Obsidian SDK Setup/es
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Configurar Source SDK para Obsidian Conflict
En el siguiente ejemplo, la ruta de Steam es como esta (Solo importa donde hayas instalado Steam):
C:\Program Files\Steam\SteamApps
Nota: Asegurate de cambiar la carpeta de abajo con tu ruta de Steam.
Nota 2: "[USERNAME]" es un ejemplo, asegurate de cambiar [USERNAME] con tu nombre de tu cuenta de Steam (tambien puede ser una dirección de e-mail).
- Ve tu carpeta de SourceSDK/Source2007/Bin:
C:\Program Files\Steam\SteamApps\[USERNAME]\sourcesdk\bin\source2007\bin\
- Abre el archivo GameConfig.txt para editarlo. (Asegurate de que no está puesto en solo lectura).
- Añade esto a la lista: (solo tras los dos últimas llaves).
"Obsidian Conflict" { "GameDir" "C:\Program Files\Steam\SteamApps\SourceMods\obsidian" "hammer" { "GameData0" "C:\Program Files\Steam\SteamApps\SourceMods\obsidian\obsidian sdk\obsidian.fgd" "BSPDir" "C:\Program Files\Steam\SteamApps\SourceMods\obsidian\maps" "MapDir" "C:\Program Files\Steam\SteamApps\[USERNAME]\sourcesdk_content\obsidian\mapsrc" "GameExeDir" "C:\Program Files\Steam\SteamApps\[USERNAME]\source sdk base 2007" "GameExe" "C:\Program Files\Steam\SteamApps\[USERNAME]\source sdk base 2007\hl2.exe" "BSP" "C:\Program Files\Steam\SteamApps\[USERNAME]\sourcesdk\bin\source2007\bin\vbsp.exe" "Vis" "C:\Program Files\Steam\SteamApps\[USERNAME]\sourcesdk\bin\source2007\bin\vvis.exe" "Light" "C:\Program Files\Steam\SteamApps\[USERNAME]\sourcesdk\bin\source2007\bin\vrad.exe" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "ai_ally_manager" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } }
Debería quedar así, aunque no olvides editar las rutas donde has instalado Steam y tu [USERNAME]:
Importante: Nunca añadas otros FGDs al código ya que Obsidian Conflict usa el suyo propio. (Si quieres añadir más contenido, pídelo aquí).
Nota: Además asegurate de que el código no es borrado. Puedes hacerlo poniendo el archivo a solo lectura, una vez realizados todos los cambios.
Nota 2: Asegurate de cambiar [USERNAME] con tu nombre de usuario real, no incluyas los corchetes [].
Usando Obsidian Conflict "SDK" con el contenido de EP2
Creado por Blues. Tema original aquí: http://obsidianconflict.net/forums/viewtopic.php?f=6&t=3424
Copia y pega tus carpetas "materials" y "models" de OC en la carpeta obsidian SDK (puede que necesites incluso pegar la carpeta "sounds" en ella también). Entonces, pon este gameinfo.txt allí:
Código:
"GameInfo" { game "Obsidian Conflict v1.34" title "OBSIDIAN CONFLICT V1.34" title2 "OBSIDIAN CONFLICT V1.34" type multiplayer_only nomodels 0 nohimodel 1 nocrosshair 1 hidden_maps { "test_speakers" 1 "test_hardware" 1 } developer "Obsidian Conflict Team" developer_url "http://www.ObsidianConflict.com" icon "resource/obsidian" FileSystem { SteamAppId 420 // This will mount all the GCFs we need (240=CS:S, 220=HL2). ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc. // // The code that loads this file automatically does a few things here: // // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end. // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it. // 3. For the first "Game" search path, it adds a search path called "MOD". // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH". // // // Search paths are relative to the base directory, which is where hl2.exe is found. // // |gameinfo_path| points at the directory where gameinfo.txt is. // We always want to mount that directory relative to gameinfo.txt, so // people can mount stuff in c:\mymod, and the main game resources are in // someplace like c:\program files\valve\steam\steamapps\half-life 2. // SearchPaths { Game |gameinfo_path|. Game ep2 Game episodic Game lostcoast Game |all_source_engine_paths|hl2 } } }
Entonces ve a ...sourcesdk\bin\orangebox\bin, abre gameconfig.txt y añade esto:
Código:
"Obsidian Conflict 1.34 : EP2 Content" { "GameDir" "d:\steam\steamapps\SourceMods\Obsidian\Obsidian SDK" "hammer" { "GameData0" "d:\steam\steamapps\SourceMods\Obsidian\Obsidian SDK\Obsidian.fgd" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "d:\steam\steamapps\*account name goes here*\source sdk base 2007\hl2.exe" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "ai_ally_manager" "BSP" "d:\steam\steamapps\*account name goes here*\sourcesdk\bin\orangebox\bin\vbsp.exe" "Vis" "d:\steam\steamapps\*account name goes here*\sourcesdk\bin\orangebox\bin\vvis.exe" "Light" "d:\steam\steamapps\*account name goes here*\sourcesdk\bin\orangebox\bin\vrad.exe" "GameExeDir" "d:\steam\steamapps\*account name goes here*\source sdk base 2007" "MapDir" "d:\steam\steamapps\SourceMods\sourcesdk_content\obsidian\mapsrc" "BSPDir" "d:\steam\steamapps\SourceMods\obsidian\maps" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } }
Asegurate de reemplazar "*account name goes here*" con tu nombre de tu cuenta de Steam. Y comprueba las rutas, probablemente no será "D:\Steam\..." en tu caso.