 : , "sv" : sk_npc_leg : 1 : , "sv" : sk_npc_stomach : 1 : , "sv" : sk_null : 0 : , "sv", "cheat", "rep" : Do Not Change this! sk_pathfollower_grenade_radius : 0 : , "sv" : sk_player_arm : 1 : , "sv" : sk_player_hest : 1 : , "sv" : sk_player_head : 2 : , "sv" : sk_player_leg : 1 : , "sv" : sk_player_stomach : 1 : , "sv" : sk_plr_dmg_357 : 75 : , "sv", "rep" : sk_plr_dmg_airboat : 3 : , "sv", "rep" : sk_plr_dmg_alyxgun : 10 : , "sv", "rep" : sk_pr_dmg_ar2 : 11 : , "sv", "rep" : sk_plr_dmg_buckshot : 9 : , "sv", "rep" : sk_plr_dmg_crossbow : 100 : , "sv", "rep" : sk_plr_dmg_crowbar : 10 : , "sv", "rep" : sk_plr_dmg_fraggrenade : 150 : , "sv" : sk_plr_dmg_gauss : 18 : , "sv", "rep" : sk_plr_dmg_grenade : 150 : , "sv", "rep" : sk_plr_dmg_hornet : 8 : , "sv", "rep" : sk_plr_dmg_pistol : 8 : , "sv", "rep" : sk_plr_dmg_rpg_round : 150 : , "sv", "rep" : sk_plr_dmg_satchel : 0 : , "sv" : sk_plr_dmg_smg1 : 5 : , "sv", "rep" : sk_plr_dmg_smg1_grenade : 100 : , "sv", "rep" : sk_plr_dmg_sniper_round : 100 : , "sv", "rep : sk_plr_dmg_stunstick : 40 : , "sv", "rep" : sk_plr_dmg_tripmine : 0 : , "sv" : sk_plr_grenade_drop_time : 30 : , "sv", "rep" : sk_plr_health_drop_time : 30 : , "sv", "rep" : sk_plr_max_dmg_gauss : 60 : , "sv", "rep" : sk_plr_num_shotgun_pellets : 8 : , "sv", "rep" : sk_rollermine_shock : 0 : , "sv" : sk_rollermine_stun_delay : 1 : , "sv" : sk_rollermine_vehicle_intercept : 1 : , "sv" : sk_satchel_player_destructable : 0 : , "sv" : sk_satchel_radius : 0 : , "sv" : sk_scanner_dmg_dive : 0 : , "sv" : sk_scanner_health : 0 : , "sv" : sk_scientist_heal : 25 : "sv" : sk_scientist_health : 20 : , "sv" : sk_sentry_health : 40 : , "sv" : sk_smg1_grenade_radius : 0 : , "sv" : sk_snark_dmg_bite : 0 : , "sv" : sk_snark_dmg_pop : 0 : , "sv" : sk_snark_health : 0 : , "sv" : sk_sniperlaser : 1 : , "sv", "rep" : Allow sniper rifle targeting lasers. sk_stalker_aggressive : 0 : , "sv" : sk_stalker_allow_melee : 0 : , "sv" : sk_stalker_health : 0 : , "sv" : sk_stalker_melee_dmg : 0 : , "sv" : sk_strider_health : 350 : , "sv" : sk_strider_num_missiles1 : 5 : , "sv" : sk_strder_num_missiles2 : 7 : , "sv" : sk_strider_num_missiles3 : 7 : , "sv" : sk_striderbuster_magnet_multiplier : 2 : , "sv" : sk_suitcharger : 0 : , "sv" : sk_suitcharger_citadel : 0 : , "sv" : sk_suitcharger_citadel_maxarmor : 0 : , "sv" : sk_tripmine_radius : 0 : , "sv" : k_turret_health : 50 : , "sv" : sk_vortigaunt_armor_charge : 30 : , "sv" : sk_vortigaunt_armor_charge_per_token : 5 : , "sv" : sk_vortigaunt_dmg_claw : 0 : , "sv" : sk_vortigaunt_dmg_rake : 0 : , "sv" : sk_vortigaunt_dmg_zap : 0 : , "sv" : sk_vortigaunt_enemy_dmg_zap : 0 : , "sv" : sk_vortigaunt_health : 0 : , "sv" : sk_vortigaunt_vital_antlion_worker_dmg : 0 : , "sv" : Vital-ally vortigaunts scale damage taken from antlion workers by this amount. sk_vortigaunt_zap_range : 100 : , "sv" : Range of vortigaunt's ranged attack (feet) sk_weapon_ar2_alt_fire_duration : 2 : , "sv" : sk_weapon_ar2_alt_fire_mass : 150 : , "sv" : sk_weapon_ar2_al_fire_radius : 10 : , "sv" : sk_zombie_dmg_both_slash : 0 : , "sv" : sk_zombie_dmg_one_slash : 0 : , "sv" : sk_zombie_health : 0 : , "sv" : sk_zombie_poison_dmg_spit : 0 : , "sv" : sk_zombie_poison_health : 0 : , "sv" : sk_zombie_soldier_health : 0 : , "sv" : skill : 2 : , "a" : Game skill level (1-3). slot0 : cmd : : slot1 : cmd : : slot10 : cmd : : slot2 : cmd : : slot3 : cmd : : slot4 : cmd : : slot5 : cmd : : slot6 : cmd : : slot7 : cmd : : slot8 : cmd : : slot9 : cmd : : smoke_trail : 1 : , "sv" : smoothstairs : 1 : , "sv", "rep" : Smooth player eye z coordinate when traversing stairs. snapto : cmd : : snd_async_flush : cmd : : Flush all unlocked async audio data snd_async_fullyasync : 0 : : All playback is fully async (sound doesn't play until data arrives). snd_async_minsize : 262144 : : snd_async_showmem : cmd : : Show async memory stats snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o. snd_async_stream_spew : 0 : : Spew streaming info ( 0=Off, 1=streams, 2=buffers snd_cull_duplicates : 0 : : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicatesallowed to be playe snd_defer_trace : 1 : : snd_delay_sound_shift : 0 : : snd_disable_mixer_duck : 0 : : snd_duckerattacktime : 0 : , "a" : snd_duckerreleasetime : 2 : , "a" : snd_duckerthreshold : 0 : , "a" : snd_ducktovolume : 0 : , "a" : snd_dumpclientsounds : cmd : : Dump sounds to VXConsole snd_foliage_db_loss : 4 : , "cheat" : snd_gain : 1 : , "cheat" : snd_gain_max : 1 : , "cheat" : snd_gain_min : 0 : , "cheat" : snd_legacy_surround : 0 : , "a" : snd_lockpartial : 1 : : snd_mix_async : 0 : : snd_mix_minframetime : 0 : : snd_mixahead : 0 : , "a" : snd_musicvolume : 1 : , "a" : Music volume snd_noextraupdate : 0 : : snd_obscured_gain_dB : -2 : , "cheat" : snd_pitchquality : 1 : , "a" : snd_profile : 0 : , "demo" : snd_rebuildaudiocache : cmd : : Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists snd_refdb : 60 : , "cheat" : snd_refdist : 36 : , "cheat" : snd_restart : cm : : Restart sound system. snd_show : 0 : : Show sounds info snd_showclassname : 0 : : snd_showmixer : 0 : : snd_showstart : 0 : , "cheat" : snd_ShowThreadFrameTime : 0 : : snd_soundmixer : 0 : : sn_spatialize_roundrobin : 0 : : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized snd_surround_speakers : 2 : : snd_visualize : 0 : , "cheat" : Show sounds location in world snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show capions. snd_vox_globaltimeout : 300 : : snd_vox_sectimetout : 300 : : snd_vox_seqtimetout : 300 : : snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level sndplaydelay : cmd : : sniper_xbox_delay : 1 : , "sv" : sniperspeak : 0 : , "sv" : sniperviewdist : 35 : , "sv" : soundfade : cmd : : Fade client volume. soundinfo : cmd : : Describe the current sound device. soundlist : cmd : : List all known sounds. soundpatch_captionlength : 2 : , "v", "rep" : How long looping soundpatch captions should display for. soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar soundscape_dumpclient : cmd : : Dumps the client's soundscape data. soundscape_fadetime : 3 : , "cheat", "cl" : Time to crossfade sound effects between soundscapes soudscape_flush : cmd : : Flushes the server & client side soundscapes speak : cmd : : Play a constructed sentence. spec_autodirector : 1 : , "clientcmd_can_execute", "cl" : Auto-director chooses best view modes while spectating spec_freeze_distance_max : 200 : , "cheat", "cl" : Maximum random distance from the target to stop when framing them in observer feeze cam. spec_freeze_distance_min : 96 : , "cheat", "cl" : Minimum random distance from the target to stop when framing them in observer freeze cam. spec_freeze_time : 4 : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam. spec_freeze_traveltime : 0 : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam. spec_mode : cmd : : St spectator mode spec_next : cmd : : Spectate next player spec_player : cmd : : Spectate player by name spec_pos : cmd : : dump position and angles to the console spec_prev : cmd : : Spectate previous player spec_scoreboard : 0 : , "a", "cl" : spec_track : 0 : , "cl" : Tracks an entity in spec mode spike : cmd : : generates a fake spike star_memory : cmd : : Dump memory stats startdemos : cmd : : Play demos in demo sequence. startmovie : cmd : : Start recording movie frames. startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer stats : cmd : : Prints server performance variables status : cmd : : Display map and connection status. step_spline : 0 : , "sv" : stop : cmd : : Finish recording demo. stopdemo : cmd : : Stop playing back a demo. stopsound : cmd : : stopsounds : cmd : : stops all active sounds stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds strider_always_use_procedural_height : 0 : , "sv" : strider_ar2_altfire_dmg : 25 : , "sv" : strider_distributed_fire : 1 : , "sv" : strider_eyepositions : 0 : , "sv" : strider_free_knowledge : 0 : , "sv" : strider_free_pass_after_escorts_dead : 2 : , "sv" : strider_free_pass_cover_dist : 120 : , "sv" : strider_free_pass_duration : 2 : , "v" : strider_free_pass_move_tolerance : 320 : , "sv" : strider_free_pass_refill_rate : 0 : , "sv" : strider_free_pass_start_time : 3 : , "sv" : strider_free_pass_tolerance_after_escorts_dead : 600 : , "sv" : strider_idle_test : 0 : , "sv" : strider_immolate : 0 : , "sv" : strider_missile_suppress_dist : 24 : , "sv" : strider_missile_suppress_time : 3 : , "sv" : strider_pct_height_no_crouch_move : 90 : , "sv" : strider_peek_eye_dist : 1 : , "sv" : strider_peek_eye_dist_z : 4 : , "sv" : strider_peek_time : 0 : , "sv" : strider_peek_time_after_damage : 4 : , "sv" : strider_show_cannonlos : 0 : , "sv" : strider_show_focus : 0 : , "sv" : strider_show_weapon_los_condition : 0 : , "sv" : strider_show_weapon_los_z : 0 : , "sv" : strider_test_height : 0 : , "sv" : striderbuster_allow_all_damage : 0 : , "sv" : If set to '1' the bomb will detonate on any damage taken. Otherwise only the player may trigger it. strideruster_autoaim_radius : 64 : , "sv" : striderbuster_debugseek : 0 : , "sv" : striderbuster_die_detach : 1 : , "sv" : striderbuster_dive_force : -200 : , "sv" : striderbuster_falloff_power : 4 : , "sv" : Order of the distance falloff. 1 = linear 2 = quadratic striderbuster_health : 14 : , "sv" : striderbuster_leg_stck_dist : 80 : , "sv" : If the buster hits a strider's leg, the max distance from the head at which it sticks anyway. striderbuster_magnetic_force_hunter : 1750000 : , "sv" : Intensity of magnade's attraction to a hunter. striderbuster_magnetic_force_strider : 750000 : , "sv" : Intensity of magnade's attraction to a strider. striderbuster_shot_velocity : 2500 : , "sv" : Speed at which launch the bomb from the physcannon triderbuster_use_particle_flare : 1 : , "sv" : stringtabletotals : cmd : : Size of all string tables studio_queue_mode : 1 : : stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer. suitvolume : 0 : , "a", "sv" : surfaceprop : cmd : : Reports the surface properties at the cursor sv_allow_color_correction : 1 : , "rep" : Allow or disallow clients to use color correction on this server. sv_allow_voice_from_file : 1 : , "rep" : Allow or disallow clients from using voice_inputfromfile on this server. sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server. sv_allowdownload : 1 : : Allow clients to download files sv_allowgaussjump : 1 : , "sv" : Allow Gauss Jumping. sv_allownegativescore : 1 : , "sv" : Allow a players score to drop below zero? sv_allowocmapvote : 0 : , "sv", "rep" : sv_allowupload : 1 : : Allow clients to upload customizations files sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players, no team restrictions sv_alternateticks : 0 : , "sp" : If set, server only simulates entities on even numbered ticks. sv_autojump : 0 : , "sv" : sv_autoladderdismount : 1 : , "sv", "rep" : Automatically dismount from ladders when you reach the end (don't have to +USE). sv_autosave : 1 : : Set to 1 to autosave game on level transition. Does not affect autosave triggers. sv_benchmark_autovprofrecord : 0 : , "sv" : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark. sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level. sv_benchmarknumticks : 3300 : , "sv" : If > 0, then it only runs the benchmark for this # of ticks. sv_bonus_challenge : 0 : , "sv", "rep" : Set to values other than 0 to select a bonus map challenge type. sv_bonus_map_challenge_update : cmd : : Updates a bonus map challenge score. sv_bonus_map_complete : cmd : : Completes a bonus map. sv_bonus_map_unlock : cmd : : Locks a bonus map. sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls. sv_changeleveldelay : 60 : , "sv" : The number of seconds a map must have been running before any trigger_changelevels can be used. sv_cheats : 0 : , "rep" : Allow cheats on server sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player. sv_client_cmdrate_difference : 20 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an sv_client_max_interp_ratio : 5 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_ sv_client_min_interp_ratio : 1 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1 sv_client_predict : -1 : , "rep" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se sv_clockcorrection_msecs : 60 : , "sv" : The server tries to keep each player's m_nTickBase withing this manymsecs of the server absolute tickcount sv_consistency : 1 : , "rep" : Whether the server enforces file consistency for critical files sv_contact : 0 : , "nf" : Contact email for server sysop sv_deathpenalty : 1 : , "sv" : A Death Penalty value Override, how much to subtract from players score. sv_debug_player_use : 0 : , "sv", "rep" : Visualizes +se logic. Green cross=trace success, Red cross=trace too far, Green box=radius success sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed. sv_debugtempentities : 0 : : Show temp entity bandwidth usage. sv_dedicated : 0 : , "sv", "rep" : Is this a dedicated server? sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on) sv_deltatime : 0 : : Enable profiling of CalcDelta calls sv_disable_spawn_distancecheck : 0 : , "sv" : sv_disablemotd : 0 : , "sv" : Disable display of the Message Of The Day. sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files v_enableoldqueries : 0 : : Enable support for old style (HL1) server queries sv_ep1searchpath : 0 : , "sv", "rep" : Force adding the Episode One searchpath immediately. Useful for loading an ep1 map next. sv_ep2searchpath : 0 : , "sv", "rep" : Force adding the Episode Two searchpath immediately. Useful for loading an ep2 map next. sv_filterban : 1 : : Set packet filtering by IP mode sv_findsoundname : cmd : : Find sound names which reference the specified wave files. sv_forcefullsoundload : 0 : , "sv", "rep" : Forces all sound scripts to be loaded after map change. sv_forcehardleveltransitions : 0 : , "sv" : Set to 1 to disable smooth player save/restore sv_forcepreload : 0 : , "a" : Force server side reloading. sv_freezesearchpaths : 0 : , "sv", "rep" : Disable automatic enable/disable of searchpath convars on level change. sv_giblifetime : 0 : , "sv" : Gibs will fade out after this many seconds. If set to 0, gibs will not fade. sv_gravity : 600 : , "sv", "nf", "rep" : World gravity. sv_hl2mp_item_respawn_time : 30 : , "sv", "nf" : sv_hl2mp_mp_robust_explosions : 1 : , "sv", "rep" : sv_hl2mp_weapon_respawn_time : 20 : , "sv", "nf" : sv_hydraTestSpike : 1 : , "sv" : Hydra Test impaling code sv_infinite_aux_power : 0 : , "sv", "cheat" : sv_ladder_useonly : 0 : , "sv", "rep" : If set, ladders can only be mounted by pressing +USE sv_ladderautomountdot : 0 : , "sv", "rep" : When auto-mounting a ladder by loking up its axis, this is the tolerance for looking now directly along the ladder axis. sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_log_onefile : 0 : , "a" : Log server information to only one file. sv_logbans : 0 : , "a" : Log server bans in the server logs. sv_logblocks :0 : : If true when log when a query is blocked (can cause very large log files) sv_logdownloadlist : 1 : : sv_logecho : 1 : , "a" : Echo log information to the console. sv_logfile : 1 : , "a" : Log server information in the log file. sv_logflush : 0 : , "a" : Flush the log file to disk on each wrte (slow). sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored. sv_mapmodifyfile : 0 : , "sv" : Set a specific map modify file for the next map loaded. Usage: sv_mapmodifyfile <map name exluding extension> sv_massreport : 0 : , "sv" : sv_master_legacy_mode : 1 : : Use old (outside-of-Steam) code t communicate with master servers. sv_master_share_game_socket : 1 : : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address. sv_max_queries_sec_global : 60 : : Maximum queries per second to respond to from anywhere. sv_max_ueries_window : 30 : : Window over which to average queries per second averages. sv_maxcmdrate : 40 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. sv_maxinvobjectweight : 1 : , "sv" : Maximum allowed inventory object weight sv_maxrate : 0 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited sv_mareplay : 0 : : Maximum replay time in seconds sv_maxroutable : 1260 : : Server upper bound on net_maxroutable that a client can use. sv_maxupdaterate : 60 : , "rep" : Maximum updates per second that the server will allow sv_merch_sellweaponammo : 0 : , "sv", "rep" : sv_mincmdrate : 0 : , "rep" : This ets the minimum value for cl_cmdrate. 0 == unlimited. sv_minrate : 3500 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited sv_minupdaterate : 10 : , "rep" : Minimum updates per second that the server will allow sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" : sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip ith the game paused (for doing screenshots, etc.). sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" : sv_npc_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a npc is lag compensated. sv_npc_talker_maxdist : 1024 : , "sv" : NPCs over this distance from the player won't attempt to speak. sv_npcgib_maxcount : 16 : , "sv" : sv_parallel_packentities : 1 : : sv_parallel_sendsnapshot : 1 : : sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games sv_pausable : 0 : , "nf" : Is the server pausable. sv_playergibbage : 1 : , "sv", "rep" : sv_playerperfhistorycount : 20 : , "sv" : Number of samplesto maintain in player perf history sv_precacheinfo : cmd : : Show precache info. sv_pure : cmd : : Show user data. sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. sv_pure_trace : 0 : : If set to 1, the server will prit a message whenever a client is verifying a CRC for a file. sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication sv_rcon_log : 1 : : Enable/disable rcon logging. sv_rcon_maxfailures : 10 : : Max number of times auser can fail rcon authentication before being banned sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications sv_region : -1 : : The region of the world to report this server in. sv_report_client_settings : 0 : , "sv", "nf" : sv_resetcustomammo : 0 : , "sv", "cheat" : Reset Server Custom Ammos sv_robust_explosions : 1 : , "sv", "rep" : sv_serveractive : 0 : , "sv", "rep" : Is the server currently running? sv_shieldstrength : 50 : , "sv", "rep" : Shield Hit Points sv_show_crosshair_target : 0 : , "sv" : sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only). sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.) sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated. sv_skyname : 0 , "a", "sv", "rep" : Current name of the skybox texture sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files. sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only) sv_soundemitter_trace : 0 : , "sv", "rep" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to sv_soundlist_dump : cmd : : Dumps the soundemitter sound list sv_soundscape_printdebuginfo : cmd : : print soundscapes sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" : sv_specnoclip : 1 : , "a", "sv", "nf", "rep" : sv_specspeed : 3 : , "a", "sv", "nf", "rep" : sv_stats : 1 : : Collect CPU usage stats sv_sickysprint : 0 : , "a", "sv" : sv_stickysprint_default : 0 : , "cl" : sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. sv_tauplayerradiusdmg : 1 : , "sv" : If 1, charged tau shots hurt the owning player sv_test_scripted_sequences : 0 : , "sv" : Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling throu sv_teststepsimulation : 1 : , "sv" : sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp. sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped sv_transitionradiusoverride : 0 : , "sv" : Override trigger_changelevel smooth transition radius. sv_turbophysics : 0 : , "sv", "rep" : Turns on turbo physics sv_unlockedchapters : 99 : , "a" : Highest unlocked game chapter. sv_vehicle_autoaim_scale : 8 : , "sv" : sv_visible : 1 : , "sv" : 0 = server unavailable, 1 = server available, 2 = force server available !use option 2 with care!(even in commentary mode and o sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extenion. sv_voiceenable : 1 : , "a", "nf" : systemlinkport : 27030 : : System Link port
656 convars/concommands for [s]
] cvarlist t cvar list
template_debug : 0 : , "sv" : Test_CreateEntity : cmd : : test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> DefauTest_EHandle : cmd : : test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player. test_freezeframe : cmd : : Test the freeze frame code. Test_InitRandomEntitySpawner : cmd : : Test_Loop : cmd : : Test_Loop <loop name> - loop back to the speciied loop start point unconditionally. Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times. Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds. test_massive_dmg : 30 : , "sv" : test_massive_dmg_clip : 0 : , "sv" : Test_ProxyToggle_EnableProxy : cmd : : Test_ProxyToggle_EnsureValue : cmd : : Test_ProxyToggle_EnsureValue Test_ProxyToggle_SetValue : cmd : : Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta Test_RandomizeInPV : cmd : : Test_RandomPlayerPosition : cmd : : Test_RemoveAllRandomEntities : cmd : : Test_RunFrame : cmd : : Test_SendKey : cmd : : Test_SpawnRandomEntities : cmd : : Test_StartLoop : cmd : : Test_StartLoo <loop name> - Denote the start of a loop. Really just defines a named point you can jump to. Test_StartScript : cmd : : Start a test script running.. Test_Wait : cmd : : Test_WaitForCheckPoint : cmd : : testhudanim : cmd : : Test a hud element animation. Arguments: <anim name> testscript_debug : 0 : : Debug test scripts. texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1 texture_budget_panel_global : 0 : : Show global times in the texture budget panel. texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel texture_budget_anel_width : 512 : , "a" : width in pixels of the budget panel texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel tf2_feetyawrunscale : 2 : , "sv", "rep" : Multiplier on tf2_feetyawrate to allow trning faster when running. tf_escort_score_rate : 1 : , "sv", "cheat" : Score for escorting the train, in points per second think_limit : 10 : , "sv", "rep" : Maximum think time in milliseconds, warning is printed if this is exceeded. thirdperson : cmd : : Switch to thirdperson camera. thirdperson_mayamode : cmd : : Switch to thirdperson Maya-like caera controls. thirdperson_platformer : 0 : , "cl" : Player will aim in the direction they are moving. thirdperson_screenspace : 0 : , "cl" : Movement will be relative to the camera, eg: left means screen-left thread_test_tslist : cmd : : thread_test_tsqueue : cmd : : threadpool_affinity : 1 : : Enable settig affinity threadpool_cycle_reserve : cmd : : Cycles threadpool reservation by powers of 2 threadpool_reserve : 0 : : Consume the specified number of threads in the thread pool threadpool_run_tests : cmd : : thumper_show_radius : 0 : , "sv", "cheat" : If true, advisor will use her custom impact damage table. timedemo : cm : : Play a demo and report performance info. timedemoquit : cmd : : Play a demo, report performance info, and then exit timeleft : cmd : : prints the time remaining in the match timerefresh : cmd : : Profile the renderer. toggle : cmd : : Toggles a convar on or off, or cycles hrough a set of values. toggle_duck : cmd : : Toggles duck toggle_zoom : cmd : : Toggles zoom display toggleconsole : cmd : : Show/hide the console. trace_report : 0 : , "sv" : tracer_extra : 1 : , "cl" : transferpoints : cmd : : Transfer points to other players tv_allow_camera_man : 1 : , "sv" : Auto director allows spectators to become camera man tv_allow_static_shots : 1 : , "sv" : Auto director uses fixed level cameras for shots tv_autorecord : 0 : : Automatically records all games as SourceTV demos. tv_autoretry : 1 : : Relay proxies retry connction after network timeout tv_chatgroupsize : 0 : : Set the default chat group size tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds tv_clients : cmd : : Shows list of connected SourceTV clients. tv_debug : 0 : : SourceTV debug info. tv_delay : 30 : , "sv" : SourceTV broadcast delay in seconds tv_delaymapchange : 0 : , "sv" : Delays map change until broadcast is complete tv_deltacache : 2 : : Enable delta entity bit stream cache tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always tv_enable : 0 : , "nf" : Activaes SourceTV on server. tv_maxclients : 128 : : Maximum client number on SourceTV server. tv_maxrate : 8000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited tv_msg : cmd : : Send a screen message to all clients. tv_name : 0 : : SourceTV host name tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other SourceTV spectators tv_overridemaster : 0 : : Overrides the SourceTV master root address. tv_password : 0 : , "nf", "prot", "norecord" : SourceTV password for all clients tv_port : 27020 : : Host SourceTV port tv_record : cmd : : Starts SourceTV emo recording. tv_relay : cmd : : Connect to SourceTV server and relay broadcast. tv_relaypassword : 0 : , "nf", "prot", "norecord" : SourceTV password for relay proxies tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on tv_retry : cmd : : Reconnects the SourceTV relay proxy. tv_snapshotrate : 6 : : Snapshots broadcasted per second tv_status : cmd : : Show SourceTV server status. tv_stop : cmd : : Stops the SourceTV broadcast. tv_stoprecord : cmd : : Stops SourceTV demo recording. tv_timeout : 30 : : SourceTV connection timeout in seconds. tv_title : 0 : : Set title for SourceTV spectator UI tv_transmitall : 0 : , "rep" : Transmit all entities (not only director view)
93 convars/concommands for [t]
] cvarlist v cvar list
v_centermove : 0 : , "cl" : v_centerspeed : 500 : , "cl" : v_ipitch_cycle : 1 : , "cheat", "rep", "cl" : v_ipitch_level : 0 : , "cheat", "rep", "cl" : v_iroll_cycle : 0 : , "cheat", "rep", "cl" : v_iroll_level : 0 : , "cheat", "rep", "cl" : v_iyaw_cycle : 2 : , "cheat", "rep", "cl" : v_iyaw_level : 0 : , "cheat", "rep", "cl" : vcollide_wireframe : 0 : , "cheat", cl" : Render physics collision models in wireframe vcr_verbose : 0 : : Write extra information into .vcr file. vehicle_flushscript : cmd : : Flush and reload all vehicle scripts version : cmd : : Print version info string. vgui_drawfocus : 0 : : Report which panel is under the mouse. vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level. vgui_drawtree_bounds : 0 : : Show panel bounds. vgui_drawtree_clear : cmd : : vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view. vgui_drawtree_hidden : 0 : : Draw the hidden panels. vgui_drawtree_panlalpha : 0 : : Show the panel alpha values in the vgui_drawtree view. vgui_drawtree_panelptr : 0 : : Show the panel pointer values in the vgui_drawtree view. vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order. vgui_drawtree_render_order : 0 : : List the vgui_drawtree panels in render order. vguidrawtree_visible : 1 : : Draw the visible panels. vgui_message_dialog_modal : 1 : , "a", "cl" : vgui_togglepanel : cmd : : show/hide vgui panel by name. viewanim_addkeyframe : cmd : : viewanim_create : cmd : : viewanim_create viewanim_load : cmd : : load nimation from file viewanim_reset : cmd : : reset view angles! viewanim_save : cmd : : Save current animation to file viewanim_test : cmd : : test view animation viewmodel_fov : 54 : , "cl" : violence_ablood : 1 : : Draw alien blood violence_agibs : 1 : : Show alien gib entities violence_hblood : 1 : : Draw human blood violence_hgibs : 1 : : Show human gib entities voice_avggain : 0 : : voice_clientdebug : 0 : , "cl" : voice_debugfeedback : 0 : : voice_debugfeedbackfrom : 0 : : voice_dsound : 0 : : voice_enable : 1 : , "a" : voice_fadeouttime : 0 : : voice_forcemicrecord : 1 : , "a" : voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone. voice_loopback :0 : , "user" : voice_maxgain : 10 : : voice_modenable : 1 : , "a", "clientcmd_can_execute", "cl" : Enable/disable voice in this mod. voice_overdrive : 2 : : voice_overdrivefadetime : 0 : : voice_printtalkers : cmd : : voice debug. voice_profile : 0 : : voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' voice_scale : 1 : , "a" : voice_serverdebug : 0 : , "sv" : voice_showchannels : 0 : : voice_showincoming : 0 : : voice_steal : 2 : : voice_writevoices : 0 : : Saves each speaker's voice data into separate .wav files volume : 0 : , "a" : Sound volume vox_reload : cmd : : Reload sentences.txt file voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(mx)>. voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position. voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. voxeltree_view : cmd : : View entities in the voxel-tree. vprof : cmd : : Toggle VProf profiler vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging vprof_cachemiss : cmd : : Toggle VProf cache miss checking vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking vprof_child : cmd : : vprof_collapse_all : cmd : : Collapse the whole vprof tree vprof_counters : 0 : : vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console. vprof_dump_oninterval : 0 : : Interval (in seconds) at which vprof will batch up data and dump it to the console. vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump vprof_dump_spikes_budget_group : 0 : : Budget gtNode to start report from when doing a dump spikes vprof_dump_spikes_node : 0 : : Node to start report from when doing a dump spikes vprof_expand_all : cmd : : Expand the whole vprof tree vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name vprof_generate_report : cmd : : Generate a report to the console. vprof_generate_report_AI : cmd : : Generate a report to the console. vprof_generate_report_AI_only : cmd : : Generate a report to the console. vprof_generate_report_budget : cmd : : Generate a report to the console ased on budget group. vprof_generate_report_hierarchy : cmd : : Generate a report to the console. vprof_generate_report_map_load : cmd : : Generate a report to the console. vprof_graph : 0 : : Draw the vprof graph. vprof_graphheight : 256 : , "a" : vprof_graphwidth : 512 : , "a" : vprof_nextsibling : cmd : : vprof_off : cmd : : Turn off VProf profiler vprof_on : cmd : : Turn on VProf profiler vprof_parent : cmd : : vprof_playback_average : cmd : : Average the next N frames. vprof_playback_start : cmd : : Start playing back a recorded vprof file. vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick. vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick. vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file. vprof_prevsibling : cmd : : vprof_record_start : cmd : : Start recording vprof data for playback later. vprof_record_stop : cmd : : Stop recording vprof data vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication) vprof_remote_stop : cmd : : Stop an existing remote VProf data request vprof_reset : cmd : : eset the stats in VProf profiler vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler vprof_scope : 0 : : Set a specific scope to start showing vprof tree vprof_scope_entity_gamephys : 0 : , "sv" : vprof_scope_entity_thinks : 0 : , "sv" : vprof_unaccounted_limit : 0 : , "a" : number of millisecods that a node must exceed to turn red in the vprof panel vprof_verbose : 1 : , "a" : Set to one to show average and peak times vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable) vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code. vtune : cmd : : Controls VTune's sampling.
113 convars/concommands for [v]
] cvarlist w cvar list
wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of ir node crosshair and placement location nearer to from player wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select wc_destroy : cmd : : When in WC edit mode, estroys the node that the player is nearest to looking at. (The node will be highlighted by a red box). wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node wc_link_edit : cmd : : weapon_showproficiency : 0 : , "sv" : writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.fg. writeip : cmd : : Save the ban list to banned_ip.cfg.
10 convars/concommands for [w]
] cvarlist x cvar list
x360_audio_english : 0 : , "cl" : Keeps track of whether we're forcing english in a localized language. x360_resolution_height : 480 : , "cl" : This is only used for reference. Changing this value oes nothing x360_resolution_interlaced : 0 : , "cl" : This is only used for reference. Changing this value does nothing x360_resolution_widescreen_mode : 0 : , "cl" : This is only used for reference. Changing this value does nothing x360_resolution_width : 640 : , "cl" : This is only used for reference. Changing this value does nothing xbox_autothrottle : 1 : , "a", "sv" : xbox_stering_deadzone : 0 : , "sv" : xbox_throttlebias : 100 : , "a", "sv" : xbox_throttlespoof : 200 : , "a", "sv" : xc_crouch_debounce : 0 : , "sv" : xc_crouch_range : 0 : , "a", "sv" : Percentarge [1..0] of joystick range to allow ducking within xc_uncrouch_on_jump : 1 : , "a", "sv" : Uncrouch when jum occurs xc_use_crouch_limiter : 0 : , "a", "sv" : Use the crouch limiting logic on the controller xload : cmd : : Load a saved game from a 360 storage device. xlook : cmd : : xmove : cmd : : xsave : cmd : : Saves current game to a 360 storage device.
17 convars/concommands for [x]
] cvarlist z
cvar list
zombie_ambushdist : 16000 : , "sv" : zombie_basemax : 100 : , "sv" : zombie_basemin : 100 : , "sv" : zombie_changemax : 0 : , "sv" : zmbie_changemin : 0 : , "sv" : zombie_decaymax : 0 : , "sv" : zombie_decaymin : 0 : , "sv" : zombie_moanfreq : 1 : , "sv" : zombie_stepfreq : 4 : , "sv" : zoom_sensitivity_ratio : 1 : , "cl" : Additional mouse sensitivity scale factor applied when FOV is zoomed i.
10 convars/concommands for [z]